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Goodbye strontium?

Author
Arronicus
State War Academy
Caldari State
#1 - 2015-03-23 12:14:53 UTC  |  Edited by: Arronicus
So, as anyone really following the new information has probably caught by now, CCP is steering the new structures away from strontium timers, in favor of static timers with some variance. Given that the two uses for strontium are POS reinforcement timers, and dreadnaught siege cycles, and with the role of dreadnaughts drying up faster than some metaphor for things drying up really fast, there's going to be little usage for stront and even less consumption of it.

I wonder, will CCP try to incorporate it somehow into fuel consumption of the new structures, some other aspect, or are they just going to leave it as a giant bulky byproduct of null ice, that you discard for being not worth its weight.

Alternatively, perhaps they will remove it from ice and increase the other products to compensate?
Falken Falcon
#2 - 2015-03-23 12:21:25 UTC
Arronicus wrote:
Given that the two uses for strontium are POS reinforcement timers, and dreadnaught siege cycles

Also carrier triage cycles and titan bridge activation

Aye, Sea Turtles

Arronicus
State War Academy
Caldari State
#3 - 2015-03-23 12:23:54 UTC
Falken Falcon wrote:
Arronicus wrote:
Given that the two uses for strontium are POS reinforcement timers, and dreadnaught siege cycles

Also carrier triage cycles and titan bridge activation


Right, and with the sov dynamic shifting to lighter ships being used, and nothing big to rep up, we should be seeing far less of both of those, too.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#4 - 2015-03-23 12:42:24 UTC
the price of it will probably lower with the lack of uses as the game becomes more "cruiser online"
itll probably become a thing that's just sold for what ever price someone will buy it at, I haven't been watching the key notes between their lengths I hear about and doing school and work

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2015-03-23 12:59:23 UTC
im still bitter about the whole "vulnerability time" mechanic, it just seems terribly arcadey and arbitrary. and gives too much incentive to timezone discrimination in recruitment. right now alliances have serious reasons to have everybody recruited, because they could get harassed at any time, with the new system, they only need other people if their enemy just happens to be from that TZ, but in all likelyhood they wont fight that person because the number of euros to join say a USTZ alliance will be terribly low compared to the oens joining the other EUTZ alliance.
Arronicus
State War Academy
Caldari State
#6 - 2015-03-23 14:15:23 UTC
Nariya Kentaya wrote:
im still bitter about the whole "vulnerability time" mechanic, it just seems terribly arcadey and arbitrary. and gives too much incentive to timezone discrimination in recruitment. right now alliances have serious reasons to have everybody recruited, because they could get harassed at any time, with the new system, they only need other people if their enemy just happens to be from that TZ, but in all likelyhood they wont fight that person because the number of euros to join say a USTZ alliance will be terribly low compared to the oens joining the other EUTZ alliance.


There's rumor they're scrapping the primetime window, but I haven't found any evidence yet, only word of mouth. Frankly I think the window is fine, just far too short.
Serene Repose
#7 - 2015-03-23 20:31:14 UTC
Get rid of technetium and you've got a game again.

We must accommodate the idiocracy.

Pok Nibin
Doomheim
#8 - 2015-03-23 20:32:29 UTC
Serene Repose wrote:
Get rid of technetium and you've got a game again.
Put down the stick, Ms. Repose.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2015-03-23 21:19:15 UTC  |  Edited by: Ranger 1
Nariya Kentaya wrote:
im still bitter about the whole "vulnerability time" mechanic, it just seems terribly arcadey and arbitrary. and gives too much incentive to timezone discrimination in recruitment. right now alliances have serious reasons to have everybody recruited, because they could get harassed at any time, with the new system, they only need other people if their enemy just happens to be from that TZ, but in all likelyhood they wont fight that person because the number of euros to join say a USTZ alliance will be terribly low compared to the oens joining the other EUTZ alliance.

Unless, of course, you want to attack someone in a timezone other than your own... ever.... Smile

Recruiting only for your prime time is fine if you never intend to attack other players, but I think most would find that terribly limiting. Nor is it a very efficient use of your systems resources. Of course we won't know for sure until things are more concrete, but I'm reasonably certain those that focus all of the members into one timezone will be far worse off on a number of levels than those that have a broader timezone base to utilize.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

PhantomMajor
Sebiestor Tribe
Minmatar Republic
#10 - 2015-03-23 23:45:19 UTC
It's also used in the production of warp disruption sphere bubbles which are launched from interdictor ships
Kaarous Aldurald
Black Hydra Consortium.
#11 - 2015-03-23 23:46:53 UTC
That would be sad. I remember when I was still pretty new at the game, and when someone mentioned that they had Strontium Clathrates, I asked if they had gotten checked at the clinic yet.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brylan Grey
University of Caille
Gallente Federation
#12 - 2015-03-24 03:40:48 UTC
I personally find it odd when certain fuels seem to power various completely different things. I can understand fuels being used to power similar objects and all.

Overall, I think things are fine. Sky is not falling.
Arronicus
State War Academy
Caldari State
#13 - 2015-03-25 00:20:19 UTC
Brylan Grey wrote:
I personally find it odd when certain fuels seem to power various completely different things. I can understand fuels being used to power similar objects and all.

Overall, I think things are fine. Sky is not falling.


No skyfalling here, Mr Bond.

PhantomMajor wrote:
It's also used in the production of warp disruption sphere bubbles which are launched from interdictor ships


Look forward to cheaper bubbles then!

Bubbles, bubbles for everyone?

2Sonas1Cup
#14 - 2015-03-25 00:22:58 UTC
Bringing live to you the new cooldowns era to EvE, now sports..