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Giving Security Status a meaning

First post
Author
Black Pedro
Mine.
#21 - 2015-03-26 12:42:13 UTC
Chi'Nane T'Kal wrote:
Black Pedro wrote:
[...] lot of math to make sure any given gank is possible/profitable. [...]


Why should ANY given gank be profitable?

I'm not a hauler, but IMO there should definitely be a (more or less) safe zone for them, where it's unprofitable to gank them as long as they tank their ship accordingly.

I never said it should be. There is already a easily calculated formula to decide whether a gank is profitable. Below that amount, it is not profitable for a ganker to expend ships and that is how it should be.

My point was that that value was much lower in the past when you could gank in battleships for next to nothing due to insurance. Currently, it is unprofitable to gank any T2 mining ships, and haulers have absolute control over what they carry so it is easier for an industrialist to make it unprofitable for anyone to gank them than at any time in the history of Eve.

Chi'Nane T'Kal wrote:

The cost of a POD is often less negligible. The sole disincentive to podding is a more severe sec status hit for podding. Which is again irrelevant to the -10 crowd that is not actually playing the game beyond their one trick.
Of course. Implants have value so you probably shouldn't autopilot around with a head full of them. Why do you feel entitled to move those implants around highsec while away from your keyboard anyway? That really isn't playing the game now is it?

Chi'Nane T'Kal wrote:

In the end it comes down to a very basic principle:
The game should not penalize people who participate in a playstyle ( the occasional gank) but ALSO wish to contribute to the game in a contructive way, for example actual pvp with a risk of losing, in lowsec.
Then why are you not proposing to reduce the penalties for those with moderate negative security status instead of increasing penalties for -10s? That would be one way to increase conflict and drive player interaction. Your proposal just increases safety for highsec dwellers yet again, which will further exacerbate the risk vs. reward issues already significantly present in highsec.
Kaarous Aldurald
Black Hydra Consortium.
#22 - 2015-03-26 12:42:20 UTC
Serene Repose wrote:
Why would a murderer, or the equivalent of a terrorist who just committed a terroristic act be allowed to dock in a station?


Because the founding premise of this game is that we're basically demigods.


Quote:

IF it is allowed, how is that not the sovereign power aiding and abetting, and accessory after the fact? It's an absurd concept, and in truth it's how civilized nations enforce their sovereignty internally. This glaring HOLE makes EVE rules - the game of rules with no rules - an object of ridicule.


The only object of ridicule that I've found are the people who think that real life laws should apply to a videogame like this one.

A videogame with faster than light travel, faster than that banking (you can deposit money across half a galactic cluster instantly. that is scientifically obscene), liquidic physics, teleportation, magic repair beams and last but not least, Space Catholics.

It's hypocrites like you, who only argue for realism when it benefits you, who are the real object of ridicule. And you do it to the detriment of the game, what's more, since CCP has revealed to us that ganking is the single best thing in the game for the overall health and retention of the playerbase.


Quote:

Law never contradicts itself, or makes a fool of itself.


Speaking as someone with a Bachelor's in CRJ, it very rarely does anything else. (yes, I now have four bachelor's degrees, free college will do that to you)

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Chi'Nane T'Kal
Interminatus
#23 - 2015-03-26 12:51:29 UTC
Nors Phlebas Sabelhpsron wrote:

It is already unprofitable to gank them if they tank their ship, provided they don't stuff it with more than twice the value of the ships it would take to gank would cost. It's unreasonable to nerf a gamestyle like ganking just because you don't like it rather than because it's unbalanced or something


Well, it certainly is unprofitable to gank an empty freighter, yet it happens frequently, because the cost of a catalyst is negligible for every individual member of the participating bored crowd.

If however, each of them had to spend X million additionally for a security tag, or spend some comparable amount of time elsewhere, that might be relevant.

Quote:

Chi'Nane T'Kal wrote:

The game should not penalize people who participate in a playstyle ( the occasional gank) but ALSO wish to contribute to the game in a contructive way, for example actual pvp with a risk of losing, in lowsec.


There's no mechanical problem here - if you want there to be more risk in ganking then add that risk. Roll a code alt and find out who their Orca/Bowhead pilots are and gank them. Gank siggy in his Macharial. Manipulate the catalyst market to drive the price up.


I want the lawbreaker to be directly punished (/punishable), not their Alts. It's bad enough, that the meta of this game is such, that you can already escape the consequences of your actions by playing an (unknown) Alt. I have no wish whatsoever to extend it further by then identifying those Alts and punishing them for the behaviour of another char.

Quote:

There are a myriad of things that could be done to reduce ganking within the current game mechanics, the only 'problem' is that nobody can be bothered to do it.


That's primarily because the individual gank is a minor issue, especially with the new WoW crowd of gankers.

It's the same reason that people use mosquito NETS and don't hunt down every single mosquito with a special tiny GUN.

Quote:

Games should not try to emulate RL. Obviously it makes no RL sense for stations to accept criminals, but that should not be a factor in deciding whether that can be done or not in eve. The only consideration should be gameplay ones, and banning criminals from HS stations would be an unreasonable nerf to that style of gameplay.


Roleplaying games SHOULD emulate RL - or rather an analog of RL modified by their special physical/social/magical/whatever laws - as closely as possible. That's the very concept of a good RPG.

Of course that needs to be balanced vs. playability and fun.

However, something you definitely do NOT want is for a concept to look ridiculous to anyone with even a moderate IQ.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#24 - 2015-03-26 12:54:25 UTC  |  Edited by: Aralyn Cormallen
Serene Repose wrote:
Hear. Hear. I've said continually the only problem with ganking, or EVE Murder is no appreciable consequences. The concept of sovereignty is made ridiculous. Why would a murderer, or the equivalent of a terrorist who just committed a terroristic act be allowed to dock in a station? IF it is allowed, how is that not the sovereign power aiding and abetting, and accessory after the fact? It's an absurd concept, and in truth it's how civilized nations enforce their sovereignty internally. This glaring HOLE makes EVE rules - the game of rules with no rules - an object of ridicule.

Law never contradicts itself, or makes a fool of itself.

I guarantee these wanton vandals that have found a home here, and don't bother to learn the entirety of the game, who just buy dessies and suicide gank and that's it, will either engage in the game as a whole if the law is actually enforced on them. OR, they'll go back to WoW which is where most of these "people" belong.

If you don't flush out your house, soon you'll be housing flushes.

EVE's reputation as a cerebral game requiring gaming skills will return.
EVE's reputation as being the cesspool that collects gaming dross will vanish

overnight

TYVM and screw gankers who will now gank this thread 'cause that's all they really know how to do. Big smile


Murder? Last time I was podded I woke back up, and it didn't even cost me to get "revived" like it used to. And if you want to go the route of property-damage, it isn't exactly inconceivable that vast multi-planetary corporations would turn a blind eye to private contractors who blow up the competition now, is it?

Now, if you want to deal with real murders, how about increasing the penalties suffered by those pilots who go out there committing mass genocide on fleets of non-pod pilots, the corpses PvEers they rack up make PvPers pale in comparison.

But of course, the "RP" angle of your rant was just a thin veil for the second part of your whine. Nut up son, you have to have a bit of a spine for this game.
Chi'Nane T'Kal
Interminatus
#25 - 2015-03-26 12:59:24 UTC
Black Pedro wrote:
Your proposal just increases safety for highsec dwellers yet again, which will further exacerbate the risk vs. reward issues already significantly present in highsec.


Which risk vs. reward are we talking about here?

If you think the rewards for mining and hauling are the problem of highsec - those being the most likely gank targets - you must be playing a different game.
Kaarous Aldurald
Black Hydra Consortium.
#26 - 2015-03-26 12:59:25 UTC
Chi'Nane T'Kal wrote:

Well, it certainly is unprofitable to gank an empty freighter, yet it happens frequently, because the cost of a catalyst is negligible for every individual member of the participating bored crowd.


Cool, I guess that balances just how obscene the insurance payout is for those things. It's barely unprofitable to lose one these days, unless you just bought it.


Quote:

I want the lawbreaker to be directly punished (/punishable), not their Alts.


Then you don't want to actually hit them back, you want arbitrary, petty restrictions. You want an anti fun mechanic that makes it harder to play the game for the profession that already has more mechanical consequences than any other.

One might ask what your problem is.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#27 - 2015-03-26 13:07:22 UTC
Ferni Ka'Nviiou wrote:
Outlaws.
That is all.

If people were organised enough, they could actively hunt outlaw suicide gankers.

If people were organised enough, -10s could be severely limited in their ganking ability.


The mechanics are there to utilise.
Change is not needed within the game. It's needed within the attitude.


This doesn't happen, even if you do get a team to hunt down -10s, its useless.

Despite CCP having a banner saying having more then 1 account isn't encouraged, but it is anyways.

if you track a -10 down and actually show force they dock up for days.

I shot 1 and camped him for 2 days before I got bored, using his alts/local any time I got near his system he'd simply dock and another one I was after would log.

A lot of gankers use instawarps paired with an alt so as soon as they leave station, they warp out, warp to alt, gank, warp back to station in a pod.

Along with CCP giving loop holes and them being public and declaring -10s cant sit on a gate in a destroyer without naval forces chasing them is a complete and total lie.

you can reship in space in a varity of ways and the npcs never know you reshipped

In some sectors of space ive seen a group of 10-11 catalyst push vargurs and other ships 300kms from a gate before ganking it while talking to a GM telling me it is impossible for such an event to happen.

As experimenting with ganking, a low sec status is a little more then an annoyance

even the gankers that don't have alts if they decided to try for a target just pick a heavily travel system and just warp inbetween gates avoiding the military forces until they make the kill.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#28 - 2015-03-26 13:12:22 UTC
Chi'Nane T'Kal wrote:


IMO a lot of problems with ganking (which i am NOT opposed to per se, as long as there is a bit of risc balancing the reward) could be achieved by making a low sec status a real PITA instead of a minor inconvenience OR by using the fact that -10 is actually a hard cap.



Ok I have issue with this...please tell me more about the Risk v Reward issue. because if you want balance...we need to add some to the risk averse sheep raking in rewards with very little risk involved. I.E. most of your professional ratters, mission runners, rock humpers.

So please expand on this " risk balancing".
Chi'Nane T'Kal
Interminatus
#29 - 2015-03-26 13:12:56 UTC
Kaarous Aldurald wrote:

Then you don't want to actually hit them back, you want arbitrary, petty restrictions. You want an anti fun mechanic that makes it harder to play the game for the profession that already has more mechanical consequences than any other.


Which consequences are we talking about?

1. Undock
2: Warp to location
3: attack victim
4: get concorded
5: enter ship
6: (wait)
7: goto 1

You seriously think that is harder than actually living and pvping in lowsec, nullsec or wspace, having to deal with actually risk-aware targets instead of victims?
Kaarous Aldurald
Black Hydra Consortium.
#30 - 2015-03-26 13:17:43 UTC
Chi'Nane T'Kal wrote:

Which consequences are we talking about?


Facpo and loss of insurance, among other things, which lead to huge functional restrictions of what ships they can fly. No other playstyle has to jump through such hoops just to play the game.


Quote:

You seriously think that is harder than actually living and pvping in lowsec, nullsec or wspace, having to deal with actually risk-aware targets instead of victims?


You seriously think that you get to talk about "harder" while defending afk haulers and miners?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#31 - 2015-03-26 13:18:55 UTC
Agondray wrote:
Ferni Ka'Nviiou wrote:
Outlaws.
That is all.

If people were organised enough, they could actively hunt outlaw suicide gankers.

If people were organised enough, -10s could be severely limited in their ganking ability.


The mechanics are there to utilise.
Change is not needed within the game. It's needed within the attitude.


This doesn't happen, even if you do get a team to hunt down -10s, its useless.

Despite CCP having a banner saying having more then 1 account isn't encouraged, but it is anyways.

if you track a -10 down and actually show force they dock up for days.

I shot 1 and camped him for 2 days before I got bored, using his alts/local any time I got near his system he'd simply dock and another one I was after would log.

A lot of gankers use instawarps paired with an alt so as soon as they leave station, they warp out, warp to alt, gank, warp back to station in a pod.

Along with CCP giving loop holes and them being public and declaring -10s cant sit on a gate in a destroyer without naval forces chasing them is a complete and total lie.

you can reship in space in a varity of ways and the npcs never know you reshipped

In some sectors of space ive seen a group of 10-11 catalyst push vargurs and other ships 300kms from a gate before ganking it while talking to a GM telling me it is impossible for such an event to happen.

As experimenting with ganking, a low sec status is a little more then an annoyance

even the gankers that don't have alts if they decided to try for a target just pick a heavily travel system and just warp inbetween gates avoiding the military forces until they make the kill.


Oh look an in depth analysis of the member base based off of assumptions, myopic observations, e-honor and a small sampling of ONE person.

Ab'del Abu
Atlantis Ascendant
#32 - 2015-03-26 13:26:18 UTC  |  Edited by: Ab'del Abu
Unfortuntaely, CCP endorses ganking in easy mode. End of story.

Highsec should simply be renamed into something more befitting its nature.
Jonah Gravenstein
Machiavellian Space Bastards
#33 - 2015-03-26 13:26:48 UTC  |  Edited by: Jonah Gravenstein
Agondray wrote:
In some sectors of space ive seen a group of 10-11 catalyst push vargurs and other ships 300kms from a gate before ganking it while talking to a GM telling me it is impossible for such an event to happen.
If those gankers are below a certain sec status it is impossible for such an event to happen in highsec.

A Catalyst fitted for bumping isn't going to be ganking anything bigger than a frigate, the oversized MWD required ensures that. The faction navy and police interfere by aggressing people with a low enough sec status, it's kind of hard to bump a ship when you're webbed and being shot at, which is why bumpers tend to be neutral alts (sec status wise).

I'll take a GMs word over yours any day of the week.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Chi'Nane T'Kal
Interminatus
#34 - 2015-03-26 13:29:07 UTC
Baaldor wrote:

Ok I have issue with this...please tell me more about the Risk v Reward issue. because if you want balance...we need to add some to the risk averse sheep raking in rewards with very little risk involved. I.E. most of your professional ratters, mission runners, rock humpers.

So please expand on this " risk balancing".


If mission runners didn't balance risk vs. reward, they would all be purple. I've still seen killmails where they lost expensive ships like marauders to ganks from thrasher gangs worth a fraction (with no profit to be had, either). I'm totally fine with ganks for a shot at that 6B officer module on an undertanked ship, just to be sure.

Also for those PVE activities there is the opportunity cost of time spent (i.e. we can easily disregard the "rock humpers"), which you also have to calculate in the risk column.

And I'm not willing to count the time a ganker sits in station (playing whatever else) waiting for their scout to give an alarm for a minute of 'action' as opportunity cost, sorry.
Black Pedro
Mine.
#35 - 2015-03-26 13:32:59 UTC
Chi'Nane T'Kal wrote:
Black Pedro wrote:
Your proposal just increases safety for highsec dwellers yet again, which will further exacerbate the risk vs. reward issues already significantly present in highsec.


Which risk vs. reward are we talking about here?

If you think the rewards for mining and hauling are the problem of highsec - those being the most likely gank targets - you must be playing a different game.

Ok, risk vs. reward 101. To avoid completely trashing the economy, it is necessary that source of resource generation, like mining, ratting, missioning and exploration for example come with some risk. Otherwise, players will gravitate to that activity and over-produce to the point these resources have no value. Further, this is a competitive PvP sandbox in which we are all fighting each other for power and resources, so it as also necessary that income streams be disruptable by other players.

Even if they nominally pay less, being able to mine or haul AFK while hiding behind the free protection of CONCORD makes these activities much more lucrative than activities in other spaces (like null and wormholes) that require much more attention and come with more risk. Highsec is already so safe that highsec mining and AFK hauling have some of the most lucrative effort-to-ISK ratios in the game.

So your proposal imposes increased costs on gankers which will predictably reduce the number of gankers, restrict them further in their targets, thus increasing safety in highsec for no good game design reason. This will draw even more people back to highsec from trying to make a living in more dangerous space, and further asphyxiate these areas of the game.

-1
Paranoid Loyd
#36 - 2015-03-26 13:45:11 UTC
Yarr! Pirate

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Juan Mileghere
The Corporate Raiders
Safety.
#37 - 2015-03-26 13:49:35 UTC
High-sec is dangerous, you want safety? Go to null-sec, deep into null-sec... your safety is only a matter of how alone you are, and ANY person can shoot you at ANY time in ANY place.
Chi'Nane T'Kal
Interminatus
#38 - 2015-03-26 13:51:31 UTC  |  Edited by: Chi'Nane T'Kal
Black Pedro wrote:
Highsec is already so safe that highsec mining and AFK hauling have some of the most lucrative effort-to-ISK ratios in the game.


AFK hauling below a reasonable gank threshold and mining in tanked ships have awful effort-to-ISK ratios. And even if they were, if the AFK part is the culprit, that part should be addressed.

The very fact that ganking activity is not most prevalent in incursion system speaks volumes here. If PVE risk vs. reward was really an issue that's where you would attack. Likewise if purely the profitablility of ganks was a factor. Unfortunately for the gankers, incursion systems change, so that would require some minimal effort. (Coincidentally an effort incursion runners are willing to take...)


Interestingly in conclusion, if you really want to do something about activities with the most lucrative effort-to-ISK ratios, you should switch sides, because ganking is among the most profitable activities at almost zero effort.
Jonah Gravenstein
Machiavellian Space Bastards
#39 - 2015-03-26 14:07:36 UTC  |  Edited by: Jonah Gravenstein
Chi'Nane T'Kal wrote:
Black Pedro wrote:
Highsec is already so safe that highsec mining and AFK hauling have some of the most lucrative effort-to-ISK ratios in the game.


AFK hauling below a reasonable gank threshold and mining in tanked ships have awful effort-to-ISK ratios. And even if they were, if the AFK part is the culprit, that part should be addressed.
Mining in tanked ships and hauling below a certain value in them probably makes the effort-isk ratio about even; due to not having to replace ships or in the case of hauling losing collateral too.

Quote:
The very fact that ganking activity is not most prevalent in incursion system speaks volumes here. If PVE risk vs. reward was really an issue that's where you would attack. Likewise if purely the profitablility of ganks was a factor. Unfortunately for the gankers, incursion systems change, so that would require some minimal effort. (Coincidentally an effort incursion runners are willing to take...)
Incursion runners have the advantage in that the NPCs they're attacking are extremely powerful and aggressive, incursion fleets also tend to be more like a PvP fleet in that they have logi and competent FCs.

Ganking certainly does require effort, maybe not as much as running incursions but certainly infinitely more than that required by afk mining or autopiloting eleventytrillion isk across the universe in a freighter.

Quote:
Interestingly in conclusion, if you really want to do something about activities with the most lucrative effort-to-ISK ratios, you should switch sides, because ganking is among the most profitable activities at almost zero effort.
Only if they pick the right targets.

Not even Goons, with all their might and SRP, could afford to indiscriminately gank everything they see in highsec, they'd be broke in weeks. They pick their targets carefully, as do most gankers.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Black Pedro
Mine.
#40 - 2015-03-26 14:23:09 UTC
Chi'Nane T'Kal wrote:

AFK hauling below a reasonable gank threshold and mining in tanked ships have awful effort-to-ISK ratios. And even if they were, if the AFK part is the culprit, that part should be addressed.

'Set Destination' then click 'Autopilot' is an awful effort-to-ISK ratio? You literally click two buttons and then can do anything else you want - go for dinner perhaps? - only to come back to find your stuff moved safely or earn your courier fee. Similarly with mining, you press F1 once, go watch Youtube videos for 10 minutes, before coming back and pressing another button and repeat. Voila! - a hold full of effort-free ore.

Thankfully these risk- and effort-free income sources iare throttled by time, but for the few seconds attention, it is the easiest ISK in the game by far. Nerfing gankers would just make the temptation of AFK income even more appealing.

Chi'Nane T'Kal wrote:
The very fact that ganking activity is not most prevalent in incursion system speaks volumes here. If PVE risk vs. reward was really an issue that's where you would attack. Likewise if purely the profitablility of ganks was a factor. Unfortunately for the gankers, incursion systems change, so that would require some minimal effort. (Coincidentally an effort incursion runners are willing to take...)

Don't get me started on incursions. They aren't effort-free, but boy are they are way too lucrative for how risk- free they are. There are no effective ganking strategies against them, which is fine, but not if they make nearly the most ISK/hour in the game. Believe me, if there was a way to reliably catch incursion runners without just steam-rolling them with a 100-man battleship fleet, gankers would be all over that. As it is, a solo or small group of gankers has no reasonable chance to kill them while they are under the protection of CONCORD.

Once the ball is rolling on the nullsec changes and there is a desire to get people back to living there by CCP, expect the risk vs. reward balance to be restored with a significant nerf to incursion income.

Chi'Nane T'Kal wrote:
Interestingly in conclusion, if you really want to do something about activities with the most lucrative effort-to-ISK ratios, you should switch sides, because ganking is among the most profitable activities at almost zero effort.
Gankers don't put resources or ISK into the economy - they destroy it which is good for the economy overall so even if it were true that it was "zero effort" to gank that would not be a major problem. But really, I am not sure where people get this idea. It has been shown many times by multiple people that best case ganking pays significantly less than L4 mission running, and is certainly not effort-free. The time spent on logistics, scouting, bumping and executing the gank all adds up and requires constant attention from the gank fleet. This is why the only real ganking organization left (aside from a couple professional freighter gank squads) runs a charity-based SRP to fund their ganking operations.




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