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[New structures] Assembly Array and Research Laboratories

First post First post First post
Author
CCP Ytterbium
C C P
C C P Alliance
#1 - 2015-03-23 11:24:00 UTC  |  Edited by: CCP Ytterbium
Hello people,

We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog.

This particular thread is going to focus Assembly Arrays and Research Laboratories.


  • Assembly Arrays focus on manufacturing of the numerous EVE Online items, ships, modules, structures, components and etc... used in-game.

  • Research Laboratories are dedicated to blueprint research (ME, TE), blueprint copying, Tech II and Tech III blueprint invention, and datacore spawning.
elitatwo
Zansha Expansion
#2 - 2015-03-23 11:45:33 UTC
Would this mean the different assembly arrays would be replaced by this one?

Do you plan on making this like one big space-bakery where we can make ammo, drones, modules, tech2 modules, invent and copy blueprints and research tech3 subsystem blueprints?

Hell yeah!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Yongtau Naskingar
Yongtau Naskingar Corporation
#3 - 2015-03-23 11:54:45 UTC
elitatwo wrote:
Do you plan on making this like one big space-bakery where we can make ammo, drones, modules, tech2 modules, invent and copy blueprints and research tech3 subsystem blueprints?

.. did you even read the dev blog? Research is clearly separate. Also, each manufacturing category requires a separate module, so you can only manufacture products from up to 5-ish different categories.


Will there be a size limit on what you can produce based on the size of the structure? i.e. capitals only in the XL version?
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#4 - 2015-03-23 12:06:49 UTC
How do you envisage production of supercapital ships working with structures that have docking capability?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#5 - 2015-03-23 12:20:41 UTC
Also will there be sec level limits on any of the assembly arrays?
Lloyd Roses
Artificial Memories
#6 - 2015-03-23 12:33:00 UTC
I couldn't find the hint but:

Are those structures moveable? Can they be sent to a different location, can they be sent to other systems, can they be scooped and redeployed or would we have to rerig them?

Also, how long is refitting going to take? How's rerigging going to work? If it's just a minute thing to switch from one production type to a completely other, that'd be a different case compared to a 2hr reconfiguration period.

That just from the little guy's view who might've been interested in just building frigs, BS, drones, ammo, fuel blocks and nanite paste/structures with as few structures to sustain as possible.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#7 - 2015-03-23 12:35:48 UTC  |  Edited by: Spugg Galdon
Datacore spawning is the only thing I don't really like.

Although you're doing something to remove the invulnerable passive generation of datacores, making them spawn and be scoopable isn't a way to "Farm" or "Harvest" datacores. It doesn't even feel like gameplay.

I've been thinking for a long while that datacores should be "mined". The way to do this would be to fly to a spatial anomaly or some kind of object in space and activate a type of (Hi Slot) analyser module on it. You would then harvest datacores (like mining gas or ore) by actually doing an activity in space. An activity that can be interdicted and disrupted.

The funny thing is that some of these spatial anomalies already exist in game. Some systems have strange spatial anomalies that cause damage when you get too close. We also have other things that could be used for datacore mining.

For example:

Every system in EvE has a star. These stars are different colours. So, why shouldn't each colour of star allow for different Analysis/Research to be carried out to gather datacores (Plasma Physics and nuclear physics are examples from a star).

Wormholes could produce graviton physics datacores when mined. (imagine people gathering around a WH to mine it!)

There are so many possibilities all of which can be super sci-fi.

There could also be a new range of ships with the specific role of gathering datacores.

This would be in and of itself an entire feature gameplay
Querns
Science and Trade Institute
Caldari State
#8 - 2015-03-23 12:36:39 UTC
Would it be possible to start jobs inside the new structures, then pack up the entire structure, move it, then redeploy and finish the jobs?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

fluffy jo
Universal Exports
#9 - 2015-03-23 12:43:38 UTC
Love the new structure idea.

Coming from a POS industry point of view.

I am not looking forward to having wasted 3-4 years’ worth of research on the existing POS gun turrets, missiles, ecm , shield hardeners and warp / web modules and redoing it all with any new structure modules.

Is it possible for CCP to think about reusing the current POS gun turrets, missiles, ecm , shield hardeners and warp / web modules as the new modules to be used in the new Structure fitting process.

The material can be changed as needed.

This will save refunding all the blueprints, and all the existing modules, for all the existing POS guns / missiles etc.

This will also save pilots from having to buy all the new blueprints for the new structure modules and spending time researching them.

I accept the fact that the existing POS tower blueprint and modules will be removed and replaced with all new structure, but to minimise the transition it would be nice to reuse as many existing POS modules as possible.


Cheers




elitatwo
Zansha Expansion
#10 - 2015-03-23 12:44:35 UTC
Spugg Galdon wrote:
...I've been thinking for a long while that datacores should be "mined". The way to do this would be to fly to a spatial anomaly or some kind of object in space and activate a type of (Hi Slot) analyser module on it. You would then harvest datacores (like mining gas or ore) by actually doing an activity in space. An activity that can be interdicted and disrupted...


Well maybe but then you would bring all tech2 gear production to an artificial hold and you know you want tech2 stuff.

Please consider that datacores not only come from agents anymore but drop from data or relic sites.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ben Ishikela
#11 - 2015-03-23 12:45:36 UTC
Oh Good. Food for Thinking Smile

I will write things later for sure. The following are some Questions that i had, after i watched the stream.

Q = Will i, as an owner, be able to adjust whether my structure can to be found in space easily or not? (like stations and beacons) (idea: set private / friends only / public broadcasting though system) (addition: make everything optional and look later if some options provide bad choices (like clones) and remove then if need be)

Mooring seems odd in eve to me. But is kind of nessary as a replacement to removal of POS. It also fits into what i image of scifi to be.
Q = Will mooring be a fittable station service? (some wont need it)

more Q&I to come.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Ulrik Elristan
Astral Fed. of Genetically Enhanced Spacefolk
#12 - 2015-03-23 13:00:14 UTC
fluffy jo wrote:
Love the new structure idea.

Coming from a POS industry point of view.

(wall of whine)



Are you gonna psot this on EACH AND EVERY POST ?
Seriously...
Gilbaron
The Scope
Gallente Federation
#13 - 2015-03-23 13:05:24 UTC
Assembly arrays:

the current ME bonus is not strong enough and the TE bonus is probably a bit too strong, but not profit wise, it just makes it too easy to produce even more stuff, especially with the latest invention changes. we need a rank change, especially for t2 modules before giving out any more TE boni

Research Laboratories:

research speed bonus is nice. I still wonder why they don't have a material reduction for invention jobs. I also don't

Data Core Spawning:

ELI5 please
Spugg Galdon
Federal Navy Academy
Gallente Federation
#14 - 2015-03-23 13:14:45 UTC
elitatwo wrote:
Spugg Galdon wrote:
...I've been thinking for a long while that datacores should be "mined". The way to do this would be to fly to a spatial anomaly or some kind of object in space and activate a type of (Hi Slot) analyser module on it. You would then harvest datacores (like mining gas or ore) by actually doing an activity in space. An activity that can be interdicted and disrupted...


Well maybe but then you would bring all tech2 gear production to an artificial hold and you know you want tech2 stuff.

Please consider that datacores not only come from agents anymore but drop from data or relic sites.



Those datacores you're taling about are special snowflake datacores that would still always drop from relic and data sites.

Also, how would it bring anything to an artificial halt? Especially when the tools to get all the datacores you need would be available and you would be able to specifically target the cores you needed.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#15 - 2015-03-23 13:29:02 UTC
Spugg Galdon wrote:
elitatwo wrote:
Spugg Galdon wrote:
...I've been thinking for a long while that datacores should be "mined". The way to do this would be to fly to a spatial anomaly or some kind of object in space and activate a type of (Hi Slot) analyser module on it. You would then harvest datacores (like mining gas or ore) by actually doing an activity in space. An activity that can be interdicted and disrupted...


Well maybe but then you would bring all tech2 gear production to an artificial hold and you know you want tech2 stuff.

Please consider that datacores not only come from agents anymore but drop from data or relic sites.



Those datacores you're taling about are special snowflake datacores that would still always drop from relic and data sites.

Also, how would it bring anything to an artificial halt? Especially when the tools to get all the datacores you need would be available and you would be able to specifically target the cores you needed.


Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then crash the market!
elitatwo
Zansha Expansion
#16 - 2015-03-23 13:37:41 UTC
Spugg Galdon wrote:
...Also, how would it bring anything to an artificial halt? Especially when the tools to get all the datacores you need would be available and you would be able to specifically target the cores you needed.


No silly, if we would follow your idea of 'mining datacores' it would.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Querns
Science and Trade Institute
Caldari State
#17 - 2015-03-23 13:44:46 UTC
Corraidhin Farsaidh wrote:

Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then crash the market!

Rendering research agents useless is probably the goal, not a side effect.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#18 - 2015-03-23 13:48:37 UTC
What im really interested in is how close we can put these different structures together....?

Can we put smaller structures closer together and make a space community thing?
Can we put smaller structures close to large structures...?

I would like to be able to make a hub of activity in a system... obviously without breaking things so that it gives an unfair advantage... i just dont want to be warping around a system doing stuff i can now do simply all in one place... and separating people out that are now all living together...

No Worries

Spugg Galdon
Federal Navy Academy
Gallente Federation
#19 - 2015-03-23 13:50:39 UTC  |  Edited by: Spugg Galdon
Corraidhin Farsaidh wrote:


Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then crash the market!



From what I read in the blog, they are planning to remove research agents. So datacores would be created from research structures.


elitatwo wrote:
Spugg Galdon wrote:
...Also, how would it bring anything to an artificial halt? Especially when the tools to get all the datacores you need would be available and you would be able to specifically target the cores you needed.


No silly, if we would follow your idea of 'mining datacores' it would.



This doesn't make any sense.

Say that instead of there being asteroid belts there were "Mining Agents" who would generate ore for you completely invulnerably from outside influence (this is how most datacores are produced now) and then we removed that system and created asteroid belts where people actively mined the ores instead in specialized ships, would that produce a complete halt to the supply of minerals or would it just produce some new gameplay where people actually went out and acquired the ores in said special ships?

Of course it wouldn't stop the supply of datacores. It would simply change how they were acquired requiring active gameplay instead of passive.

Special snowflake datacores would still be acquired through data/relic sites (those would be [Faction] Starship Engineering and Subsytem cores etc)
Droidyk
Maniacal Miners INC
The Legends In The Game
#20 - 2015-03-23 13:52:04 UTC
Corraidhin Farsaidh wrote:
[quote=Spugg Galdon][quote=elitatwo][quote=Spugg Galdon]

Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then crash the market!


That is what they are trying to achieve, agents would be removed. It has been said before.
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