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JUMP FATIGUE we dont want it any more, please remove from eve!

First post
Author
Elenahina
The Scope
Gallente Federation
#41 - 2015-03-17 13:00:46 UTC
Bobbyd wrote:

I think that's the issue here, fatigue was supposed to make the game functional again, I look at the sov map and its still looks to me like 2 coalitions hold most of sov split almost 50/50. to many blues is an issue in its self,
http://dl.eve-files.com/media/corp/Verite/influence.png

Instead of fatigue opening up opportunities I feel its limiting them, making us choose this fleet or that one but cannot do both,


You misunderstand the point of the jump fatigue then. Fatigue was never going to open up sections of null to smaller entities, and that wasn't its purpose. Its purpose was soley to make it harder for large coalitions to project their forces across the map in a short amount of time. But it was never the magic bullet to cure all the woes of nullsec. The devs said at the time that they did not expect fatigue to fix null, and that they were already working on a new plan for sov null (part of which, is already under discussion in other places on this forum).

But, as others have said, your lack of targets really has nothing to do with fatigue, but rather it has to do with the social choices your alliance makes.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Kenshaiso
League of Non-Aligned Worlds
#42 - 2015-03-17 13:02:45 UTC
+1 thread.

Don't agree with all point, I do think something needed to change but jump fatigue is not the solution. Its now a pain in the **** to move - say i wanted to move in to or out of null-sec, that **** now takes weeks.
Leyete Wulf
Caldari Provisions
Caldari State
#43 - 2015-03-17 13:21:31 UTC
I would like to take this opportunity to thank the OP for proving that the changes made to jump mobility ARE WORKING.
OPs inability to adapt to new landscape is not evidence of a fault in the system just a fault in how OP's allies are operating.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#44 - 2015-03-17 13:54:43 UTC
Leyete Wulf wrote:
I would like to take this opportunity to thank the OP for proving that the changes made to jump mobility ARE WORKING.
OPs inability to adapt to new landscape is not evidence of a fault in the system just a fault in how OP's allies are operating.

Please do not project one guy's opinion on the rest of his community, alliance or coalition. I am perfectly fine with the Fatigue as I know how to use gates and how to manage my Fatigue. Thank you for your understanding.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Altirius Saldiaro
Doomheim
#45 - 2015-03-17 14:02:22 UTC
I like the new fatigue.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#46 - 2015-03-17 14:16:44 UTC
Bobbyd wrote:
Hello all, Hi I'm outraged with this thing in eve called Jump Fatigue

First off congrats on the working code and the idea was great at first, but I'm sorry to say the news isn't all good.

Game play in eve has changed due to fatigue. I was hoping for a positive change and left feeling the adverse effects and none of the great small fights that we had anticipated,

Please Devs/ISD when you moderate this thread ( I'm sure there are many others like this but your forum search function doesn't work for me to search for them) can you read it and advise what players can do to speak with the Game makers and Designers to have this re-looked at,

I don't want to make a post that is TL:DR for everyone so I'll just list what has been changed for me.

1) Small gang fleets have been reduced, I live in null sec and its a lot of jumps to find good fights (Jumps = Time), we have Jump Bridges in place but most our mates have to high fatigue from CTAs to use the bridge so they stay at home and do not join small fleets,

2) My Black Ops hasn't been used since the fatigue was brought in due to fatigue accumulation on other fleets, I'm finding I'm missing a lot of opportunities to join fleets or other members do not join my fleets due to fatigue. so I'm finding I'm getting a lot less content now.

3) My Titan hasn't logged in for a fleet in months, we used to use for bridging fleets for content now it feels like a wasted asset.

I could go on forever about fatigue but to keep this OP short I'll stop there,

I myself do not like it. my corp mates do not like it, my alliance friends do not like it, my coalition friends do not like it, and my red friends on the other side of eve do not like it, in fact I have not talked with anyone in null sec that supports jump fatigue.

Seems to me the only players that like or have no opinion on the matter either do not use jump drives or have no interest in Null sec.

What I do like is the jump cool down and the range reduction, this has helped in making the map much bigger.Please keep these features as they are working well.

If you live in Null Sec and do not like fatigue please speak up!


come summer your super pilot will long in even less with supers becoming boosters but even then you use him to bridge so it may still be unchanged. I enjoy having my 25ish billion in capital ship skills becoming useless.
Also the fatigue hasn't seemed to changed the blue doughnut much as pilots adjusted to it and the pacs let them keep their space.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Anthar Thebess
#47 - 2015-03-17 14:44:41 UTC
Just reset people around you and you will have plenty people to shoot at:
- Kadeshi
- NC
- NA
All around you.
Not enough choose smaller alliance.

Jump fatigue is annoying as [email protected]#[email protected]# , but it made this game much , much better, more fights, roams, fun.
But you don't need to sit in the middle of the blue blob.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#48 - 2015-03-17 14:54:07 UTC
Rawketsled wrote:
The problem isn't fatigue.


The problem is blues. You have too many of them. That's your leadership's fault, not CCP's. Get rid of your blues.

Suddenly: valid targets everywhere!


No data needed.

Delete the terribad standings mechanic from Eve to fix teh blue donut.

/Rise solution




That being said. I agree with the OP. Delete this fatigue crap. Cyno's too.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Faelune
Tous Pour Un
#49 - 2015-03-17 15:24:05 UTC  |  Edited by: Faelune
I always have the think the real problem of titan ship or carrier ship mustn't be the capacity to jump everywhere, but to brake where it wants at pinpoint at will.
Theses huge masses must be excessively sensible at any break failure like railroad convoy or else like it.
The way to limit or limitless their jump is inside the energy to launch, but after that from the energy needed to be stop where it needs.

obviously if it lacks of energy to stop, titan and his fleet must be run for ever

So there is a need for fuel to jump, It must be a need for fuel to stop.
Feyd Rautha Harkonnen
Doomheim
#50 - 2015-03-17 15:37:41 UTC  |  Edited by: Feyd Rautha Harkonnen
One middle-ground compromise to space AIDS would be increasing the max jump range again, but tie the amount of fatigue & cooldown to distance travelled at a higher rate beyond 5 AU's...

i.e.
Allow someone to jump 11 AU's, but the delta in fatigue/cooldown between 5 and 11 AU's wouldn't be linear, and the 11 AU's take a much bigger hit, to again ensure not tactical long distance moves...

You could still do strategic redeployments with suitcase-carriers and such, but still not tactically redeploy (and back again) for specific fights?

F
DeadDuck
Hostile.
PURPLE HELMETED WARRIORS
#51 - 2015-03-17 15:38:10 UTC
Ashlar Maidstone wrote:
I too, think this was a very very bad idea from the get go. I can tell you from my own experience thaht now my trip times have doubled because of using one, ONE jump bridge to get to another system or taking a much longer route to hisec and back. I can't tell you how long at times I had to sit and wait for these timers to time out so I can do what I need to do and be done with it.

I sure don't know who had their head up their arse and believe me if I found out I certainly will give them a piece of my mind about how really seriously stupid this mechanic is. Do I have to waste precious time by using gates and be inconvient by not using a JB(s) more than once in an 8 hour period?

Do I need to spend extra time wasting taking normal gates 20, 30 jumps away to my destinations? And then turn around and head back? I'm telling ya, somebody sure did drop the ball on this and the finger pointing is already beginning...



Would you just stop looking at your own ass ?

Your complaining because your trips take to long? FFS we live in the empire border. Take the ******* gates. Organize your ship positioning better, whatever, but stop complaining because a specific mechanism thought to be used by an universe of hundred of thousands of players doesn't quite well serve your tiny specific needs. Ugh
Soldarius
Dreddit
Test Alliance Please Ignore
#52 - 2015-03-17 15:43:25 UTC
Still waiting for the jf fatigue to be the same as everything else. Make alliances build their own stuff instead of just hauling it all from hisec.

http://youtu.be/YVkUvmDQ3HY

M1k3y Koontz
THE AESIR.
#53 - 2015-03-17 15:44:26 UTC
Asuka Solo wrote:

That being said. I agree with the OP. Delete this fatigue crap. Cyno's too.


Taking capitals via gates? No thank you. Keep cynos, keep fatigue.

How much herp could a herp derp derp if a herp derp could herp derp.

Speedkermit Damo
Invicta.
#54 - 2015-03-17 16:30:50 UTC
Bobbyd wrote:
Hello all, Hi I'm outraged with this thing in eve called Jump Fatigue

First off congrats on the working code and the idea was great at first, but I'm sorry to say the news isn't all good.

Game play in eve has changed due to fatigue. I was hoping for a positive change and left feeling the adverse effects and none of the great small fights that we had anticipated,

Please Devs/ISD when you moderate this thread ( I'm sure there are many others like this but your forum search function doesn't work for me to search for them) can you read it and advise what players can do to speak with the Game makers and Designers to have this re-looked at,

I don't want to make a post that is TL:DR for everyone so I'll just list what has been changed for me.

1) Small gang fleets have been reduced, I live in null sec and its a lot of jumps to find good fights (Jumps = Time), we have Jump Bridges in place but most our mates have to high fatigue from CTAs to use the bridge so they stay at home and do not join small fleets,

2) My Black Ops hasn't been used since the fatigue was brought in due to fatigue accumulation on other fleets, I'm finding I'm missing a lot of opportunities to join fleets or other members do not join my fleets due to fatigue. so I'm finding I'm getting a lot less content now.

3) My Titan hasn't logged in for a fleet in months, we used to use for bridging fleets for content now it feels like a wasted asset.

I could go on forever about fatigue but to keep this OP short I'll stop there,

I myself do not like it. my corp mates do not like it, my alliance friends do not like it, my coalition friends do not like it, and my red friends on the other side of eve do not like it, in fact I have not talked with anyone in null sec that supports jump fatigue.

Seems to me the only players that like or have no opinion on the matter either do not use jump drives or have no interest in Null sec.

What I do like is the jump cool down and the range reduction, this has helped in making the map much bigger.Please keep these features as they are working well.

If you live in Null Sec and do not like fatigue please speak up!


There's these things called stargates.

You should check them out. I hear they might help.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Kieron VonDeux
#55 - 2015-03-17 16:40:11 UTC
Its amazing how so many people only think of themselves.
Glad to see CCP rarely listens to such selfish opinions.

Good game design is about more than personal convenience. Its about making things challenging and allowing players to come up with ways to meet such challenges.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#56 - 2015-03-17 17:19:45 UTC
Kieron VonDeux wrote:
Its amazing how so many people only think of themselves.
Glad to see CCP rarely listens to such selfish opinions.

Good game design is about more than personal convenience. Its about making things challenging and allowing players to come up with ways to meet such challenges.



/Skynet

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Gizznitt Malikite
Agony Unleashed
Agony Empire
#57 - 2015-03-17 18:22:17 UTC

If my alliance lived in the middle of blue space, I'd find jump fatigue extremely annoying.

However, we live on the edge of coalition territory, purposely next to hostiles. For us, small gang activity has increased with the implementation of jump fatigue.
Jenn aSide
Shinigami Miners
Already Replaced.
#58 - 2015-03-17 18:41:57 UTC
Stone Blackheart wrote:
+1 This crap is bleeding into to areas completely unrelated to the power projection of CAP ships.


This is the truth. I went crazy jumping one day (and i accept responsibility for that) because their were several fleets going up and it was very hectic in Delve that day lol. I Blops'd a bit, was in a carrier fleet for a while and had to jump to catch some guys running from us, and earlier I had used another blops to of a complex in hostile space (Fountain). all while drinking lol. Ended up with 30 days fatigue. Got 8 left.

Fortunately I have a PVE alt that could fly most but not all of my alliance's doctrine ships, so i just swapped characters, for the last 22 days I've been able to join some fleets with that character, but not others (lol it finishes training the skills to let me fly more of my doctrine ships..in 8 days when i can return my pvp main to the front lines... at least i'll have a good spare i guess).

So one night of drunken gameplay results in weeks of waiting out a timer and sometimes missing gameplay (fleets). That's the system CCP made and i accept my responsibility there, but creating situations where people CAN'T play is imo not the right choice. I'm able to mitigate things somewhat because I have 4 accounts worth of alts, but the situation I describe is EVEN WORSE for single character players.

If anything, that jump Fatigue cap should be 7 to 10 days tops.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#59 - 2015-03-17 18:48:44 UTC
Jenn aSide wrote:
but creating situations where people CAN'T play is imo not the right choice.

How is having 30 days of jump fatigue preventing you from playing? All it's doing is preventing you from playing the way you want.

Find other ways to play, preferably ones that don't involve jump drives, jump bridges, etc. If you're relying on them so much to find content, why not move closer to your content?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Vyl Vit
#60 - 2015-03-17 19:00:09 UTC
Bronson Hughes wrote:
Jenn aSide wrote:
but creating situations where people CAN'T play is imo not the right choice.

How is having 30 days of jump fatigue preventing you from playing? All it's doing is preventing you from playing the way you want.

Find other ways to play, preferably ones that don't involve jump drives, jump bridges, etc. If you're relying on them so much to find content, why not move closer to your content?
That would mean Jenn couldn't push Jenn's "version" of facts.

Paradise is like where you are right now, only much, much better.