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EVEONLINE HOMEWORLD MOD

Author
jorrel1
Black Rabbits
Black Rabbit.
#1 - 2015-03-23 00:44:56 UTC
So as we all know homeworld remastered is out on steam there are a **** tone of mods for it already and I bet a ton of us are already geeking out over the game.

My question is can anyone make a eveonline mod for homeworld?
Zoe Athame
Don't Lose Your Way
#2 - 2015-03-23 00:49:03 UTC
You can.
Allant Doran
Ministry of War
Amarr Empire
#3 - 2015-03-23 00:56:37 UTC
Pretty sure somebody made (Was making?) an Eve Mod for the original Homeworld 2. Given that, it wouldn't be too unlikely to see one eventually.
Vyl Vit
#4 - 2015-03-23 00:57:05 UTC
Or, can you?

Paradise is like where you are right now, only much, much better.

Pok Nibin
Doomheim
#5 - 2015-03-23 00:57:54 UTC
*sniffs the air for copyright infringement*

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Mr Epeen
It's All About Me
#6 - 2015-03-23 00:58:25 UTC
jorrel1 wrote:


My question is can anyone make a eveonline mod for homeworld?


I can.

But I think the real question is, will someone, not can someone.

Mr Epeen Cool
Jallukola
#7 - 2015-03-23 10:10:19 UTC
EVE: RTS for Homeworld 2 on ModDB

Last update was from 2011 though, but the mod apparently recieved the permission to use assets for the usual non-profit purposes with the quarantee of the right credits for the art team of EVE.

The mod itself is insanely unstable, it runs smooth for the most part but highly prone to crashing and runtime errors, and is based on the older ship models circa 2009 or so.

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

Liafcipe9000
Critically Preposterous
#8 - 2015-03-23 10:52:41 UTC
» out of pod »
Xercodo
Cruor Angelicus
#9 - 2015-03-23 17:04:17 UTC
Ranger 1
Ranger Corp
Vae. Victis.
#10 - 2015-03-23 17:28:57 UTC
Jallukola wrote:
EVE: RTS for Homeworld 2 on ModDB

Last update was from 2011 though, but the mod apparently recieved the permission to use assets for the usual non-profit purposes with the quarantee of the right credits for the art team of EVE.

The mod itself is insanely unstable, it runs smooth for the most part but highly prone to crashing and runtime errors, and is based on the older ship models circa 2009 or so.

Instability aside, it would still need to be reworked to run in Homeworld Remastered... not that there aren't plenty of tools available for that now.

You could still run it in the original Homeworld 2, but with the option to use MUCH more detailed textures (etc.) why would you want to.

Personally, I've always wondered why the first game to spin off of EVE wasn't a RTS similar to Homeworld... it would seem to be a natural extension of the game universe, the assets are mostly in place already, and it could possibly be integrated (at some level) with the main game.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Bagrat Skalski
Koinuun Kotei
#11 - 2015-03-23 18:41:19 UTC  |  Edited by: Bagrat Skalski
Ranger 1 wrote:

Personally, I've always wondered why the first game to spin off of EVE wasn't a RTS similar to Homeworld... it would seem to be a natural extension of the game universe, the assets are mostly in place already, and it could possibly be integrated (at some level) with the main game.


In EVE it is like RTS with real people in a place of NPC units.
Maybe on the planetary level it would have some sense. There was a table game in Ambulations demo that made use of hexes and units and it was ground based strategy game.
Jallukola
#12 - 2015-03-23 20:05:00 UTC
Ranger 1 wrote:

Personally, I've always wondered why the first game to spin off of EVE wasn't a RTS similar to Homeworld... it would seem to be a natural extension of the game universe, the assets are mostly in place already, and it could possibly be integrated (at some level) with the main game.


Because then you'd get just another Homeworld with more more indepth economy- and ship upgrades model. Where do you think where CCP originally grabbed the math based, high variable damage application system?

Because when you start digging around a bit, you can instantly tell the role division and game mechanics are almost directly based on the original ballistics system and ship pool of the original Homeworld. I can almost imagine the guys and gals at CCP were like "It would be great to be a pilot in a fleet like this, solets redo this game, but even more realtime and everyone gets personal upgrades. Also, make it so that everybody hates each other."

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

Sniper Smith
Center for Advanced Studies
Gallente Federation
#13 - 2015-03-23 20:12:03 UTC
Ranger 1 wrote:
Personally, I've always wondered why the first game to spin off of EVE wasn't a RTS similar to Homeworld... it would seem to be a natural extension of the game universe, the assets are mostly in place already, and it could possibly be integrated (at some level) with the main game.

Because everyone knows you can't beat Homeworld. Anything else would just be seen as a knockoff :p


Anyway, I'd love to see an Eve Online Homeworld Remastered mod, would be good fun if unlike the old one, it was stable lol
Baljos Arnjak
Dark Praetorian Order
#14 - 2015-03-23 20:57:53 UTC  |  Edited by: Baljos Arnjak
jorrel1 wrote:
So as we all know homeworld remastered is out on steam there are a **** tone of mods for it already and I bet a ton of us are already geeking out over the game.

My question is can anyone make a eveonline mod for homeworld?


Someone could but it's an F-load of work.


  1. Get permission from CCP to use their IP
  2. Pull all needed assets from EvE using Triexporter - models, textures, turret hardpoints, engine effects, ect.
  3. Reassemble them using specialized tools for editing HW2 - which could involve editing for compatibility
  4. Full stats work up for each asset
  5. Custom mission/campaign planning and implementation
  6. Package it all as a mod


So lets say you want to keep with the ship classes in HW2: 3 types of frigates, 3 destroyers, 5 or 6 cruisers, a BC, a BS, a Carrier, and a Titan for the Mothership. You'd also have to bring in turret models, so 4 there (one of each size S, M, L, XL), and that's PER SIDE. Other stuff you might need is an assortment of drones, mining barges, orca/Rorq, maybe stations or POS's, asteroids.

It would be an interesting project but not one to be taken up unless you're committed to it.
Ranger 1
Ranger Corp
Vae. Victis.
#15 - 2015-03-24 02:31:26 UTC  |  Edited by: Ranger 1
Jallukola wrote:
Ranger 1 wrote:

Personally, I've always wondered why the first game to spin off of EVE wasn't a RTS similar to Homeworld... it would seem to be a natural extension of the game universe, the assets are mostly in place already, and it could possibly be integrated (at some level) with the main game.


Because then you'd get just another Homeworld with more more indepth economy- and ship upgrades model. Where do you think where CCP originally grabbed the math based, high variable damage application system?

Because when you start digging around a bit, you can instantly tell the role division and game mechanics are almost directly based on the original ballistics system and ship pool of the original Homeworld. I can almost imagine the guys and gals at CCP were like "It would be great to be a pilot in a fleet like this, solets redo this game, but even more realtime and everyone gets personal upgrades. Also, make it so that everybody hates each other."

Oh, I fully realize Homeworld exerted its influence on EVE design, but think of what CCP could do with that basic concept in an RTS now.

Or to take it a step further into the bizarre, have a simplified version of this concept actually take the form of a command and control center for fleet fights and system/constellation assaults.

The FC's (or their superiors) watching what unfolds in a Homeworld like display (able to focus their field of view on any area where they have ships or probes), and issuing movement and attack orders in a similar fashion that appears in the HUDS and overviews of either the officers that are on site or for the rank and file troops if desired.

Of course, the only difference would be that while it's one thing to issue clear orders to your fleet in this fashion it would still be up to the individual pilots and their officers to act on those orders appropriately. Smile

Ahh, but I digress....

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jallukola
#16 - 2015-03-24 14:46:54 UTC
Such description remind alot of Commander Mode from those few Battlefield games it's in.

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

Xercodo
Cruor Angelicus
#17 - 2015-03-25 00:06:37 UTC
Btw if anyone can help me get the textures out of the game that'd be great. TriExporter doesn't appear to be working right...

The Drake is a Lie

Arronicus
State War Academy
Caldari State
#18 - 2015-03-25 00:26:31 UTC
jorrel1 wrote:
So as we all know homeworld remastered is out on steam there are a **** tone of mods for it already and I bet a ton of us are already geeking out over the game.

My question is can anyone make a eveonline mod for homeworld?



Your word order on the topic is wrong. It is a homeworld Eve Online Mod you are looking for. that might make your searches easier. The way you wrote it, you are looking for a homeworld mod, for eve.
Baljos Arnjak
Dark Praetorian Order
#19 - 2015-03-27 09:01:59 UTC  |  Edited by: Baljos Arnjak
Xercodo wrote:
Btw if anyone can help me get the textures out of the game that'd be great. TriExporter doesn't appear to be working right...


Damn....I just looked and it seems that with the migration to Download on Demand, they changed their whole file structure. Meaning that they don't use .stuff files anymore. So, TriExporter is kaputski until it either gets updated or someone writes a new tool for extracting from the "SharedCache" folder structure.