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Assault Frigates Will Blot Out the Sun...

First post
Author
Jojo Jackson
Dead Red Eye
#21 - 2011-12-23 21:22:51 UTC
Quote:
Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret Cap Use per level


Still no real second frig bonus.
Still this fail pre-gimp junk :(.

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Nalha Saldana
Aliastra
Gallente Federation
#22 - 2011-12-23 21:41:28 UTC
Sounds good, keeps intys as fastest tackle and makes AFs the tanky but still fast enough to be usable tackle.
Zarnak Wulf
Task Force 641
Empyrean Edict
#23 - 2011-12-23 21:57:45 UTC
m0cking bird wrote:
Listen or read rather. I look @ relative velocities of ships and effective combat ranges. So that includes overheated modules and were most ships engage.

Most interceptors are most effective under warp scrambler range. To suggest this will not effect them is r3tarded. Since, signature reduction does not help interceptors that much in the current environment. Most are squashed by multiple ships with tracking enhancers. That signature bonus is all they have to even remotely make them distinctive from assault ships. Interceptor velocity does not mean much if they have to go into scram range to apply damage or go into warp disruption range to point a Hurricane.

This is why I write most of you off. Amazing amount of r3tardation...

The signature radius bonus has been a joke for a very long time now and will continue to be. All frigates are squishy. Assault frigates are far superior to ever class of frigate close range.

To even argue otherwise is r3tarded.

I apologize for my rude statements. However I'll leave them as is.


1) If you read my post you will see I actually half agree with you. Many ships will be pushed aside by an AF boost.. You were arguing specifically that interceptors are useless and I don't agree with that.
2) Interceptors have an obvious utility. If a red BS at 40km is trying to align to get out I'd rather have a 4km/s Stiletto with a 30km point then a 2km/s Wolf with <10km point.
3) Half the interceptors are designed to get a point at 30km. Not scramble range. If you want to argue that TE and the metagame makes that unviable then it's a different subject.
4) AF can barely run down cruisers - much less other frigates. They don't have a GTFO ability. Interceptors do.
5) Signature tanking is much like active tanking. It scales to how many people are actually in the fight. It's more of an issue that every cookie cutter Minmatar ship out there fits a nuet then an inability for a frigate to get under a bigger ship's guns.

Lastly, I have argued on previous posts that they should make the resists on AF similar to those on the EAF. I also think they should increase the resists on interceptors to those on the EAF. The Harpy and the Vengeance would really stand out then. And you'd have to choose between gank and tank. The Wolf fit I posted above does sick damage and probably approaches 10k EHP. That isn't right.
Laerise
PIE Inc.
Khimi Harar
#24 - 2011-12-23 22:10:29 UTC
Wow, if this goes through the Retribution will be completely obsolete.

The vengeance does comparable dps - without any tracking issues and more tackle and tank.


It's sad that CCP doesn't understand that the retri would do just fine with a 5th turret and a 6th low... The additional turret certainly did not make the zealot overpowered.
Tsubutai
Perkone
Caldari State
#25 - 2011-12-23 22:58:05 UTC
m0cking bird wrote:
Also, based on those changes. Certain frigates seem very overpowered: Ishkur, Jaguar, Wolf, Harpy, Vengeance.

Wat. The ishkur, jag, and wolf are all pretty bad in relation to the others. The retribution is kind of an oddball, and the vengeance, hawk, enyo, and harpy are murder incarnate.
m0cking bird
Doomheim
#26 - 2011-12-24 00:39:54 UTC  |  Edited by: m0cking bird
With the exception of the stiletto. Most fleet interceptors are terrible. Mainly because a Stiletto can fit 1 medium shield extender.

Anyway, from what I've read. The Bonuses and changes to the Enyo, Hawk and Retribution are not substantial. Atleast compared to the other assault frigates.

Jaguar: The Jaguar would have no weaknesses. You could use a dual medium shield extender set-up, with a damage control and possible 2 damage modules. You will not have to down grade to 125mm auto-cannons to track afterbunering frigates. The only thing it would lack is projection damage. However, you could use one of the low slots for a tracking enhancer. Just with a damage control and 2 medium shield extender. The Jaguar can have around 12,000 effective hit-points or you could use a invulnerable field. After you factor in shield rigs. Even more hit-points

Vengeance: I'm already able to put together a perma-running neutralize set-up for the Vengeance. This means unless another frigate has a capacitor booster. I can shut off all their modules until my ship is destroyed. That is a built in GTFO ability. Works really well, but I was using a all turret set-up. Apart from that, which will be viable with rocket launchers if CCP goes ahead with these changes. The Vengeance can permanently run one repair and have a very large effective hit-points. While maintaining 130 - 140 damage per second. More than enough damage already. Only the most damaging assault frigates can engage this ship effectively @ the moment and survive. Increasing the Vengeance rate of fire is a big mistake. However, CCP went and made some of the other overpowered too.

Ishkur: Well, giving this ship one low slot is just increasing it's tank. Does not take much to make this overpowered. Those who have some insight on this frigate and figure out the rest Here.

Wolf: Now, not only does it already have the best gank-tank ratio of all the assault ships. CCP is suggesting increasing tank further, while maintaining that nice 300 damage per second. Not to mention it now has bonuses to tracking. No weaknesses other than only having 2 mid slots. However most frigates will not survive a engagement with this ship if they stayed under scrambler range.

Harpies: This will be better than the Eyno and will be more in-line with the Vengeance. Has range bonus which helps with damage projection and will allow it to out-damage most every ship under warp scrambler range. Except The Ishkur, Enyo, Wolf, Retribution. CCP seems to want to turn it into a little Drake with Blasters (shield resist bonus). Thing will be able to use a neutraliser. Set-up correctly, it will be able to active tank and track with blasters with the new changes to hybrids. Or just beast buffer tank like a dual mse Jaguar.

I would like to add the retribution, because it would be closer in-line with a Coercer in terms of damage if CCP went forward with these changes. Not to mention a bonus to Tracking and a mid slot. I will be using these alot to deal with the other OP ones.

Now if these ships get a sig bonus. What makes interceptors unique and worth using? A little more warp disruption range? What does it matter when you'll be fly swatted anyway. Doesn't a frigate with more tank become the better option? Also their are less than a handful of cruisers faster than 2,000m/sec and every frigate is significantly faster than that.

Even some of the best interceptor pilots in-game can see what these changes would mean. All I'm saying is at-least let interceptor keep their useful signature bonus. It's all they have. Assault ships do not need a role bonus. Focus on damage and projected damage for these ships. With the exception of the Vengeance and Hawk (these ships should focus on defence).

Also my new Jagabond set-up would look a bit better if these changes went threw.

[Jaguar, Cougar]
Damage Control II
Tracking Enhancer II
Micro Auxiliary Power Core I

Small F-S9 Regolith Shield Induction
Small F-S9 Regolith Shield Induction
1MN MicroWarpdrive II
Warp Disruptor II

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I


-proxyyyy
Zarnak Wulf
Task Force 641
Empyrean Edict
#27 - 2011-12-24 01:40:43 UTC
They are getting a fourth bonus AND an extra slot. The MWD role bonus is definitely over the top.

Arty jag is definitely viable now.

Don't underestimate the Enyo. Blaster setups with DPS in the mid 400 or rail setups that break 300 DPS.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#28 - 2011-12-24 02:05:10 UTC
Quote:
Ishkur +1 Low-slot
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage 10% bonus to drone hitpoints per level
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 5m3 Drone Bay Capacity per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty


Lol

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#29 - 2011-12-24 02:07:26 UTC
m0cking bird wrote:
Based on that garbage. Seems like CCP plans on screwing over interceptors completely.


Inties still have the speed advantage

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Liang Nuren
No Salvation
Divine Damnation
#30 - 2011-12-24 02:16:12 UTC
Wacktopia wrote:
Quote:
Ishkur +1 Low-slot
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage 10% bonus to drone hitpoints per level
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 5m3 Drone Bay Capacity per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty


Lol


I know everyone's all derp derp over the Ishkur's +1 low, but I'm actually pretty jazzed by it.

-Liang

I'm an idiot, don't mind me.

Pr1ncess Alia
Doomheim
#31 - 2011-12-24 04:12:20 UTC
I've looked through the changes.

I'm trying to find something to be angry about, but I'm having some trouble. It feels... *whew* I'm not sure how to say this, I've never experienced this feeling before... I think, I think I'm

....

pleasantly surprised? Yes. I think that's it.

I think I actually like these changes.
Hungry Eyes
Imperial Academy
Amarr Empire
#32 - 2011-12-24 04:38:49 UTC
Wacktopia wrote:
m0cking bird wrote:
Based on that garbage. Seems like CCP plans on screwing over interceptors completely.


Inties still have the speed advantage


and agility advantage. and warp disruption bonuses. and sig radius advantage. as usual, i have no idea what the hell mockingbird is talking about.
Hungry Eyes
Imperial Academy
Amarr Empire
#33 - 2011-12-24 04:41:26 UTC
double post
Takeshi Yamato
Ministry of War
Amarr Empire
#34 - 2011-12-24 04:53:41 UTC  |  Edited by: Takeshi Yamato
Laerise wrote:
Wow, if this goes through the Retribution will be completely obsolete.

The vengeance does comparable dps - without any tracking issues and more tackle and tank.


It's sad that CCP doesn't understand that the retri would do just fine with a 5th turret and a 6th low... The additional turret certainly did not make the zealot overpowered.


I agree, the Retribution is still going to suck with these proposed changes. The tracking bonus it receives is worth 1/4 of a webifier and it lacks fitting to properly use all its low slots. On medium pulse setups there is no fitting left for a nos or 200mm plate. In fact it needs AWU V just for a mwd, small rep and 4x medium pulses setup.

Hey CCP: just make the Retribution a mini-Zealot: 5% dmg 5% ROF 10% optimal 10% cap usage.

or a slightly less extreme: 10% dmg, -1 high +1 mid plus the other bonuses.
m0cking bird
Doomheim
#35 - 2011-12-24 06:57:45 UTC  |  Edited by: m0cking bird
Hungry Eyes wrote:
Wacktopia wrote:
m0cking bird wrote:
Based on that garbage. Seems like CCP plans on screwing over interceptors completely.


Inties still have the speed advantage


and agility advantage. and warp disruption bonuses. and sig radius advantage. as usual, i have no idea what the hell mockingbird is talking about.


I made a reference to r3tards...

What agility advantage? How much does that factor into frigate engagements? You know, with-in warp scrambler range with a Crusader, Claw, and Taranis. Provided said ships only have a micro-warp drive fitted. How long do you think they would last under assault frigate damage.

Signature bonus. How has that helped Interceptors in the current environment? Having to engage ships increasingly using Tracking enhancers will only lead to loss mail. For any frigate even ones with useless bonuses to signature radius.

Nice! 6,000 meters more compared to a standard warp disruptor. I almost never see tackling frigates any more. Most likely, because it's a waste of time to fly them currently.

Now, I believe interceptors have been a joke ever since the changes to pirate faction and navy faction frigates. However, their signature bonus, while useless in the current environment is pretty much all that these frigates have. Their velocity does not mean much if they have to come under warp scrambler range, with regards to the Crusader, Taranis, and Claw. Most interceptors with bonuses to warp disruption range cannot apply damage from that range and do not survive long enough to matter currently (with one exception, which takes a little longer to explode).

Assault frigates are superior to Interceptors when engaging another frigate or any other ship class. Their is a limit to useful velocity of ships. I don't need a frigate going 3,000m/sec for the most part. How does that help you when you need to commit to apply damage and all frigates are superior in terms of velocity to every other class of ship. With these changes, you will be able to use assault frigates with better tank and damage. Making them much better for tackling ships using tracking enhancers. You know, Jaguars and Ishkur with 15,000 effective hit-points and bonuses to signature radius.

This will be the first and only time I'll ever respond to you, because this was a serious waste of time. Also, do not read my post. You're not allowed and I don't want you to learn something...

HAPPY HOLIDAYS!

Also, if you cannot put together a medium pulse laser retribution with a warp disruptor, micro-warp drive and armour repair. You're terrible @ spaceships. However, I believe you are trying to put together a close range Retribution, which would be easier to set-up. Also if it was someone's intention to so. You would never use medium pulse lasers because of tracking.

Also, I already touched on the Enyo in-game when I was speaking to some peeps about these changes today. I would prefer the rail-Enyo. Otherwise, to many other assault frigates are just better close range...


-proxyyyy
Nalha Saldana
Aliastra
Gallente Federation
#36 - 2011-12-24 07:37:42 UTC
Retribution bad? It will be awesome at popping bombers and other low tanked frigs at a range, just like the crusader.
Takeshi Yamato
Ministry of War
Amarr Empire
#37 - 2011-12-24 07:52:05 UTC  |  Edited by: Takeshi Yamato
Nalha Saldana wrote:
Retribution bad? It will be awesome at popping bombers and other low tanked frigs at a range, just like the crusader.


The only thing a Retri has going for it is the tracking. Compared to a Scorch fit, a rail Harpy will actually do more dps at better ranges with navy AM and have a better tank. It can also fit a webifier, which will make it hit better inside 10km than the Retri. Does that sound right for you?

I stand by my words, while the Retri is much better off with a second mid, it's still not up to par.
Tetragammatron Prime
Pink Sockers
#38 - 2011-12-24 08:47:59 UTC
looks pretty good to me...

Like that other dude was saying I hope we can get some tweaks with hacs
Prometheus Exenthal
Aliastra
Gallente Federation
#39 - 2011-12-24 10:42:34 UTC
Some people in this thread...
I can't... I don't...
...Sometimes I lose faith in this community

Interceptors have their roles.
They are fast tackle, they are first line of offense in a roaming gang, and offer undeniable utility in fleets.
They have significant advantages over AFs in all tackling related situations (their role) that occur OUTSIDE of scramble range. They will remain a staple of fleets, despite what your terrible pvp-skillz are moaning about.
Combat interceptors will continue to be used, as they are still significantly more effective when it comes to dealing with all electronic attack ships, faction frigates, and of course standard T1.

Assault frigates are taking what is rightfully theirs in that they are for heavy duty combat. They are weak at range against larger targets, and they are slow, stiff frigates in comparison to every other offensive hull.
The MWD bonus is designed to increase their versatility and effectiveness in ALL areas of opportunity, without overpowering them via afterburners. These ships area already extremely difficult to hit once they are under cruiser+ turret tracking without a propulsion mod, and even moreso with an afterburner. The bonus is supposed to assist in getting them to that point without exploding on activation. If you are looking for an overpowered mechanic, you're about a month too late for the Dramiel has already been nerfed.

Consider these changes a wake up.
Change your fitting doctrine up a little bit, and try fitting the ships differently than you've been accustomed to over the past few years. AFs will now become something worth flying, and not something 20 people in all of empire try to gank with***.

If/When these changes actually make it to the test server, play with them, & work with them. Try something new.
I am 100% confident these changes will work out for the best. And yes, the Retribution is completely useless with only 1 mid-slot, and no amount of ship comparisons will change that fact.

***I know it's not actually 20 people, my point is that they are extremely niche ships, almost as bad as EAFs (which also need love

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Kn1v3s 999
Aliastra
Gallente Federation
#40 - 2011-12-24 11:17:38 UTC
I like the mwd bonus but for ceptors:
ok, they will be used as pure tackler (as someone can say their role) but that s a very limited niche. Outside of that role they will be totally obsolete.