These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

More systems and worlds?

Author
Joia Crenca
Science and Trade Institute
Caldari State
#1 - 2015-03-19 21:57:21 UTC
So with some of the changes coming, would this mean more systems in high-security space, low-security space and null-security space?

I'd figure with all the trillions of beings in the EVE Universe, that more star systems might be discovered over time?
Anhenka
The New Federation
Sigma Grindset
#2 - 2015-03-19 23:45:01 UTC
Potentially, but unlikely.

Nullsec space is largely empty as is, and even all the players pouring into null wouldn't crowd it much.

There's really no gameplay reason to materially add more systems at this time.

I'd lay more on being able to reroute systems, So maybe instead of System A being by system B and B to C, A might connect to B AND C or bypass B and go to C.
ITTigerClawIK
Galactic Rangers
#3 - 2015-03-19 23:51:27 UTC
as far as i know when player stargates are implemented we will be finding more uncharted worlds on the edge of known space
Commander Spurty
#4 - 2015-03-19 23:57:11 UTC
Adding more in the new Sov could work.

At this moment in time, the current Status Quo firmly believes they will be able to game the new system.

Adding even more systems, further and further out of their reach would be a lovely [NeckSnap] Oh no you didn't [/NeckSnap] at them.

I like the idea of there being pockets of New Entities appearing. 6 years of the last Sov has created a beast. Time to slay it.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

GankYou
9B30FF Labs
#5 - 2015-03-20 00:02:05 UTC
Jita cluster badly needs a re-route - unload some traffic off there, route it to Rens & Dodixie, CCP. Smile Tonight, Amarr got upto 670 pilots, Jita 1.7k and Dodixie around 350.

Re-routing had been done with Yulai in Genesis region back in pre-2007/8 AFAIR.

It's the most sensible thing to do.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2015-03-20 00:05:36 UTC
GankYou wrote:
Jita cluster badly needs a re-route - unload some traffic off there, route it to Rens & Dodixie, CCP. Smile Tonight, Amarr got upto 670 pilots, Jita 1.7k and Dodixie around 350.

Re-routing had been done with Yulai in Genesis region back in pre-2007/8 AFAIR.

It's the most sensible thing to do.

that was discussed on the game design panel as a result of a question from the audience.

Basically, to remove Yulai, Jita was created.

All the devs feel that because of the way we work as people, a major trade hub will always exist. Not something they are going to work on I think,
Unsuccessful At Everything
The Troll Bridge
#7 - 2015-03-20 00:09:40 UTC
How does one discover new high security space?





Weve discovered a brand new cluster, completely untouched, except that CONCORD and the faction navies had already set up residence there complete with stations and agents. Oh, and NPC pirates too, they're there too or else the missions would be boring. Ok.. so besides all those people and things, the space is completely untouched.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#8 - 2015-03-20 00:18:32 UTC
It'll be new like that 1984 Maxima I got for my 16th birthday. It was new to me.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#9 - 2015-03-20 00:19:38 UTC
Unsuccessful At Everything wrote:
How does one discover new high security space?





Weve discovered a brand new cluster, completely untouched, except that CONCORD and the faction navies had already set up residence there complete with stations and agents. Oh, and NPC pirates too, they're there too or else the missions would be boring. Ok.. so besides all those people and things, the space is completely untouched.


Something something sansha something sleeper sisters something something darkside.
Noriko Mai
#10 - 2015-03-20 00:32:51 UTC
ITTigerClawIK wrote:
as far as i know when player stargates are implemented we will be finding more uncharted worlds on the edge of known space

Or just remove null gates and have uncharted space. Like 99% of null already is.

"Meh.." - Albert Einstein

Pok Nibin
Doomheim
#11 - 2015-03-20 00:37:33 UTC
Unsuccessful At Everything wrote:
We've discovered a brand new cluster, completely untouched, except that CONCORD and the faction navies had already set up residence there complete with stations and agents. Oh, and NPC pirates too, they're there too or else the missions would be boring. Ok.. so besides all those people and things, the space is completely untouched.
How in the world can we pursue inane ideas if you keep dousing the flames with LOGIC???!!!

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#12 - 2015-03-20 00:42:08 UTC  |  Edited by: Infinity Ziona
Anhenka wrote:
Potentially, but unlikely.

Nullsec space is largely empty as is, and even all the players pouring into null wouldn't crowd it much.

There's really no gameplay reason to materially add more systems at this time.

I'd lay more on being able to reroute systems, So maybe instead of System A being by system B and B to C, A might connect to B AND C or bypass B and go to C.

A few regions of station-less planetless space that has high value would be nice though and I think would benefit the gameplay immensely. Like an immense kuiper belt of systems orbiting a super massive black hole preventing the formation of planets.

The reason it would benefit gameplay is that there is currently no lawless uninhabited space, no wild west. Low sec is busy, its the suburbs, null is empty but inhabited, its like cartel territory, wormholes are inhabited, we got no wild west, we need a wild west. Preferably with no local too.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#13 - 2015-03-20 00:54:33 UTC
ITTigerClawIK wrote:
as far as i know when player stargates are implemented we will be finding more uncharted worlds on the edge of known space


Also, just wanted to point out that this is pure player speculation. The how's and what's of player built stargates are nothing but the stuff of legends right now. There are no knowns.
Jenn aSide
Worthless Carebears
The Initiative.
#14 - 2015-03-20 01:21:50 UTC
Infinity Ziona wrote:
Anhenka wrote:
Potentially, but unlikely.

Nullsec space is largely empty as is, and even all the players pouring into null wouldn't crowd it much.

There's really no gameplay reason to materially add more systems at this time.

I'd lay more on being able to reroute systems, So maybe instead of System A being by system B and B to C, A might connect to B AND C or bypass B and go to C.

A few regions of station-less planetless space that has high value would be nice though and I think would benefit the gameplay immensely. Like an immense kuiper belt of systems orbiting a super massive black hole preventing the formation of planets.

The reason it would benefit gameplay is that there is currently no lawless uninhabited space, no wild west. Low sec is busy, its the suburbs, null is empty but inhabited, its like cartel territory, wormholes are inhabited, we got no wild west, we need a wild west. Preferably with no local too.


Wormholes are pretty empty, I day trip all the time in a Gila and haven't lost a ship in a long time.

But null space like the shattered wormholes, I could dig that too, with Drifter anomalies for me to lose ships in I guess.
Jenshae Chiroptera
#15 - 2015-03-20 02:09:01 UTC
Infinity Ziona wrote:
.... Low sec is busy ....
Compared to what? A desert? Are we playing the same game? Shocked

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Rain6637
GoonWaffe
Goonswarm Federation
#16 - 2015-03-20 03:09:19 UTC
Have galaxy gates that connect systems on opposite ends of the map, that way you don't have any more edges. \o/
Iroquoiss Pliskin
9B30FF Labs
#17 - 2015-03-20 03:15:20 UTC
Rain6637 wrote:
Have galaxy gates that connect systems on opposite ends of the map, that way you don't have any more edges. \o/


Incidentally, that's how new Highsec regions could be "discovered" - the types of links spanning whole regions, akin to the one from Delve to Stain.

But, but, but... I thought we already discovered everything that there is. Cry
Sansh Leko
The Scope
Gallente Federation
#18 - 2015-03-20 05:09:00 UTC
CCP Seagull

"To really radically improve sandbox gameplay in EVE and get to a point where you can build stargates that take you to

new parts of the universe."


If you didnt watched keynote fast forward to 06:51:30 and you will get to this new sandbox gameplay introduction.




Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#19 - 2015-03-20 05:17:40 UTC
Jenshae Chiroptera wrote:
Infinity Ziona wrote:
.... Low sec is busy ....
Compared to what? A desert? Are we playing the same game? Shocked

There's usually at least one or two people in every system unless there are no stations. People think empty systems are bad for pvp however its often the opposite. Generally empty systems make for good hunting. Targets get complacent and they unship better ships whereas systems with people cause them to be aware and consider what they undock in.

In the early days it was very easy to get kills in low sec because the population was low, if you moved fast enough and were good with scanner you could often be on someone before they even noticed you in local.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Sequester Risalo
Significant Others
#20 - 2015-03-20 13:26:04 UTC
Infinity Ziona wrote:
A few regions of station-less planetless space [that has high value] would be nice though and I think would benefit the gameplay immensely. Like an immense kuiper belt of systems orbiting a super massive black hole preventing the formation of planets.

The reason it would benefit gameplay is that there is currently no lawless uninhabited space, no wild west. Low sec is busy, its the suburbs, null is empty but inhabited, its like cartel territory, wormholes are inhabited, we got no wild west, we need a wild west. Preferably with no local too.


You mean like the shattered wormholes?
Stationless - check
Planetless - check
Lawless - check
No local - check

We don't need any more systems.
12Next page