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why do players stay in npc corps?

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#501 - 2015-03-19 23:05:48 UTC
Tyberius Franklin wrote:

You statement only makes sense if wardecs are the only form of consequence.


No, just fully half of it.

I think that's sufficiently significant as to warrant a discussion. Especially given just how very little is given up in exchange for the immunity to wardecs.

And I'm still curious as to when I claimed that NPC corps should be removed, like people keep saying.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

beakerax
Pator Tech School
#502 - 2015-03-19 23:56:45 UTC
I wonder when, if ever, CCP will stop relying on volunteerism for their NPE.
Gallowmere Rorschach
The Scope
Gallente Federation
#503 - 2015-03-20 00:28:49 UTC  |  Edited by: Gallowmere Rorschach
Basil Pupkin wrote:
Banding together doesn't work, because eve combat pvp is restricted and inaccessible without 105 mil SP god toon. Any silly attempt to pvp in your 30 mil SP loltoon would only entertain the god toon owners, unless you're brave and bring 10-30 10 mil SP toons to counter their SP advantage. SP, as a matter of fact, is the greatest force multiplier in eve and its inaccessibility is at the root of grief dec problem.

Any combat pvp fleet is just losing ships AND entertaining the god toon fleets at the same time. Taking any part in this is bad enough to drive multi-billionaires like me out of the game, not to mention newbie with his 20 million wallet. The nature of eve combat pvp is that if fight actually happens, it means the other party knows for sure they are going to sweep you with no losses, and taking part in that is just plain abuse. Roughly the same kind of abuse as taking orders you don't like is.

So, I'm going to draw the simple bottom line here: EVE has everything and more than everything to keep people who can live or like being abused by ultra-extreme SP-bias of combat pvp. It's virtually every other area of what people expect in a "space sim" where EVE is lacking. Solo activities do not make people quit, the reason is simple, if you get bored with A, you can always try B, and this is where it gets important, because trying B you get "BAMMMM YOU JUST HIT SP WALL BUDDY, COME BACK AND TRY ME IN A YEAR OR SO - (signed) YOUR DEAD B". And let's be honest, for an average player, a year is about 360 times more time than what he has a life plan for. God toons and specialized extra alts you pay for solve this, but not for newbros.

Real Bottom line: Combat pvp self-abuse junkies retention is fine, SP wall prevents every other professions retention.

I have said this before, and I'll say it again. Whenever a problem in Eve seems insurmountable, bring more people.
If banding together didn't work against the highest of high SP ~elitepvp~ groups, a lot of Eve's history never could have happened as it did.
I almost wish there was an accurate way to show average SP of pilots in a fleet, and then compare fleets against each other. I say almost, because the benefit would be smashing part of the quoted belief forever. However, the negative would be that it would just end up being one more "early warning system" to make people run and dock.
Ciel993
Science and Trade Institute
Caldari State
#504 - 2015-03-20 00:32:33 UTC
beakerax wrote:
I wonder when, if ever, CCP will stop relying on volunteerism for their NPE.


well.. one of the big advertisements use by CCP is "player-driven game"..

however, whether the players are a reliable bunch in term of improving NPE is a another thingSad
Sibyyl
Garoun Investment Bank
Gallente Federation
#505 - 2015-03-20 00:55:54 UTC
Mr Epeen wrote:
Sibyyl wrote:

Total immunity to wardecs is nice and cozy and safe.


Yeah..but it's not, is it?


If it wasn't safe, then being in an NPC corp wouldn't be a universal choice for haulers, mission runners, incursion runners, and the like.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#506 - 2015-03-20 01:01:17 UTC
Kaarous Aldurald wrote:
Tyberius Franklin wrote:

You statement only makes sense if wardecs are the only form of consequence.


No, just fully half of it.

I think that's sufficiently significant as to warrant a discussion. Especially given just how very little is given up in exchange for the immunity to wardecs.

And I'm still curious as to when I claimed that NPC corps should be removed, like people keep saying.

That comment wasn't towards you specifically so you shouldn't take it personally. Rather it was a line of thought intended to point out the folly of the poster who 1) tried to establish the idea of marketed play as universally intended play and 2) show that even removing NPC corps, the most extreme option in eliminating any perceived influence, still doesn't create the desired benefit.

That wasn't to suggest any course of action was you goal or idea.

To the idea that wardecs are half of consequence as a whole seems lacking in my view in part due to their complete inability to function against a currently occurring offensive act. the 24 hour timer does nothing for immediate retaliation. The only other targets it leaves are those of opportunity.

The argument can be made that they provide a certain level of policing, but anyone who would draw decs of that nature will likely ensure their mouthpiece and game play are sufficiently separate to not effect one another.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#507 - 2015-03-20 01:06:44 UTC
Sibyyl wrote:
Mr Epeen wrote:
Sibyyl wrote:

Total immunity to wardecs is nice and cozy and safe.


Yeah..but it's not, is it?


If it wasn't safe, then being in an NPC corp wouldn't be a universal choice for haulers, mission runners, incursion runners, and the like.

Since it isn't a universal choice for 2 of the 3 professions you mention can we then assume your statement is false?
Sibyyl
Garoun Investment Bank
Gallente Federation
#508 - 2015-03-20 01:09:34 UTC

Basil Pupkin wrote:
As been stated bazillion of times in this very thread, eve is NOT a PvP game. It's a sandbox game that has some boring PvP in it.


My point is not that EVE is 100% PVP. It is a misinterpretation of what I'm saying. I am saying that nowhere in EVE is PVP a choice. This makes PVP a universally present element in the game.

Why are we talking about it, especially in the context of NPC corps? Because there is a significant contingent of folks, all of whom are concentrated in hisec, who don't seem to understand that point. All aggression in the game, that does not utilize exploits, is 100% within the EULA and you labeling something as "griefing" seems to be deliberate double talk.

You may find PVP to be boring, and that is completely your right. But PVP will come and wreck your ship and send you back to your station without your consent. Even though you may not care about PVP at all, it will touch your game and it will affect you. In that sense, EVE gives the "right of way" to PVP. Some people short circuit that by saying EVE is a PVP game.

Don't believe me? Watch the "This is EVE" trailer and tell me what constitutes 90% of the content in that video.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sibyyl
Garoun Investment Bank
Gallente Federation
#509 - 2015-03-20 01:14:15 UTC

Tyberius Franklin wrote:
Sibyyl wrote:

If it wasn't safe, then being in an NPC corp wouldn't be a universal choice for haulers, mission runners, incursion runners, and the like.

Since it isn't a universal choice for 2 of the 3 professions you mention can we then assume your statement is false?


Feel free to specify what sort of corps you think they belong to while operating primarily in hisec, and I'd be happy to respond to you.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#510 - 2015-03-20 01:19:37 UTC
Sibyyl wrote:

Tyberius Franklin wrote:
Sibyyl wrote:

If it wasn't safe, then being in an NPC corp wouldn't be a universal choice for haulers, mission runners, incursion runners, and the like.

Since it isn't a universal choice for 2 of the 3 professions you mention can we then assume your statement is false?


Feel free to specify what sort of corps you think they belong to while operating primarily in hisec, and I'd be happy to respond to you.
All I can give is anecdotal experience, but against the claim of a universal standard undocking in a mission hub and seeing the majority of Pirate BS's and marauders with player corp tags and being one of the few people in an NPC corp in the incursion groups I ran with for a while should be enough to debunk the use of the word universal.

Do some do that? Yes, but most don't. What you mean by what sort of corp I'm not sure, if it's not an NPC corp it's a player corp, which should go without saying.
beakerax
Pator Tech School
#511 - 2015-03-20 01:22:07 UTC
Sibyyl wrote:
Feel free to specify what sort of corps you think they belong to while operating primarily in hisec, and I'd be happy to respond to you.

In my own experience, people really aren't fond of that 11% tax. I can't speak for mission runners because I don't know any, but I've found it pretty uncommon to see fellow NPC corp members in an incursion fleet.
Kaarous Aldurald
Black Hydra Consortium.
#512 - 2015-03-20 01:26:56 UTC
Tyberius Franklin wrote:

Since it isn't a universal choice for 2 of the 3 professions you mention can we then assume your statement is false?


Pretty sure the people who are dec dodging are being considered in that category as well, since that's a widely used fringe benefit of NPC corps.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#513 - 2015-03-20 01:32:53 UTC
Kaarous Aldurald wrote:
Tyberius Franklin wrote:

Since it isn't a universal choice for 2 of the 3 professions you mention can we then assume your statement is false?


Pretty sure the people who are dec dodging are being considered in that category as well, since that's a widely used fringe benefit of NPC corps.

That's a separate subject regarding the limits of wardecs, but still harder in concept for either of us to prove how prolific it is. To be honest I'd say the deck dodger in a loot pinata running missions is better fodder for "content" than the player who just logs off for a week, but I'd even more assume that the bulk of highsec corps are nobodies and are quite content with that as it doesn't draw attention like wardecs.

But again, all anecdotal. As a member of code I'm sure your experience is different, but code itself provokes those responses by design so...
Kaarous Aldurald
Black Hydra Consortium.
#514 - 2015-03-20 01:35:56 UTC  |  Edited by: Kaarous Aldurald
Tyberius Franklin wrote:

That's a separate subject regarding the limits of wardecs, but still harder in concept for either of us to prove how prolific it is. To be honest I'd say the deck dodger in a loot pinata running missions is better fodder for "content" than the player who just logs off for a week, but I'd even more assume that the bulk of highsec corps are nobodies and are quite content with that as it doesn't draw attention like wardecs.

But again, all anecdotal. As a member of code I'm sure your experience is different, but code itself provokes those responses by design so...


I would argue that they are not separate subjects. They're very closely tied in with one another, as the defining features of wardecs and NPC corps relate to each other, respectively.

Discussion of one entails discussion of the other.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#515 - 2015-03-20 01:41:55 UTC
Kaarous Aldurald wrote:
Tyberius Franklin wrote:

That's a separate subject regarding the limits of wardecs, but still harder in concept for either of us to prove how prolific it is. To be honest I'd say the deck dodger in a loot pinata running missions is better fodder for "content" than the player who just logs off for a week, but I'd even more assume that the bulk of highsec corps are nobodies and are quite content with that as it doesn't draw attention like wardecs.

But again, all anecdotal. As a member of code I'm sure your experience is different, but code itself provokes those responses by design so...


I would argue that they are not separate subjects. They're very closely tied in with one another, as they the defining features of wardecs and NPC corps relate to each other, respectively.

Discussion of one entails discussion of the other.

That doesn't address the point that neither of us has data regarding the subject at hand so even if you move the goalpost from NPC corps to dec dodge corps the answer doesn't change.

Regarding wardecs, I already addressed how they fail as a real time consequence and are easy to draw to non-playing trash characters, or characters who through the use of alts remove chances of meaningful retaliation. I don't see reason to discuss them here because they are conceptually broken as a consequence thus immunity to them isn't avoiding consequence.

They allow aggression but make no attempt at associating that with any reason. That isn't consequence, just another form of engagement with a 24 hour warning.
Kaarous Aldurald
Black Hydra Consortium.
#516 - 2015-03-20 01:49:59 UTC
Tyberius Franklin wrote:

That doesn't address the point that neither of us has data regarding the subject at hand so even if you move the goalpost from NPC corps to dec dodge corps the answer doesn't change.



I'm not moving anything. I'm introducing an element for consideration that you had overlooked.

The point is that NPC corps, whatever else some people may use them for, currently facilitate extreme risk aversion, solo and antisocial playstyles, and hamper interaction with the playerbase at large.

And I believe that needs looked at. CCP believes it too, or they wouldn't be making so many pushes to get more people (new players especially), into player corps.

But we can't actually have the discussion because people are so intent on derailing, deflecting and derogating that we can't even move forward with the basic premise.

I get it, people want to defend their golden goose. Too bad, it's going to happen, just like ISBoxer did, because the way it works right now is bad for the game. People in this thread can get in on the discussion now or after the dev blog drops, their choice.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Spurty
#517 - 2015-03-20 02:06:29 UTC
Go to low sec, null sec or wormhole space. 75% of space is yours to go pew pew in.

Leave the vernal pools, evolve, shoot people that probably have 10mill skill points than you, rather than ones that definitely have under 10mill total!!


There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Basil Pupkin
Republic Military School
#518 - 2015-03-20 02:16:54 UTC  |  Edited by: Basil Pupkin
Gallowmere Rorschach wrote:
I have said this before, and I'll say it again. Whenever a problem in Eve seems insurmountable, bring more people.
If banding together didn't work against the highest of high SP ~elitepvp~ groups, a lot of Eve's history never could have happened as it did.

There is a huge difference between "eve history" and "grief decs".
The key point of grief decs is that if grief deccer sees you have brought enough SP, he will not fight, completely destroying the point of banding up, laughing at a crapload of people who wasted their time they might have used to, I dunno, actually play the game, to see them dock up in all those useless PvP ships they are never going to make to work anyway which will be useless after this occasion and thus are as good as lost.
Most of the time a target for grief dec would be carefully selected to not have any ability to band up with anything anyway.

Gallowmere Rorschach wrote:
I almost wish there was an accurate way to show average SP of pilots in a fleet, and then compare fleets against each other. I say almost, because the benefit would be smashing part of the quoted belief forever. However, the negative would be that it would just end up being one more "early warning system" to make people run and dock.

Aw man, aw man, aw man, you just sounded like those secret agents in my old man's conspiracy fiction books. You know, like "we can neither confirm nor deny... " style.
In one statement you both DENIED the statement of importance of SP saying you'd smash it with a tool, and then just CONFIRMED the same statement by saying people would run and dock, apparently nobody runs and docks without a reason, and if SP wall is not a reason like you stated in denial, they would have no reason to do that, unless it's true, in which case it's a confirmation. Since you expressed both opinions, and I expressed one, this makes the SP issue win 1.5 to 0.5 in favor or relevant between us.
That aside, I must cover misunderstanding you have. First, average SP is just like any other completely generic average, useless. It's TOTAL SP that counts. Of course, SP is a non-linear force multiplier - an order of magnitude advantage in SP is two orders of magnitude advantage in your ship capabilities - so even two groups with comparable total SP may be not comparable in amount of capabilities, but you get the point.

Commander Spurty wrote:
Go to low sec, null sec or wormhole space. 75% of space is yours to go pew pew in.

Leave the vernal pools, evolve, shoot people that probably have 10mill skill points than you, rather than ones that definitely have under 10mill total!!


You do realize he won't have joined CODE after being booted out of ROC if he weren't scaredof going low/null/wh?

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#519 - 2015-03-20 02:17:00 UTC
Kaarous Aldurald wrote:
Tyberius Franklin wrote:

That doesn't address the point that neither of us has data regarding the subject at hand so even if you move the goalpost from NPC corps to dec dodge corps the answer doesn't change.



I'm not moving anything. I'm introducing an element for consideration that you had overlooked.

The point is that NPC corps, whatever else some people may use them for, currently facilitate extreme risk aversion, solo and antisocial playstyles, and hamper interaction with the playerbase at large.

And I believe that needs looked at. CCP believes it too, or they wouldn't be making so many pushes to get more people (new players especially), into player corps.

But we can't actually have the discussion because people are so intent on derailing, deflecting and derogating that we can't even move forward with the basic premise.

I get it, people want to defend their golden goose. Too bad, it's going to happen, just like ISBoxer did, because the way it works right now is bad for the game. People in this thread can get in on the discussion now or after the dev blog drops, their choice.

We are having the discussion, or at least I thought we were.

More deeply though, we seem to have an ideological conflict, particularly around the idea of framing solo, antisocial or risk averse play styles as inherently negative. I think the recent intra-corp aggression toggle states the opposite of your claim though. CCP probably realized at some point that risk cannot be a forced factor pitted against social interaction if the latter is so important. Someone may have realized that risk is a fair and reasonable thing to mitigate.

But even then, it's not for everyone. Not everyone wants to play as part of a group. Most new players won't likely want to follow that route initially, but it shouldn't be discounted as wrong.

What is contradictory about the position of NPC corps being bad as a result of wardecs is that wardecs are antisocial in nature. The encourage not joining social groups like corps and alliances and promote lose associations with player entities through dec dodging being the most efficient course of action.

Of course without dec dodging the only method within ones capacity is evasion or logging off, both providing sufficient penalty to being in player groups. We could simply say join a better group, but again we're talking about players who have no idea how to evaluate that, which extends to a number of veterans as well.

So if people not being able to be dec'd is the issue, that runs afoul the idea of a retention issue for a number of reasons mostly involving luck of the player.
Kaarous Aldurald
Black Hydra Consortium.
#520 - 2015-03-20 02:23:21 UTC  |  Edited by: Kaarous Aldurald
Commander Spurty wrote:
Go to low sec, null sec or wormhole space. 75% of space is yours to go pew pew in.



Wrong.

100% of space is mine to go pew pew in, because EVE Online is a PvP game.

Basil Pumpkin wrote:
You do realize he won't have joined CODE after being booted out of ROC if he weren't scaredof going low/null/wh?


Entirely false. I left of my own accord, with good relations with my former alliance.

Ask them if you don't believe me. Regardless, cease your lies.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.