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Omen, Harbinger and Omen Navy Issue

Author
Cellini Benvenuto
Ephemeral Syzygy
#1 - 2015-03-18 12:21:56 UTC
Hi! Me again, having gone on a long spree of trying out even more different things!

I have a lot of questions, and was wondering if you guys might be able to provide some answers.

So far, I've mostly stuck to my tried and tested Coercer, the odd frigate (Executioner), and also dabbled into missioning quite a bit. Now, I can do most L2 missions in my coercer (only the ones like Mission of Mercy L2 & Recon L2 pose problems). More recently, with a bit of money in the bank, I went and upgraded to a Omen, fitted it according to the basic missioner on university wiki (http://wiki.eveuniversity.org/Omen) and tried a few Level 3 missions. In one of them, I lost my ship (my fault, I got lulled into a false sense of security and thought I could handle the damage I was taking and didn't warp out at the right time).

This experience taught me quite a few things:

a) Flying a ship isn't just about having the ship, but also a lot of support skills to be able to get the most out of the ship).
b) Compared to destroyers and frigate, which are all action, cruiser warfare can be... well... a bit boring! (the missions took longer, and when I played them well... well, I could actually go and take a leak without worrying about what's happening on the screen! Never had that luxury in a dessie!)
c) Bigger guns don't always mean bigger damage (Working with scorch & T2 small lasers on a dessie and T1 medium beam weapons with faction crystals... my dessie puts out way more damage).

As such, I went ahead and bought a lot of skill books for support skills, which are now in my training queue as I get ready to become a better pilot. To enhance the training times, I've also gone for several +3 implants. But all this has caused a few issues for me:

1. Since the implants are expensive, I'm a tad worried about getting pod-killed in FW so I've decided to take a step back from perhaps the most enjoyable activity I've found on eve so far. It isn't that I can't handle the loss, but well, at my earning potential, it is still a week's worth of money for all 5 slots with +3 implants.
2. L2s once you've tasted L3s are well... they seem like a waste of time. My dessie can't handle L3s (yes, I tried). My fitting skills, et al, are picking up slowly but it is still a 15-20 day queue before I can be as good in a cruiser as I'm in a dessie and use those T2/scorch fits.
3. I do like combat. While nothing compares to PvP, PvE is still a good time pass at my level.

Which brings me to my questions:

1. Is it worth buying another cruiser for L3s? Or is it worth waiting to be able to get into a Harbinger (and train the required fitting/gunnery/support skills)?
2. Would anyone have any suggestion on decent Omen fits without using T2 lasers that deal a bit more damage?
3. The Omen Navy Issue & Harbinger have almost the same price. I can afford to fly and lose both, though it is still a big chunk of money for me. But perhaps it is just the time spent flying frigates, when I see a battecruiser, well, it puts me off, while when I see a cruiser, I'm excited. Right now, I'd be more interested in training for T2 assault cruisers than going for the bigger ships. But would these ships be able to handle L3/L4 missions, or do you really need bigger guns?
4. I've heard about jump clones. Are they worth it for, well, dabbling in PvP while at the same time keeping my implants?

PS: My drone skills are lacking a bit for the moment, but also in training queue. I'm using the advanced skill plan suggested on university wiki (minus the missiles for the moment) as I train my character up to become a decent pilot).
gfldex
#2 - 2015-03-18 12:48:01 UTC
1) Define "worth". If you run missions to provide funds you will do better with a BC in most lvl3 mission. Some cruisers (Caracal, Vexor, Maller) can do lvl3 missions but will be a good bit slower then a better choice.

In short: lvl3 missions that force you to be bring a tank, will force you to bring a tank or cause headaches.

2) There are plenty of fittings that can provide you with better paper damage. If you run missions for funds you are optimising for money over time. Therefor you need damage application. Without T2 ammo damage application of laz0rs is kinda bad.

3) Harbinger is easier to fit and better to tank, same for insurance. The only BC that can handle lvl4 missions with a reasonable speed is the Drake. Some T2 CRUs can do them well too, but never fast. Small ships lack range (beside pure missile ships but they got other problems) and you will face plenty of missions with 50km or more of range of engagement.

4) Jump clones are a good idea in any case. There are many more applications that just safe keeping of implants.

You seam to focus on the idea to have one ship to solve all your problems. I found that idea didn't work for me.

If you take all the sand out of the box, only the cat poo will remain.

Cellini Benvenuto
Ephemeral Syzygy
#3 - 2015-03-18 13:00:36 UTC
Thanks gfldex!

1. Worth for me is defined more by the amount of fun I have while doing it. ISK helps, certainly. But I've discovered more profitable activities for ISK making than missions. I do missions mostly because they put me against many, many opponents (even if they are bots) and, or so it seems to me, teach me more about the capability of the ship I'm flying. It is the reason I had so much fun in my dessie on L2s, though I've struggled to replicate that in L3s with a cruiser. But well.. ISK does come into equation, as why not make a few Isk more while having fun too. But yes, what you say makes a lot more sense.

2. Ah. Well, that makes sense. It was the same for dessie/frigs

3. Darn

4. What are the other applications (other than the obvious of working different, far away systems)?

Quote:
You seam to focus on the idea to have one ship to solve all your problems. I found that idea didn't work for me.


I have a magnate for exploration. Executioner(s) for FW. Several different coercers for mission, salvaging, etc. But yeah, I do tend to get attached to my ships!!!
ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2015-03-18 13:11:21 UTC
Yes jump clones are great. I think everyone should have them.

As far as faction warfare I'm not a PvPer but to my understanding you should not be loosing pods in low sec. Have something on your overview that you can click on and warp to quickly and you should be able to get your pod out before they can lock your pod.

As far as running missions and ship sizes You probably already know but I'll just restate that level 1s are meant to be run in frigates and level 2s in cruisers and level 3s in battlecruisers. Of course that is just a guideline and I've heard of some level 4s being soloed in a T1 non-faction frigate but you get the point.

A couple things that I want to point out here. First bigger signature resolution guns have a hard time hitting smaller signature radius ships. Second is often your best defense is a good offense as dead NPCs can't do any damage to you. I guess I should probably add to the first point that inversely smaller signature resolution guns hit bigger signature radius ships much better. If you want to understand this better there are plenty of gunnery and tracking guides out there as well as turret damage math explanations if you want to go balls deep into that topic but for now I'll move on.

Since the days when I was working my way up through the ship sizes and mission levels there has been the tiericide which has changed the ships of eve a bit so my experience is a little dated. Beyond that I've not flown the regular omen much and my navy omen and harby experience is mostly in null sec belt ratting and anomalies. That being said fit and flown properly the harby should be fairly ideal for level 3 missions. I would imagine the navy omen would do well also as it does seem to be noticeably better than the regular omen.

As you get into bigger ships they do get slower and more boring. That is why I caution newer players away from running up into Battleships as soon as they can. You will notice the harby being bigger and slower. It can tank more damage but it will also take more damage. If you want more speed and more excitement try to stick to the smaller ships they will require you to be more away and more involved and be less forgiving but they can do well and be fun to fly.

In the end you will not know until you try it out and I very much recommend trying different things out in this game. So you can try both the Harby and the NOmen and see which you like better. As your support skills fill in another option to keep in mind for a little down the road is teching up. I've run several level 3s in a tech 2 assault frigate. Many HACs and T3 cruisers can run level 4's as good or better than a battleship, at least for now, I read something about a potential nerf to strategic cruisers down the road but we'll have to wait and see about that.

Beyond that if you are fitting missions specific hardeners then I don't think there's much other advice I have for you at this point.

Want to talk? Join Cara's channel in game: House Forelli

gfldex
#5 - 2015-03-18 13:13:32 UTC
1. Get a maller and run lvl4 missions then. It is quite a sight to see a CRU Tank All The Things. If you want to gain experience that can be applied to pvp you will do better with making money in a shorter time and actually lose a few ships in lowsec. Missions and pvp have very little in common.

4. You can use different sets of implants to complement a wider range of ships. Moving around with a JC can be of value to provide false information in highsec wars (you can use gates without using gates or make them chase you around the galaxy). You can use jump clones to rapidly deploy to the battlefield with the help of super carriers and Rorquals -- sadly that mechanic is not well implemented and therefor rarely done.

If you take all the sand out of the box, only the cat poo will remain.

Azda Ja
Native Freshfood
Minmatar Republic
#6 - 2015-03-18 13:20:23 UTC  |  Edited by: Azda Ja
Cellini Benvenuto wrote:

1. Since the implants are expensive, I'm a tad worried about getting pod-killed in FW so I've decided to take a step back from perhaps the most enjoyable activity I've found on eve so far. It isn't that I can't handle the loss, but well, at my earning potential, it is still a week's worth of money for all 5 slots with +3 implants.

Hey Cel, good to see you've stuck around Big smile.

When it comes to implants in FW space (good on ya for going down there!), you should barely ever lose them (read: never), IF you know what you're doing. Getting your pod out is an essential skill for all capsuleers, which some people neglect. I once caught a guy with full "Snake" implants in FW who just sat there after dying in his 400mil Tristan (more money than sense), pod was worth around 4bil if I remember right.

Pods align and warp more or less instantly. When your ship is going down, switch to your GTFO! tab (You..you DO have a GTFO tab don't you Blink), chose a random destination; I like asteroid belts personally since here's usually a lot of them and people have trouble choo,sing the right one; click ALIGN TO that destination as your ship is burning up and start spamming the warp to button. Once your ship explodes, your pod will insta-warp to your destination. There are no bubbles in lowsec FW. Losing a pod should be a very rare occurrence there.

Now, I personally use the bog standard learning implants, + 2s and one 601 CPU implant for a little extra fitting freedom. I haven't lost a pod in a LONG time just by doing the above. Obviously, getting the pod out takes a bit of presence of mind which could be difficult when starting PvP and still have that massive flood of adrenaline telling you roll your face over the keyboard and pray. But, as with all things, a bit of practice and you'll get used to it until it's second nature.

I kind of focused on the implants despite that wasn't your question, I just thought I'd reassure you that losing them (in FW) shouldn't really happen once you understand how to react.

EDIT: fixed the link.

Grrr.

Cara Forelli
State War Academy
Caldari State
#7 - 2015-03-18 13:27:26 UTC  |  Edited by: Cara Forelli
You can check out this service for quicker access to jump clones than the grinding route.

As erg said, in general you shouldn't lose pods in lowsec. When it becomes clear your ship is going down, click something warpable (planet, customs office, etc.) from the overview and start spamming the "warp-to" button in the selected items box. Because the server works on 1 second ticks, most of the time you can issue the warp command before your capsule even appears on the overview, so always start hitting warp BEFORE you ship blows up.

Some other rules, after warping out, bounce around until your aggression timer expires before trying to go through gates or docking. Be careful warping to zero on stations - sometimes you won't quite land within the docking radius and you'll have to slowboat toward the station. This can be deadly in a pod. If this happens and there are other ships on grid it is safer to warp out again. Finally, if you ship is destroyed next to a station or gate never attempt to dock/jump with your pod - always warp out first. You go through a "session change" when your ship is destroyed (about 5ish seconds) during which time you won't be able to make another session change (jumping systems, docking). You always want to warp out and let this expire.

All that said, some of that won't really sink in until you experience it, so it doesn't hurt to have a clean clone. Faction warfare also tends to attract a fair amount of smartbombers, and they are harder to avoid unless you happen to know about them already (smartbombs do area of effect damage so they don't have to lock your pod to pop it).

Personally, I would just get some cheap implants (whatever is cheap for you...+1s or +2s maybe) and don't worry too much about losing them (but obviously practice getting your pod out). You can naturally increase the value of your implants as you get more experience and isk. Don't stress about your training times. You'll get the skills eventually, and the difference between +2s and +3s is minimal. Think of it this way - if combat is really what you enjoy and what you want to do, which is better, avoiding it and running missions to protect your implants so you can train slightly faster, or actually spending time playing the way you want to?

Edit: Azda you ninja :(

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Cellini Benvenuto
Ephemeral Syzygy
#8 - 2015-03-18 13:27:54 UTC
Thanks ergherhdfgh & gfldex!

On podding: yes, I know. But I got lazy/too slow a couple of times. Hey, it was my mistake and taught me! But in the end, you are right. As long as I don't get lazy again, I shouldn't worry about it too much :)

Quote:
As far as running missions and ship sizes You probably already know but I'll just restate that level 1s are meant to be run in frigates and level 2s in cruisers and level 3s in battlecruisers. Of course that is just a guideline and I've heard of some level 4s being soloed in a T1 non-faction frigate but you get the point.


Now we're talking :D yes, I read the guidelines. But one day (perhaps in future, I'd love to be the guy that soloed a L4 in a non-faction frigate! Somehow, it really does speak to me!

Quote:
n the end you will not know until you try it out and I very much recommend trying different things out in this game. So you can try both the Harby and the NOmen and see which you like better. As your support skills fill in another option to keep in mind for a little down the road is teching up. I've run several level 3s in a tech 2 assault frigate. Many HACs and T3 cruisers can run level 4's as good or better than a battleship, at least for now, I read something about a potential nerf to strategic cruisers down the road but we'll have to wait and see about that.


Again, yes, this very much fits in with the way I think (for the moment at least) I'd like to play. Small, fast ships, teching up to T2 frigates/Dessies/cruisers instead of going for the bigger guns. I somehow find the thought and action a lot more enjoyable.

Quote:
1. Get a maller and run lvl4 missions then. It is quite a sight to see a CRU Tank All The Things. If you want to gain experience that can be applied to pvp you will do better with making money in a shorter time and actually lose a few ships in lowsec. Missions and pvp have very little in common.


That's true too. Fits are all different, as are tactics. Ideally, I'm looking to do a bit of both, though of course, it is probably not the right way to do it.

Quote:
4. You can use different sets of implants to complement a wider range of ships. Moving around with a JC can be of value to provide false information in highsec wars (you can use gates without using gates or make them chase you around the galaxy). You can use jump clones to rapidly deploy to the battlefield with the help of super carriers and Rorquals -- sadly that mechanic is not well implemented and therefor rarely done.
If you take all t


Ah! A part of eve I'm yet to experience!! But it will come soon, I hope :)
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2015-03-18 13:30:40 UTC
Cellini Benvenuto wrote:


1. Worth for me is defined more by the amount of fun I have while doing it. ISK helps, certainly. But I've discovered more profitable activities for ISK making than missions. I do missions mostly because they put me against many, many opponents (even if they are bots) and, or so it seems to me, teach me more about the capability of the ship I'm flying. It is the reason I had so much fun in my dessie on L2s, though I've struggled to replicate that in L3s with a cruiser. But well.. ISK does come into equation, as why not make a few Isk more while having fun too. But yes, what you say makes a lot more sense.

I think this is the ideal attitude. It seems to me that this is what missions were probably originally intended for and imho what they are best for in this game. Use them to try out different ships and different fits and different piloting techniques / strategies. If you approach them with that attitude you will be able to learn a lot about this game very quickly. You'll begin to understand the details of damage application and the various tanking techniques. If you can build up a stable of various ships and modules and every time you get a specific mission try it out either in a different ship or with a different fit or with a different strategy you will find what works best for you.


Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2015-03-18 13:35:02 UTC
gfldex wrote:
1. Get a maller and run lvl4 missions then. It is quite a sight to see a CRU Tank All The Things. If you want to gain experience that can be applied to pvp you will do better with making money in a shorter time and actually lose a few ships in lowsec. Missions and pvp have very little in common.

I am sure this is true at some point but very early on in the game when a player does not even know the basics of ship piloting and damage application I think there is value in learning the most basics in Eve doing PvE. Sure once you have the very basics down I'm sure this is good advice but I feel that very new players can learn while they earn isk doing PvE.

Want to talk? Join Cara's channel in game: House Forelli

Gregor Parud
Imperial Academy
#11 - 2015-03-18 13:35:05 UTC
Harbinger will be easier to use with a bigger cap and HP pool but if you do missions to get more experience with combat then what you DON'T want is sluggish gameplay that relies on the ship's base stats, instead you'll want a ship that forces you to take control in order to do well.

Does that mean you should buy yourself an expensive faction cruiser? No, partly because of replacement cost and also because (again) you don't want to have to rely on the ship's stats. You learn more from NOT being able to do something which then forces you to adapt. Get an omen and go for it.
Cellini Benvenuto
Ephemeral Syzygy
#12 - 2015-03-18 13:40:08 UTC
Hey Azda Ja! Of course I stuck around!! With guys like you and Cara, who answered so many of my questions and took time out of their schedule to help me, how could I not!!! I keep reading on the forums about newbies having bad experiences, but dare I say, I've never had a single one so far (and I make myself a target :D) Everyone's been so helpful!

Quote:
ods align and warp more or less instantly. When your ship is going down, switch to your GTFO! tab (You..you DO have a GTFO tab don't you Blink), chose a random destination; I like asteroid belts personally since here's usually a lot of them and people have trouble choo,sing the right one; click ALIGN TO that destination as your ship is burning up and start spamming the warp to button. Once your ship explodes, your pod will insta-warp to your destination. There are no bubbles in lowsec FW. Losing a pod should be a very rare occurrence there.


I know. My own laziness to blame :( But hey! That's a learning experience too!

Quote:
Some other rules, after warping out, bounce around until your aggression timer expires before trying to go through gates or docking. Be careful warping to zero on stations - sometimes you won't quite land within the docking radius and you'll have to slowboat toward the station. This can be deadly in a pod. If this happens and there are other ships on grid it is safer to warp out again. Finally, if you ship is destroyed next to a station or gate never attempt to dock/jump with your pod - always warp out first. You go through a "session change" when your ship is destroyed (about 5ish seconds) during which time you won't be able to make another session change (jumping systems, docking). You always want to warp out and let this expire.


Hey again, Cara!! Thanks for the great advice!

Quote:
Think of it this way - if combat is really what you enjoy and what you want to do, which is better, avoiding it and running missions to protect your implants so you can train slightly faster, or actually spending time playing the way you want to?


So true. Sometimes, I lose sight... there's so much to learn in Eve. And I get impatient! But yeah, you are absolutely right.

Quote:
I think this is the ideal attitude. It seems to me that this is what missions were probably originally intended for and imho what they are best for in this game. Use them to try out different ships and different fits and different piloting techniques / strategies. If you approach them with that attitude you will be able to learn a lot about this game very quickly. You'll begin to understand the details of damage application and the various tanking techniques. If you can build up a stable of various ships and modules and every time you get a specific mission try it out either in a different ship or with a different fit or with a different strategy you will find what works best for you.


Yes, that's the way I see them too. Perhaps when I become a dedicated pvper, I might look back and think it wasn't, but right now, it has taught me quite a bit about flying frigates and dessies. And especially fittings - the different rigs, the different hardeners, chosing the right hardener.
Cellini Benvenuto
Ephemeral Syzygy
#13 - 2015-03-18 13:43:36 UTC
Quote:
Harbinger will be easier to use with a bigger cap and HP pool but if you do missions to get more experience with combat then what you DON'T want is sluggish gameplay that relies on the ship's base stats, instead you'll want a ship that forces you to take control in order to do well.

Does that mean you should buy yourself an expensive faction cruiser? No, partly because of replacement cost and also because (again) you don't want to have to rely on the ship's stats. You learn more from NOT being able to do something which then forces you to adapt. Get an omen and go for it.


And now I'm confused :D but in a good way!! Yes, for me it is more important to actually learn to pilot, discover new things about the ship, about their fittings, about... well, trying to beat the system. The most fun PvE engagement I had was the coercer in Mission of Mercy (I tried it seven times before finally being forced to accept defeat and click quit mission). Gone beserk was great fun too (I managed to finish it in the dessie)
ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2015-03-18 13:44:05 UTC
well OP you seem to be "getting" this game much faster than I did. I think a lot of the input you've gotten here from vets seems to just confirm what you already knew or at least expected. I think you'll do fine in this game. Good luck and have fun.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2015-03-18 13:53:42 UTC
Cellini Benvenuto wrote:


So true. Sometimes, I lose sight... there's so much to learn in Eve. And I get impatient!

I heard somewhere once that someone said something like " Everyone enjoys a good meal but do you want to be served every good meal that you will ever have in your life right now at this moment?". The point is that if learning is fun then savor each experience so that you can appreciate it.

Want to talk? Join Cara's channel in game: House Forelli

Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#16 - 2015-03-18 14:04:30 UTC
Just one question? Why are you not in in a player corp ??

If you don't know which to chose then here is a few:

1. RvB (red vs blue) but as you mission I advise against joining them. They pew-pew in high in an eternal war and will disrupt you frequently when you PvE

2. E-Uni : good corp and do operate out of high and work in low so you will probably like them. They PvP a lot and will teach you much

3. BNI : My corp Big smile. We live in null-sec and have a large ratting community here plus much PvP, if you mail me I can get back to you and give you more info, but we are null-sec dwellers so no safety, but you can find good ratting systems with only friendlys, and use drone ships (gallente) over amarr lazer ships (they are cruisers, so it's more just orbit MTU or site center and drop drones) but you can make much isk (150 mil in 2-3 hours on my good days) from exploring and running sites). We also PvP a lot (as in 200 man fleet every 2 days and 10-50 man roams every few hours + people 1v1 each other for fun; solo stuff is very limited as the bad guys are in D3s or T2 frigs).

You probably know all this but just a reminder.
Phig Neutron
Starbreaker and Sons
#17 - 2015-03-18 17:05:56 UTC
Cellini Benvenuto wrote:
1. Is it worth buying another cruiser for L3s? Or is it worth waiting to be able to get into a Harbinger (and train the required fitting/gunnery/support skills)?
2. Would anyone have any suggestion on decent Omen fits without using T2 lasers that deal a bit more damage?
3. The Omen Navy Issue & Harbinger have almost the same price. I can afford to fly and lose both, though it is still a big chunk of money for me. But perhaps it is just the time spent flying frigates, when I see a battecruiser, well, it puts me off, while when I see a cruiser, I'm excited. Right now, I'd be more interested in training for T2 assault cruisers than going for the bigger ships. But would these ships be able to handle L3/L4 missions, or do you really need bigger guns?
4. I've heard about jump clones. Are they worth it for, well, dabbling in PvP while at the same time keeping my implants?

PS: My drone skills are lacking a bit for the moment, but also in training queue. I'm using the advanced skill plan suggested on university wiki (minus the missiles for the moment) as I train my character up to become a decent pilot).


1. L3s are generally best done in a battlecruiser. Frankly, the Harbinger shouldn't be too hard to skill into if you already have trained cruiser-sized weapons and stuff. It uses the same stuff Omens do -- cruiser-sized lasers, armor tanking modules, etc. Just train Amarr Battlecruiser 3, then 4, and work on the T2 tanking modules (Hull Upgrades 5 is one of the level 5 skills that's really worth training now).

2. Not me.

3. I actually know a guy who uses a Confessor (T3 amarr destroyer) to do level 4 missions. So that's possible. If you like the Zealot, though, more than the Harbinger, go for it. It would be a better choice for L4 missions than the Harbinger would, because it can tank better. The other Amarr HAC, the Sacrilege, is actually a missile ship and requires a totally different set of skills. One limitation on doing L4s in medium-sized ships is weapon range. You'll have to move around a lot while trying to avoid damage, unless you can bring a battleship.

4. Yes. They only cost 100k and a few hours of training time. If you keep doing missions you'll soon have 8.0 standings with an NPC corp that will sell them to you, even if your corp doesn't.
Vol Arm'OOO
Central Co-Prosperity Union
#18 - 2015-03-18 17:20:25 UTC
Cellini Benvenuto wrote:
Hi! Me again, having gone on a long spree of trying out even more different things!

I have a lot of questions, and was wondering if you guys might be able to provide some answers.

So far, I've mostly stuck to my tried and tested Coercer, the odd frigate (Executioner), and also dabbled into missioning quite a bit. Now, I can do most L2 missions in my coercer (only the ones like Mission of Mercy L2 & Recon L2 pose problems). More recently, with a bit of money in the bank, I went and upgraded to a Omen, fitted it according to the basic missioner on university wiki (http://wiki.eveuniversity.org/Omen) and tried a few Level 3 missions. In one of them, I lost my ship (my fault, I got lulled into a false sense of security and thought I could handle the damage I was taking and didn't warp out at the right time).

This experience taught me quite a few things:

a) Flying a ship isn't just about having the ship, but also a lot of support skills to be able to get the most out of the ship).
b) Compared to destroyers and frigate, which are all action, cruiser warfare can be... well... a bit boring! (the missions took longer, and when I played them well... well, I could actually go and take a leak without worrying about what's happening on the screen! Never had that luxury in a dessie!)
c) Bigger guns don't always mean bigger damage (Working with scorch & T2 small lasers on a dessie and T1 medium beam weapons with faction crystals... my dessie puts out way more damage).

As such, I went ahead and bought a lot of skill books for support skills, which are now in my training queue as I get ready to become a better pilot. To enhance the training times, I've also gone for several +3 implants. But all this has caused a few issues for me:

1. Since the implants are expensive, I'm a tad worried about getting pod-killed in FW so I've decided to take a step back from perhaps the most enjoyable activity I've found on eve so far. It isn't that I can't handle the loss, but well, at my earning potential, it is still a week's worth of money for all 5 slots with +3 implants.
2. L2s once you've tasted L3s are well... they seem like a waste of time. My dessie can't handle L3s (yes, I tried). My fitting skills, et al, are picking up slowly but it is still a 15-20 day queue before I can be as good in a cruiser as I'm in a dessie and use those T2/scorch fits.
3. I do like combat. While nothing compares to PvP, PvE is still a good time pass at my level.

Which brings me to my questions:

1. Is it worth buying another cruiser for L3s? Or is it worth waiting to be able to get into a Harbinger (and train the required fitting/gunnery/support skills)?
2. Would anyone have any suggestion on decent Omen fits without using T2 lasers that deal a bit more damage?
3. The Omen Navy Issue & Harbinger have almost the same price. I can afford to fly and lose both, though it is still a big chunk of money for me. But perhaps it is just the time spent flying frigates, when I see a battecruiser, well, it puts me off, while when I see a cruiser, I'm excited. Right now, I'd be more interested in training for T2 assault cruisers than going for the bigger ships. But would these ships be able to handle L3/L4 missions, or do you really need bigger guns?
4. I've heard about jump clones. Are they worth it for, well, dabbling in PvP while at the same time keeping my implants?

PS: My drone skills are lacking a bit for the moment, but also in training queue. I'm using the advanced skill plan suggested on university wiki (minus the missiles for the moment) as I train my character up to become a decent pilot).


Buying another ship to do something that you want to do is not a waste of isk. Keep in mind, that as long as you dont lose the ship you can always sell it. Also most of the skills that you train for a cruiser are also going to be necessary for a bc. So if I were you I would just buy what you need to run the l3s. Then run the l3s and then when you are ready to do l4s sell you l3 stuff.

I don't play, I just fourm warrior.

Cellini Benvenuto
Ephemeral Syzygy
#19 - 2015-03-18 22:58:36 UTC
Hey guys! Thanks a ton for the replies.

Quote:
Just one question? Why are you not in in a player corp ??


Hey Davey Talvanen. Well, I am and I ain't. My alts in a salvaging corps (which helps finance my other activities). And certainly, a null/wormhole corps is in my short-medium term plans. Right now, however, I'm enjoying just discovering new things. I won't call it learning. But you know... just jumping through places. Like, some time back, I did a 'I'll go to null and see what happens' spree and managed to escape unscathed ! When I do join a corps with my main alt, I'd love to be able to fullfill some duties too, which, of course, is in itself a bit restrictive. But the way I see it, if I make a commitment to a corps, why not do it right.

But both null and wormholes sound fairly attractive, even without missioning, to me. But I do need to get better at exploration (darn, there are just so many things to learn!!!)

@ergherhdfgh I loved that quote!

@Phig Neutron: thanks mate! Yes, I'm reading about the T2/T3 dessies/frigs and cruisers. Mostly on eve-uni wiki and the alturist. The more I play, the more I think T2/T3 dessies/cruisers will be a better fit for me at least for the moment. I also read how people use even Punishers as tacklers in PvP fleet fights, and that appeals to me too.

@Vol Arm'OOO Thanks! Yes, I don't mind investing in ships, etc. My question about 'worth' had more to do with wait a few days and go for harbinger while working my frigs/dessies around or go for another omen now. In the end, after reading all the replies, I've decided to do both: buy an Omen, keep doing a few missions on L3 while FWing at the same time. Gives me best of both worlds even if progress is slower as I keep trying to do too many things at the same time (and learning skills required to do it without worrying about sticking to the plan)

Phig Neutron
Starbreaker and Sons
#20 - 2015-03-19 03:29:31 UTC  |  Edited by: Phig Neutron
Cellini Benvenuto wrote:
I also read how people use even Punishers as tacklers in PvP fleet fights, and that appeals to me too.


There's no "even" about it. Frigates are great for tackling, with their fast lock time and good speed. Here's a secret about nullsec PVP: a lot of it is just about nerve. 9 out of 10 people you see are trying to sneak past you. If you're the 1 out of 10 that wants a fight, you're probably able to win -- if you can catch them. I fly Atrons a lot in 0.0 and get kills (not with this character). For the Amarr, the Executioner is probably a better choice than the Punisher -- it's faster and has one more mid slot -- but you can jump into PVP today if you wanted to.

The way it works in my corp is, I buy a dozen of whatever ship I'm interested in at Amarr or Jita, then make a courier contract to our 0.0 home, and some guys in the corp who have Jump Freighters will deliver them within a few days. Last trip I got a bunch of Atrons and Stabbers, and I'll fly them until they all get killed, then I'll have something else shipped in...
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