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Remove/Limit Oversized Prop Mods

First post
Author
Catherine Laartii
Doomheim
#1 - 2015-03-30 23:36:13 UTC  |  Edited by: Catherine Laartii
Something I think is high time to have happen with all the BS that's been going on in the kite meta is to limit AB and MWD to respective weight classes. Noncombat haulers and mining boats would function as they do currently.

-1mn ab and mwd apply to frigs and destroyer-sized ships only

-10mn ab and mwd apply to cruisers and battlecruiser-sized ships only

-100mn ab and mwd apply to battleship-sized ships only.


A tweak that might also help mitigate the fallout from this somewhat is with the coming prop mod tiercide, increase the base thrust/speed of t2 and faction prop mods to offset it somewhat. Have Deadspace mods focus more on sig reduction and cap conservation, and have faction/storyline focus on comfortable fitting and performance.

No more 10mn ab destroyers, or 100mn cruisers. Bring sig tanking and mobility back to a sane place, please.

EDIT: Alternate proposal for you sandbox-centered folks here...why not just double the PG fitting costs on 10mn and 100mn? Discuss!
Lugh Crow-Slave
#2 - 2015-03-31 00:12:21 UTC
-1 this just limits fitting choices


over sized prop mods are not much of an issue do to their high fitting costs the ship generally needs to make major fitting sacrifices perhaps with the exception of the tengue but those have been broken and the T3 rebalance will hopefully fix this
d0cTeR9
Caldari Provisions
Caldari State
#3 - 2015-03-31 00:53:36 UTC
Catherine Laartii wrote:
Something I think is high time to have happen with all the BS that's been going on in the kite meta is to limit AB and MWD to respective weight classes. Noncombat haulers and mining boats would function as they do currently.

-1mn ab and mwd apply to frigs and destroyer-sized ships only

-10mn ab and mwd apply to cruisers and battlecruiser-sized ships only

-100mn ab and mwd apply to battleship-sized ships only.


A tweak that might also help mitigate the fallout from this somewhat is with the coming prop mod tiercide, increase the base thrust/speed of t2 and faction prop mods to offset it somewhat. Have Deadspace mods focus more on sig reduction and cap conservation, and have faction/storyline focus on comfortable fitting and performance.

No more 10mn ab destroyers, or 100mn cruisers. Bring sig tanking and mobility back to a sane place, please.


No, it's nerfing the options of fittings. Diversity = Win

Been around since the beginning.

Zan Shiro
Doomheim
#4 - 2015-03-31 01:15:09 UTC
Lugh Crow-Slave wrote:
-1 this just limits fitting choices


over sized prop mods are not much of an issue do to their high fitting costs the ship generally needs to make major fitting sacrifices perhaps with the exception of the tengue but those have been broken and the T3 rebalance will hopefully fix this



In theory yes.


In application....some ships are showing ACR (II necessary) and MAPC are showing gimping in one are pays off in spades in others.

Eve is changing here. Too many fitting mods is bad is no longer an eve law of sorts. Will ACR and MAPC get you a bigger prop mod? Yes. With benefits better than ye old faitthful polycarb and nano? Yep. We can argue agility if you want. Lots of oversized lots rely on range to pick apart based on range control what the attac


its not just tengu. Or even t3d (since prom got shut down I will gather this is the non redundant spin off since its all encpomassing).

I have worms now with uber lights I can slap on 10mn with relative ease. Only thing to screw up in this is losing point really (bad piloting and dcking up the orit) or hitting a target fast enough to close and lock me down if not neut me to crap (piloting error once again). Drones track for themselves, missiles don't track at all....full burn till she busts and see what shakes basically.

Basically its pirate and t3 (d or c). And if ccp follows their usual path here...the recent t3 adjustments will be a stop gap (weak one at that) till they get back to it soon(tm). You are hoping on a pipe dream.

Remember blops? CCP even dangled ideas like new split class ones. Then in the interim to give them some love boosted jump range to show they cared and give a small bone to appease us. And then, now years later, not a damn thing else in terms of rebalance.

Blops got a bandaid, ccp put them on a bus and said we will call you when we are ready for you. Then they teased with jump fatigue...okay you get less. Cool it got some love....but its not the love wanted or needed (for those of who don't fly redeemers at any rate). years this has been. CCP does small tweaks, they call it good for now then **** just rots. Noctis has been the only exception. Several tweaks to make it go from THE suck...to just suck. imo we'd have been better off without it to get blops up 1 spot in the waiting list sooner.

OP has this right (hell I have been preaching it for a while). This needs to go really. Not even a hater...I love my 10mn frigs. Fast speed, max navi and cap skills for longer more efficient burns....
Lugh Crow-Slave
#5 - 2015-03-31 01:36:49 UTC
there are ships that may need to lose the ability to fit over sized mods yes or perhaps penalize them for using however simply saying that they cant just limits the sandbox
thatonepersone
Black Jack 0-1
#6 - 2015-03-31 01:47:50 UTC
There's already a thread for this.

https://forums.eveonline.com/default.aspx?g=posts&t=272809&find=unread

-1 nothings broken, so there's no need to try and fix anything. Fitting an oversized prop mod uses a lot of pg limiting the rest of the fit. Try using webs or long rang weapons. I know for a fact both can work.
Leto Aramaus
Frog Team Four
Of Essence
#7 - 2015-03-31 01:54:56 UTC
thatonepersone wrote:
There's already a thread for this.

Fitting an oversized prop mod uses a lot of pg limiting the rest of the fit.


Not on the Svipul it doesn't.
Lugh Crow-Slave
#8 - 2015-03-31 02:03:42 UTC
Leto Aramaus wrote:
thatonepersone wrote:
There's already a thread for this.

Fitting an oversized prop mod uses a lot of pg limiting the rest of the fit.


Not on the Svipul it doesn't.


the hell it doesn't
thatonepersone
Black Jack 0-1
#9 - 2015-03-31 02:10:24 UTC
Leto Aramaus wrote:
thatonepersone wrote:
There's already a thread for this.

Fitting an oversized prop mod uses a lot of pg limiting the rest of the fit.


Not on the Svipul it doesn't.


So your saying a 10mn svipul doesn't have any less tank, dps or utility than a 10mn svipul?
Lienzo
Amanuensis
#10 - 2015-03-31 02:14:08 UTC
I agree with this absolutely. Prop mods are just one aspect, and frigates with cruiser-sized tanks are an even bigger problem. If appropriate sized mods aren't getting the job done, then there is a big problem with those modules. The constant blurring of lines doesn't lead to diversity, but instead to homogeneity.

It isn't the ships that must be diverse, but the fleet roles. Usage of the ships themselves will follow that. It's the systems that have the highest utility, or application to the widest range of circumstances, which cause the most blurring of lines. Likewise, just because there may be a counter to them doesn't imply that it has equal utility.

A big part of the problem is the constant reliance on percentage multipliers, especially those with no stacking penalties. If frigate or cruiser hulls are dying to the wrong weapon systems in either small scale conflicts or large ones, then address that directly. At present, fitting rigs don't even have drawbacks. None! De nada! If we are to presume that the hulls are already carefully fitting balanced around damage and tank selection, then increasing fitting options by huge margins puts the lie to that.

That people go to oversize modules in droves just illustrates how extreme their utility is. If we can't see reductions in the efficacy of fitting modules, especially stacked fitting modules, then we need to increase the fitting gaps between the different platforms. People will disagree with you mainly because they are contrarians, but also because they are afraid to lose advantages that they perceive to be applicable to themselves, even if they affect everyone across the board.

Penalties in the form of mass increases do exist, but oversize MWDs, unusual though they have been traditionally, do not come with additional signature penalties over their appropriate size counterparts. While tweaking these under the hood aspects or cap usage might create less furor, it remains much simpler to simply scale back the fitting modules and let the chips fall where they will. If some hulls or modules need base stat tweaking after that, then do it after the players do the testing. It's completely fine to stir the pot and create a little chaos here and there.
Lugh Crow-Slave
#11 - 2015-03-31 02:40:03 UTC
what are you talking about with over sized tank mods because SBs you are supposed to be able to fit over sized same with plats that is intended
Tusker Crazinski
Native Freshfood
Minmatar Republic
#12 - 2015-03-31 02:46:16 UTC  |  Edited by: Tusker Crazinski
I honestly like the idea fitting oversized mods as an option, I actually wish the PG disparity between mods sizes were incremental instead of exponential. so you could have tank, speed and damage all in your class or have one over class, one in class, and one under class.

I see nothing wrong with oversized prop mods as they come with slews of drawbacks.

Quote:
At present, fitting rigs don't even have drawbacks. None! De nada!


they take rig slots, a ship that needs 3 ACRs is going to have a much worse tank than a ship with double extender / trimark and resist plug.
Lienzo
Amanuensis
#13 - 2015-03-31 03:53:18 UTC  |  Edited by: Lienzo
Tusker Crazinski wrote:


[Fitting rigs] take rig slots, a ship that needs 3 ACRs is going to have a much worse tank than a ship with double extender / trimark and resist plug.


The brokenness of stacked buffer rigs is a subject for a different thread, so I'll ignore it. The only cost of fitting rigs is an opportunity cost. However, that cost is becomes pretty narrow if it is only between the one or two other viable alternatives.

If we look at, say, an atron, we can see the the gap between the lightest and heaviest fitting armamentum (of blasters) is a 225% difference. If we compare them with base PG, the difference is 23% vs. 52% of base PG. If we add fitting modules, limiting ourselves to only T2, then we see a 273% increase in PG. The comparative tradeoff in armamentum becomes only 8% vs. 18% opportunity cost. All the rest can be dedicated to various forms of tanking, speed or otherwise, generally with very little sacrifice required in terms of damage application or amount. If we consider damage application modules as the cost opportunity, we would again have to note that those at least are properly stacking penalized.

One appropriate drawback for PG rigs should be increased PG requirements of all highslot weapon modules, and likewise for CPU modules, or decreases in other ship stats such as capacitor, regeneration, or require a trade of stats. If included with stacking penalties, one could ameliorate the severity of impact of the other.

If nothing else, we should all be able to accept that stacking penalties at least contribute to fitting diversity.
Lugh Crow-Slave
#14 - 2015-03-31 04:02:49 UTC  |  Edited by: Lugh Crow-Slave
yes to increase total PG you should have to require more PG.....


I would also like to know what you don't think is broken
Lienzo
Amanuensis
#15 - 2015-03-31 04:49:50 UTC
That would at least be a more brief discussion.
Arya Regnar
Darwins Right Hand
#16 - 2015-03-31 05:56:33 UTC
So basically what you carebears want is eve where everyone can avoid being in pvp forever with the nerfs of wardecs awoxing ganking and just about everything else as well.

BUT

If someone somehow manages to agree to pvp they aren't allowed to run away?
They should stay immobile and get shot by you?

X
Go to hell.

EvE-Mail me if you need anything.

Lugh Crow-Slave
#17 - 2015-03-31 06:08:00 UTC
Lienzo wrote:
That would at least be a more brief discussion.


well at least your points aren't simply "grr it killed me once"
Lugh Crow-Slave
#18 - 2015-03-31 06:59:12 UTC
Arya Regnar wrote:
So basically what you carebears want is eve where everyone can avoid being in pvp forever with the nerfs of wardecs awoxing ganking and just about everything else as well.

BUT

If someone somehow manages to agree to pvp they aren't allowed to run away?
They should stay immobile and get shot by you?

X
Go to hell.




the main problem is not their abuility to run away but the fact that once they spool up they become extremely hard to hit at all
afkalt
Republic Military School
Minmatar Republic
#19 - 2015-03-31 08:28:19 UTC
Arya Regnar wrote:
So basically what you carebears want is eve where everyone can avoid being in pvp forever with the nerfs of wardecs awoxing ganking and just about everything else as well.

BUT

If someone somehow manages to agree to pvp they aren't allowed to run away?
They should stay immobile and get shot by you?

X
Go to hell.



Calls people "carebears"

Has clearly NEVER shot at a 10mn AB T3 destroyer, EVER.

Hint: It has the sig between that of a hobgoblin (with links) and an interceptor (no links) with no prop mod running but the confessor does nearly 2km/s (>4km/s if it decides to gtfo of dodge) which wont stop with a scram. Oh and LOTS of DPS to boot.


__________________

There is not a general issue with oversized mods, certain hulls just take them far too far.

Besides, I like my 100mn stabber.
Lugh Crow-Slave
#20 - 2015-03-31 08:42:50 UTC  |  Edited by: Lugh Crow-Slave
afkalt wrote:




Calls people "carebears"

Has clearly NEVER shot at a 10mn AB T3 destroyer, EVER.

Hint: It has the sig between that of a hobgoblin (with links) and an interceptor (no links) with no prop mod running but the confessor does nearly 2km/s (>4km/s if it decides to gtfo of dodge) which wont stop with a scram. Oh and LOTS of DPS to boot.


__________________

There is not a general issue with oversized mods, certain hulls just take them far too far.

Besides, I like my 100mn stabber.




they can't kick out to much DPS with the prop mod fit the svip can get a bit more than the confessor but neither are terribly high with 10mn fits


they are hard to hit yes but with proper piloting (assuming your not using missiles) they generally cant take a hit if you land one and a smashing blow will generally pop them in one go
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