These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

Wormhole PvE suggestions, ideas.

First post
Author
Archeras Umangiar
Nobody exists on purpose. Nobody belongs anywhere.
We're all going to die.
#141 - 2015-03-24 18:39:37 UTC
lets quote ccp: "the higher the risk, the higher the reward"

i find farming c5/c6 a big enouth risk, so why "nerf" something that is working pefectly fine already?

i didnt read all the posts, (7 pages was bit to much for me) so in case that has been answerd already excuse me.
Ghenghis Kralj
POS Party
Ember Sands
#142 - 2015-03-25 14:46:54 UTC
Archeras Umangiar wrote:
lets quote ccp: "the higher the risk, the higher the reward"

i find farming c5/c6 a big enouth risk, so why "nerf" something that is working pefectly fine already?

i didnt read all the posts, (7 pages was bit to much for me) so in case that has been answerd already excuse me.


I think it's relatively low risk if you roll connecting wormholes. Than it becomes a probability game of someone rolling AND rolling into you. With the new jump changes, fewer people are rage rolling, and you effectively have more wormholes with the addition of the shattered ones.

As far as payback period goes, ~5 sites per cap unless you pimp fit. This means that you could have your caps paid for within 3-4 days depending on how red you prefer your eye balls to be.
Iowa Banshee
Fenrir Vangard
#143 - 2015-03-25 15:36:28 UTC
Archeras Umangiar wrote:
lets quote ccp: "the higher the risk, the higher the reward"

i find farming c5/c6 a big enouth risk, so why "nerf" something that is working pefectly fine already?

i didnt read all the posts, (7 pages was bit to much for me) so in case that has been answerd already excuse me.



The risk you are talking about must be unwanted PVP risk - PVE provides zero risk .

The truth is that any group of semi-competent wormhole dwellers (c1 to c6) just have to google the anomaly name and you will know how much dps you have to tank, how much dps you need to dish out, the types of sleepers, the exact spawn numbers and exactly when they spawn - Probably a guide to how to run the site as well.

How about adding some randomization to the spawn numbers and triggers - doesn't have to be a lot - just enough to force me to watch the screen and not the TV.




Sweetsthehooker Zateki
Viziam
Amarr Empire
#144 - 2015-03-25 15:58:35 UTC
My one(1) request would be to keep solo marauding a viable option for PvE.
umnikar
Fishbone Industries
#145 - 2015-03-25 21:23:53 UTC
Archeras Umangiar wrote:
lets quote ccp: "the higher the risk, the higher the reward"

i find farming c5/c6 a big enouth risk, so why "nerf" something that is working pefectly fine already?

i didnt read all the posts, (7 pages was bit to much for me) so in case that has been answerd already excuse me.


If people do it even solo in C5 how high the risk might be?
Even better - you are in the HK-renting-chain. *lol*
Archeras Umangiar
Nobody exists on purpose. Nobody belongs anywhere.
We're all going to die.
#146 - 2015-03-25 23:16:41 UTC
Ghenghis Kralj wrote:
Archeras Umangiar wrote:
lets quote ccp: "the higher the risk, the higher the reward"

i find farming c5/c6 a big enouth risk, so why "nerf" something that is working pefectly fine already?

i didnt read all the posts, (7 pages was bit to much for me) so in case that has been answerd already excuse me.


I think it's relatively low risk if you roll connecting wormholes. Than it becomes a probability game of someone rolling AND rolling into you. With the new jump changes, fewer people are rage rolling, and you effectively have more wormholes with the addition of the shattered ones.

As far as payback period goes, ~5 sites per cap unless you pimp fit. This means that you could have your caps paid for within 3-4 days depending on how red you prefer your eye balls to be.



letz compare this to other pve activities ok?

incursions: 150mil/h in HQ fleets? you need a machariel, or so, thats what... 900mil bling fit? in 6 hours or maybe even less you have that isk back.

level 4 missions: 100mil/h? you need what ... a 500mil ship to be resonable... takes you what? 5hours?

nullsec jewing: lets go extreme and use couple really broke examples...
>ishtar semi-afk ratting, make you isk back in what? 3-4hours?
>now as a group or with more chars: Smartbomb ratting... make yourself 600mil/hour so you have the isk back in few hours aswell...

so where is wormhole farming in high class space broke? now letz take a look at c1/c4 holes... those really need a addage of the escalation mechanic, not as strong as c5/c6 ofc. but something similar, battleships maybe? bc? or even spawn npc logis when yourself are warping in logi?

my suggestion for low class wormholes would be:

C1: Douable in solo t1 frigate?, escalable with destroyers (3times?). spawns logistic npc frigates when you warp in t1 frig logi
c2: douable in solo destroyer? or even solo t2 frigate? escalates when warping in cruiser, 3 times aswell maybe? or even 3 waves with only 1 spawn so you dont have to wait to warp in more cruisers?
c3: douable t1 cruiser? escalates when using bc, the logi cruiser spawn when using guardians or similar.
c4: douable t2 cruiser/battlecruiser, escalates when using battleships, the logi cruiser spawn when using guardians or similar.

and make sure the income is adapted to the said class, from what you are using. make sure c4 space has a income that could be compared to normal nullsec ratting for few hours, maybe higher the spawn rate of sites in c4 to c1? or even use the same mechanic in c1/c2 space as in nullsec so newbies dont have to WAIT or move alot to do the sites and can get used to how pve works in wormhole space?

if i missed something that would be broke, let me know.

apologizes for my bad english aswell ;)
Louis Catcher
Van Diemen's Demise
Northern Coalition.
#147 - 2015-03-26 01:46:44 UTC
First, i have lived in c5 space for well over a year and I am very familiar with the different tactics that exists in c5 cap escalations. The way it is supposed to be run which is normally 2 dreads/2 carriers is not broken at all, it is when you can get a perfect warp in (60k up) that makes it broken and so much faster. We normallt clear a full escalation wave within 5 minutes and thats stupid, now we are normally a group of 10 or more so our isk per hour is not that good generally. We made about 250/hr per player last week.

If we would ever try our hands on doing an oruze or quarantine then we would probably have to spend at least 3 siege cycles.
I think implementing random spawn points to all c5/c6 sites would balance the isk/hour out and it would nerf the 6 dread warp in instagibb everything at once strategy.
Michael1995
Lazerhawks
L A Z E R H A W K S
#148 - 2015-03-26 02:12:53 UTC
Louis Catcher wrote:
If we would ever try our hands on doing an oruze or quarantine then we would probably have to spend at least 3 siege cycles.


I take it you're one of those people that read about site warpins and didn't actually test any of the other sites yourself?

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

Louis Catcher
Van Diemen's Demise
Northern Coalition.
#149 - 2015-03-26 03:23:23 UTC
Michael1995 wrote:
Louis Catcher wrote:
If we would ever try our hands on doing an oruze or quarantine then we would probably have to spend at least 3 siege cycles.


I take it you're one of those people that read about site warpins and didn't actually test any of the other sites yourself?


From someone being of higher rank in Lazerhawks i'd expect a bit more of a constructive comment.

As a matter of fact we did a oruze yesterday, and it took us 3 siege cycles as as the random spawn made guardians spawn as far as 120k off our initial warp in, not to mention the random trigger which spawns an extra cruiser wave.

Unless you know of some secret warp in for the oruze then I can't see that one going a lot faster with 2 dreads 2 archons.
Archeras Umangiar
Nobody exists on purpose. Nobody belongs anywhere.
We're all going to die.
#150 - 2015-03-26 03:53:53 UTC
Louis Catcher wrote:
Michael1995 wrote:
Louis Catcher wrote:
If we would ever try our hands on doing an oruze or quarantine then we would probably have to spend at least 3 siege cycles.


I take it you're one of those people that read about site warpins and didn't actually test any of the other sites yourself?


From someone being of higher rank in Lazerhawks i'd expect a bit more of a constructive comment.

As a matter of fact we did a oruze yesterday, and it took us 3 siege cycles as as the random spawn made guardians spawn as far as 120k off our initial warp in, not to mention the random trigger which spawns an extra cruiser wave.

Unless you know of some secret warp in for the oruze then I can't see that one going a lot faster with 2 dreads 2 archons.


isnt this more about what to do with c1/c4 holes? that are litteraly USELESS in my eyes, higher wormhole space worked fine for years.

the warping thing, is like smartbomb ratting. easy to do, no one does it.

https://www.youtube.com/watch?v=4hAMnfgbLT0 this is smartbomb ratting in case you wonder what i am speaking about.


Louis Catcher
Van Diemen's Demise
Northern Coalition.
#151 - 2015-03-26 03:55:55 UTC  |  Edited by: Louis Catcher
Archeras Umangiar wrote:
Louis Catcher wrote:
Michael1995 wrote:
Louis Catcher wrote:
If we would ever try our hands on doing an oruze or quarantine then we would probably have to spend at least 3 siege cycles.


I take it you're one of those people that read about site warpins and didn't actually test any of the other sites yourself?


From someone being of higher rank in Lazerhawks i'd expect a bit more of a constructive comment.

As a matter of fact we did a oruze yesterday, and it took us 3 siege cycles as as the random spawn made guardians spawn as far as 120k off our initial warp in, not to mention the random trigger which spawns an extra cruiser wave.

Unless you know of some secret warp in for the oruze then I can't see that one going a lot faster with 2 dreads 2 archons.


isnt this more about what to do with c1/c4 holes? that are litteraly USELESS in my eyes, higher wormhole space worked fine for years.

the warping thing, is like smartbomb ratting. easy to do, no one does it.

https://www.youtube.com/watch?v=4hAMnfgbLT0 this is smartbomb ratting in case you wonder what i am speaking about.




didnt they ban smartbomb ratting in WH space? or we're going to..

They did mention nerfing c5/c6 cap escalations or even to get rid of them during the roundtable if I am not mistaken, and C1-c4 is very lucrative now so.
Michael1995
Lazerhawks
L A Z E R H A W K S
#152 - 2015-03-26 05:05:41 UTC
Louis Catcher wrote:
From someone being of higher rank in Lazerhawks i'd expect a bit more of a constructive comment.

As a matter of fact we did a oruze yesterday, and it took us 3 siege cycles as as the random spawn made guardians spawn as far as 120k off our initial warp in, not to mention the random trigger which spawns an extra cruiser wave.

Unless you know of some secret warp in for the oruze then I can't see that one going a lot faster with 2 dreads 2 archons.


From someone from C5 space I thought you would've taken more initiative and paid more attention to the Oruze and Quarantine sites.

Here's a hint: Guardian spawns for both sites are NOT randomly spaced out. You need to LOOK where they spawn.

The triggers for both sites are NOT random either.

A non risk way of doing this for all sites in C5/C6 space is to make a ping 300km in any direction of the site and warp a capital to it.

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

Louis Catcher
Van Diemen's Demise
Northern Coalition.
#153 - 2015-03-26 05:17:03 UTC  |  Edited by: Louis Catcher
They spawn between 0-120km ...

and warping a capital in 300k of yeah gives you the first wave but not the other 3 cap waves...
Luft Reich
No Vacancies
Wardec Mechanics
#154 - 2015-03-26 05:20:23 UTC
Louis Catcher wrote:
The rats spawns within 0-120 I call that random


As one of the biggest bears in Hawks, I would be happy to come to your hole with a few dreads and help you run the Oruze.

Call me at 1-800-PINCH.

ISD Cyberdyne liked your forum post

Louis Catcher
Van Diemen's Demise
Northern Coalition.
#155 - 2015-03-26 05:21:49 UTC
Luft Reich wrote:
Louis Catcher wrote:
The rats spawns within 0-120 I call that random


As one of the biggest bears in Hawks, I would be happy to come to your hole with a few dreads and help you run the Oruze.

Call me at 1-800-PINCH.


Will send you location of k-space riight away sir
umnikar
Fishbone Industries
#156 - 2015-03-26 12:49:54 UTC
Archeras Umangiar wrote:


my suggestion for low class wormholes would be:

C1: Douable in solo t1 frigate?, escalable with destroyers (3times?). spawns logistic npc frigates when you warp in t1 frig logi
c2: douable in solo destroyer? or even solo t2 frigate? escalates when warping in cruiser, 3 times aswell maybe? or even 3 waves with only 1 spawn so you dont have to wait to warp in more cruisers?
c3: douable t1 cruiser? escalates when using bc, the logi cruiser spawn when using guardians or similar.
c4: douable t2 cruiser/battlecruiser, escalates when using battleships, the logi cruiser spawn when using guardians or similar.

and make sure the income is adapted to the said class, from what you are using. make sure c4 space has a income that could be compared to normal nullsec ratting for few hours, maybe higher the spawn rate of sites in c4 to c1? or even use the same mechanic in c1/c2 space as in nullsec so newbies dont have to WAIT or move alot to do the sites and can get used to how pve works in wormhole space?

if i missed something that would be broke, let me know.

apologizes for my bad english aswell ;)


1. Why is it always the high class residents who claim to be knowing of whats needed for the lower classes?
2. Your linear risk/reward ballance suggestion is totally crap.

It's not so much about what you get out of running sites. It's more about being able to start doing PvE in the first place.
While you douchbags always promote more connections and traffic for it, C5 and C6 are always being undiscussed.
It's a fuckton easier for you high skilled players to holecontrol your 1 static with capitals than it is for any noob in a c1/2 or whatever.
Really, I'm so fuckin tired of reading those arguments.
If ya wanna keep c1-c4 open and gankable for you because of the need of content, I would suggest there should be a mechanic on the other end as well - like a cyno from null into your home, removing mass mechanic or whatever.
What I actually see on your killboards is just gank and then hide back into your dickhole...
Fermin Mascagranzas
Uranus Intruders
COALICION HISPANA
#157 - 2015-03-26 13:29:19 UTC
Boosting relic/data sites in C1-C2. The nonsleeper guarded are exactly the same than the null ones, a slight buff is convenient since WH is riskier than null.

But the sleeper guarded sites are just not worth the extra time of probing compared to a pure combat zone.
Archeras Umangiar
Nobody exists on purpose. Nobody belongs anywhere.
We're all going to die.
#158 - 2015-03-26 14:16:54 UTC
umnikar wrote:
Archeras Umangiar wrote:


my suggestion for low class wormholes would be:

C1: Douable in solo t1 frigate?, escalable with destroyers (3times?). spawns logistic npc frigates when you warp in t1 frig logi
c2: douable in solo destroyer? or even solo t2 frigate? escalates when warping in cruiser, 3 times aswell maybe? or even 3 waves with only 1 spawn so you dont have to wait to warp in more cruisers?
c3: douable t1 cruiser? escalates when using bc, the logi cruiser spawn when using guardians or similar.
c4: douable t2 cruiser/battlecruiser, escalates when using battleships, the logi cruiser spawn when using guardians or similar.

and make sure the income is adapted to the said class, from what you are using. make sure c4 space has a income that could be compared to normal nullsec ratting for few hours, maybe higher the spawn rate of sites in c4 to c1? or even use the same mechanic in c1/c2 space as in nullsec so newbies dont have to WAIT or move alot to do the sites and can get used to how pve works in wormhole space?

if i missed something that would be broke, let me know.

apologizes for my bad english aswell ;)


1. Why is it always the high class residents who claim to be knowing of whats needed for the lower classes?
2. Your linear risk/reward ballance suggestion is totally crap.

It's not so much about what you get out of running sites. It's more about being able to start doing PvE in the first place.
While you douchbags always promote more connections and traffic for it, C5 and C6 are always being undiscussed.
It's a fuckton easier for you high skilled players to holecontrol your 1 static with capitals than it is for any noob in a c1/2 or whatever.
Really, I'm so fuckin tired of reading those arguments.
If ya wanna keep c1-c4 open and gankable for you because of the need of content, I would suggest there should be a mechanic on the other end as well - like a cyno from null into your home, removing mass mechanic or whatever.
What I actually see on your killboards is just gank and then hide back into your dickhole...

where is my risk/reward thing crap? tell me...
Archeras Umangiar
Nobody exists on purpose. Nobody belongs anywhere.
We're all going to die.
#159 - 2015-03-27 17:24:52 UTC
umnikar wrote:
Archeras Umangiar wrote:
lets quote ccp: "the higher the risk, the higher the reward"

i find farming c5/c6 a big enouth risk, so why "nerf" something that is working pefectly fine already?

i didnt read all the posts, (7 pages was bit to much for me) so in case that has been answerd already excuse me.


If people do it even solo in C5 how high the risk might be?
Even better - you are in the HK-renting-chain. *lol*



i just missed this post. so where has rebalancing to do with "your in this and this corp"?

its about the GAME not what happend to the said sandbox.
Saede Riordan
Alexylva Paradox
#160 - 2015-03-28 07:57:32 UTC
I suggested this to you last year and you rather liked it Corbexx.

Essentially, 'wrecked' relic pieces are useless, to the point where they aren't even worth the research materials needed to attempt anything with them, they're essentially scrap metal. I think it'd be cool if some sort of 'transmutation' system was added that allowed you to convert wrecked relics into malfunctioning, and malfunctioning into intact pieces.