These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

I wish I could undock and make stuff while flying Factory Ships.

Author
Savex
Nox Explorator
#1 - 2015-03-17 22:33:37 UTC
I would love to get Manufacturing and other station related activities that I do out into space and had the thought that it would be fun if I could undock in a Factory Ship of some kind to make Modules or Charges. Even Ships with the right ship and small runs could be done while in space, which would be fun, and give industrialists a reason to undock.

You could even factor in the security of the space so if someone wanted to hide out in Nullsec undocked in a Factory ship they could get bonus's to balance the risk. I would love to entertain the idea of sneaking into nullsec with some kind of factory ship and hiding out trying to make stuff.

Just a thought. Any thoughts?
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-03-17 22:59:30 UTC
Why?

What advantages does this thing have over using a station or a POS to manufacture your things? Or just bringing enough ammo with you in the first place?
Madd Adda
#3 - 2015-03-17 23:01:02 UTC
anything player made or own out in space is subject to being blown to bits. consider that.

Carebear extraordinaire

Savex
Nox Explorator
#4 - 2015-03-17 23:18:31 UTC
I was really just thinking it would be fun to do the manufacturing I do while undocked to be honest lol!

For the risk though you could maybe make things faster, or make them with less materials. I was looking at the Industrial ships and was sad that none of them were orienteered towards Manufacturing, just mining really. I was thinking more of a specific class of ship, i.e. Factory Ships, that made things while undocked, not just random ppl making more ammo because they were out.

Maybe you could be a wormhole industrialist and use your connections to hide out and make stuff, or live in high sec and try to sneak your way into lowsec while you were logged in so you could make stuff faster and cheaper but be putting a ship at risk too.

Just an idea, an idle thought I had while setting up new manufacturing jobs, that this would be fun done from an Orca type of ship or something like that. I could run Manufacturing Ops and guard systems while we made stuff, just thoughts like that to get industrialists out of stations and into space at large. For nothing but fun reasons initially lol.
Lugh Crow-Slave
#5 - 2015-03-17 23:54:20 UTC  |  Edited by: Lugh Crow-Slave
POS
you're in space

you get time reductions

you get mat reductions
beakerax
Pator Tech School
#6 - 2015-03-17 23:56:09 UTC
I've always really liked this idea, but years later and I can't figure out where or when it would be useful.

The only reason would be if you lived very nomadically, but manufacturing anything that is actually useful would be enough of a logistical headache that just hauling everything in would be no harder.
Rroff
Antagonistic Tendencies
#7 - 2015-03-17 23:58:27 UTC
It could be kind of fun if the rorqual could work as a factory ship for upto cruiser construction.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2015-03-18 00:00:40 UTC
Rroff wrote:
It could be kind of fun if the rorqual could work as a factory ship for upto cruiser construction.


But when would you ever actually use it to build anything, at all?

It's like you people have never heard of a POS.
Lugh Crow-Slave
#9 - 2015-03-18 00:05:08 UTC
Danika Princip wrote:
Rroff wrote:
It could be kind of fun if the rorqual could work as a factory ship for upto cruiser construction.


But when would you ever actually use it to build anything, at all?

It's like you people have never heard of a POS.



well that's where it would be use it the rorq is already just a pos array
Savex
Nox Explorator
#10 - 2015-03-18 00:19:54 UTC  |  Edited by: Savex
Yea, I thought of a POS actually, and I have ran one mostly for research previously, but it just doesn't seem the same, or as fun. Plus it would be fun to have Industrial ships that did stuff other than mining and hauling. Moving a ship around and moving a POS around are very different as well. Adding a Manufacturing Configuration to the Rorq wouldn't be a terrible idea. Manufacturing ops would be fun, and have a reason for industrialists to be in space doing stuff other than mining. Plus POS code is something that is often lamented, this could be a good transition away from POS's to let the code be reworked into something more fun. The thought of sneaking out of Solitude and into the surrounding Null/Low sec area's to do a couple hours of manufacturing just seems fun!

If I could make stuff in a Rorq for a Material/Time saving I would be doing it right now, as would others I am sure! Maybe even smaller batches in smaller ships. *shrug* just seems like more fun could be had while manufacturing, not just waiting for the money's to be made.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2015-03-18 00:22:07 UTC
Savex wrote:
Yea, I thought of a POS actually, and I have ran one mostly for research previously, but it just doesn't seem the same, or as fun. Plus it would be fun to have Industrial ships that did stuff other than mining and hauling. Moving a ship around and moving a POS around are very different as well. Adding a Manufacturing Configuration to the Rorq wouldn't be a terrible idea. Manufacturing ops would be fun, and have a reason for industrialists to be in space doing stuff other than mining. Plus POS code is something that is often lamented, this could be a good transition away from POS's to let the code be reworked into something more fun. The thought of sneaking out of Solitude and into the surrounding Null/Low sec area's to do a couple hours of manufacturing just seems fun!



But what advantages would it actually have over using a pos or a station? And how would they justify the risk of losing this thing? Or would you intend it to be a ship that never leaves a POS shield?

How would it work with long runs? What happens if you log off while it's building something?
Savex
Nox Explorator
#12 - 2015-03-18 00:27:37 UTC
Danika Princip wrote:
Savex wrote:
Yea, I thought of a POS actually, and I have ran one mostly for research previously, but it just doesn't seem the same, or as fun. Plus it would be fun to have Industrial ships that did stuff other than mining and hauling. Moving a ship around and moving a POS around are very different as well. Adding a Manufacturing Configuration to the Rorq wouldn't be a terrible idea. Manufacturing ops would be fun, and have a reason for industrialists to be in space doing stuff other than mining. Plus POS code is something that is often lamented, this could be a good transition away from POS's to let the code be reworked into something more fun. The thought of sneaking out of Solitude and into the surrounding Null/Low sec area's to do a couple hours of manufacturing just seems fun!



But what advantages would it actually have over using a pos or a station? And how would they justify the risk of losing this thing? Or would you intend it to be a ship that never leaves a POS shield?

How would it work with long runs? What happens if you log off while it's building something?



Good questions!

Hrmm.. Maybe more material and time savings than a POS or Station? Or maybe some stuff could only be made while undocked? The benefits of using the ship for production would not only have to overcome the POS & Station services but also justify the risk the ship, materials and Blue Prints are being subjected to. Theres no doubt thats a significant amount, maybe a mountain that can't be climbed without making something silly. I would likely limit the length of runs to an hour or so, if you log off your ship isn't in space so either the time pauses or the job is cancelled.

What do you think? Would there be a way to justify this kind of in-space action or would the risk outweigh any reward?
Zimmer Jones
Aliastra
Gallente Federation
#13 - 2015-03-18 00:53:52 UTC
I just don't feel like my regular acerbic self today, so I'll just leave this here and mumble something about searching
https://forums.eveonline.com/default.aspx?g=posts&m=3256666#post3256666

It is locked, but this thread likely will be too.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Wulfy Johnson
NorCorp Security
#14 - 2015-03-18 01:17:14 UTC
Danika Princip wrote:
Why?

What advantages does this thing have over using a station or a POS to manufacture your things? Or just bringing enough ammo with you in the first place?


Combating system cost index for one.. Would like to see something like this myself..
Tusker Crazinski
Native Freshfood
Minmatar Republic
#15 - 2015-03-18 01:22:19 UTC
I actually like the idea, if anything to make capitals feel more "alive" I also endorse the idea of actual space nomads, who use ships to make ships to service ships that arm ships to shoot ships to salvage ships to stock factory ships to make ships... ect. ect.

what I'm say'n I'm on quest a quest for ships.

https://www.youtube.com/watch?v=92EB5UTVvnk
Madd Adda wrote:
anything player made or own out in space is subject to being blown to bits. consider that.


/considered.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#16 - 2015-03-18 01:55:02 UTC
The risk vs isk is not logical in case of such ship. It's gonna be a very popular victim for roams all kind with high chances of tasty drops inclyding minerals bpo/c's and already stuff built.

I can't remember anything close to that idea exce0t some kind of mobile labs where drugs are cooked. [Hi there mr W. White]

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Savex
Nox Explorator
#17 - 2015-03-18 13:06:37 UTC
lol the Breaking Bad reference made me think of the Winnebago Starship from Spaceballs! LOL.

It would definitely be risky and a ripe target, which was why I thought to do them as Ops, but there is always a superior force ready to notice your op and come stage an op of their own, no doubt about it!

Sorry for not searching and finding the thread from 2013 that mentions the same thing.....

Just seems like it would be fun to undock and play the game in space while still manufacturing and doing the other activities I enjoy but keep me docked. You could do other stuff like this too, with Market ships that could sell things like stations but be in WH space, or Economic ships that let you trade for an advantage. Just seems like getting people out of stations and into space would be overall a good thing. Not necessarily safe, but good.

And fun!
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#18 - 2015-03-18 13:45:04 UTC
-1, we have enough of an oversupply problem with peoples armies of alts building insane numbers.

the whole galaxy needs a reset save the characters SP and perhaps a modest amount of ISK so your not starting from scratch, ofcourse youd have to save the things people spent real money for like plex.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Zura Namee
The Scope
Gallente Federation
#19 - 2015-03-18 15:03:22 UTC
Assuming there's enough incentive to actually use them, factory ships mean shiny killmails. I'm all for it.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#20 - 2015-03-18 15:54:43 UTC
Originally, Industrial Ships were meant to do just that. They were supposed to haul industrial modules that took up a large volume and a lot of CPU, which is why they used to have an overabundance of CPU along with their huge cargo capacity. CCP never released the industrial modules though, so Industrial Ships were destined to forever be just haulers.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs