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[New structures] Mooring and docking features

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Aureus Ahishatsu
Deadspace Knights
#61 - 2015-03-23 16:26:35 UTC
CCP Nullarbor wrote:
Another element i want to throw in here is the idea of soft mooring which works a bit like the current POS shield so you can still move around and use dscan etc within range of the structure but you cannot target anything and you are invulnerable.

It is basically an area invulnerability effect around the station like a remote rep or similar. It allows you to warp to 0 or undock into relative safety.

You can of course be bumped unless you do a hard mooring or dock up.

Thoughts?


I feel this is actually necessary at a minimum. Although I feel the structure should have a shield to prevent the bumping like current POS shields although at a much smaller radius. considering undocking / unmooring doesn't allow you to choose the direction your ship is moving there needs to be some safe element to coordinate maneuvers. This is the reason most nullsec alliances place staging POS directly in line with the exit of stations so the fleets can be organized there. Allowing anyone to bump around the structure just gives me nightmares thinking about how many fleets would just have ton's of dedicated bumpers swarming stations. In particular for capitals, given their slow align time it would make unmooring become one of the most annoying experiences with constant bumpers and just a vicious unmoore, bump, remoore, cycle to try to get off the station.

Here is a couple more questions.
1. (non-super) capitals can currently dock in stations and can be stored in CSAA's. Based on the dev blog outposts are being replaced with XL structures and POS features are being replaced with L structures. Am i to assume that under the new system dreads/ carriers will now be MOORED while attached to L structures and will only be storable (unviewable) in XL structures?

2. While ships are moored, will there be any option to swap pilots as with CSAA's or will they be the essentially docked? I ask because in WH space capitals are usually shared among the corp capital pilots. It would be very detrimental to WH operations if there is no way to share capital ships given how few are usually available. If this is the case there should be an option to "moore for self" or "moore for corp"

3. What benefit is there to mooring capitals/ supers to structures? Under the mechanics from the blog, when a structure is destroyed all moored ships become available for grabs for anyone. If this is the case as a capital pilot why would I ever moore my ship when i log off? For example lets say I am a carrier pilot. If I log off while Moored to a structure I run the risk of loosing my carrier while i'm away on a vacation/ trip etc. or anything I could be gone for more than a few days. Comparatively, I could just log off in my carrier.I may warp into a safe point in space and be scan-able, but at least then I don't have to worry about my expensive ship just being gone when i log back in.


Lugh Crow-Slave
#62 - 2015-03-23 16:26:54 UTC  |  Edited by: Lugh Crow-Slave
John McCreedy wrote:
Lugh Crow-Slave wrote:
John McCreedy wrote:
What's the point of mooring? Genuine question this, not being funny. Why would I want to moor? Why am I doing this? It's not been explained what the reason behind wanting to do this is? To access cloning? To access fitting? Certainly not accessing the market since you're separating this from the main docking area? Why am I mooring? We can't debate the pros and cons of the idea without this question being


because you can't dock a supper but they are getting rid of the pos bubble so the need a replacement


I can log off at a safe in low sec. Can't be bubbled, can't be tackled. Take proper precautions and it'll be safer than mooring, especially if entire fleets log off in the same spot. What happens to my ship when I log off? Do I pop out of space? If I do pop out of space and I'm moored, can someone else moor at the same spot? How do they know I'm there? What happens if the structure I'm moored at is attacked? Am I suddenly vulnerable to being attacked with no hope of being able to escape or fight back because I'm not online? If I'm 'ejected' somewhere in the system, can I not simply be scanned down and attacked? How many mooring slots do we get? What happens to the rest of the fleet? What if we have more Supers than systems?

What I'm getting at here is that mooring should be a short term solution to allowing you to 'dock' in order to access something you need to be able to access. CCP should not remove POS, POS should simply be restricted to being mobile deployable shields. There's too many unanswered questions and the whole thing as a long term solution opens a can of worms.


then its a good thing CCP isn't getting rid of the POS for a long time not till well after everything it does is replaced


i feel like this is something they need to re mention in this thread
Elenahina
Federal Navy Academy
Gallente Federation
#63 - 2015-03-23 16:27:09 UTC
Phoenix Jones wrote:
Elenahina wrote:
Phoenix Jones wrote:

I'm actually of the opinion that the intelligence is fine. yes dscan will be spammed with hundreds of moored supers and capitals. The only thing I would suggest is that dscan show whether a super or cap is moored or not (probably too powerful, but there needs to be a way to filter the intel a little. We have this issue in wspace whenever someone has all their capitals just floating in a pos (its spam, we know they aren't running, and yes they are all unmanned. Its a bit spammy and hard to filter out.


There already is a way to filter them - the Mark I eyeball. In use for gathering accurate intel since 5000 BC.


Except now we'll have to combat probe them down. If it was solely at a warpable celestial, fine.

It won't be though.


I don't see having to work in order to gather more accurate intelligence to be a problem.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#64 - 2015-03-23 16:28:59 UTC
CCP Nullarbor wrote:
Another element i want to throw in here is the idea of soft mooring which works a bit like the current POS shield so you can still move around and use dscan etc within range of the structure but you cannot target anything and you are invulnerable.

It is basically an area invulnerability effect around the station like a remote rep or similar. It allows you to warp to 0 or undock into relative safety.

You can of course be bumped unless you do a hard mooring or dock up.

Thoughts?


This is just station docking/forcefield games, but worse, because you can't see the forcefield. We need to move towards eliminating those games, not making them more confusing.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Lugh Crow-Slave
#65 - 2015-03-23 16:29:47 UTC
Elenahina wrote:
Phoenix Jones wrote:
Elenahina wrote:
Phoenix Jones wrote:

I'm actually of the opinion that the intelligence is fine. yes dscan will be spammed with hundreds of moored supers and capitals. The only thing I would suggest is that dscan show whether a super or cap is moored or not (probably too powerful, but there needs to be a way to filter the intel a little. We have this issue in wspace whenever someone has all their capitals just floating in a pos (its spam, we know they aren't running, and yes they are all unmanned. Its a bit spammy and hard to filter out.


There already is a way to filter them - the Mark I eyeball. In use for gathering accurate intel since 5000 BC.


Except now we'll have to combat probe them down. If it was solely at a warpable celestial, fine.

It won't be though.


I don't see having to work in order to gather more accurate intelligence to be a problem.


there is going to be a lot of new intel given and a lot removed if you do live in WH space then you should be one of the best adapters in eve and yes we will adapt


ITTigerClawIK
Galactic Rangers
#66 - 2015-03-23 16:30:19 UTC
i just want to say i have no issues with folks seeing moored super capitals i mean, your not fitting those in any station unless they had some sort of enclosed dry dock mooring that you could maybe put on the station.
Coelomate
Gilliomate Corp
#67 - 2015-03-23 16:39:24 UTC
This conversation is almost impossible to have given the changes coming to sov and POS warfare without information on on the new role of caps or supers.

In a few months, we've been told structure shooting will be all but gone. This leaves a huge role vacuum for capitals and supers, and whatever new roles they find themselves in will heavily impact the balance of any kind of mooring system.

To put it directly: A year from now I don't know why an alliance will need to own caps/supers or in what situation they will need to deploy or obscure their caps/super fleet. That makes it very hard to comment on the mechanic surrounding owning/storing/deploying such a fleet.

Love,

~Coelomate

Two step
Aperture Harmonics
#68 - 2015-03-23 16:42:33 UTC
Can CCP folks clarify what their thinking is for w-space docking/mooring? It is very difficult to give any feedback without information on basic use like this.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Aiwha
School of Applied Knowledge
Caldari State
#69 - 2015-03-23 17:04:22 UTC  |  Edited by: Aiwha
I want to talk about accessibility.


I posted this in the devblog thread, but I'm putting it here too because THIS IS WHAT I WANT.


I want to be able to launch a large platform for use for myself and my alts. No corp members, no alliance members, just me. I want to be able to set it to use my personal standings to grant access to not just moor/dock, but access stuff inside. Since I only have my personal alts set to +10, only my alts in subcaps could dock, my super can be moored, and I can generally store any shared ships/mods in its own dedicated safespot platform in our staging system.

I'd also like standings or even just a list of characters be used to allow people to warp to my structures without needing a bookmark or having to scan it down. Like stations or other celestial. Anybody NOT on my happy list would have to either acquire a bookmark/warpin, or break out combat probes and scan that **** down themselves.




Two step wrote:
Can CCP folks clarify what their thinking is for w-space docking/mooring? It is very difficult to give any feedback without information on basic use like this.



Their plan is probably just to introduce stuff and expect you guys to run with it beyond their wildest dreams.

Sanity is fun leaving the body.

Soldarius
Dreddit
Test Alliance Please Ignore
#70 - 2015-03-23 17:09:56 UTC
Not sure what is so hard to understand. Docking is docking. It is inside something else. You won't see it. Moored is moored. It will be outside so you will be able to see it. Invulnerable while moored. Otherwise no. Don't want to be moored and visible? Log off at a safe. People already do this.

Honestly, completely removing POS shields seems like a very difficult thing to balance. Any ship sitting unpiloted will now be vulnerable to theft. Its like leaving the door to your car open with the key sitting right on the seat in plain view while the local police are on strike.

The ability to board someone else's ship while it is moored is interesting. But if any passer-by can simply warp in in a pod and take it, no one will ever use mooring unless they're a complete imbecile. The risk is simply too great, especially where supers and titans are concerned.

I think the largest mooring services should be restricted to supers and titans. Otherwise as one person said, some idiot will moor their Rattlesnake where a titan should be, denying needed services. Dock that subcap plz.

Allowing for the fitting of multiple mooring facilities on a single structure could increase the number of total mooring points in a clear and useful way. But the facility could potentially have little left over for other things like defenses or other services.

The structure should imo have a default number of mooring points. Using all the available services slots could make the structure resemble an octahedron.

Another option is having larger ships require more mooring points, while smaller ones require less. But this could end up being needlessly complex since there will be varying sizes of structures anyway.

http://youtu.be/YVkUvmDQ3HY

CCP Ytterbium
C C P
C C P Alliance
#71 - 2015-03-23 17:12:18 UTC
Kalaratiri wrote:
Have unmooring give the same 30s (60?) invul timer as undocking.


It's one of the options we're currently thinking about.
Super Stallion
Caldari Provisions
Caldari State
#72 - 2015-03-23 17:16:14 UTC  |  Edited by: Super Stallion
I see what you are going for with mooring. It would be nice to get characters out of their space coffins. But, as long as supers/titans can be stored n the logged off aether, I do not see it being used as much as we all would like.

The location of supers/titans is big time intel. Every corp / alliance / coalition wants to know where you have your ship. Therefore, logging off the ship until needed (keeping the ships location a secret) is significantly more important than being able to get your alt out of his coffin for the evening.

While I am very much in favor of mooring, but the only way to get people to use it will be to force people to. Perhaps make it so supers stay in space when logged off. People will throw riots, for sure, but imagine the content generated by having to protect your ship yards or attacking another groups ship yards.

In short, the player mentality must change from getting out of your super when needed to getting into your super when needed. This might seem subtle, but it is a very significant change in player mentality. And, I do not think players will be willing to make that change unless mechanics make them.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#73 - 2015-03-23 17:17:50 UTC
CCP Ytterbium wrote:
Kalaratiri wrote:
Have unmooring give the same 30s (60?) invul timer as undocking.


It's one of the options we're currently thinking about.

That doesn't do a lot for someone bubbled unless they can re-moor in that timeframe.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#74 - 2015-03-23 17:23:33 UTC
CCP Nullarbor wrote:
Another element i want to throw in here is the idea of soft mooring which works a bit like the current POS shield so you can still move around and use dscan etc within range of the structure but you cannot target anything and you are invulnerable.

It is basically an area invulnerability effect around the station like a remote rep or similar. It allows you to warp to 0 or undock into relative safety.

You can of course be bumped unless you do a hard mooring or dock up.

Thoughts?
It sounds good. But is also quite confusing that you suggest essentially giving these structures small forcefields right after saying that you absolutely want to get rid of all forcefields because secret reasons?
RainReaper
RRN Industries
#75 - 2015-03-23 17:28:03 UTC
CCP Nullarbor wrote:
Hairpins Blueprint wrote:
CCP Ytterbium wrote:




  • Having (super)capitals visible from space, even if invulnerable to direct assault, is going a huge intelligence boost to opposing forces.
  • Having (super)capitals traceable in such a manner could allow third parties to ambush (super)capital pilots as soon as they remove moorings to destroy the ships before they can escape.
  • Having a fixed mooring capability on those structures will create problems if the structure mooring capability is full when another (super)capital pilot tries to use it under pressure.




Make supers cloaked when they "Moor" = no free intel.



This is effectively just docking supers, protection with no intel is the same as docking, but maybe it's time to allow that?


i dont want to sound like a douce to anyone here but.... cant we curently store titans and supers in the xtra large ship maintenance array? isent that kinda the same as docking? noone can see that there is a titan hiden in that ship maintenance array you know.
Coelomate
Gilliomate Corp
#76 - 2015-03-23 17:36:18 UTC
RainReaper wrote:

i dont want to sound like a douce to anyone here but.... cant we curently store titans and supers in the xtra large ship maintenance array? isent that kinda the same as docking? noone can see that there is a titan hiden in that ship maintenance array you know.


An X-L SMA has a capacity of 155,000,000 m3 - exactly the same volume as a titan. They're also huge, suck up fitting space on the tower (almost 1/4 the PG of an Amarr large), and broadcast their likely contents. Vulnerability to attack coupled with :pos code: and security issues means they don't see regular usage for holding supers or titans.

Docking in a station, on the other hand, leaves the asset invulnerable (station can be flipped, but contents can't be destroyed) and can be done to an infinite scale and without being visible to outsiders.

Love,

~Coelomate

xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#77 - 2015-03-23 17:36:40 UTC  |  Edited by: xttz
A common issue with mooring and supercaps in general is the risk/reward aspect. Any game mechanic must be careful not to make these ships invulnerable, but at the same time the risk can't be so high that no one uses the feature at all. The current mechanics with XLSMAs fall foul of this, people rarely dare to store anything in them for any real duration thanks to issues with corp roles and relatively short reinforcement timers.

What if the risk was that instead of losing the ship, you simply lost the ability to use it for a period of time?

Let's say a Nyx is moored at a structure, allowing the pilot to enjoy the use of ships other than a space coffin. An opposing alliance attacks and manages to destroy the structure before the owner can return to it. Instead of giving away such a valuable prize and the owner losing everything, the Nyx activates an automated security system*.
On destruction of the attached structure the ship automatically overcharges and activates its jump drive (ignoring any nearby bubbles) and vanishes to a safe location. Of course finding a safe location and re-establishing contact with the proper owner is risky, and may take time (possibly several days). In order to board the ship again the owner has to wait a random period, then perform some kind of mini-quest to locate his auto-piloted hull. Once found, there would be a short vulnerability period (likely a minute or two) as the vessel repairs and re-calibrates itself from the emergency jump. Once this is successfully completed, the ship can be used again as normal.

This introduces a small element of risk to losing structures, without the all-or-nothing aspect for people with 100bn isk hulls. The attacker denies the owner use of a powerful ship for a period of time, and has an opportunity to kill it if they pay very careful attention to the area later. The owner has a decent chance to get their ship back in the event of a disaster, especially if they have friends to help recover it.

Edit: the same mechanic can be used against corp thefts. If a mooring structure is tampered with for whatever reason (perhaps the owning corp wants to pull it down, perhaps someone is misusing their roles), the ship activates its security system in the same way. This gives some peace of mind for the owner.

*if affordable cars can have security systems to prevent theft, why can't futuristic space flagships?
Elana Apgar
Allspark Industries
#78 - 2015-03-23 17:36:56 UTC
There's a few concerns with mooring in W-Space.

Not being able to D-scan whilst being moored. In W-Space, we frequently sit in our forcefield and hit d-scan throughout the course of the day because we are paranoid, or because we know that people are in our home and we need to know where they are and what they are doing. If you take this away with mooring, this is quite frankly, a big deal, and I feel would be very detrimental to W-Space.

Suggestion: Give us the ability to D-Scan while moored.

Having any capitals on display in the mooring. Will there be some place to store caps in W-Space without having them float? If we can't store them away from prying eyes, it's not only giving away free intel, but the mere presence of caps in a wormhole is like throwing chum into the ocean.

Suggestion: Perhaps capitals could cloak up when they are moored or there could be a cloaking module that could be fitted to the mooring structure.

I don't want to see station games in W-Space. W-Space is unique and IMHO a whole lot more fun then any section of K-Space because we do not have local and we don't have to deal with station games. If someone hugs their POS forcefield, there's almost always a way to kill them.

I'd also like to echo the comments of some of the other wormholers, in that, we also get a lot of intelligence about people by staring at their forcefield. I don't like losing that either.
RainReaper
RRN Industries
#79 - 2015-03-23 17:38:52 UTC
Coelomate wrote:
RainReaper wrote:

i dont want to sound like a douce to anyone here but.... cant we curently store titans and supers in the xtra large ship maintenance array? isent that kinda the same as docking? noone can see that there is a titan hiden in that ship maintenance array you know.


An X-L SMA has a capacity of 155,000,000 m3 - exactly the same volume as a titan. They're also huge, suck up fitting space on the tower (almost 1/4 the PG of an Amarr large), and broadcast their likely contents. Vulnerability to attack coupled with :pos code: and security issues means they don't see regular usage for holding supers or titans.

Docking in a station, on the other hand, leaves the asset invulnerable (station can be flipped, but contents can't be destroyed) and can be done to an infinite scale and without being visible to outsiders.


a titan is 155m m3? hm the avatar is. the erebus is 145m m3 the leviathan is 132m m3 and the ragnarök is 100m m3. and what do you mean with broadcast?
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#80 - 2015-03-23 17:43:49 UTC
How many surpers/caps(even if) will be albe to be moored to such structure ?

CEO of Lanate Industries

Citizen of Solitude