These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

High-Sec Bumping Game Mechanic

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#21 - 2015-03-17 22:46:47 UTC
As for the issue of counter-play...consider things in a more abstract way.

CODE.: A group of players who have learned the mechanics for various parts of the game who go out and interact with other players.

Freighter Pilots: A group of players who more often than not elect for solo and even AFK play and all too frequently don't understand the mechanics or even in some instances the "meta" of this game.

One possible way to address the issue of lack of counter is to use your enemies tactics. Work together. Working together you can scout systems for each other. Working together you can thwart the bumpers and ultimately CODE.

Lastly, whining to CCP that a single player should be able to defeat the efforts of a dozen or more players will almost surely get you nowhere. The issue of counters is up to you. That is what this game is about. Not having the counters handed to you on a platter.

Kaarous Aldurald wrote:

Also, reported for lack of content. You're not suggesting anything, you're just complaining that bumping exists.


Now, now.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lugh Crow-Slave
#22 - 2015-03-18 02:33:41 UTC
Extractor Bill wrote:

The issue here is not that it can be done, but rather the lack of COUNTERPLAY.



get a friend to bump the bumper


there you have it counter play
FireFrenzy
Cynosural Samurai
#23 - 2015-03-18 07:29:03 UTC
Yet for some reason i habitually web freighters through amamake in 2 seconds and get my webbing ship off grid in about 5 seconds...

Hell i was once approached on the amamake gate by some one with a "your spaceships or your life" thing, my responce? JUMP INTO AMAMAKE and warp off... While explaining to said NPC-alt the failings of his strat...
Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#24 - 2015-03-18 08:00:32 UTC  |  Edited by: Nors Phlebas Sabelhpsron
As has been mentioned, webs are your friend. A Daredevil with a 90% web will drop a freighter into warp in theoretically 2 seconds (probably 3 in practice) if it's done right - you can't possibly get bumped in that time.

And yes, it is reasonable to expect a capital ship to be extremely vulnerable without at least one support ship assisting it.
afkalt
Republic Military School
Minmatar Republic
#25 - 2015-03-18 08:06:10 UTC
Nors Phlebas Sabelhpsron wrote:
As has been mentioned, webs are your friend. A Daredevil with a 90% web will drop a freighter into warp in theoretically 2 seconds (probably 3 in practice) if it's done right - you can't possibly get bumped in that time.

And yes, it is reasonable to expect a capital ship to be extremely vulnerable without at least one support ship assisting it.



You need to use recons, regional gates can spit you out 40+ km apart.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#26 - 2015-03-18 09:07:18 UTC
A DD is useless as a webber, because it does not have the range. Rapier or the Hyena, or at max the Cruor, are the only feasible ships to make webbing not a worse chore as it already is.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#27 - 2015-03-18 09:52:27 UTC
Rivr Luzade wrote:
A DD is useless as a webber, because it does not have the range. Rapier or the Hyena, or at max the Cruor, are the only feasible ships to make webbing not a worse chore as it already is.


and if you even want to go beyond that bring a T3 with skirmish links to up the range a bit more
Colette Kassia
Kassia Industrial Supply
#28 - 2015-03-18 10:12:50 UTC
I think part of the problem is that the "intended" mechanic of using a web to warp-assist freighters is not spelled out, or even hinted at, in-game.

- Bringing an escort of big guns doesn't work. CONCORD protects the bumper too. And you're not going to do enough damage to a gank fleet to be of much help.
- Scouts don't help and aren't needed; we already know where the bad guys are: They’re at the choke points.
- Bumping-the-bumper is of limited value. If gankers can bring dozens of ships then they can spare a 5-6 more for hobo tackling. You can't counter-bump that.

So clearly the optimal tactic is to have friend use the web trick. All (or most) of us have been playing the game for years. We all understand how warping works and how the webbing mechanic can be applied to drastically cut the time require to get into warp. But these esoteric techniques are not obvious to new players. If the game designers are not willing to change the mechanics in any way then they should better and more explicitly communicate the proper way to move 2.5B ISK worth of risk around using the existing mechanics.

One of the first posts I made on here was to add short tutorials to skillbooks so that they would benefit the meat-bag, as well as the toon. This would be a good way to introduce new players to these sorts of unconventional tactics. If not that, then there should be a note added to the item descriptions of webbing modules. After all, this is the main way that new players first learn what exists and gain a bit of insight into how the game is played-- by reading through the descriptions of items in the market window.

Otherwise, we will need to talk about dedicated-purpose warp remote-assist modules.
afkalt
Republic Military School
Minmatar Republic
#29 - 2015-03-18 11:20:27 UTC
Colette Kassia wrote:
Otherwise, we will need to talk about dedicated-purpose warp remote-assist modules.


Or we use the collective brainpower to devise a way that flags people who are tackling you.

These guys genuinely crack me up, "high sec is too safe, we provide the risk!" /hides behind concord in bumping pirate BS.

The risk reward of the mechanic is whack, but all you'll get on here - literally all - is that it is working as intended, be active and bring friends.

Also, rather hilariously, these are the same arguments people find unreasonable about entosis counters...but that's none of my business Blink
admiral root
Red Galaxy
#30 - 2015-03-18 11:24:20 UTC
Colette Kassia wrote:
- Bringing an escort of big guns doesn't work. CONCORD protects the bumper too. And you're not going to do enough damage to a gank fleet to be of much help.


Most bump ships aren't fit for PvP, they're fit for bumping, which makes them vulnerable to guns of various sizes. Don't be a chicken - take your lumps from Concord like a man / woman / goat and deal with the threat. If it's got to the point where this is the smart play, then you're either the 0.01% that get truly unlucky or you dun goofed.

No, your rights end in optimal+2*falloff

Black Pedro
Mine.
#31 - 2015-03-18 11:45:54 UTC
afkalt wrote:
[quote=Colette Kassia]These guys genuinely crack me up, "high sec is too safe, we provide the risk!" /hides behind concord in bumping pirate BS.

The risk reward of the mechanic is whack, but all you'll get on here - literally all - is that it is working as intended, be active and bring friends.

As the good admiral says that bumping-fit pirate BS is paper thin. That there is yet another counter to bumping.

If you don't like what someone is doing with their Machariel, blow it up and take your medicine from CONCORD, as the game designers intended. That, or scout and bring friends to protect your vulnerable capital ship and not let it get caught in the first place, as the game designers intend.

However, I don't think you will find much support for your proposal to remove CONCORD. Although I imagine the bumpers and their ganker friends might be one of the few groups that would be on board with your plan to make it impossible to "hide behind CONCORD" in highsec.
afkalt
Republic Military School
Minmatar Republic
#32 - 2015-03-18 13:16:10 UTC
Black Pedro wrote:
afkalt wrote:
[quote=Colette Kassia]These guys genuinely crack me up, "high sec is too safe, we provide the risk!" /hides behind concord in bumping pirate BS.

The risk reward of the mechanic is whack, but all you'll get on here - literally all - is that it is working as intended, be active and bring friends.

As the good admiral says that bumping-fit pirate BS is paper thin. That there is yet another counter to bumping.

If you don't like what someone is doing with their Machariel, blow it up and take your medicine from CONCORD, as the game designers intended. That, or scout and bring friends to protect your vulnerable capital ship and not let it get caught in the first place, as the game designers intend.

However, I don't think you will find much support for your proposal to remove CONCORD. Although I imagine the bumpers and their ganker friends might be one of the few groups that would be on board with your plan to make it impossible to "hide behind CONCORD" in highsec.


I didnt say remove concord, simply that I do not support in any way shape or form is depriving people of control of their ship with no flagging whatsoever. It's utterly ass backwards.

People should need to man up and flag up for that. Of course scramming and hard tackling is :hard: Lol
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#33 - 2015-03-18 13:42:07 UTC
Daichi Yamato wrote:
Agondray wrote:


Scouts don't work as the bumpers are usually and alt and range from things like stabbers to machs, shoot im no ganker or bumper but I have rammed a few freighters out of boredom in my Vindicator.


Your scout cannot check grid and d-scan to see if you have the literal 4 seconds to put your frieghter into warp?

You need to slap that scout. seriously.

Agondray wrote:

CCP need to start with ligit day 0 characters with the perception that they know nothing of their own game, no powers, no super ships and play their own game and see whats its like.


Falcon did this.

Still waiting for my +1's because CCP need to create counter play to get my bowhead through bubble camps. have you tried it? its freaking impossible.


actually no I haven't tried flying the bowhead yet, ive haven't flown my freighter much less since the start of code. I knew they were going to be piñatas when they were introduced and I know several incursion runners who have a pimp fit tank on the bowheads thinking they they wont get ganked as ive seen travel fit runners get ganked. I personally have had enough issues with my blockade runner in low and null getting past instalockers by a hairs width (did a courier out of low sec that took 15 trips, a tornado was on station and after I make warp in and instawarps out, he was able to lock me and fire everytime I landed on station but the docking transition thankfully nullified the damage and on undocking I found myself locked no sooner then the loading bar disappeared) by the time I finished he had a whole fleet of tornadoes trying to get me, I cant instalock someone like that after a warp in or undocking no matter what ive tried because of "invulnerable"

those people saying to gank the bumper 1 catch him when hes not zooming around and 2 your going to need a fleet, you cant solo gank it.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Black Pedro
Mine.
#34 - 2015-03-18 13:48:44 UTC
afkalt wrote:
I didnt say remove concord, simply that I do not support in any way shape or form is depriving people of control of their ship with no flagging whatsoever. It's utterly ass backwards.

People should need to man up and flag up for that. Of course scramming and hard tackling is :hard: Lol

Hard? it is actually impossible to tackle an unflagged freighter in highsec due to the current CONCORD mechanics.

If you removed bumping, how would gankers tackle a freighter at all?
afkalt
Republic Military School
Minmatar Republic
#35 - 2015-03-18 13:59:03 UTC
Black Pedro wrote:
afkalt wrote:
I didnt say remove concord, simply that I do not support in any way shape or form is depriving people of control of their ship with no flagging whatsoever. It's utterly ass backwards.

People should need to man up and flag up for that. Of course scramming and hard tackling is :hard: Lol

Hard? it is actually impossible to tackle an unflagged freighter in highsec due to the current CONCORD mechanics.

If you removed bumping, how would gankers tackle a freighter at all?


It's just as impossible as shooting it. Which totally never happens. Right?
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#36 - 2015-03-18 14:11:17 UTC
right, ive seen people tackle a ship at the same time as ganking it. why? because it breaks the warp the ship was building up to and then the target has to attempt to warp again which the other gankers have now scrammed and are shotting it to bits as concord shows up.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Iain Cariaba
#37 - 2015-03-18 14:25:47 UTC
Colette Kassia wrote:
I think part of the problem is that the "intended" mechanic of using a web to warp-assist freighters is not spelled out, or even hinted at, in-game.

Really? You mean this tactic isn't spelled out in every single anti-ganking guide in the entirety of the internet? Sure it's not in game, but I expect anyone with the capability to drop over a billion isk on a hull to be smart enough to do some basic research into their choosen profession. If you're not that smart, stick to WoW.

Colette Kassia wrote:
- Bringing an escort of big guns doesn't work. CONCORD protects the bumper too. And you're not going to do enough damage to a gank fleet to be of much help.
- Scouts don't help and aren't needed; we already know where the bad guys are: They’re at the choke points.
- Bumping-the-bumper is of limited value. If gankers can bring dozens of ships then they can spare a 5-6 more for hobo tackling. You can't counter-bump that.

1. There are more ways to protect yourself than just guns. Read the anti-ganking guides, do everything they say to do, and you will never lose a freighter. My freighter alt has had the same Charon for going on 3 years now.
2. Scouts are extremly needed, the bad guys are at more places than just the choke points. The trick to using scouts, however, is to pay attention to them. Keep them a couple systems ahead, and if you see gankers in a system, don't jump a freighter into the system. Dock up and wait for the gankers to either clear out or pick some other freighter to gank. It really is that easy.
3. If you followed the guides on how not to get ganked, you will never have to deal with bumpers, somyour argument there is irrelevant. Let the idiots who think it's ok to autopilot around be the bullet catchers while you simply jaunt on past the gankers.

Colette Kassia wrote:
So clearly the optimal tactic is to have friend use the web trick. All (or most) of us have been playing the game for years. We all understand how warping works and how the webbing mechanic can be applied to drastically cut the time require to get into warp. But these esoteric techniques are not obvious to new players. If the game designers are not willing to change the mechanics in any way then they should better and more explicitly communicate the proper way to move 2.5B ISK worth of risk around using the existing mechanics.

New players? What new players are getting bumped in freighters? I'm sorry, but the only way a new player is going to be in a freighter is if they dumped a lot of cash into PLEX selling, and bought their freighter pilot. In which case, I have zero sympathy for them. Here we fall back to the statement of, 'if you're going to dump a billion isk on a hull, you should be smart enough to do the basic research into that profession.'

Colette Kassia wrote:
One of the first posts I made on here was to add short tutorials to skillbooks so that they would benefit the meat-bag, as well as the toon. This would be a good way to introduce new players to these sorts of unconventional tactics. If not that, then there should be a note added to the item descriptions of webbing modules. After all, this is the main way that new players first learn what exists and gain a bit of insight into how the game is played-- by reading through the descriptions of items in the market window.

Once again with the 'new players' lie. See above statement #3

Colette Kassia wrote:
Otherwise, we will need to talk about dedicated-purpose warp remote-assist modules.

These already exist in game. They're called stasis webbifiers.
Black Pedro
Mine.
#38 - 2015-03-18 15:56:33 UTC
afkalt wrote:
Black Pedro wrote:
afkalt wrote:
I didnt say remove concord, simply that I do not support in any way shape or form is depriving people of control of their ship with no flagging whatsoever. It's utterly ass backwards.

People should need to man up and flag up for that. Of course scramming and hard tackling is :hard: Lol

Hard? it is actually impossible to tackle an unflagged freighter in highsec due to the current CONCORD mechanics.

If you removed bumping, how would gankers tackle a freighter at all?


It's just as impossible as shooting it. Which totally never happens. Right?

Fair enough. To be precise then it is impossible to tackle them with warp scrambler/disruptor for more than the 20 seconds or so until CONCORD is on grid.

Then it is impossible to keep a freighter from warping without bumping.

But now we are getting pedantic. I was merely agreeing with your point that hard tackling is hard in highsec.
Colette Kassia
Kassia Industrial Supply
#39 - 2015-03-18 17:40:58 UTC
Iain Cariaba wrote:
Really? You mean this tactic isn't spelled out in every single anti-ganking guide in the entirety of the internet? Sure it's not in game,..... Read the anti-ganking guides, do everything they say to do, and you will never lose a freighter..... 3. If you followed the guides on how not to get ganked, you will never have to deal with bumpers,..... These already exist in game. They're called stasis webbifiers.

I'm glad that, for once, you agree with me.

I do all of those things and I've never lost a freighter either. But this topic keeps coming up. Why is that?
Iain Cariaba
#40 - 2015-03-18 18:01:45 UTC
Colette Kassia wrote:
Iain Cariaba wrote:
Really? You mean this tactic isn't spelled out in every single anti-ganking guide in the entirety of the internet? Sure it's not in game,..... Read the anti-ganking guides, do everything they say to do, and you will never lose a freighter..... 3. If you followed the guides on how not to get ganked, you will never have to deal with bumpers,..... These already exist in game. They're called stasis webbifiers.

I'm glad that, for once, you agree with me.

I do all of those things and I've never lost a freighter either. But this topic keeps coming up. Why is that?

Because people don't follow those guides, and feel that CCP should protect them from their own failures.
Previous page123Next page