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Player Features and Ideas Discussion

 
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Corp Boosting Idea

Author
Kayou Aldeshaar
Imperial Academy
Amarr Empire
#1 - 2015-03-19 09:31:52 UTC
So, talking with my corporation today, and I had an idea for tying in the fleet boosting mechanic into the corporation system.

A good example:

I have trained Empire Control, my CEO hasn't. I have no desire to run another corp, nor does he want to turn the corp over to someone else.

Instead of having him train more skills as the corporation grows, why not have an assignable role in the corporation where my stats boost the corporation by a percentage?

For example: If I can run a corp with 2k members, then putting me in that role adds a percentage of my limit to the corp.

Something like this would encourage more corporation cooperation and planning, and allow for some diversity in things.

Heck, you could even change the mechanic where the corp population (and other skills) are a composite of what the members have. So if the corporation has five people in officer positions, and each one can run a 1k member corp, then the corp can have 1k members.

This could also be expanded into production, where boosters are assigned to an individual station to increase efficiency and/or time frame to do research or build things.

Overall, I can see many ways where this could be branched out and increase the way members interact with the corporation as an entity as well as each other to plan interactive skill training.
Ralph King-Griffin
New Eden Tech Support
#2 - 2015-03-19 09:43:02 UTC
What happens if you leave the Corp and he hasn't filled the skill gap for a Corp your size?
Kayou Aldeshaar
Imperial Academy
Amarr Empire
#3 - 2015-03-19 09:50:14 UTC
Ralph King-Griffin wrote:
What happens if you leave the Corp and he hasn't filled the skill gap for a Corp your size?


That's why I suggested having a collaborative role for boosting, so that it calculates based upon all members, or all boosters, as well.

Not all game mechanics can be fair, that wouldn't make for fun gameplay.



Though if using the single booster idea, maybe have the corp pay a penalty per player over the limit, with a maximum time frame to assign a new booster.

So, if I left my corp, and they were 100 players over limit, they would pay 100k per player per day, with a maximum of two weeks to fix the corp limit.

That would apply a 'penalty' for depending on that system, but also not one that's totally catastrophic to the corporation.
Lugh Crow-Slave
#4 - 2015-03-19 16:53:39 UTC
Ralph King-Griffin wrote:
What happens if you leave the Corp and he hasn't filled the skill gap for a Corp your size?


you can already do what he is asking by swapping CEOs updating the corp and swaping back he is just asking for a way to do it with less risk



however -1 if your CEO wants to run a corp he needs to make sacrifices if that means putting his skills on pause for a bit that's what he needs to do. Either that or he can take the risk of giving you CEO to achieve this goal
Juan Mileghere
Mackies Raiders
Wild Geese.
#5 - 2015-03-19 20:48:44 UTC
Kayou Aldeshaar
Imperial Academy
Amarr Empire
#6 - 2015-03-21 19:08:08 UTC
I understand the whole concept of spending the time to ensure corporation skills are trained.

What I am proposing is more of a 'make the corporation a joint responsibility' thing.

In any actual business, various people use their skills to boost the corporate entity. Why not in here?

This is more of a way to make the system more interactive with the players and allow growth without having to 'game' the system and all of that.
Steppa Musana
Doomheim
#7 - 2015-03-23 19:41:20 UTC
Kayou Aldeshaar wrote:
I understand the whole concept of spending the time to ensure corporation skills are trained.

What I am proposing is more of a 'make the corporation a joint responsibility' thing.

In any actual business, various people use their skills to boost the corporate entity. Why not in here?

This is more of a way to make the system more interactive with the players and allow growth without having to 'game' the system and all of that.

Its not gaming the system, its having to risk your corp to get the benefits you want. If you trust the wrong guy, say goodbye to your corp. I dont really support that, though, I think its too much risk for the gain.

I think corp director role should do what you've requested. There is lots of risk in giving someone director, but if I understand it right they cant steal the corp from the right under you.
Koebmand
Silverflames
#8 - 2015-03-24 13:14:55 UTC
I think increasing corp size is a bad idea (this is what this will eventually do when CEO + 10 others have max skills).

A lot of issues with null sec is because too many people ally with each other.