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Offline tower disposal options

Author
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#1 - 2011-12-24 04:36:41 UTC  |  Edited by: Tarunik Raqalth'Qui
Currently, ridding one's system of old, offline towers involves blowing them up. This isn't a challenge in K-space because:


  1. capital and supercapital firepower can readily be brought to bear on the tower, and
  2. without a reinforcement timer to delay the process, the relationship between DPS and time is linear (in other words, many hands do make light work in this case).


However, capital firepower and numbers are both hard to come by in wormhole space; in addition, starbases are much more frequently needed/used in W-space as stations (NPC/conquerable/outpost) are not available.

Tower clutter is a problem in w-space as each offline tower is an entry on people's directional scanners: the more clutter on d-scan, the harder it is to see what you actually need, and simply removing towers from d-scan is not an option due to the need to keep track of towers that are online/active.

I propose that one of two potential solutions be implemented as part of the next expansion:


  1. A module similar to a Codebreaker or Analyzer be implemented that has a chance each cycle of reverting a tower's ownership to the pilot using the module on the tower (or, alternatively, forcibly unanchoring the tower). The module would have a short range (5km maximum), so that it could not be used against an online tower. Anchoring III and Hacking I would be required, roughly parallel to a Data Subverter except for the Anchoring requirement (which could be dropped). It would be a Tech I module, and have the same mineral requirements as a Codebreaker I or Data Subverter I.
  2. Starbase tower shield regenerators are shut down when the tower is taken offline by a fuel outage. This would cause the tower's shielding to slowly deplete over time while it is offline. Eventually, only the armor and structure of the tower would remain to be shot through, allowing the tower to be destroyed more quickly than it would be otherwise.


I don't want wormhole space to turn into a boneyard chock-full of the dead carcasses of starbases, such that you have to destroy an offline tower just to put your own starbase up whenever you colonize a system. Do you?
Mara Rinn
Cosmic Goo Convertor
#2 - 2011-12-24 07:28:42 UTC
On the flip side, you can build your own capital ships to defend your tower and attack other towers littering your system. In the case where a system is crowded with discarded towers and you can't erect your own, the options include attempting to make contact with the owning corporation, see if they have the time or inclination to come and take the tower down for you. Perhaps they'll sell it to you, since they obviously don't want it anymore?

If you are able to erect your own tower, you can easily bring capitals to clear out the towers you don't want polluting your space.

The very same circumstance that encourages the proliferation of abandoned towers also mean that your tower will be relatively safe. It's not like Sleepers are attacking your tower while you're logged out.
Maxsim Goratiev
The Scope
Gallente Federation
#3 - 2011-12-24 10:24:39 UTC
Mara Rinn wrote:
On the flip side, you can build your own capital ships to defend your tower and attack other towers littering your system. In the case where a system is crowded with discarded towers and you can't erect your own, the options include attempting to make contact with the owning corporation, see if they have the time or inclination to come and take the tower down for you. Perhaps they'll sell it to you, since they obviously don't want it anymore?

If you are able to erect your own tower, you can easily bring capitals to clear out the towers you don't want polluting your space.

The very same circumstance that encourages the proliferation of abandoned towers also mean that your tower will be relatively safe. It's not like Sleepers are attacking your tower while you're logged out.

It is not very practical t build a dred just to take down 2 offline towers. It also takes a week. It just means you have to sit there for the entire day with lazers or drones, which is annoying.
Velicitia
XS Tech
#4 - 2011-12-24 14:29:45 UTC
Assuming offlined towers here (stats from chruker.dk). EHP ranges calculated by hitting 100% at the weak resists, or 100% at the 50% resist. Actual EHP will obviously fall somewhere in the middle. "Omni EHP" assumes hitting the tower with 25% each EM/EX/KIN/THERM damage, rounded up to nearest 250k.

Amarr -- 40m Shield, 10m Armour, 8m Hull (50% Ex, 25% Kin) 58m - 98m EHP (67.25m Omni EHP)
Caldari -- 50m Shield, 4m Armour, 4m Hull (25% Kin, 50% Therm) 58m - 108m EHP (69.55m Omni EHP)
Gallente -- 35m Shield, 8m Armour, 10m Hull (50% Kin, 25% Therm) 53m - 88m EHP (61.25m Omni EHP)
Minmatar -- 45m Shield, 6m Armour, 6m Hull (50% EM, 25% Therm) 57m - 102m EHP (67.5m Omni EHP)

Assuming we have a gang of 10 BS (and/or Tier3 BC) throwing 1k DPS each at a tower with 60m EHP (so, effectively hitting with 75% or more of your DPS against a resist hole, and the remainder against the 25% resist).

60,000,000 / 10,000 = 6,000 (seconds)
6,000 / 60 = 100 (minutes)

so, with 10BS ... it'll take you just under 2 hours to break a tower. Unless, OFC they have 99% resists in hull whilst offline (Chruker's site says 0%).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ingvar Angst
Nasty Pope Holding Corp
#5 - 2011-12-24 15:42:19 UTC
Keep it simple. After three or so months towers "forget" who anchored them and can either be unanchored by the next person to come along or simply self-destruct.

Six months in the hole... it changes a man.

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#6 - 2011-12-24 16:01:16 UTC
Velicitia wrote:
Assuming offlined towers here (stats from chruker.dk). EHP ranges calculated by hitting 100% at the weak resists, or 100% at the 50% resist. Actual EHP will obviously fall somewhere in the middle. "Omni EHP" assumes hitting the tower with 25% each EM/EX/KIN/THERM damage, rounded up to nearest 250k.

Amarr -- 40m Shield, 10m Armour, 8m Hull (50% Ex, 25% Kin) 58m - 98m EHP (67.25m Omni EHP)
Caldari -- 50m Shield, 4m Armour, 4m Hull (25% Kin, 50% Therm) 58m - 108m EHP (69.55m Omni EHP)
Gallente -- 35m Shield, 8m Armour, 10m Hull (50% Kin, 25% Therm) 53m - 88m EHP (61.25m Omni EHP)
Minmatar -- 45m Shield, 6m Armour, 6m Hull (50% EM, 25% Therm) 57m - 102m EHP (67.5m Omni EHP)

Assuming we have a gang of 10 BS (and/or Tier3 BC) throwing 1k DPS each at a tower with 60m EHP (so, effectively hitting with 75% or more of your DPS against a resist hole, and the remainder against the 25% resist).

60,000,000 / 10,000 = 6,000 (seconds)
6,000 / 60 = 100 (minutes)

so, with 10BS ... it'll take you just under 2 hours to break a tower. Unless, OFC they have 99% resists in hull whilst offline (Chruker's site says 0%).

So...10BS is generally not feasible until you get to a 3mil KG or larger hole (assuming 100mil KG/BS). However, 10 tier3s is feasible, and realistic combat fits for Tier3 BCs put you a bit north of 900 DPS, so you're looking at 9000DPS against the given 60mil EHP, puts you just shy of 2 hours/tower using only Tier3s. BS obviously can achieve the higher 1000DPS/ship numbers easily, so they have no problem with this (given mass limits make an all-battleship fleet feasible, which they often don't in lower class systems).

Also, from these numbers, you could do it in about the same length of time using 20 bombers (assuming ~500 DPS/bomber, which is achievable on a Hound with good skills and a max DPS fit).
Velicitia
XS Tech
#7 - 2011-12-24 16:43:55 UTC
Tarunik Raqalth'Qui wrote:

So...10BS is generally not feasible until you get to a 3mil KG or larger hole (assuming 100mil KG/BS). However, 10 tier3s is feasible, and realistic combat fits for Tier3 BCs put you a bit north of 900 DPS, so you're looking at 9000DPS against the given 60mil EHP, puts you just shy of 2 hours/tower using only Tier3s. BS obviously can achieve the higher 1000DPS/ship numbers easily, so they have no problem with this (given mass limits make an all-battleship fleet feasible, which they often don't in lower class systems).

Also, from these numbers, you could do it in about the same length of time using 20 bombers (assuming ~500 DPS/bomber, which is achievable on a Hound with good skills and a max DPS fit).


With the Tier3 BCs fit for absolute gank you're looking at just north of 1k DPS using faction ammo and meta 4 guns.

[Talos, lolfit]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

10MN Afterburner II
[empty med slot]
[empty med slot]
[empty med slot]

Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L

Medium Hybrid Collision Accelerator I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


All Level 5 skills, this tops out at about 1075. Swapping to T2 guns and void, you're looking at 1320 or so. Obviously it's not a "typical" combat fit -- but since the tower is offline, sacrificing survivability doesn't really make a difference.

Since the OP was talking about "abandoned towers in [his] system", I assumed they'd have a POS (or three) set up, and they were living in W-space. With that, they should be able to manufacture the necessary ships inside. Sure, it's a right ***** to have your "combat" pilots mine for a bit, and having to deal with ****** refining (75% yield tops, with max skills and the implants). Alternatively, you could run the ore out, refine it at a 50% base station (so you get 100% yield) and bring the minerals in (but then again, you need a wormhole big enough to let an orca through ... it's too damn much work in Iterons -- even the "small" sites have something like 2-3 million M3 of rock).

So, the only real logistical nightmare is getting the fittings inside (assuming we're not using T1 trash that one could build inside).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#8 - 2011-12-25 05:45:46 UTC
Velicitia wrote:
Tarunik Raqalth'Qui wrote:

So...10BS is generally not feasible until you get to a 3mil KG or larger hole (assuming 100mil KG/BS). However, 10 tier3s is feasible, and realistic combat fits for Tier3 BCs put you a bit north of 900 DPS, so you're looking at 9000DPS against the given 60mil EHP, puts you just shy of 2 hours/tower using only Tier3s. BS obviously can achieve the higher 1000DPS/ship numbers easily, so they have no problem with this (given mass limits make an all-battleship fleet feasible, which they often don't in lower class systems).

Also, from these numbers, you could do it in about the same length of time using 20 bombers (assuming ~500 DPS/bomber, which is achievable on a Hound with good skills and a max DPS fit).


With the Tier3 BCs fit for absolute gank you're looking at just north of 1k DPS using faction ammo and meta 4 guns.

[Talos, lolfit]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

10MN Afterburner II
[empty med slot]
[empty med slot]
[empty med slot]

Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L

Medium Hybrid Collision Accelerator I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


All Level 5 skills, this tops out at about 1075. Swapping to T2 guns and void, you're looking at 1320 or so. Obviously it's not a "typical" combat fit -- but since the tower is offline, sacrificing survivability doesn't really make a difference.

Since the OP was talking about "abandoned towers in [his] system", I assumed they'd have a POS (or three) set up, and they were living in W-space. With that, they should be able to manufacture the necessary ships inside. Sure, it's a right ***** to have your "combat" pilots mine for a bit, and having to deal with ****** refining (75% yield tops, with max skills and the implants). Alternatively, you could run the ore out, refine it at a 50% base station (so you get 100% yield) and bring the minerals in (but then again, you need a wormhole big enough to let an orca through ... it's too damn much work in Iterons -- even the "small" sites have something like 2-3 million M3 of rock).

So, the only real logistical nightmare is getting the fittings inside (assuming we're not using T1 trash that one could build inside).

Yeah, for a full "home system" case where the op is being conducted by a single corp, no worries :)

Alliance-level work is more interesting, but that's due to POS borked-ness (what's new?)

And holy cow, that's one ganky Talos you have there. I was looking at 1100 with T2 guns + Void + 2 magstabs (which gimps your tank enough as is, you want some survivability in case you get pounced on), with dropping down to a single magstab giving 900, or about the same numbers for a 3 gyro Tornado with 800mm ACs and faction Fusion (Hail should give you a bit more, but prob. not enough to push you > 1k DPS). Oracle (pulses) and Naga (blasters too, it's a bummer the Naga's a hybrid boat) should put up similar numbers, given that one can actually belly up to the tower in this case.


Also: not everyone has the spare POS capacity to engage in shipbuilding ops. (P.S. C2+ wormholes fit Orcas. Its just that 500mil KG for in+out is 1/4th to 1/6th of your mass limit right there.)
Ya Huei
Imperial Collective
#9 - 2011-12-28 09:32:30 UTC
Ingvar Angst wrote:
Keep it simple. After three or so months towers "forget" who anchored them and can either be unanchored by the next person to come along or simply self-destruct.


This.

Takes 1 dev 1 day to implement.
Milo Caman
Anshar Incorporated
#10 - 2011-12-28 11:04:32 UTC
Ingvar Angst wrote:
Keep it simple. After three or so months towers "forget" who anchored them and can either be unanchored by the next person to come along or simply self-destruct.


So much +1
Three months is a pretty reasonable time-frame. This would also prevent people 'reserving' moons in highsec with offline towers.
Mara Rinn
Cosmic Goo Convertor
#11 - 2011-12-28 11:23:34 UTC
Three months is a horribly short time. If you want towers to become 'abandoned' I'd suggest a reasonable timeframe would be 12 months, to allow for people who are sent by work to places where they can't access the Internet at all, or at best have expensive bandwidth which can't be spent on games.

Three months is the kind of time that runs past when you let the tower go idle "for a few days" while you head off exploring null sec PvP, traipse around low sec getting absorbed into exploration, or decide to help a friend out with some faction standings.

Building dreadnoughts and carriers in w-space is par for the course: if you don't do it, some PvP corp will set up their own tower as a safe base of operations from which they can stage their attacks on your corp members and towers. If you can't bring superior firepower to their live, online tower, you will end up losing your own tower.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#12 - 2011-12-28 12:29:56 UTC
I once anchored small towers on all the moons in a wh system to deny another corp the ability to establish a foothold.

I think everything is working just fine. On the other hand, you sound kinda lazy.
Velicitia
XS Tech
#13 - 2011-12-28 14:05:31 UTC  |  Edited by: Velicitia
Tarunik Raqalth'Qui wrote:

Yeah, for a full "home system" case where the op is being conducted by a single corp, no worries :)

Alliance-level work is more interesting, but that's due to POS borked-ness (what's new?)

And holy cow, that's one ganky Talos you have there. I was looking at 1100 with T2 guns + Void + 2 magstabs (which gimps your tank enough as is, you want some survivability in case you get pounced on), with dropping down to a single magstab giving 900, or about the same numbers for a 3 gyro Tornado with 800mm ACs and faction Fusion (Hail should give you a bit more, but prob. not enough to push you > 1k DPS). Oracle (pulses) and Naga (blasters too, it's a bummer the Naga's a hybrid boat) should put up similar numbers, given that one can actually belly up to the tower in this case.


Also: not everyone has the spare POS capacity to engage in shipbuilding ops. (P.S. C2+ wormholes fit Orcas. Its just that 500mil KG for in+out is 1/4th to 1/6th of your mass limit right there.)


I'll counter that as long as it's a one-system affair, it doesn't matter if it's a single corp or alliance running things -- since you can just launch the ships for the other guys to hop in (still, a POS fix would be nice CCP). If you're going through one or more systems, things get interesting (read:annoying).

Yeah, definitely went with "gank >>>>>>>> tank" on the Talos fit. Mostly, because we're talking about an OFFLINE tower in w-space, so you're gonna be right up against it, and don't have to deal with range so much; and it's a "fair" bet that the owners don't have anyone able to do anything about it. I'm also assuming that if you had ~10 of those fits, you'd have a Guardian or two as well, maybe a falcon to increase the "GTFO" ability. Now, if we're talking about removing an online tower, then we've got to switch to rails/artillery/beams, so we'll lose DPS there... and then there's the need to fit a semblance of a tank.

Yeah, I understand that shipbuilding requires a lot of POS resources (and here I thought null was a ***** for that Cool). Again, my suggestions are built off the idea that the OP has settled in a system (so, I suppose it has a static), so blowing through the mass limits one time (to get the ships, or a secondary tower for construction, etc) shouldn't really be an issue -- and if you're going to settle, you might as well get a cap or two in there (there has been more than one w-space system we've passed by because "oh, found a Carrier/Dread on D-scan"). Obviously, if we're talking about an un-settled system that you're trying to siege, then you really have to weigh the pros/cons and come up with the best solution possible.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Temba Ronin
#14 - 2011-12-28 16:39:53 UTC  |  Edited by: Temba Ronin
Ingvar Angst wrote:
Keep it simple. After three or so months towers "forget" who anchored them and can either be unanchored by the next person to come along or simply self-destruct.

This seems like a good route to proceed along. Abandoned towers should be resources available to the next capsuleer willing to fuel them. Absent this some way to salvage a tower for parts without blowing it up would also be a good improvement, a lot of raw materials go into a tower. 90 days is a long time to leave a tower unattended so i think the time frame is more then fair.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Lord Zim
Gallente Federation
#15 - 2011-12-30 22:09:20 UTC
Or you could have a hacking module which can work on all offline towers, to take ownership of the POS.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Drake Draconis
Brutor Tribe
Minmatar Republic
#16 - 2011-12-30 22:57:02 UTC
I always thoguht it should be treated like Secure Cans anchored in space.

you don't touch for 30 days plus or minus...it "self destructs"

Hacking/Theft is also a good route...but only after its been idle for a certain amount of time.


Clean up after dowtime would be better to be honest...forces people to be responcible and its a bit of an ISK sink.

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Lord Zim
Gallente Federation
#17 - 2011-12-30 23:05:53 UTC
If it's offline, then chances are it's been idle for "a certain amount of time". Either that, or they're incompetent, and need a ... lesson.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Drake Draconis
Brutor Tribe
Minmatar Republic
#18 - 2011-12-30 23:16:53 UTC
Lord Zim wrote:
If it's offline, then chances are it's been idle for "a certain amount of time". Either that, or they're incompetent, and need a ... lesson.



Agreed.....but even then...interdictions....accidents....blockades.

At least give it a week or some such to get it back online....short of destruction.... a POS is a terrible thing to waste.

But if its at risk after it runs out of fuel...I have no qualms in a mechanic that makes you pay for it in spades as appropriate...its no different than leaving a ship unoccupied in space...its likely to get shot...or stolen.

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Lord Zim
Gallente Federation
#19 - 2011-12-30 23:21:14 UTC
It's not wasted, it's put to better use. There are more than enough timers in the game, and if it's not given enough love for a full month or whatever, sucks to be them.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Drake Draconis
Brutor Tribe
Minmatar Republic
#20 - 2011-12-30 23:32:54 UTC
Lord Zim wrote:
It's not wasted, it's put to better use. There are more than enough timers in the game, and if it's not given enough love for a full month or whatever, sucks to be them.


I meant wasted in the sense that somenoe who abandons a tower to get stolen or blown up is a waste to THAT person.

But point taken.

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