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Player Features and Ideas Discussion

 
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Drugs for Jump Fatigue

Author
Sakaras Lane
Wok The Dog
Naga Please.
#1 - 2015-03-28 18:45:53 UTC  |  Edited by: Sakaras Lane
So here is the basic idea, I have always advocated mechanics that force the use of in-game items so the thought was last night as I incurred 8 days of Jump Fatigue that maybe CCP should allow the use of some kind of drug or booster to reduce the time of Jump fatigue. Now I do not purpose massive reductions but being able to pop pills to incur a separate side effect for a small reduction like 3% a pill or 1 hour a pill and up to maybe 4 pills a day.

So in short like this

----Clarity Pill----

Effects

-5% Jump Fatigue Timer

Side Effects

+6 hours to jump clones jump reactivation time
-2 To all attributes
5% increase to Jump Fuel Cost


Once again I am a big fan of changes that increase item usage and production in the game
Iain Cariaba
#2 - 2015-03-28 20:47:59 UTC
So here's the basic idea. Stop trying to undo the force projection nerfs.
afkalt
Republic Military School
Minmatar Republic
#3 - 2015-03-28 21:27:57 UTC
Sakaras Lane wrote:
last night as I incurred 8 days of Jump Fatigue



Shocked


Seriously....
Shocked



Sakaras Lane
Wok The Dog
Naga Please.
#4 - 2015-03-28 21:31:10 UTC
Not trying to undo anything I love the new JF and cap range nerf I just want changes that spur economic growth in the game
Madd Adda
#5 - 2015-03-28 21:43:05 UTC
Quote:
I just want changes that spur economic growth in the game

by undoing the force projection nerf....

this isn't a matter of spurring anything, it's about those that abuse the mechanics that ruin it for the rest of us.

Carebear extraordinaire

Rowells
Pator Tech School
Minmatar Republic
#6 - 2015-03-28 21:56:58 UTC
A wise man once said,"regional gates are your friend".

I traveled from vale to deal and only got 2 hours fatigue by the end of the trip. And the trip itself only took an hour and a half.

You won't get across the cluster in any way without either spending time or accruing massive fatigue, but proper management and good route planning can make smaller trips much less of a pain.
Lugh Crow-Slave
#7 - 2015-03-29 07:04:14 UTC
Rowells wrote:
A wise man once said,"regional gates are your friend".

I traveled from vale to deal and only got 2 hours fatigue by the end of the trip. And the trip itself only took an hour and a half.

You won't get across the cluster in any way without either spending time or accruing massive fatigue, but proper management and good route planning can make smaller trips much less of a pain.



but this is too much work and it has to much risk involved



can't i just take a pill that has no real downside for my freighter/suitcase alt




it's not because i'm lazy or anything its just not possible to find a fight with all my blues unless i use a jump bridge or capital
FireFrenzy
Cynosural Samurai
#8 - 2015-03-29 08:29:20 UTC  |  Edited by: FireFrenzy
This is the version of this i have hated THE LEAST...

That said...

NO...

EDIT: might i suggest a system on the border instead of living in the middle of your sov in your cozy little staging system with 2000 of your closest friends?
Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2015-03-29 10:31:45 UTC
Reset all your blues and then set them all red. Instant gudfights.
Samillian
Angry Mustellid
#10 - 2015-03-29 11:08:18 UTC
I'm all for new boosters but not at the expense of the benefits jump fatigue has brought.

Not supported.

NBSI shall be the whole of the Law

Dustpuppy
New Eden Ferengi
#11 - 2015-03-30 09:28:55 UTC
I brought up the same idea in a different thread (about drugs in general) and didn't receive that much "NO" because my idea is to limit the usage of the pill to 1x per day and if it fails the JF would go up and not go down.