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EVE Fit project: - pyfa 1.1.7 (Inferno 1.0)

First post
Author
Salani
Salani Corp
#241 - 2011-12-15 11:33:24 UTC
Oppelganger D wrote:
Any advance on the API issue?


I had the same problem. (I could fetch character list but not skills)

I closed the program and selected run as administrator.

I could then fetch cahracter list and then skills.

I cloesd the program and started it in 'normal' mode again.

I can still fetch character list and skill list.

My guess it that the program attempts to write some data to the disk where it does not have permission the firts time you import skills?


Kadesh Priestess
This Game Is Terrible
Warlords of the Deep
#242 - 2011-12-15 12:34:17 UTC  |  Edited by: Kadesh Priestess
Derath Ellecon wrote:
Just curious. I seem to remember a few pages back that Wormhole effects were not working properly under windows. Has there been an update to fix that yet?
It's been fixed only internally now, we plan to make new release when few other problems are rectified.

Oppelganger D wrote:
Any advance on the API issue?
Not yet. At least, no public progress :)

Rawnie wrote:
I can try that but to clarify, 1.1 worked fine since it was released until the other night. Are there any registry keys that require deletion for a complete removal of pyfa?
Pyfa itself doesn't make any use of registry keys. Some of its numerous components can do it, but i have no idea how they can affect stability in such way. Sorry, but unless I know what exactly causes it and can reliably reproduce it - i can't really help you.

Salani wrote:
Oppelganger D wrote:
Any advance on the API issue?


I had the same problem. (I could fetch character list but not skills)

I closed the program and selected run as administrator.

I could then fetch cahracter list and then skills.

I cloesd the program and started it in 'normal' mode again.

I can still fetch character list and skill list.

My guess it that the program attempts to write some data to the disk where it does not have permission the firts time you import skills?
Now, this sounds weird (besides that log file, we're not trying to save data to protected location). Thanks for this important notice, at least it points us to some direction.
Oppelganger D
What Good Are You
#243 - 2011-12-15 13:50:45 UTC  |  Edited by: Oppelganger D
Salani wrote:

I had the same problem. (I could fetch character list but not skills)

I closed the program and selected run as administrator.

I could then fetch cahracter list and then skills.


Just to confirm on the Linux side, running Pyfa as root does enable me to fetch the API key successfully.
Just a note, unlike Salani's experience on Windows it still doesn't fetch the API key without root on Linux.
Rawnie
Native Freshfood
Minmatar Republic
#244 - 2011-12-15 19:02:31 UTC
Just to let you know my problem is solved. I'm not sure what did it but I deinstalled Python 2.7.2 and a few other things I installed recently. I downloaded the archived pyfa and it worked. I restored pyfa's .pyfa folder and got my settings and fittings back.

I reinstalled the programs I deinstalled, and its still working, so no idea what did it.
Katara TBE
Caldari Provisions
Caldari State
#245 - 2011-12-16 02:40:22 UTC
might just be me being real thick Shocked but how do you remove modules from a fitting right click has no option and also dragging and dropping a new module doesnt work?

https://zkillboard.com/character/336632283/

Katara TBE
Caldari Provisions
Caldari State
#246 - 2011-12-16 02:43:01 UTC
Katara TBE wrote:
might just be me being real thick Shocked but how do you remove modules from a fitting right click has no option and also dragging and dropping a new module doesnt work?



Never mind i found it out by rage bashing my mouse and swearing at the screen, you simply double click on teh module Big smile

https://zkillboard.com/character/336632283/

Rawnie
Native Freshfood
Minmatar Republic
#247 - 2011-12-16 07:31:01 UTC  |  Edited by: Rawnie
Or select a bunch by clicking one, hold shift, click another and press delete on your keyboard Roll
Kadesh Priestess
This Game Is Terrible
Warlords of the Deep
#248 - 2011-12-16 13:55:32 UTC
For all those experiencing inability to fetch data via API:

Windows: Archive
Source: Archive

Please download this debug build, attempt to fetch character data without admin privileges, then with them, then find [your user folder]/pyfalog.txt file and upload its contents somewhere (any text paste services like pastebin.com or pastie.org, or any file hosting services).

We suspect it's caused by proxy autodetection code (there's possibility that it needs high access level, depending on system configuration), and need to confirm it.

Rawnie wrote:
Just to let you know my problem is solved. <...>

I reinstalled the programs I deinstalled, and its still working, so no idea what did it.
Glad to hear, it sounded like environment problem since very beginning.
stoicfaux
#249 - 2011-12-16 17:35:15 UTC  |  Edited by: stoicfaux
Kadesh Priestess wrote:

Rawnie wrote:
I am running Windows 7 Ultimate, x64, problems started with the latest stable Pyfa 1.1 Crucible. It was only after the crashes I started trying the nightlys.

I'd appreciate any help with this, Im missing my daily fix of pyfa already.
Windows nighties are currently broken and being looked into. 1.1 release crashes... well, could you please try previous stable release?

http://dl.evefit.org/stable/1.0.6/

Please let us know if you can launch it or not.


I'm getting the same crash issue (Fault Module Name: sqlalchemy.cresultproxy.pyd) on Win7, x64 with the current release and the 1.06 version.

I've also noticed that I cannot launch a couple of my steam games at night after I've been running Eve, and other apps during the day. I have to reboot to launch a steam game successfully.

I'm thinking that pyfa and Steam starting having issues after Windows Update ran on my system last night. The recent Eve patches could also be the cause or a part of the problem.


edit: This problem is probably not a pyfa issue, so before anyone digs into it, let me check the Steam tech support forums.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Oppelganger D
What Good Are You
#250 - 2011-12-16 22:25:54 UTC
Kadesh Priestess wrote:
For all those experiencing inability to fetch data via API:

Windows: Archive
Source: Archive

Please download this debug build, attempt to fetch character data without admin privileges, then with them, then find [your user folder]/pyfalog.txt file and upload its contents somewhere (any text paste services like pastebin.com or pastie.org, or any file hosting services).


EvE-Mail Sent of Log.

Vanguard Fletcher
Ministry of War
Amarr Empire
#251 - 2011-12-18 09:19:08 UTC
Not sure if this issue has already been resolved but Drone Navigation Computer (at least the T1 variants) are not calculated properly. As fun as it would be to have a Carrier spew Hobgoblin IIs at 19.2km/s the highest I got them was 7.7km/s with the T1 Drone Nav Computers.

Apparently there is a penalty to using multiple even though its not on the description :(
ninjaholic
Black Frog Logistics
Red-Frog
#252 - 2011-12-18 23:24:56 UTC
Soooo goooooood

Support Eve's own built-in Battle-Recorder!

Kadesh Priestess
This Game Is Terrible
Warlords of the Deep
#253 - 2011-12-21 16:56:42 UTC
Oppelganger D wrote:

EvE-Mail Sent of Log.
Looks like you're someone's alt; could you please check your evemail and reply?

Vanguard Fletcher wrote:
Not sure if this issue has already been resolved but Drone Navigation Computer (at least the T1 variants) are not calculated properly. As fun as it would be to have a Carrier spew Hobgoblin IIs at 19.2km/s the highest I got them was 7.7km/s with the T1 Drone Nav Computers.

Apparently there is a penalty to using multiple even though its not on the description :(
Thanks, will be fixed in next version.
Oppelganger D
What Good Are You
#254 - 2011-12-21 20:35:07 UTC
EvE-Mail checked and replied answering your questions.
Drayleth
Born Crazy
#255 - 2011-12-22 03:03:10 UTC
A Tankable DPS calculation somewhere based on the incoming damage set would be nice.
Kadesh Priestess
This Game Is Terrible
Warlords of the Deep
#256 - 2011-12-22 13:17:02 UTC
Drayleth wrote:
A Tankable DPS calculation somewhere based on the incoming damage set would be nice.
It's there for ages.
Drayleth
Born Crazy
#257 - 2011-12-22 14:22:25 UTC
Kadesh Priestess wrote:
Drayleth wrote:
A Tankable DPS calculation somewhere based on the incoming damage set would be nice.
It's there for ages.

ah where is it exactly?
Wille Sanara
No Shoosting
#258 - 2011-12-22 16:41:39 UTC
Bump for a cool software. I just tried it and compared to EFT:
-It has much bigger install file (its much bigger but its still pretty small)
-It eats much more memory (its much more but today rams are big so oh well)
-It has some nice tweaks in the graphs and so
...I hope developers will continue to develop this because this program has a great potential and looks just awesomeBig smile
Kadesh Priestess
This Game Is Terrible
Warlords of the Deep
#259 - 2011-12-23 21:20:55 UTC  |  Edited by: Kadesh Priestess
New release, 1.1.1.

Windows: installer, archive
Mac: archive
Source: archive

  • Full http/https proxy support, including ability to override autodetected setting (please note that proxy is disabled by default in this release, forgot to set auto as default :) )
  • Default character/damage pattern selection mode is now per-fit, this can be changed to old global selection mode in preferences
  • Database updated to Crucible 1.0.3 (no major changes, just half of hail penalty returned)
  • Usual assortment of bug and miscalculation fixes

---
And satellite unofficial release based on 1.1.1, chaos-329271.

Windows: archive
Mac: archive
Source: archive

  • Database from CCP's internal chaos test server, including several module changes announced by CCP a while ago and first version of AF boost

Speaking of AFs, changes relative to TQ are:

Quote:
All AFs (except for unique AT prizes) got bonus of -50 percent MWD signature penalty.

Retribution: +5 percent small laser tracking per Amarr Frigate level, +200 armor, +15 cpu, +1 med slot
Vengeance: 5 percent faster missile launcher rate of fire per Amarr Frigate level, +10 cpu, +1 utility high slot

Harpy: +5 percent shield resistance per Caldari Frigate level, +10 cpu, +1 low slot, +200 shield
Hawk: 5 percent faster missile launcher rate of fire per Amarr Frigate level, +10 cpu, +1 med slot

Enyo: small hybrid bonus increased from 5 percent to 10 percent per Gallente Frigate per level, +200 armor, +1 med slot, +10 cpu
Ishkur: +10 percent drone hp per Gallente Frigate per level, +1 low slot

Jaguar: +7.5 percent small projectiles tracking per Minmatar Frigate per level, +1 low slot
Wolf: +7.5 percent small projectiles tracking per Minmatar Frigate per level, +200 armor, +10 cpu, +1 low slot

Please remember that this is just 1st iteration, stats are far from being final.

---
Drayleth wrote:
ah where is it exactly?
The values you see in the stats pane are already taking into account incoming damage profile (uniform by default). To change it, just add required profile in window -> damage pattern editor, RMB on the resistances field and select it.
Uppsy Daisy
Perkone
Caldari State
#260 - 2011-12-23 22:41:50 UTC
Wow super quick on the AF changes, nice work!