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Removal of Local Chat

Author
Anthar Thebess
#81 - 2015-03-23 10:46:34 UTC
Removing local chat is interesting , and appealing short term.
I'm afraid that in long term it would kill a lot of fun.

Yes for a single hunter or hot drop hunter this is very appealing .
But in terms of roaming gangs, gate camps quite opposite.

This single change could kill core the small warfare pvp in nullsec.
Roaming gang never will know if someone is there to fight, encountering other roaming gang will be almost impossible, like local population form up.

I suggest leave it like it is now.
Higsec - no normal pvp , because of concord
Lowsec - strange fits thanks to no dictors
Nullsec - all scale pvp
WH - cloaky hunting

All styles of game still preserved.
Liafcipe9000
Critically Preposterous
#82 - 2015-03-23 10:54:13 UTC
oh look, it's THIS thread again.

Dr Prometheus wrote:
Go to a WH.


[/thread]
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#83 - 2015-03-23 10:56:06 UTC  |  Edited by: Lan Wang
Sean Parisi wrote:
Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up.


doesn't everyone dock up when they know they cant beat a 30 vs 1? local is good because it saves me scanning down big systems to find out there is nobody in system, remove local from low and null and things will just get boring having to scan every system to find a fight, atleast with local i can see a red fleet and potentially get a fight,

wormholes are completely different to null, no local has its perks, yes you cant see someone in system but you also cant get hotdropped, you can also roll your hole and trap any campers in your home making your system safe(tm), supers cant be taken into wh's and limited amount of caps

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Gimme Sake
State War Academy
Caldari State
#84 - 2015-03-23 10:58:58 UTC  |  Edited by: Gimme Sake
Anthar Thebess wrote:
Removing local chat is interesting , and appealing short term.
I'm afraid that in long term it would kill a lot of fun.

Yes for a single hunter or hot drop hunter this is very appealing .
But in terms of roaming gangs, gate camps quite opposite.

This single change could kill core the small warfare pvp in nullsec.
Roaming gang never will know if someone is there to fight, encountering other roaming gang will be almost impossible, like local population form up.

I suggest leave it like it is now.
Higsec - no normal pvp , because of concord
Lowsec - strange fits thanks to no dictors
Nullsec - all scale pvp
WH - cloaky hunting

All styles of game still preserved.


From my roaming experience what you say makes no sense to me. Gate camping is effective because of scouting not local, the target jumps the gate not the local chat. Local is just a warning tool for incoming fleets, nothing else. Also locals take their time to form up because they "must be" at least double your fleet size. If your roam gets jumped by locals then you've spent too much time in that system.

"Never not blob!" ~ Plato

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#85 - 2015-03-23 12:53:16 UTC
Dr Prometheus wrote:
Go to a WH.


see herres the thing about the local removed from null, how many times do you get hundreds or thousands of players in a wormhole?

how often do you hear about a massive battle taken place in a wormhole? 0

in null sec its going to force a fleet to have eyes on all gates as it would be easy in a non pipe-system to jump in 1 side and out another gate with out encountering the fleet

and this module to detect afk cloakers im hear about, mixed with no local? your cloak can now be detected but you also don't show up in a local since there wont be one. So then your still invisible? atleast until someone goes scanning and checking every ship in the system. although at the same time the guy that was cloaking can no longer have free intel of going x number in local but he can still use Dscan, and he know everyone else on dscan aren't alliance compared to the other side picking up allies and trying to find the 1 guy

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Mr Epeen
It's All About Me
#86 - 2015-03-23 13:13:14 UTC
Gimme Sake wrote:

Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.


Gankers don't care about mercs. They are going to die anyway.

The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid.

There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days.

Mr Epeen Cool
Daerrol
Republic University
Minmatar Republic
#87 - 2015-03-23 13:24:10 UTC
Local chat should be removed and turned into Constellation chat. It would work exactly like local, but it only narrows it down to 3-5 systems instead of 1. This should happen in Highsec too.
Gimme Sake
State War Academy
Caldari State
#88 - 2015-03-23 17:45:38 UTC
Mr Epeen wrote:
Gimme Sake wrote:

Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.


Gankers don't care about mercs. They are going to die anyway.

The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid.

There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days.

Mr Epeen Cool



No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low.

"Never not blob!" ~ Plato

Kuga
Viziam
Amarr Empire
#89 - 2015-03-23 17:49:29 UTC
Gimme Sake wrote:
Kuga wrote:
Unfortunately removal of local is not a viable option until either:

1. Removal of local in null sec is equivocal or of lower risk than that of wormhole space (i.e power projection will need to be severely curtailed or removed completely, including black ops dropping).

Or 2. Null sec is made considerably more rewarding than W-space to compensate the ability of hostiles to drop on you from up to 50 different systems instantly and at any time.

I would prefer the first criterion to be met, personally. Not meeting one of these will cause a mass exodus from null sec (for example, rife blops dropping everything will last for about a week until no-one rats or mines anymore).

Once this has happened, I am happy for local to go bye bye in null sec.



At fan fest CCP presented a new device part of a future null mechanics overhaul along with the intention to make it more desirable/profitable . From that perspective it would be more rational to allow sov owners (or occupants) to customize their informational network.


Yeah I saw that. It could be the ticket, if implemented properly. I'll hold off on saying more until we see how everything is going to pan out. It's hard to make sweeping statements about the future of null sec right now because so much is on the table for change.
d0cTeR9
Caldari Provisions
Caldari State
#90 - 2015-03-23 17:58:21 UTC
Removing local will just result in VERY boring gameplay.

Scanning down every system to find if someone is there (unless you get insta-ganked at a gate with permanent gate camps from big blocks) is not my way of having fun...

Been around since the beginning.

Gimme Sake
State War Academy
Caldari State
#91 - 2015-03-23 18:01:55 UTC
d0cTeR9 wrote:
Removing local will just result in VERY boring gameplay.

Scanning down every system to find if someone is there (unless you get insta-ganked at a gate with permanent gate camps from big blocks) is not my way of having fun...


Not removal then; read replacement with another type of mechanic which includes a revamp of how information is gathered and delivered to a new D-scan interface.

"Never not blob!" ~ Plato

Kamahl Daikun
State War Academy
Caldari State
#92 - 2015-03-23 18:22:45 UTC
With local:
FC: Holy **** guys we just got a massive spike in system everyone warp off before the bombers get here

Without local:
FC: WHERE DID THOSE ******* BOMBERS COME FROM

Lol. I support this idea.
Jenn aSide
Soul Machines
The Initiative.
#93 - 2015-03-23 18:40:23 UTC
Kamahl Daikun wrote:
With local:
FC: Holy **** guys we just got a massive spike in system everyone warp off before the bombers get here

Without local:
FC: WHERE DID THOSE ******* BOMBERS COME FROM

Lol. I support this idea.


not quite, actually:

Kamahl Daikun wrote:
With local:
FC: Holy **** guys we just got a massive spike in system everyone warp off before the bombers get here

Without local:

*I'm sorr,y you call cannot be connected because no one is in null, please try your call again later or call 1-800-low sec and wormhole space to talk to an actual person"


Lol. I support this idea.


That's better.
March rabbit
Aliastra
Gallente Federation
#94 - 2015-03-24 13:07:52 UTC
Gimme Sake wrote:
Mr Epeen wrote:
Gimme Sake wrote:

Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.


Gankers don't care about mercs. They are going to die anyway.

The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid.

There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days.

Mr Epeen Cool



No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low.

I guess the reason here is the same as why you don't see battleship roams around low-sec: each T2 mining barge adds 200+ Million ISK to killboard. If people detect fleet of such things you will be dropped and jump fatique won't matter here.
Even fleet of retrievers will get big attention.

And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Shocked Add here risk that your mercs will be ganked too... This is low-sec.

The Mittani: "the inappropriate drunked joke"

Ravasta Helugo
Republic University
Minmatar Republic
#95 - 2015-03-24 13:12:34 UTC  |  Edited by: Ravasta Helugo
1. High Sec: As is
2. Low Sec: 60-180 Second Delay (randomly determined for each pilot when they jump in)
3. Null Sec: Determined by sov structures and their settings (Local for all, only blue, none, etc) Default is none.
4. WH: As is
Dextrome Thorphan
#96 - 2015-03-24 13:14:01 UTC
Infinity Ziona wrote:
Gimme Sake wrote:

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?

Absolutely Not even a removal. Something as simple as a delayed update. Like scanner but with refresh of a minute or two. Or at least require a module. Way too powerful in its current form for an accidental feature they put in in 2003.


I like the idea of having to use a module to see which players are in local.
knobber Jobbler
State War Academy
Caldari State
#97 - 2015-03-24 13:26:38 UTC
Removing local isn't as easy as just turning it off and hoping everything is good. Even in null it will severely affect the social aspect of the game and remove one of the primary intelligence gathering tools. Maybe it's something to be addressed as part of a review of how the overlay and scanning works as it's possible with it's removal it will impede potential fights without reviewing how intelligence can be gathered.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#98 - 2015-03-24 13:28:30 UTC  |  Edited by: Lan Wang
Ravasta Helugo wrote:
1. High Sec: As is
2. Low Sec: 60-180 Second Delay (randomly determined for each pilot when they jump in)
3. Null Sec: Determined by sov structures and their settings (Local for all, only blue, none, etc) Default is none.
4. WH: As is


what about npc nullsec or do these fall under default fck you mechanics? bit silly really, who is going to set "no local" on the sov structure to benefit anyone attacking? not really thought through very well huh

"(randomly determined for each pilot when they jump in)" this means = "didnt really have a decent solution to this part so just thought random sounds better than i dunno"

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Xpaulusx
Naari LLC
#99 - 2015-03-24 20:35:26 UTC
Gimme Sake wrote:
Xpaulusx wrote:
You want Local removed?, then automate D-Scan like it does with anomalies with read outs super imposed. The rate and resolution at which these scans occur is set by the pilot.


Totally support an automatic d-scan. Maybe conditioned in quality/amount of info by sensor strength.

Yes , that is something I'm surprised CCP hasn't done yet. I mean a modern day real world fighter jet has automated intel systems why not a space ship set 80 thousand years in the future, go figure What?

......................................................

Mik Kalfren
Native Freshfood
Minmatar Republic
#100 - 2015-03-24 21:54:28 UTC

You do know this is a MMORPG, right? The purpose of the game is socialization and screaming at each other while getting gangbanged hard.

idiots don't know how to turn off the chat or blink off the tabs.