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Super caps....Use and loose or save for later?

Author
Prt Scr
569th Freelancers
#1 - 2015-03-18 10:36:40 UTC
I have been pondering the upcoming sov. changes and hints of changes to supercaps and have come to the conclusion that now is not the time to use them, Infact now is the time to stockpile the buggers . Save them for when they become epic game winning superships.

WTF? i hear yourself's asking. Let me explain.

CCP have made it well known that they want to change supercap use and would remove them from the game if they could.
The upcoming changes to sov. make the production of supercaps a lot more difficult.... so much so that i believe that supercap production may cease altogether...it will certainly be the aim of most large alliances to stop others building them as it will become easy to do so ( i heard a merc. group is planning to add supercap production interdiction as a basic service as its going to become possabile with small 'pro player ' groups) With a massive reduction in supercap production (not a bad thing) and the soon to be uselessness of them the i guess many are more inclined to use and loose them then they have been in the past. They do seem to be dieing more then is normal and the Fountain war gives the chance to use/loose them with some meaning before the nerfbat hits hard. This i feel is an error.

Let me explain, in his now infamous downunder interview CCP Fozie hinted at proposed changes to supercaps...they look to become on grid boosters...most peeps saw that and didn't think it through...off grid boosting has been bitched about for ages and i expect it to be removed at some stage , so if you want boosts, use your comandship on grid ( you know that this is coming). The hint in the interview wasn't about these type of boosts...supercaps will give additional boosts like some wormhole types. get off your lazy arse's and look those ADDITIONAL boosts up, and then tell me that supercaps will not become even greater game winning ships then they are now...its just they will actualy need to be risked in small numbers to be useful. You don't need 2 expensive ships giving the same boosts on grid.

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

Lachra
Lachra Corporation
#2 - 2015-03-18 11:40:53 UTC
Prt Scr wrote:
Save them for when they become epic game winning superships.


https://www.youtube.com/watch?v=YhEs9KUQ4qo
Alavaria Fera
GoonWaffe
#3 - 2015-03-18 11:48:56 UTC
After all, they were balanced due to being rare when they were powerful.

It makes sense after they become rare again (to the level of the past) they will be rebalanced to be appropriately powerful.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Gallowmere Rorschach
The Scope
Gallente Federation
#4 - 2015-03-18 11:51:20 UTC
Alavaria Fera wrote:
After all, they were balanced due to being rare when they were powerful.

It makes sense after they become rare again (to the level of the past) they will be rebalanced to be appropriately powerful.

Wait, I thought that they were balanced because they were expensive.
#justT3things
Alavaria Fera
GoonWaffe
#5 - 2015-03-18 11:51:46 UTC
Prt Scr wrote:
.its just they will actualy need to be risked in small numbers to be useful. You don't need 2 expensive ships giving the same boosts on grid.

Depends on the actual details of the changes... of which we have even less than details about the lasers that will take sov.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Serene Repose
#6 - 2015-03-18 12:31:07 UTC
Reprocess and sell the ore.

We must accommodate the idiocracy.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#7 - 2015-03-18 12:58:20 UTC
basicly the way ccp is working they don't want anything battleship and higher fighting anymore.
Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\
in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines.

This is a player run game, where players make the decisions that alter things in the game.
A player tweaks a ship to its best ability and shares that fit, than as it gets around everyone uses the fit tweaking it according to their skills (ie Ishtar online).
2 massive blocs develop that never have to worry about losing any real sov, build capships and outpost every where.
Even if the galaxy got a reset (saving out years of training skills) the parties would get together and set out and things would still be the same.
the game company just keeps trying to force players of how CCP wants players to go when we as the players are just going to find something else.

BUT hey why not, CCP said before they are at a point they can lose subs.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Elenahina
Federal Navy Academy
Gallente Federation
#8 - 2015-03-18 17:45:51 UTC
I choose option C.

Delete them all.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Alavaria Fera
GoonWaffe
#9 - 2015-03-18 21:58:22 UTC
Agondray wrote:
basicly the way ccp is working they don't want anything battleship and higher fighting anymore.
Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\
in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines.

Bring back remote AoE doomsdays.

It will be like our navies using strategic nuclear missile submarines to end all life with atomic fire

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Paranoid Loyd
#10 - 2015-03-18 22:24:33 UTC
How do you loose a Super?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Herzog Wolfhammer
Sigma Special Tactics Group
#11 - 2015-03-18 22:34:46 UTC
Paranoid Loyd wrote:
How do you loose a Super?



I just don't want to see anybody try.

Bring back DEEEEP Space!

stoicfaux
#12 - 2015-03-18 23:02:13 UTC
Herzog Wolfhammer wrote:
Paranoid Loyd wrote:
How do you loose a Super?



I just don't want to see anybody try.

Come on guys, you can loose a Kraken, but you can't loose a Super?!?


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Rowells
Blackwater USA Inc.
Pandemic Horde
#13 - 2015-03-18 23:25:13 UTC
Alavaria Fera wrote:
Agondray wrote:
basicly the way ccp is working they don't want anything battleship and higher fighting anymore.
Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\
in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines.

Bring back remote AoE doomsdays.

It will be like our navies using strategic nuclear missile submarines to end all life with atomic fire

MAD would be all fine and dandy if someone would just push al the buttons
Alavaria Fera
GoonWaffe
#14 - 2015-03-19 04:18:49 UTC
Rowells wrote:
Alavaria Fera wrote:
Agondray wrote:
basicly the way ccp is working they don't want anything battleship and higher fighting anymore.
Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\
in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines.

Bring back remote AoE doomsdays.

It will be like our navies using strategic nuclear missile submarines to end all life with atomic fire

MAD would be all fine and dandy if someone would just push al the buttons

Quote:
The strategy is a form of Nash equilibrium in which neither side, once armed, has any incentive to initiate a conflict or to disarm.

But if one side exists to destroy the other, it's fine even if you yourself won't outlive the target long...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jenshae Chiroptera
#15 - 2015-03-19 04:41:51 UTC
Could try something like this or just delete them, give the pilots the SP to spend and a heap of ships to redeem in any station.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Alavaria Fera
GoonWaffe
#16 - 2015-03-19 04:52:12 UTC
Some sort of forced mutual disarmament (ie: deletion) would be so nice for people who don't have these undockable 0.0 nightmares

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nariya Kentaya
Ministry of War
Amarr Empire
#17 - 2015-03-19 13:18:51 UTC
Agondray wrote:
basicly the way ccp is working they don't want anything battleship and higher fighting anymore.
Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\
in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines.

This is a player run game, where players make the decisions that alter things in the game.
A player tweaks a ship to its best ability and shares that fit, than as it gets around everyone uses the fit tweaking it according to their skills (ie Ishtar online).
2 massive blocs develop that never have to worry about losing any real sov, build capships and outpost every where.
Even if the galaxy got a reset (saving out years of training skills) the parties would get together and set out and things would still be the same.
the game company just keeps trying to force players of how CCP wants players to go when we as the players are just going to find something else.

BUT hey why not, CCP said before they are at a point they can lose subs.

it seems honestly the people they WANT gone are the old guard, because the old guard are the ones politcally and EVE-culture savvy enough to form the big blocs no matter what changes are made. they want these guys to quit, along with anyone else more than 4-5 years old, so they can get new players from a new demographic that will love whatever is handed to them.

hell, the entire "levers and knobs" design direction they talked about was stated to be in development specifically so if CCP think one group is getting to big or powerful, they can change mechanics/values on the fly to hurt that group and froce them to break up without nerfing everyone, its why the entire point of Fozzy SOV is burning castles and making no system defendable at all costs, they care more about forcing unnatural, inorganic conflict, to drive their OWN narrative for how EVE should be, than giving players legitimate reasons to CHOOSE war.
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#18 - 2015-03-19 16:44:34 UTC
All supercapitals are like humans. Death is the ultimate outcome.
Alavaria Fera
GoonWaffe
#19 - 2015-03-19 17:02:02 UTC  |  Edited by: Alavaria Fera
Nariya Kentaya wrote:
it seems honestly the people they WANT gone are the old guard, because the old guard are the ones politcally and EVE-culture savvy enough to form the big blocs no matter what changes are made. they want these guys to quit, along with anyone else more than 4-5 years old, so they can get new players from a new demographic that will love whatever is handed to them.

hell, the entire "levers and knobs" design direction they talked about was stated to be in development specifically so if CCP think one group is getting to big or powerful, they can change mechanics/values on the fly to hurt that group and froce them to break up without nerfing everyone, its why the entire point of Fozzy SOV is burning castles and making no system defendable at all costs, they care more about forcing unnatural, inorganic conflict, to drive their OWN narrative for how EVE should be, than giving players legitimate reasons to CHOOSE war.

I believe this is quite the case.

They might be forgetting that all the necessary support structures etc we rely on are outside (and in some ways exend beyond) the eve client (and game mechanics) which is troublesome for such an objective.


But if we can have a 0.0 dream, they're free to also have a 0.0 vision. The 0.0 reality might be burned-down farms and scorched-earth fields, but hey eve is cold and harsh

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Prt Scr
569th Freelancers
#20 - 2015-03-19 19:04:48 UTC
having watched the fanfest keynote...a 3rd option for a supercap seems to be dock/moor it

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

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