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The Need-To-Know For All Newbs

Author
Xideinis
PIE Inc.
Praetoria Imperialis Excubitoris
#1 - 2011-09-13 18:20:40 UTC
I know that this game can be rather difficult starting out, so I wrote this guide to detail a few things that players really aught to know.

I'll start with warnings

Warnings

Warning 1:
Do not take from yellow colored cargo containers. The yellow color indicates that it belongs to someone else. Taking from it means that you have stolen and the player that it belongs to then has the ability to shoot at you without any negative repercussions towards that player.
Some older players like to place yellow colored cargo containers out in front of newbie stations to attract unsuspecting targets. A player can have their account suspended for several days for placing a yellow can in front of the newbie station with malicious intent toward new players, but it still happens on occasion anyway.

Warning 2:
Scams are perfectly legal in this game so long as they only involve in-game currency (ISK). A popular scam goes a little something like this:

“Player in Local chat channel” > I’m quitting this game! I don’t need my money anymore! Send me any amount of ISK and I’ll triple it and send it back!!

You send the player ISK but he never sends anything back.
In short, never give anyone any money unless you don’t expect to get it back.


Security Level


Each solar system in EVE Online has a designated security level or rating of safety. This rating of safety is represented by a numerical value ranging anywhere between 1.0 and -1.0. This number is fixed and cannot change.

All systems that have a security level of 0.5 to 1.0 are considered “High Sec.” In high sec, you are protected from other players by the police entity of the game known as CONCORD. If a player attacks another in high sec, CONCORD will warp to the battlefield and blow up the aggressor before he can fire a second shot. There are exceptions to this rule such as when a player steals from a yellow can or in the case of a corporate declaration of war.

All systems 0.1 to 0.4 are considered “Low Sec.” There is still a CONCORD presence in low sec in the form of stationary turrets near stargates and stations. If a player attacks another near one of these turrets, they will open fire, though only with a bare fraction of the firepower seen with high sec patrol ships. If a player attacks another anywhere else in the system, CONCORD will not come.

Note: Attacking players in either high sec or low sec lowers the aggressor’s personal security status. If that becomes too low, they will be branded as an outlaw and won’t be able to enter high sec without the local navy shooting at them. There are ways for a person to redeem themselves, though.

All systems that are 0.0 to -1.0 are considered “Null Sec.” There is no CONCORD presence in null sec. If a player attacks another while in Null Sec, CONCORD will not come and the aggressor’s personal security status will not be lowered.
The use of special weapons and ships is permitted in null sec. Things such as bombs from stealth bombers, Warp disruption fields, and cynosural fields are quite common, to name a few.

Also, Null Sec is where major player corporation alliances wage war over the sovereignty of solar systems. These wars could encompass thousands of players. It’s not uncommon to find fleets of hundreds of players fighting over a solar system when you stumble across a null sec battlefield.

Note: Capital ships (The largest ships in the game) and cynosural fields can be used in low sec as well as null sec, but not high sec.


Map

Every solar system in EVE Online is scaled to size. They use Astronomical Units (AU) as a unit of measurement which roughly equates to 150 million kilometers or 90 million miles. This means it could take days to travel from a planet to its moon or months to get from one planet to another depending on your speed. Thank God for warp drives!

The systems are connected in an elaborate network of constellations by the stargates. You can’t travel from one system to another using only sub-warp acceleration or even warp drives. Not only would it take years, but the system is not designed that way. You must use the stargates.

To access the map, push F10. Do you see rings or do you see dots?
If you see rings, you are looking at the map of the solar system in which you are currently residing. The rings represent the orbital paths of celestial bodies around their patron star. There are also smaller rings around planets which represent the orbital paths of the planets’ moons.

If you see dots, you are looking at the map of all stars in the New Eden star cluster. Each dot on that map represents a solar system that you can travel to and explore, save around 200 of them which are reserved for CCP Games staff only. Despite those 200 solar systems, there are over 5000 stars on that map and another several thousand that are not on that map. The stars not on that map can be found on the other side of wormholes.
Xideinis
PIE Inc.
Praetoria Imperialis Excubitoris
#2 - 2011-09-13 18:22:31 UTC
Market

All of the stars are broken up into regions. Each region has its own market that is completely separate from every other region’s market. I’m currently based in Tash-Murkon Prime in the Tash-Murkon region. I cannot see what is for sale in Amarr Solar System in the Domain region only two jumps away.
This divided market system provides for a very advanced economic system as far as video game economies go. Some players make billions, even trillions of ISK buying low in one system and selling high in another.
Most of the items that you find on the market are either created or found by players and then sold by players only to be bought by other players. Examples are things like ships, ammo, modules, weapons, etc.
There are very few items that can be bought or sold by NPCs. Some examples are skillbooks, blueprints, overseer’s personal effects, etc.

Note: Just because NPCs sell them doesn’t mean a player can’t if he finds he has an extra.

There is a solar system in each region where most of the buying and selling takes place. This system is called the Trade hub. The largest trade hub in the game is called Jita. It is in The Forge region in Caldari space. The space station they use here is Jita IV - Moon 4 - Caldari Navy Assembly Plant. If you ever hear the term Jita 4-4, that’s what they’re talking about.

Each NPC empire has its own trade hub. I’ll list them:

Caldari – Jita
Amarr – Amarr Solar System
Minmatar – Rens
Gallente - Dodixie

The beautiful thing about these trade hubs is that they were not set as trade hubs by the game developers. They just developed that way on their own over time.


Xideinis
PIE Inc.
Praetoria Imperialis Excubitoris
#3 - 2011-09-13 18:24:24 UTC  |  Edited by: Xideinis
Professions

Before I begin to explain, it should be noted that when you choose a profession, it is not a binding arrangement. You can change and walk down a different path at any time. If you find you don’t like what you started out doing, switch to something else. That being said, there are many ways to make money in EVE Online. Those are:

Mining
Industry
Combat
Exploration

Mining – Mining is a good source of income for the new player. It’s constant and there will always be ore. But it’s also repetitive and a bit boring.

Industry – Manufacturing goods is important to keep the economic machine moving. There will always be a need for ammunition, ships, modules, etc. This will never change. Manufacturing goes well with mining.
• Planetary interaction is a subset of industry. Planetary interaction is the placing of industrial facilities on the surface of planets to extract resources from said planets and then reprocess them into various commodities. You could either then sell those commodities or combine them with other planetary resources to create other commodities. Planetary interaction is another great source of income for new players. There are no skill requirements to get started, though if you’d like to have a more advanced planetary interaction chain, you will need to skill up in level.

Combat – The combat system of this game is a lovely one unlike any you might find elsewhere. The combat of this game is a lot more than just ‘lock, orbit, shoot.’ But for a new player, that works, so we’ll leave it at that for now. Just know that there’s a lot more game mechanics at work behind the scenes than just that. There are many sub-categories of combat.
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  • • PvE – Fighting NPCs. NPC pirates each have a bounty on them that the player acquires once the pirate is killed.

  • o Mission running – Mission running is when you acquire missions from an NPC mission agent. The missions range in difficulty depending on the level of agent. The level can be anywhere between 1-5, 1 being easiest, 5 being most difficult. You can get salvage and loot from the NPCs in these missions.

    o Belt Ratting – The act of killing NPC pirates that spawn in asteroid belts. Belt ratting is commonly done in low sec or null sec to acquire the higher bounties. Also, there’s a higher chance that something rare will drop from one of the NPC pirates while in low sec or null sec. Belt Ratting is also commonly used to redeem one’s personal security status if they have fallen below the law.

    o Incursions – There is an NPC faction known as Sansha’s Nation. Last year, they began performing strategic raids on populated planets, abducting citizens and forcing them into Sansha’s Nation. Now they have moved on to the next part of their plan: Invasion. An invasion could happen anywhere in any constellation at any time. It lasts for about week until the Sansha acquire what they came for and leave or until we blow up the commanding mothership. CONCORD has offered to pay any capsuleer willing to help fend off the Nation onslaught. And they pay well.
     Incursions are the best money you’ll make from combat. It’s also one of the most difficult PvE features of the game. It’s recommended that you can fly at least a battlecruiser before attempting to participate in Incursions
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  • • PvP – Fighting against other players. This is generally a better way to lose money than to make money.
  • o Null sec warfare – Fighting for a major corporation in null sec is an experience like none other. The wars are big, the ships are huge, and the danger is enormous, but you’ll have fun!

    o Piracy – The most likely PvP profession to make money with. A pirate holds other ships for ransom, overpowering another player and then threatening to blow them up if they don’t pay. If the other player pays, the pirate will either blow them up anyway and try to catch their pod so they can ransom again, or they’ll let the player go.

    o Small gang warfare – Have a group of friends? Go have some fun killing other players. They’re presenting themselves as targets, go give them some ammo in the ass.


    Exploration – Think of exploration as a treasure hunt. An exploration pilot uses scanner probes to find hidden sites in space. These sites can be combat sites, or they could be ancient battle sites or abandoned research facilities with rare materials and data. Because of its hit-or-miss nature of find it or don’t mechanics, Exploration can be a bit less reliable than other professions when it comes to money making. But when you do find something, it has the chance of making you very, very rich.
    Also, exploration has a role to play in PvP. An exploration pilot makes for a very good scout. Certain exploration ships have the ability to use advanced cloaking devices, and there is such a thing as a combat scanning probe to search out a ship that is hiding in the system. Combat is a good profession to mix with exploration.
    Xideinis
    PIE Inc.
    Praetoria Imperialis Excubitoris
    #4 - 2011-09-13 18:25:35 UTC  |  Edited by: Xideinis
    Fitting a ship

    There are two ways that a ship can resist damage. Those are through shields or through armor. This is called a ship’s Tank. Each ship is more efficient in once over the other. You can tell which ship is more proficient in which tank by looking at the number of module slots it has.

    If a ship has more mid slots it’s a shield ship. If it has more low slots, it’s an armor ship. The reason for this is because more armor modules fit into the low slots while more shield modules fit into the mid slots. Quite simple. Most ships in each race have the same type of tank, with the exception of Minmatar.

    Also, each race has its own type of weaponry that it tends to use better than the other races. I will summarize each race.

    • Amarr
    o Armor tank
    o Lasers
    o Some ships have missiles, but not many

    • Caldari
    o Shield Tank
    o Missiles

    • Gallente
    o Armor Tank
    o Hybrid weapons
    o Gallente ships have bonuses to Drones. Also, Gallente drone tech is the best of all the races

    • Minmatar
    o Many Minmatar ships could either be shield or armor tanks. There are also some ships that are better armor, and some that are better with shields.
    o Projectile weapons
    o Minmatar ships are fast!




    The Future of EVE Online

    Every year, EVE online gets two free expansions, one for winter and one for summer. The most recent expansion was EVE Online: Incarna. This expansion introduced the ability for players to walk in space stations. It isn’t finished yet, and only part of it is out. We’re expecting to receive more features by the end of the year.
    The features expected from later releases of Incarna are things such as multiplayer environments, player owned shops and bars, and corporate headquarters.

    The next winter expansion has not yet been announced.

    CCP Games is currently developing another console based first person shooter for the Playstation 3 called DUST 514. In DUST 514, you are a mercenary. The players from EVE Online hire the players of DUST to fight for them on planets. In this way, the two games affect each other. They will be connected on some level. More information can be found here.
    Gregor Palter
    #5 - 2011-09-13 22:14:59 UTC
    It's quite funny how the likes system suddenly brings out the best in people, it's also quite obvious.

    Excuses are the refuge of the weak.

    Capricorn 0ne
    Deep Core Mining Inc.
    Caldari State
    #6 - 2011-09-13 22:39:58 UTC
    Here is a good tip for new players.


    Don't go chasing waterfalls stick to the rivers and the streams that you're used too -TLC

    Mining is good if you like to play other games while playing eve.
    PVE is good if you like mindless button clicks. Incursions are cool but they require some cooperation from people who will most likely kill you.

    PVP is fun. But for the love of god do some research into the game combat mechanics and look at killboard losses to figure out how people fit their ships. Even though it sounds like a good idea, a Dual Armor Tank/ Shield Tanked Raven with standard missile launchers and 2 hobogoblins is not the end all be all pvp ship. Trust me on this one.

    Also if you read this send me your isk (This is not a scam as I just gave you an informative and poorly proofread post. So give money)
    Mara Rinn
    Cosmic Goo Convertor
    #7 - 2011-09-14 00:31:03 UTC  |  Edited by: Mara Rinn
    New citizens may also find the New Citizens Useful Threads page in EVElopedia quite useful.
    Mara Rinn
    Cosmic Goo Convertor
    #8 - 2011-09-14 00:38:45 UTC  |  Edited by: Mara Rinn
    Ladies and Gentlemen now learning to live as capsuleers:

    Wear a cloaking device.

    If I could offer you only one tip for the future, cloakiness would be it. The long term benefits of cloaking devices have been proved by scientists, whereas the rest of my advice has no basis more reliable than my own meandering experience.

    I will dispense this advice now.

    Enjoy the power and beauty of your frigate. Oh, never mind. You will not understand the power and beauty of your frigate until it's reprocessed. But trust me, in 2 years, you'll look back at screenshots of your frigate and recall in a way you can't grasp now how much possibility lay before you and how much fun your frigate really was.

    Your frigate is not as useless as you imagine.

    Don't worry about pirates. Or worry, but know that worrying is as effective as trying to run a level four combat mission with an Impel. The real troubles in your life are apt to be things that never crossed your worried mind, the kind that appear at 4am the day after a patch, and leave the forums full of blood-stained tears.

    Do one thing every day that scares you.

    Sing (for your ransom).

    Don't be reckless with other people's safety. Don't put up with people who are reckless with yours.

    Explore.

    Don't waste your time on mission-profitability whines. Sometimes you're ahead, sometimes you're behind. The game is long and, in the end, the competition is only with yourself.

    Remember the help you receive. Forget the smacktalk. If you succeed in doing this, tell me how :)

    Keep your old thankyou letters, throw away the ransom notes.

    Train Astrometrics.

    Don't feel guilty if you don't know what you want to do in the game. The most interesting people I know didn't know on day 2 what they wanted to do with their careers in space. Some of the most interesting capital pilots I know still don't.

    Learn your support skills. Keep your clone current, you'll miss it when it's gone.

    Maybe you'll join a nullsec alliance, maybe you won't. Maybe you'll start a corporation, maybe you won't. Maybe you'll be stuck in the mission-running rut in four years time, maybe you'll be taking out titans with a Velator in your alliance's latest noob ship fleet. Whatever you do, don't congratulate yourself too much, or berate yourself either. Your choices are half chance - so are everybody else's.

    Enjoy your frigate. Use it every way you can. Don't be afraid of it or what other people think of it, it's the greatest instrument you'll ever own.

    Run radar sites, even if you have nowhere to do it but a few hisec systems.

    Read the EVElopedia guides, even if you don't follow them.

    Do not read "sins of a solar spymaster", it will only make you feel boring and stupid.

    Live in nullsec once, but leave before it makes you hard. Live in hisec once, but leave before it makes you soft. Travel.

    Accept certain inalienable truths: scammers will scam. Alliance CEOs will rage-disband. You, too, will quit alliances and join new ones, and when you do, you'll fantasize that in the good old days alliances were stable, pilots were honest, CEOs were wise, and corpmates respected their leaders.

    Respect your leaders.

    Don't expect anyone else to support you. Build up a trust fund. Make some smart friends. You never know when money or friends will run out.

    Don't mess too much with your training plan, or by the time you're four years old your plan will look point-5.

    Be careful whose advice you buy, but be patient with those who supply it. Advice is a form of nostalgia. Dispensing it is a way of fishing the past from the disposal, wiping it off, painting over the ugly parts and recycling it for more than it's worth.

    But trust me on the cloaking device.

    (An adaptation of The Sunscreen Song, itself adapted from "Advice, like youth, probably just wasted on the young" my Mary Schmich in the Chicago Tribune)
    Demon Azrakel
    Brave Newbies Inc.
    Brave Collective
    #9 - 2011-09-14 01:38:15 UTC
    Xideinis wrote:
    Professions

     Incursions are the best money you’ll make from combat. It’s also one of the most difficult PvE features of the game. It’s recommended that you can fly at least a battlecruiser before attempting to participate in Incursions



    W-space can (under certain circumstances and differing levels of both investment isk-wise and investment :effort:wise) make shittons of isk. 600m/hour is not impossible, but obviously involves obscene multi-boxing. I intend to see if the same can be done with incursions, but, as far as I can tell, incursions involve significantly more actions per account per minute.

    +1 decent guide though
    Xideinis
    PIE Inc.
    Praetoria Imperialis Excubitoris
    #10 - 2011-09-14 04:44:52 UTC
    Gregor Palter wrote:
    It's quite funny how the likes system suddenly brings out the best in people, it's also quite obvious.


    Oh I'm sorry, I'm sorry, i'll tone it down a bit just for you..

    ~Ahem~
    It's quite funny how the likes system brings out the stupid people.
    It's not like I get anything from the Likes system. In fact, I didnt even know there was one until the first person did a "like" right after I posted. I just wrote a guide to help people learn to play the game I love. Likes have nothing to do with it.
    TrollFace TrololMcFluf
    Imperial Academy
    Amarr Empire
    #11 - 2011-09-15 13:11:00 UTC
    What ever happened to learning to play eve the hard way by doing it yourself and making your own mistakes.

    Barbelo Valentinian
    The Scope
    Gallente Federation
    #12 - 2011-09-16 14:57:24 UTC
    All good advices, but so far as I'm concerned, the absolute number one rule of EVE is:-

    ALWAYS KEEP YOUR CLONE UP TO DATE.

    Real self-inflicted tears will ensue if you don't do this.
    Xideinis
    PIE Inc.
    Praetoria Imperialis Excubitoris
    #13 - 2011-10-01 04:33:25 UTC
    kh-bump P
    DeMichael Crimson
    Republic University
    Minmatar Republic
    #14 - 2011-10-03 03:22:27 UTC
    Very good thread with lot's of great advice.