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My my, what an interesting change.

Author
MicDeath Titan
No Mans Corp
#1 - 2015-03-20 10:05:38 UTC  |  Edited by: MicDeath Titan
"Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones."

So the solution to skynet was to remove the limit of up to what you can control (1-5), to be switching to assist that is given a max of up to 50? I am looking forward to this.


[EDIT]
MicDeath Titan wrote:
Looks like somebody went, "Wait wut? .... OH SHI-!!!!" And made some changes.

Quote:
Fighters can no longer be assigned to other pilots, the ‘Delegate Control’ option has been removed from right click menus. (Updated on March 23, was originally: "Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones."


Welp, there went my plans to have an instant locking tackle Venture with 50 fighters.
Rain6637
GoonWaffe
Goonswarm Federation
#2 - 2015-03-20 10:06:25 UTC
Roku Kotaki
Kotaki Enterprises
#3 - 2015-03-20 10:13:58 UTC
Scylla Upcoming Patch Notes

Third bullet point under gameplay changes.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2015-03-20 10:22:57 UTC
MicDeath Titan wrote:
So the solution to skynet was to remove the limit of up to what you can control (1-5), to be switching to assist that is given a max of up to 50? I am looking forward to this.

Yep.

As long as the carrier is on grid it's no problem to assist.
Kaarous Aldurald
Black Hydra Consortium.
#5 - 2015-03-20 10:39:16 UTC
Calling it right now.

Fighters will end up counting for ten each on your drone assist cap.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Yarda Black
The Black Redemption
#6 - 2015-03-20 10:45:08 UTC
MicDeath Titan wrote:
"Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones."

So the solution to skynet was to remove the limit of up to what you can control (1-5), to be switching to assist that is given a max of up to 50? I am looking forward to this.


No. The solution to "assigning" drones while not on grid (skynetting) was to remove the ability to assigning drones while not on grid.
Note that I took the liberty to pretend actually controlling drones assigned to you isn't relevant.
Iroquoiss Pliskin
9B30FF Labs
#7 - 2015-03-20 10:45:25 UTC
Kaarous Aldurald wrote:
Calling it right now.

Fighters will end up counting for ten each on your drone assist cap.


That's a pretty solid guess. Smile
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#8 - 2015-03-20 10:49:54 UTC
Kaarous Aldurald wrote:
Calling it right now.

Fighters will end up counting for ten each on your drone assist cap.

Maybe I'm missing something, but I don't see any issue here.

To assist fighters, the carrier has to be on grid and the pilot can only launch the number of fighters he/she is able to and can either control them directly, or assist them to someone else.

If they are assisted to someone else, they'll count towards the 50 that can be assisted to that person.

It's not that the carrier pilot can launch 50 fighters from one carrier, so there aren't going to be any more fighters on grid under an assist than there would be otherwise.
Sexy Cakes
Have A Seat
#9 - 2015-03-20 11:51:30 UTC
The Ishtar has been slightly rebalanced. "10% bonus to Drone hit points and damage" becomes "10% bonus to Light, Medium, and Heavy Drone hit points and damage, 5% bonus to Sentry Drone hit points and damage".

finally fcuk me that took a long damn time

Not today spaghetti.

Jenn aSide
Worthless Carebears
The Initiative.
#10 - 2015-03-20 12:20:36 UTC  |  Edited by: Jenn aSide
MicDeath Titan wrote:
"Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones."

So the solution to skynet was to remove the limit of up to what you can control (1-5), to be switching to assist that is given a max of up to 50? I am looking forward to this.


Pretty much. Now at a gate camp instead of a little ship being delegated 5 fighters by a carrier that is off grid (at a pos or something), the carrier will be 250 k away (but "on grid" aligned to the POS) while that single little ship controls up to 15 fighters. The carrier will be in marginally more 'danger' (but very few carriers will die) while the little ship involved jsut got up to 3 times more powerful

You see, the people who got owned by Skynet were so mad at it that any change seemed like a good one to them. And CCP just followed the standard "hmmm, need a scalpel for this, must use sledge hammer" way of correcting imbalances (lol). The end result will probably be that the situation was made worse while maybe a handful more carriers die.

This rather than what many players suggested, either rolling back CCPs changes that created the problem (it was their allowing fighters to receive pilot skill and drone mod bonuses that created skynet, not the already existing Delegation mechanic) OR limiting 'receiving ship' bandwidth wise (meaning ceptors and the like would be able to be delegated fighters), they chose to attack something that didn't create the problem, killing a unique and not overpower old mechanic instead of correcting their own mistake.

CCP's solution is like calling 911 because there is a loud party next door, and the Police Department's response is to burn down YOUR house (which does solve the problem, you can't even hear the noise if you don't even live their anymore) lol.
Kaarous Aldurald
Black Hydra Consortium.
#11 - 2015-03-20 12:28:34 UTC
Jenn aSide wrote:

CCP's solution is like calling 911 because there is a loud party next door, and the Police Department's response is to burn down YOUR house (which does solve the problem, you can't even hear the noise if you don't even live their anymore) lol.


My parents live in a pretty small town, and much the same thing happened about a year and a half ago, except there was a third house burned down by it's owner in the process of trying to get rid of the evidence of an enormous underground weed farm.

Ah, the Midwest.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brutus Utama
State War Academy
Caldari State
#12 - 2015-03-20 12:57:10 UTC  |  Edited by: Brutus Utama
what this means is the super/carrier would need to be on grid to assign the fighters to assist or guard, they will not warp with you like they used to and you cannot control them once they assist/guard you... like normal drones...


so yes they have taken fighter assist away, and by having a super on grid still potentially means it can die even if it is 250-300km away.... it only takes 1 person to be able to get a warp in with a bubble..

so it is no longer safe in a pos which is another thing people cried about... you cant now claim that because it can use its fighters as drones its over powered... people asked for fighter assist to be taken away it was....

its like all other ships with drones now has to be on grid but can still help out friendlies..
Amarrchecko
Hedion University
Amarr Empire
#13 - 2015-03-20 13:20:35 UTC
Jenn aSide wrote:
MicDeath Titan wrote:
"Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones."

So the solution to skynet was to remove the limit of up to what you can control (1-5), to be switching to assist that is given a max of up to 50? I am looking forward to this.


Pretty much. Now at a gate camp instead of a little ship being delegated 5 fighters by a carrier that is off grid (at a pos or something), the carrier will be 250 k away (but "on grid" aligned to the POS) while that single little ship controls up to 15 fighters. The carrier will be in marginally more 'danger' (but very few carriers will die) while the little ship involved jsut got up to 3 times more powerful

You see, the people who got owned by Skynet were so mad at it that any change seemed like a good one to them. And CCP just followed the standard "hmmm, need a scalpel for this, must use sledge hammer" way of correcting imbalances (lol). The end result will probably be that the situation was made worse while maybe a handful more carriers die.

This rather than what many players suggested, either rolling back CCPs changes that created the problem (it was their allowing fighters to receive pilot skill and drone mod bonuses that created skynet, not the already existing Delegation mechanic) OR limiting 'receiving ship' bandwidth wise (meaning ceptors and the like would be able to be delegated fighters), they chose to attack something that didn't create the problem, killing a unique and not overpower old mechanic instead of correcting their own mistake.

CCP's solution is like calling 911 because there is a loud party next door, and the Police Department's response is to burn down YOUR house (which does solve the problem, you can't even hear the noise if you don't even live their anymore) lol.


Don't forget that the "on-grid carrier" can be much farther away than that with some grid stretching shenanigans!
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#14 - 2015-03-20 13:30:59 UTC
Brutus Utama wrote:
what this means is the super/carrier would need to be on grid to assign the fighters to assist or guard, they will not warp with you like they used to and you cannot control them once they assist/guard you... like normal drones...


so yes they have taken fighter assist away, and by having a super on grid still potentially means it can die even if it is 250-300km away.... it only takes 1 person to be able to get a warp in with a bubble..

so it is no longer safe in a pos which is another thing people cried about... you cant now claim that because it can use its fighters as drones its over powered... people asked for fighter assist to be taken away it was....

its like all other ships with drones now has to be on grid but can still help out friendlies..

Rollif he fight on the gate is going badly and someone is burning to the carrier/ super carrier, its likely to warp off with out the fighters if the fighters aren't recalled or make it back, and it can easily return and reconnect to the fighters afterwards.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Cara Forelli
State War Academy
Caldari State
#15 - 2015-03-20 16:10:45 UTC
Jenn aSide wrote:
the carrier will be 250 k away (but "on grid" aligned to the POS)

Erm...am I missing something? I thought you had to be within drone control range to assist.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Herzog Wolfhammer
Sigma Special Tactics Group
#16 - 2015-03-20 16:18:56 UTC
MicDeath Titan wrote:
"Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones."

So the solution to skynet was to remove the limit of up to what you can control (1-5), to be switching to assist that is given a max of up to 50? I am looking forward to this.




The idea is not to have a carrier sitting at a safe spot somewhere while someone in a T1 frigate goes about with 5 fighters cheaply owning everything while risking next to nothing.

Bring back DEEEEP Space!

MicDeath Titan
No Mans Corp
#17 - 2015-03-24 11:41:34 UTC
Looks like somebody went, "Wait wut? .... OH SHI-!!!!" And made some changes.

Quote:
Fighters can no longer be assigned to other pilots, the ‘Delegate Control’ option has been removed from right click menus. (Updated on March 23, was originally: "Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones."


Welp, there went my plans to have an instant locking tackle Venture with 50 fighters.