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On a per minute basis, is Eve the most boring game you've ever played?

Author
Lady Ayeipsia
BlueWaffe
#41 - 2015-03-16 17:08:11 UTC
One of the flaws in the original post is the assumption that alts are used while the main is in use doing something boring. Yet,
The OP does not seem to take into account that until recently, the only way to train skills on 2 characters was to have multiple accounts. EVE was never like a WoW or Everquest where you could have multiple characters in one account and xp is gained with whatever character you use.

EVE... Well... With it's unique skill system, to negate an Indy alt, my PvP main character would have had to take over a year off or longer from training PvP skills to train Indy skills. It was better to train an alt account and have 2. Later, I could use the 2nd for other tasks like hauling while my main is involved in a war.

Even now, dual training costs a plex per month. If you plan to train a year and can afford it, paying for the full year up front is cheaper than buying a plex each month.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#42 - 2015-03-16 17:37:19 UTC
Alts are present in every MMO out there. It has nothing to do with how interesting the gameplay is.
Baneken
Arctic Light Inc.
Arctic Light
#43 - 2015-03-16 17:42:22 UTC
Mithandra wrote:
eve nullsec is pretty much like being back in the Army

50 percent routine boredom
25 percent interesting stuff
10 percent excitement
5 percent bowel churning terror
10 percent getting pissed and hot washing the previous 5 percent

though I have been told that the 10 percent is in reality almost 90% in some corps Big smile

Is EVE the most boring game ever? Are you insane OP? EVE is awesome, warts and all.

You get out of eve what you put in to it.

Be a content creator Big smile



I have only done a mandatory conscription service but your analogue is pretty much a spot on. Cool

Reason I have an alt was originally to make, build and mine, capitals which I did along with data core whoring and invention both of which are hardly money makers any more.
So my reason for training and alt was to avoid unfavourable remapping in the days when it wasn't even possible to remap a character attributes.
These days he serves as my PI attendant keeping himself plex sufficient with industrial activities, sadly he can't keep us both in plex but nor for the lack of trying but because of me dying. P
Eli Stan
Center for Advanced Studies
Gallente Federation
#44 - 2015-03-16 19:13:39 UTC
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?



In EVE, two characters working together is much more powerful than if they're working alone. In a single player team sport game, like FIFA for example, duties of a the other players are handled by AI, which isn't available in EVE. In single player games like shooters or racers, having an alt available would certainly be a help, but things happen so quickly that a single person couldn't do both sides asks at once. Similarly, an EVE player trying to pilot hot a tackle frig and a DPS cruiser in the same fight would find it trembly difficult to keep up. However things often happen more slowly (which doesn't imply boring) in EVE, making alts possible. For example, jumping a travelceptor into a system of o scout before jumping the industrial in. Or setting up off grid boosts. Or lighting a cyno. Certainly two people working together can do these things, but a single person working alone can too, and that's often easier to arrange. The idea that time spent in EVE is boring and people create alts to fill the time with different activities is, IMO, quite incorrect.
Tipa Riot
Federal Navy Academy
Gallente Federation
#45 - 2015-03-16 19:32:40 UTC
There are activities in EvE some people consider being boring, mostly it has to do with highly optimized ISK grinding. Just don't do them or switch. Alts are certainly very helpful to make your life easier, as pointed out already by others, but definitely not required. I play a single account with Tipa as the only skilled char. It takes a bit longer and requires some planning and optimization to be effective ... but hey, it is a relaxing style especially for casual players Big smile. You need to be consistent in the meta game though ...Blink

I'm my own NPC alt.

Little Kicks
Republic Military School
Minmatar Republic
#46 - 2015-03-17 02:11:16 UTC
Thanks for all the good feedback. Sorry I couldn't catch any of it 'til now. It's been interesting to read most of your comments, and a funny to see some reactions. I'll definitely bring a little more political correctness and sensitivity next time I title something.

I had my own thoughts on why all the alts, and you guys really helped break it down while sharing the things you love about Eve. I agree with most of you: the fun you have in Eve is a direct result of the work and creativity you bring. Optimizing your isk grinding probably won't get you there.
Kamahl Daikun
State War Academy
Caldari State
#47 - 2015-03-17 17:04:44 UTC
On one hand, it's boring as hell to grind in a party with 5-7 other people who are trying to take your loot. It's even more boring to hit endgame and start grinding again for equipment. And even moreso boring to grind for money because you have nothing else to grind.

On the other hand, I'm not sure how much better it is to station spin and stare at my skill queue ticking down. Second. By. Second.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#48 - 2015-03-17 17:43:26 UTC
parties are made for 9 people groups
Johan Civire
Caldari Provisions
Caldari State
#49 - 2015-03-17 17:51:19 UTC
I have 1 account no alts i`m doing something wrong then...... I mine i pvp < not i pve yes. Search en explorer. enc. enc. i even do some *let us call it max out profit. I have hower a second char but no skills nothing just to search "pirats. If pot kill no worry`s there.
Harry Saq
Of Tears and ISK
ISK.Net
#50 - 2015-03-17 18:24:09 UTC
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?



Alts are simply a response to bad mechanics, and you could probably write a performance function equation to get a "just how bad of a state are we in" index based on the average number of alts carried by most players. A well designed game would not encourage alts, or atleast no gain would be had from them.
Jenn aSide
Soul Machines
The Initiative.
#51 - 2015-03-17 18:34:00 UTC
Harry Saq wrote:
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?



Alts are simply a response to bad mechanics, and you could probably write a performance function equation to get a "just how bad of a state are we in" index based on the average number of alts carried by most players. A well designed game would not encourage alts, or atleast no gain would be had from them.


I disagree completely. CCPs game design (which incidentally means that using alts saves time , frustration and makes specialization possible) creates a situation that is compelling for people like me.

For EVE to feel like 'space' things have to be relatively far apart.

Without alts I'd have to choose between fun and unfun alternatives (go out on this fleet and maybe get a fight or haul my loot to Jita or a transit point where some corp mate or 3rd party service can move it for me, for example). Without alts I'd be stuck with the choice of "train this toon to be better at shooting stuff or train it to make stuff so I can produce ammo and mods locally instead of depending on a 3rd party service or ask a friend to stop having fun and move stuff for me etc etc.

Alts in EVE aren't a requirement, they are a functional luxury that actually enables content because people aren't pinned down so much doing unfun things. Alts are a bypass for when real people (friends) aren't available (which they sometimes aren't because this is a game.

Sure, you could design a game that didn't have unfun things (for instance, paying a 'teleportation fee' would get your goods moved from jita to your destination without player involvement), but then that wouldn't be a player driven game anymore, it wouldn't be EVE.
Eli Stan
Center for Advanced Studies
Gallente Federation
#52 - 2015-03-17 18:38:14 UTC
Harry Saq wrote:
Alts are simply a response to bad mechanics, and you could probably write a performance function equation to get a "just how bad of a state are we in" index based on the average number of alts carried by most players. A well designed game would not encourage alts, or atleast no gain would be had from them.


What sort of alternate mechanics would you propose?

IMO, the power gained by having an alt is a reflection of the power gained by having two or more players working together. Change the mechanics such that having alt doesn't confer an advantage, and you'll also change the mechanics such that people playing together no longer have an advantage. Personally, that's not an EVE I would want to play in. Another option would be changing the EVE play style to be so fast-twitch that no single person has time to manage two characters. Again, not something I'd want to play.
Trajan Unknown
State War Academy
Caldari State
#53 - 2015-03-17 18:46:04 UTC
It feels it has to be said so here we go. The OP treats certain activities as "boring" therefore an "alt" is needed to do the job because others wouldn´t do it for you. This is wrong from what I have seen and read and what everyone can see ingame every day. There are people that mine, mine, mine, station trade and whatnot. When I first tried EvE back in 2007 we started with several friends and wanted to just mine stuff till we have enough ISK to buy "big ships" and blow everyone up. I guess you can imagine how successful we were with that attempt. I quit EvE for some years after, made a new account, made 2 more characters and tried several things. One of my characters will mostly explore now and I am still sitting on a "EvE sightseeing tour" map to travel around EvE and see everything I´d like to see. I guess some hardcore pvp players would tell me it´s a waste of time but well, everyone to their pleasure I say. I could use these chars to complement my main pvp player but I have them on the same account and don´t plan to split them because they do completely different things and I don´t see a benefit for me personally.
Why alt´s are mostly created is pretty much covered already so nothing left for me but to agree. :)
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#54 - 2015-03-17 18:54:52 UTC  |  Edited by: Agondray
problems I see about people having alts is more alts equals less reliance on someone else.
As one of the others stated that he cant keep his sec status above -5 so he uses an alt for logistics, he could use another player as there are people in game that would like to do a job that's not regularly done.
being a 1 account holder with my age and upbringing in the game I find little use for alts pass having 1 go negative security or having a mission alt killing every amarrian fleet in his path.
ive been on and off with my alts for years now, sold a few not thinking id go back to having an alt or so, got alts to get empire pos standings for ccp to kill the need so my alts went offline and now I just run about and do what I want on my 1 character.

edit: ive read some where in the eve help section before that alts aren't really "endorsed" by CCP, ofcourse they know that people having more than 1 account means more money for them to, but they could 1 day do a bit of programing that allows only 1 client to ever be open on 1 pc like some other games.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Harry Saq
Of Tears and ISK
ISK.Net
#55 - 2015-03-17 19:03:38 UTC  |  Edited by: Harry Saq
It is functional bad mechanics and design, but still bad mechanics and design. I have three accounts, and completely understand why I have them, but I am not going to delude myself into giving credit where it is not due.

If this game were a real time strategy game, then the alts we all use would simply be units, but they are designed and meant to be avatars of us (or rather our will) in the Eve universe. Therefore, the usage of alts is indicative of bad overall design, plain and simple, notice I didn't say unfun, or oh my gosh horrible, just a statement of design execution to the type of game. Right now eve is more of a hybrid MMO between single avatar and real time strategy.

Like I said, it is what it is, and trying to pretend otherwise is wasteful delusion, and leads to piling on additional bad mechanics on top of already bad mechanics, until you identify what it is you are designing towards.

...this is essentially how you get more and more modules that you simply turn on and wait out a cycle, that's just poor design, and massively missed opportunity. A great deal of core eve functions are basically emulating washing your laundry, except you are forced to literally stand by the washing machine for it to work. In all cases where this is true...go ahead and insert an alt and call it real time strategy and pretend it isn't bad design and some greater genius (which it isn't).

It is really that simple when you boil it down. Like I said, it is what it is, and as long as it is recognized as such, there is potential to make it better, otherwise just enjoy watching your laundry out of your peripheral vision while paying to set up another load elsewhere ;)
Sexy Cakes
Have A Seat
#56 - 2015-03-17 19:04:52 UTC
I normally run 2 accounts simultaneously with whatever I do in EVE.

I find the minute to minute gameplay to be pretty boring but then again I'm pretty bad so who knows.

For me it's about empire building and character progression.

Not today spaghetti.

Jenn aSide
Soul Machines
The Initiative.
#57 - 2015-03-17 19:17:00 UTC
Harry Saq wrote:
It is functional bad mechanics and design, but still bad mechanics and design. I have three accounts, and completely understand why I have them, but I am not going to delude myself into giving credit where it is not due.

If this game were a real time strategy game, then the alts we all use would simply be units, but they are designed and meant to be avatars of us (or rather our will) in the Eve universe. Therefore, the usage of alts is indicative of bad overall design, plain and simple, notice I didn't say unfun, or oh my gosh horrible, just a statement of design execution to the type of game. Right now eve is more of a hybrid MMO between single avatar and real time strategy.

Like I said, it is what it is, and trying to pretend otherwise is wasteful delusion, and leads to piling on additional bad mechanics on top of already bad mechanics, until you identify what it is you are designing towards.

...this is essentially how you get more and more modules that you simply turn on and wait out a cycle, that's just poor design, and massively missed opportunity. A great deal of core eve functions are basically emulating washing your laundry, except you are forced to literally stand by the washing machine for it to work. In all cases where this is true...go ahead and insert an alt and call it real time strategy and pretend it isn't bad design and some greater genius (which it isn't).

It is really that simple when you boil it down. Like I said, it is what it is, and as long as it is recognized as such, there is potential to make it better, otherwise just enjoy watching your laundry out of your peripheral vision while paying to set up another load elsewhere ;)


I'm sorry but that's just personal preference talking. EVE isn't really a real time Strategy game and when we play with alts we are actually more closely portraying the Demi-Gods EVE Capsuleers are supposed to be. A Demi-God wouldn't be sitting there saying "I really want to Conquer Tribute tonight, but I have to haul these modules to Jita to get some Isk to keep my pilots license active" lol. A Demi-God would clone himself and use himself to do his own bidding. Thus alts (CCP can thank me for the Lore help later).

I don't see where EVe has bad general game design with the one exception of mining.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#58 - 2015-03-17 19:25:28 UTC
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?

As someone who has been here from the very beginning I can give you a good idea of what went wrong and why EvE turned from a really exciting and fun game to what it is generally today.

When the game released it was pretty simple in terms of gameplay. Simple is not bad, it was a lot of fun actually. The different classes worked normally, as you would expect they would. Frigates were fast but cruisers destroyed them one on one, cruisers were fast and powerful, battleships could blap a frigate as one would expect they would and could blap a cruiser in two shots.

Things were good, we had infamous and feared pirate groups hanging around HED-GP, we had a lot of solo pirates in low sec, anti-pirate hunters groups and industrialists and miners. Subscriptions and server records were going up.

Unfortunately CCP got it into their heads that MMO meant people had to be forced to play cooperatively in large groups rather than its original definition of players playing together (cooperatively and against each other) on a single server or cluster of servers. So they decided rather than give players functional ships, they would break the ships abilities up and put them onto multiple hulls (extreme examples being Arazu and its fellow recons), ships could tackle but they couldn't kill, ships could tank but they couldn't dps. To have a functional attack unit you needed multiple people now.

Of course the one problem with that is the popularity of soloing (convenience, dont' have to split income, time to put together and coordinate a gang) so of course people started to use alts. CCP continued to push their idea of MMO meaning cooperative, implementing bonuses, implants, skills that only worked in gangs, so when people didn't or couldn't get a gang they used alts for those things.

Other factors exist too, like the blind jumping into systems requiring scouts, mining vessel cargo capacity requiring haulers etc etc.

So we have alts online now.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#59 - 2015-03-17 19:31:48 UTC
Infinity Ziona wrote:
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?

As someone who has been here from the very beginning I can give you a good idea of what went wrong and why EvE turned from a really exciting and fun game to what it is generally today.

When the game released it was pretty simple in terms of gameplay. Simple is not bad, it was a lot of fun actually. The different classes worked normally, as you would expect they would. Frigates were fast but cruisers destroyed them one on one, cruisers were fast and powerful, battleships could blap a frigate as one would expect they would and could blap a cruiser in two shots.

Things were good, we had infamous and feared pirate groups hanging around HED-GP, we had a lot of solo pirates in low sec, anti-pirate hunters groups and industrialists and miners. Subscriptions and server records were going up.

Unfortunately CCP got it into their heads that MMO meant people had to be forced to play cooperatively in large groups rather than its original definition of players playing together (cooperatively and against each other) on a single server or cluster of servers. So they decided rather than give players functional ships, they would break the ships abilities up and put them onto multiple hulls (extreme examples being Arazu and its fellow recons), ships could tackle but they couldn't kill, ships could tank but they couldn't dps. To have a functional attack unit you needed multiple people now.

Of course the one problem with that is the popularity of soloing (convenience, dont' have to split income, time to put together and coordinate a gang) so of course people started to use alts. CCP continued to push their idea of MMO meaning cooperative, implementing bonuses, implants, skills that only worked in gangs, so when people didn't or couldn't get a gang they used alts for those things.

Other factors exist too, like the blind jumping into systems requiring scouts, mining vessel cargo capacity requiring haulers etc etc.

So we have alts online now.


Translaiton : CCP turned EVE into an MMO. Those changes happened for a reason, being able to blap a cruiser in 2 shots meant "why fly a cruiser, just get a BS". That's an unhealthy gaming environment, now is actually much better, get friends or (less efficiently) use alts. A side effect is it mean more revenue for CCP as there are plenty of us who are not of the 'solo' mentality and would not care for a game where the solution to everything was "just get a battleship".
Jenshae Chiroptera
#60 - 2015-03-17 19:34:47 UTC
In large part I think alts are a result of play denial tactics.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.