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[Scylla] Strategic Cruiser Defensive Subsystems

First post
Author
Reaver Glitterstim
The Scope
Gallente Federation
#241 - 2015-03-12 09:31:09 UTC
Jezza McWaffle wrote:
Because EVE is the same as knifes?
If it had less tank than a HAC and less DPS than a HAC along with EWAR which is less than a Recon then it would not be used as a fleet ship, period.

If it had less tank than a HAC and less DPS than a HAC, and more EWAR than a HAC, it would have some use over a HAC. But at current, it has the same DPS as a HAC and a lot more EWAR than a HAC while having a lot more tank than a HAC. A large nerf to its tank will still leave it generally more powerful than a HAC in almost every situation.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jeremiah Saken
The Fall of Leviathan
#242 - 2015-03-12 10:47:26 UTC
Reaver Glitterstim wrote:
If it had less tank than a HAC and less DPS than a HAC, and more EWAR than a HAC, it would have some use over a HAC. But at current, it has the same DPS as a HAC and a lot more EWAR than a HAC while having a lot more tank than a HAC. A large nerf to its tank will still leave it generally more powerful than a HAC in almost every situation.

T3 with both combat subsystem and ecm subsystem? They exclude each other, either you build hull like HAC or like ECM boat. You can't compare like that.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Reaver Glitterstim
The Scope
Gallente Federation
#243 - 2015-03-12 18:10:05 UTC
Jeremiah Saken wrote:
T3 with both combat subsystem and ecm subsystem? They exclude each other, either you build hull like HAC or like ECM boat. You can't compare like that.

EWAR* to be inclusive of all 4 types
Oh, and make me bring out the stats, because you're too lazy to do your own research... Evil

The EWAR-based offensive subsystem offers about the same offensive output as any other while also offering a bonus to racial EWAR strength. But you can alternatively fit the EWAR electronics subsystem and gain a bonus to EWAR without it affecting your offensive subsystem choice.

Example comparison: Cerberus vs. Tengu with Rifling Launcher Pattern, Obfuscation Manifold, Augmented Capacitor Reservoir, Amplification Node, and Intercalated Nanofibers

No mods except 6x HAM launcher IIs, max skills:

Cerberus with 3x Hobgoblin II and T1 missiles
- Missile DPS (with Scourge): 312
- Missile DPS (without Scourge): 250
- Missile range: 45km
- Drone DPS: 59

- Total DPS (with Scourge): 371
- Total DPS (without Scourge): 309



Tengu with 5x Hobgoblin II and T1 missiles
- Missile DPS (with Scourge): 250
- Missile DPS (without Scourge): 250
- Missile range: 20km
- Drone DPS: 99

- Total DPS (with Scourge): 349
- Total DPS (without Scourge): 349



Sure, the Cerberus can reach higher DPS numbers than the Tengu, but only with kinetic damage. With other types, it actually gets less. The only real advantage the Cerberus has over this Tengu in offense is the missile range, which I guess makes up for it not sharing the Tengu's one extra total slot, dual ECM bonus, nearly twice the hit points with the same resists, and bonus to shield boosting? In a direct one-on-one match between the two, the Cerberus could kite the Tengu safely while plinking away less DPS at it than the Tengu could soak up indefinitely without harm. But in terms of overall usefulness to a fleet:

Damage output: Cerberus is a bit better
EWAR output: Tengu is WAY better
Tank strength: Tengu is WAAAAAAAAAAAY better

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jeremiah Saken
The Fall of Leviathan
#244 - 2015-03-12 18:48:51 UTC
Reaver Glitterstim wrote:

EWAR* to be inclusive of all 4 types
Oh, and make me bring out the stats, because you're too lazy to do your own research... Evil

The EWAR-based offensive subsystem offers about the same offensive output as any other while also offering a bonus to racial EWAR strength. But you can alternatively fit the EWAR electronics subsystem and gain a bonus to EWAR without it affecting your offensive subsystem choice.

Example comparison: Cerberus vs. Tengu with Rifling Launcher Pattern, Obfuscation Manifold, Augmented Capacitor Reservoir, Amplification Node, and Intercalated Nanofibers

No mods except 6x HAM launcher IIs, max skills:

Cerberus with 3x Hobgoblin II and T1 missiles
- Missile DPS (with Scourge): 312
- Missile DPS (without Scourge): 250
- Missile range: 45km
- Drone DPS: 59

- Total DPS (with Scourge): 371
- Total DPS (without Scourge): 309


Tengu with 5x Hobgoblin II and T1 missiles
- Missile DPS (with Scourge): 250
- Missile DPS (without Scourge): 250
- Missile range: 20km
- Drone DPS: 99

- Total DPS (with Scourge): 349
- Total DPS (without Scourge): 349


Sure, the Cerberus can reach higher DPS numbers than the Tengu, but only with kinetic damage. With other types, it actually gets less. The only real advantage the Cerberus has over this Tengu in offense is the missile range, which I guess makes up for it not sharing the Tengu's one extra total slot, dual ECM bonus, nearly twice the hit points with the same resists, and bonus to shield boosting? In a direct one-on-one match between the two, the Cerberus could kite the Tengu safely while plinking away less DPS at it than the Tengu could soak up indefinitely without harm. But in terms of overall usefulness to a fleet:

Damage output: Cerberus is a bit better
EWAR output: Tengu is WAY better
Tank strength: Tengu is WAAAAAAAAAAAY better

Long post but you have no idea what you talking about. ECM take mid slots, so either you tank above or make it ecm style. In this case you did ecm so either ecm mods on mids and ecm support mods on low will gave very weak tank, if not what's the point of make such ship? Sure dmg looks great on paper but with missiles it's not dps it's how you applied it. Still you comparing HAC to Ewar hull. Why? Hey lets compare T3 and Titans with doomsday weapons. T3 can't doomsday, such a shame...titans wins. EWAR output will always be better on tengu. Ewar that still can do dmg? Recons were buffed lately. Cerberus role is DPS not ecm, better or the same dps as fitted tengu above (without dmg mods ofc, i have no idea how you get worse result).

Can we get T3 that will do damage and will be able to ewar? We can. Can we build superior damage dealer and ewar ship? i don't think so. It will either dps or do damage good.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

August Johann Bader
Deep Core Mining Inc.
Caldari State
#245 - 2015-03-12 18:53:18 UTC
CCP Fozzie wrote:
Hello everyone. We are updating Singularity as we speak with the first testing versions of our Scylla release coming immediately after Fanfest.

If you've been watching CCP Rise's tweets, you already know that we have some important balance changes in the works and that more info will be coming this week.

I'm making threads right now for two of the sets of changes coming in Scylla, and for details of the rest you should watch the o7 show tonight at 20:00 EVE Time and keep your eyes peeled for a Dev Blog that will drop in the coming days. I'm making threads for this subset of the planned changes today because these are the ones that are already running in today's SISI update.

As many of you know, Strategic Cruisers are extremely powerful ships that see common use across EVE. We have said for a long time that we want to do a comprehensive balance pass on them, buffing some aspects of these ships and nerfing some other aspects. That larger set of changes is still in the works, but in the meantime we are making a targeted set of changes to the Defensive Subsystems on the four T3 Cruisers.

The biggest changes here are to the hitpoint bonuses subsystems, Supplemental Screening and Augmented Plating. These subsystems are by far the most powerful defensive subsystems for PVP use, and their strength is a significant part of why T3 cruisers often eclipse other competing ships (such as HACs and Command Ships) and why the Loki struggles in comparison to the other three.
We're reducing the strength of the bonuses on these specific subsystems, to +7.5% Armor HP per level for Augmented Plating and a combo of +5% Shield HP and +3% Shield Recharge Rate for the Supplemental Screening.
The other changes in this pass are all more minor tweaks to HP and signature values to help balance out the viability of the different subsystems relative to each other.


    Legion Defensive - Adaptive Augmenter
  • Signature Radius: 140 (-14)
  • Legion Defensive - Augmented Plating
  • +7.5% Armor HP per level (previously +10%)
  • Signature Radius: 154 (+7)
  • Legion Defensive - Nanobot Injector
  • Armor HP: 3750 (+150)
  • Legion Defensive - Warfare Processor
  • Signature Radius: 147 (+7)
  • Loki Defensive - Adaptive Augmenter
  • Signature Radius: 125 (-5)
  • Loki Defensive - Adaptive Shielding
  • Signature Radius: 130 (-13)
  • Loki Defensive - Warfare Processor
  • Signature Radius: 143 (+13)
  • Proteus Defensive - Adaptive Augmenter
  • Signature Radius: 160 (-16)
  • Proteus Defensive - Augmented Plating
  • +7.5% Armor HP per level (previously +10%)
  • Signature Radius: 176 (+8)
  • Proteus Defensive - Nanobot Injector
  • Armor HP: 3650 (+150)
  • Proteus Defensive - Warfare Processor
  • Signature Radius: 168 (+8)
  • Tengu Defensive - Adaptive Shielding
  • Signature Radius: 150 (-15)
  • Tengu Defensive - Supplemental Screening
  • +5% Shield HP and +3% Shield Recharge Speed per level (previously +10% Shield HP)
  • Shield Capacity: 3550 (-200)
  • Signature Radius: 165 (+7)
  • Tengu Defensive - Warfare Processor
  • Signature Radius: 157 (+7)


Like I said, these are not the final changes we want to make to T3 Cruisers, they are one specific set of changes we are making to help improve the balance surrounding this class until we can finish the comprehensive pass down the road.
These are also not the only balance changes coming in Scylla. All the details on those changes will be released in an upcoming dev blog.




Tengu has the smallest buffer of all T3 cruisers. You wanna nerf it even more! How could it fight against another T3 gang in PVP?

For PvE purpose +3% is about nothing! Larger buffer is much more better. You need large buffer during the lvl 5 mission running even if You do it with the gang of Your friends. It would much more better if You'd give tengu +3% bonus to signature radius size instead.

All the shield extenders add signature to the ship. Tengu tanks with shield and uses shield extenders hence. That's why it has the largest signature of all T3 cruisers. The large signature is now compesated with the Tengu's 10% per level bonus to buffer size.

If You cut the Tengu's shiled buffer and leave the same size for the signature and give it no bonuses for the signature size then it would blow out the Tengu from the game and many of the people who builds it right now in EVE could leave the game.

I would spend my time for learning something else instead, carrier for example, If I'd new about such a Tengu's nerf . It seems to me like You wanna stole my time and hence money. I've spend about 4 month to get Tengu known well enough. How You wanna compense that time for me? Would You like to gime me 4 plexes or the amount of the skill points that I've spent on Tengu, it's subsystems, shield skills and heavy missiles? I was training my twink for 4 months for the Tengu and I see now use for it after You do all Your changes. How You will return for me 4 plexes that I've spend on the second character training?
Alvatore DiMarco
Capricious Endeavours Ltd
#246 - 2015-03-12 19:07:21 UTC
August Johann Bader wrote:
How You wanna compense that time for me? Would You like to gime me 4 plexes or the amount of the skill points that I've spent on Tengu, it's subsystems, shield skills and heavy missiles? I was training my twink for 4 months for the Tengu and I see now use for it after You do all Your changes. How You will return for me 4 plexes that I've spend on the second character training?
They won't. You're not entitled to compensation. Are you going to cry about it? Should we call your mother? Maybe we should call your mother.

CCP has the right to make balance changes to their game for whatever reason they see fit, including no reason at all. This balancing does not entitle you to anything nor were you given any guarantee that ships, modules or ammunition would not change in any way after you began to train for them.
Reaver Glitterstim
The Scope
Gallente Federation
#247 - 2015-03-12 20:21:22 UTC  |  Edited by: Reaver Glitterstim
Jeremiah Saken wrote:
Long post but you have no idea what you talking about.

Clearly I don't. I thought I mentioned that the Tengu has an extra slot over the Cerberus, meanwhile the Cerberus has so much less HP that it needs a LSE to balance with the Tengu, taking away another precious mid. That gives the Tengu two mids to use for ECM jammers while still leaving its tank stronger than the Cerberus, and without nerfing its damage output either. Oh, and the LSE means the Cerberus loses its sig radius advantage over the Tengu, too.

Did you even read the stats I posted? Oh and if it's so long, why quote the whole thing?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jeremiah Saken
The Fall of Leviathan
#248 - 2015-03-13 06:41:37 UTC
Reaver Glitterstim wrote:
Clearly I don't. I thought I mentioned that the Tengu has an extra slot over the Cerberus, meanwhile the Cerberus has so much less HP that it needs a LSE to balance with the Tengu, taking away another precious mid. That gives the Tengu two mids to use for ECM jammers while still leaving its tank stronger than the Cerberus, and without nerfing its damage output either. Oh, and the LSE means the Cerberus loses its sig radius advantage over the Tengu, too.

Roll you comparing T3 that can do ecm with hull that can't ecm. What you want to prove? yep cerberus is bad for ecm.
If you want a balance compare your T3 fit with recons, because of the same role they provide.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Spencer Owl
Viziam
Amarr Empire
#249 - 2015-03-14 03:12:48 UTC
Caleb Seremshur wrote:
Spencer Owl wrote:
Saw this from a mile away. While I love my T3s, this is necessary to make battleships viable. The gap between T2 cruiser and T3 cruiser is way to big. I shouldn't be able to fly a cruiser around with the tank of a BS, sig of a cruiser, and the DPS of a T2 AC. It undermines the BS class. While BSs are still too easily blapped by dreads this is a start in the right direction.

That said, I'd like to see some minor changes to grid/cpu and the removal of skill loss.

Just about everything else works out.

Keep up the good work CCP.

PS - who do I have to pleasure around here to get some help with the Rev?


None of this makes the battleship class more viable. This change only achieves dragging T3's down a bit which while a bit sad to see is necessary.

I tested out my tengu on SISI and I tanked a thanatos and Orthrus quite easily pre-change. SISI has already been updated to the new format and I wouldn't be as game to try it out now I think.


Sure it will. Just look at the placement of T3 destroyers in relation to cruisers. A T1 cruiser can handle a T3 destroyer in the right situation. A T2 cruiser will most likely blow a T3 destroyer out of the water. Should the BS and T3 cruiser relationship be any different? At the moment the tank is way out of proportion with the ship class.

That all depends on the Thany fit. If it's built to murder sub-caps (i.e. - paints, webs, scramb) those fighters are going to tare you a new one if you're within range. That would mean blaster or ham fit with around 1600 dps from the Thany. If it's a ratting carrier it's probably fitted terribly.
Gaan Cathal
Angry Mustellid
#250 - 2015-03-14 20:23:43 UTC
Spencer Owl wrote:
Sure it will. Just look at the placement of T3 destroyers in relation to cruisers. A T1 cruiser can handle a T3 destroyer in the right situation. A T2 cruiser will most likely blow a T3 destroyer out of the water. Should the BS and T3 cruiser relationship be any different? At the moment the tank is way out of proportion with the ship class.


Problem with that is that the D3s completely invalidate any combat-ship from D2s down. It's not simply that a D3 can kill an AF/D2, it's that they do what those things do (particularly AFs) better.

You could do a lot to alleviate the Tech 3 Cruiser issue by simply removing their rig slots, or at least reducing them to a single rig. It would reinforce the idea that they're supposed to be adaptable ships, rather than just the same skill(s) covering several separate ships, which is what they functionally are now, and it would fall in line with the T1 and T2 rig progression.
Harvey James
The Sengoku Legacy
#251 - 2015-03-14 21:50:55 UTC
as above, i think rigs shouldn't be allowed on T3 cruisers, they are just costly stumbling blocks towards making T3's easy too switch subs around and promote the versatility that is the point of them.

i hope that this is the case as leaving almost bc like HP on subs whilst keeping the 3 rig setup would be a big mistake.
i hoped the T2 resists would have been removed aswell or at least reduced somewhat, as this kinda links into a greater problem that makes bc's/battleships obsolete by an large is the ease of repping low sig high resist ships like HAC's and T3 cruisers.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Kagura Nikon
Native Freshfood
Minmatar Republic
#252 - 2015-03-18 14:42:08 UTC
Jezza McWaffle wrote:
And jack of all trades would mean no one would use it.



Like the tempest :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rek Seven
University of Caille
Gallente Federation
#253 - 2015-03-18 16:37:25 UTC
When redesigning T3 i thought the idea was going to be to try and make other subsystems viable. Simply messing with hit point and sig radius stats does not accomplish this, it simply lessens the variety of viable fits... And what's the idea behind increasing the hit points for active tanked subsystems instead of increasing the efficiency of the active tank?

It's stupid to balance t3 one sub at a time instead doing a full ballance pass all at once.
Arthur Aihaken
CODE.d
#254 - 2015-03-18 22:10:04 UTC
Gee, why does it not surprise me that T3 Destroyers has managed to find its way into this thread too... I think the proposed T3 Defensive Subsystem changes are fairly well-balanced, and it will be interesting to see what ideas CCP has for the other subsystems.

I am currently away, traveling through time and will be returning last week.

Soldarius
Dreddit
Test Alliance Please Ignore
#255 - 2015-03-19 21:20:44 UTC
Jeremiah Saken wrote:
Reaver Glitterstim wrote:
Clearly I don't. I thought I mentioned that the Tengu has an extra slot over the Cerberus, meanwhile the Cerberus has so much less HP that it needs a LSE to balance with the Tengu, taking away another precious mid. That gives the Tengu two mids to use for ECM jammers while still leaving its tank stronger than the Cerberus, and without nerfing its damage output either. Oh, and the LSE means the Cerberus loses its sig radius advantage over the Tengu, too.

Roll you comparing T3 that can do ecm with hull that can't ecm. What you want to prove? yep cerberus is bad for ecm.
If you want a balance compare your T3 fit with recons, because of the same role they provide.


There is nothing to compare. Tengu > Cerberus at everything except missile range.

http://youtu.be/YVkUvmDQ3HY

August Johann Bader
Deep Core Mining Inc.
Caldari State
#256 - 2015-03-19 22:09:40 UTC
Alvatore DiMarco wrote:
August Johann Bader wrote:
How You wanna compense that time for me? Would You like to gime me 4 plexes or the amount of the skill points that I've spent on Tengu, it's subsystems, shield skills and heavy missiles? I was training my twink for 4 months for the Tengu and I see now use for it after You do all Your changes. How You will return for me 4 plexes that I've spend on the second character training?
They won't. You're not entitled to compensation. Are you going to cry about it? Should we call your mother? Maybe we should call your mother.

CCP has the right to make balance changes to their game for whatever reason they see fit, including no reason at all. This balancing does not entitle you to anything nor were you given any guarantee that ships, modules or ammunition would not change in any way after you began to train for them.


They just nerf one ship that takes long time to train and boost another ship that could be trianed faster. Why? Because the new gamers cannot fly on the T2 and T3 or carriers. Instead of learnig many of the nubes quit from the game or start to cry. And the nubes are the main source of the income because they can not buy PLEXes for ISK but they are able to buy them for $$.

It is much more easy to nerf/boost the old ships then to create something really new. Actually, CCP creates something really new and good but it happens very rarely like T3 destroyers creating or new broken worlds that are also a good thing.

And those things that CCP is calling "rebalance" is nothing more then lowering entrance level for new pilots. Why should You spend Your time to learn some ships and learn to fly on them when You can buy factional ship that would be better then T2 and fly on it after just 6 days in the game! I guess they would create some deadspace ships in the future that would require the same amount of skills as T1 or factional ships but would be the best ships in the game :)

If You are the nube in the expensive ship You wouldn't kill experienced players but You could more easily kill other nubs in the cheap ships. All You need is to buy some PLEXes for the real money sell them for ISK and then buy the ship/declare war!

What does it mean? It means that the whole auditory of the game may change slowly and it becomes nothing more but the second "World Of Tanks in space" after some time. But it could easily kill EVE because no one needs the second WOT but we need the 1st and only EVE.

Now EVE is the very special game and its main feature is the comunity of gamers that differs from the othe games' comunities. It seems to me that the way that CCP is following for the last 1-2 years has one main target - increase of the income of $$. And You wanna tell me that this is the correct way of the game management just because "CCP has the right to make balance changes to their game for whatever reason they see fit, including no reason at all."?! Such an approach could wash out slowly the old players from the game and break the main EVE's feature - its community. CCP think that it would help them to survive (because old players are paying for the game with PLEXEs not buy the real money). That's why CCP nerfs the best ships that are hard to train (like carries, dreads and most poular T2 and T3 ships) and boosts or leaves without any nerf factional ships and modules.

I just think that its a bad idea and very dangerous for the game way. I think that CCP should stop to just nerf/boost old ships but to create some new balance ways like special skills or really new ships (like T3 destroyers or SOE ships) or modules that could boost one thing and nerf other (like bastion module), or really new situations that woud require new skills/ships (like broken worlds, sleepers stash or burners missions).

Actually I can fly on many different ships that are just instruments for me. If Tengu dies I can use many other farming tacktics and ships. I just tried to explain my point of veiw with the Tengu's example.
Jeremiah Saken
The Fall of Leviathan
#257 - 2015-03-20 07:23:46 UTC
Soldarius wrote:

There is nothing to compare. Tengu > Cerberus at everything except missile range.

Link me this glorious better tank/dps/ecm fit (which is obvious for ecm because cerberus don't have any bonuses for it). I want to see hull that will win EvE. We are comparing ecm tengu with cerberus ofc. Sample of the subsystem composition in above posts.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

0 RLY
Ministry of War
Amarr Empire
#258 - 2015-03-23 02:08:26 UTC
If you are going to nerf T3s, you should also remove the skill loss as well. It isn't fair that the ship costs 3x-4x as much as the ships you mentioned being out-shadowed, but can still be taken out by those mentioned ships.

Think about it; you nerf T3s, without giving something back, T3 prices drop and sleeper salvage value drops, you have effectively crashed the best part of space to live in. You're not going to have many happy wormholers when they cannot effectively grind money like they used to.

Just saying.
Wulfy Johnson
NorCorp Security
#259 - 2015-03-23 02:33:49 UTC
Soldarius wrote:
Jeremiah Saken wrote:
Reaver Glitterstim wrote:
Clearly I don't. I thought I mentioned that the Tengu has an extra slot over the Cerberus, meanwhile the Cerberus has so much less HP that it needs a LSE to balance with the Tengu, taking away another precious mid. That gives the Tengu two mids to use for ECM jammers while still leaving its tank stronger than the Cerberus, and without nerfing its damage output either. Oh, and the LSE means the Cerberus loses its sig radius advantage over the Tengu, too.

Roll you comparing T3 that can do ecm with hull that can't ecm. What you want to prove? yep cerberus is bad for ecm.
If you want a balance compare your T3 fit with recons, because of the same role they provide.


There is nothing to compare. Tengu > Cerberus at everything except missile range.


I belive you missed speed and sig in that equation, which makes the cerb a fair opponent.. Not everything evolves around pve and hams..
Spencer Owl
Viziam
Amarr Empire
#260 - 2015-03-23 03:45:06 UTC
Gaan Cathal wrote:
Spencer Owl wrote:
Sure it will. Just look at the placement of T3 destroyers in relation to cruisers. A T1 cruiser can handle a T3 destroyer in the right situation. A T2 cruiser will most likely blow a T3 destroyer out of the water. Should the BS and T3 cruiser relationship be any different? At the moment the tank is way out of proportion with the ship class.


Problem with that is that the D3s completely invalidate any combat-ship from D2s down. It's not simply that a D3 can kill an AF/D2, it's that they do what those things do (particularly AFs) better.

You could do a lot to alleviate the Tech 3 Cruiser issue by simply removing their rig slots, or at least reducing them to a single rig. It would reinforce the idea that they're supposed to be adaptable ships, rather than just the same skill(s) covering several separate ships, which is what they functionally are now, and it would fall in line with the T1 and T2 rig progression.


I would have agreed with this 6 months ago before the re-balance of re-cons. Each re-con now effectively outperforms their perspective racial T3 in ewar (with not nearly as much tank). I get more range from webs out of a Huginn than a Loki. This is across the board. Unfortunately, I am still in the opinion that re-cons still need a little more help. They're still paper thin and some (like the curse) have serious cap issues. They've been designed to tank like a T1 but use some serious ewar power. A T3 can't neut, web, paint, jam, or point like a re-con but will have a significant tank and cap advantage. I can easily make a neuting legion cap stable with 120k plus ehp. This is important. Tank rules in a lot of situations which will make T3s very viable as a jack of all trades. Removing rigs in addition to the base defensive subsystem hit would render most of them useless.

CCP has essentially built most every ship to fit around the T3 which is why they're last in line next to capitals.

In any case I hope CCP continues to keep the balance even after each ship has found it's place and we're well into new structures and star gates.