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Ships & Modules

 
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Tiericide Launchers

Author
Glitch Online
License To Steal
#1 - 2015-03-23 16:04:37 UTC  |  Edited by: Glitch Online
Not sure where to post this (Ideas or Game Play) so here goes.

I love the new Tiericide Modules, simple and effective. I am however upset with Missile Launchers in general. Having multiple Meta versions (each having a slight difference in Launcher Rate Of Fire) meant i could equip one of each meta (i know, its a no for most capsuleers) in my Caldari ships and enjoy the view, i love seeing missiles fly off, i hate seeing them fly off at nearly the same time every time. The seemingly randomness the launchers created was part of MY gameplay. I know many out there will state that "you can just fire them with a pause in between each activation" but its not the same, i've tried it. I would much rather sacrifice DPS and enjoy the game play than have the top damage dealing launchers and, well, not have as much fun doing pve as i use to.

This post is to request (long shot, i know) that Missile Launchers in general be left alone with their current meta. if they are/will be overpowered due to this then nerf them a bit, but Please leave the rate of fire (and bring back the ones for the modules already tweaked).
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#2 - 2015-03-23 16:29:46 UTC
"not have as much fun doing pve as i use to."

Sorry i could not take this serious after that :P
Aerie Evingod
Midwest Miners LLC
#3 - 2015-03-23 16:30:49 UTC
Just don't group your launchers and stagger their activation.
Zura Namee
The Scope
Gallente Federation
#4 - 2015-03-23 19:48:09 UTC
Glitch Online wrote:
Not sure where to post this (Ideas or Game Play) so here goes.

I love the new Tiericide Modules, simple and effective. I am however upset with Missile Launchers in general. Having multiple Meta versions (each having a slight difference in Launcher Rate Of Fire) meant i could equip one of each meta (i know, its a no for most capsuleers) in my Caldari ships and enjoy the view, i love seeing missiles fly off, i hate seeing them fly off at nearly the same time every time. The seemingly randomness the launchers created was part of MY gameplay. I know many out there will state that "you can just fire them with a pause in between each activation" but its not the same, i've tried it. I would much rather sacrifice DPS and enjoy the game play than have the top damage dealing launchers and, well, not have as much fun doing pve as i use to.

This post is to request (long shot, i know) that Missile Launchers in general be left alone with their current meta. if they are/will be overpowered due to this then nerf them a bit, but Please leave the rate of fire (and bring back the ones for the modules already tweaked).


It's cool that you have your little quirk with missile launchers that adds to your experience. It really is. But you can't balance modules around one player liking to see his missiles fire off slightly out of synch. It's just not feasible. Sorry, but that's a -1 from me.
Chainsaw Plankton
FaDoyToy
#5 - 2015-03-23 23:04:21 UTC
pretty sure t1, meta, and t2 will still have different rates of fire. additionally faction (same base as t2, but no specialization bonus) and storyline will also have different rates of fire.

bam! problem solved

@ChainsawPlankto on twitter

Ravasta Helugo
Republic University
Minmatar Republic
#6 - 2015-03-24 15:07:13 UTC
Lord LazyGhost wrote:
"not have as much fun doing pve as i use to."

Sorry i could not take this serious after that :P

Yeah! Cuz PvE isn't a valid playstyle after all!

In fact, CCP should just remove PvE, so that the userbase can be decimated and the game can die! I'm sure that will finally satisfy the PvPers.