These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123Next page
 

T3 destroyers should be more expensive

First post
Author
Tung Yoggi
University of Caille
#21 - 2015-03-17 11:31:15 UTC
Material cost should rise by a bit, the gap between AF and D3s is a bit too narrow. Pricing is an issue, not really because it's quite cheap, but because AFs seem to suffer from it.

Powergrid should probably be shrunk a little, I don't see many reasons why oversized prop should almost be the default loadout.

Price is clearly a deciding factor when buying and flying a ship, as God's pointed out. No one cares if you are spacerich or poor, it's a matter of where your ship stands on the price scale, compared to other.
And no, it doesn't make Eve pay to win, unless they implement a kiting autopilot that kills you while keeping range and then post automated #rekt messages in local (100 AURUM for 24h). Expensive ships die everyday against much cheaper opponents.
Gregor Parud
Imperial Academy
#22 - 2015-03-17 11:35:52 UTC
Dave Stark wrote:
price should only be a factor in balancing if you want to turn eve in to pay to win, which is the very reason why price isn't nor ever should be a factor in ship balance.


There's a difference between the utopian "more expensive shouldn't necessarily be overall better" and the reality that people are willing to pay for performance. No one would fly a DD if it were as good as a normal T1 frig while retaining its cost, and not many people would fly it if it would cost 400 mil.

So yes: cost (through production cost or scarcity) IS a factor, it always has been, and stating otherwise is just meme spouting nonsense.
Tarko Auduin
Hatfield FX
#23 - 2015-03-17 17:09:28 UTC
You actually want a ship to cost more?

Gtfo. Now.

Reading between the lines, I'm seeing "I can't fly a t3 dessie, please make it so I don't have to fight them as often"
Gregor Parud
Imperial Academy
#24 - 2015-03-17 17:33:44 UTC
Tarko Auduin wrote:
You actually want a ship to cost more?

Gtfo. Now.

Reading between the lines, I'm seeing "I can't fly a t3 dessie, please make it so I don't have to fight them as often"


Given your.... logic I doubt you have the IQ to read in the first place.
Tarko Auduin
Hatfield FX
#25 - 2015-03-17 17:41:24 UTC
Gregor Parud wrote:
Tarko Auduin wrote:
You actually want a ship to cost more?

Gtfo. Now.

Reading between the lines, I'm seeing "I can't fly a t3 dessie, please make it so I don't have to fight them as often"


Given your.... logic I doubt you have the IQ to read in the first place.


How so? I don't think I've EVER seen someone complain a ship is too cheap, mostly because the immediate response is "then why the **** aren't you in one?"

So please, enlighten me as to where my comment went wrong
Gregor Parud
Imperial Academy
#26 - 2015-03-17 18:02:12 UTC
QED
Tarko Auduin
Hatfield FX
#27 - 2015-03-17 19:48:25 UTC
oh boy, you sure showed me I was wrong...Roll
Arthur Aihaken
CODE.d
#28 - 2015-03-17 22:19:18 UTC
The price of T3 Destroyers is fine; it's the price of anything larger that needs to start coming down.

I am currently away, traveling through time and will be returning last week.

Lloyd Roses
Artificial Memories
#29 - 2015-03-17 22:33:23 UTC
T3 Destroyers only point out how completely crappy AFs are atm. Else, they're great at being a glorified destroyer that shreds any other small hull (what'd you expect, seriously) and becomes useless once you put a cruiser with a competent pilot on the field. Their sig/speed is just not good.
The confessor is a sheet of paper. The svipul got either a tank and fights in spitting range, or it's got artillery and not much of a tank.

Fact that people use them to kill cruisers 1v1 left and right would rather be incompetent pilots on one side rather than T3 dessis OP. In case: A thrasher can kill a ratting tengu, you don't need a svipul for that.
Arthur Aihaken
CODE.d
#30 - 2015-03-18 04:22:05 UTC  |  Edited by: Arthur Aihaken
Lloyd Roses wrote:
T3 Destroyers only point out how completely crappy AFs are atm. Else, they're great at being a glorified destroyer that shreds any other small hull (what'd you expect, seriously) and becomes useless once you put a cruiser with a competent pilot on the field. Their sig/speed is just not good.
The confessor is a sheet of paper. The svipul got either a tank and fights in spitting range, or it's got artillery and not much of a tank.

Fact that people use them to kill cruisers 1v1 left and right would rather be incompetent pilots on one side rather than T3 dessis OP. In case: A thrasher can kill a ratting tengu, you don't need a svipul for that.

Is it that Assault Frigates are crappy - or is it that T3 Destroyers simply outgun most frigates now?

I am currently away, traveling through time and will be returning last week.

Prometheus Exenthal
Aliastra
Gallente Federation
#31 - 2015-03-18 04:46:00 UTC  |  Edited by: Prometheus Exenthal
I don't think AFs are crappy at all, I think T3D just replace them and swathes of other ships.

The price isn't the issue, it's their capabilities.
Nerf their grid into the ground -> problem solved.

You retain the capable ship class, though it will no longer be able to curbstomp everything smaller than a BC (that isn't an Ishtar).

T3D have absolute range control, are as small as frigates, are faster than AFs (lol) & Destroyer Hulls, do cruiser levels of damage, have cruiser+ levels of tank, and cannot be tackled by conventional means.

They are the best kiters, the best brawlers, the best bait tankers, and arguably the best gankers (barring a few options).
Not to mention they can also enter small complexes, and warp as fast as frigs to boot.

Did I miss anything?

But lets not forget the competition.
For 2x the cost, you can get a T3D over an AF. AFs aren't bad, they are just without purpose now that T3D are here.

Hell, as someone who commonly flys Interdictors as beefed-up destroyers (sans bubble), I don't see a point of even doing that anymore. Short of needing a disposable bubbling ship, why the hell would anyone fly an Interdictor?

Not to mention, the whole class is by far the least effected by the RLML bullshit that is currently plaguing the game.


Get off your collective asses and balance your bloody game Idea

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Shelom Severasse
The Disney World Federation
Fraternity.
#32 - 2015-03-18 11:47:51 UTC
Anny Jackson wrote:
Well, they are way too OP for 40kk. But for 100-120 kk they would be just the next tier ships comparing to assault frigates and destroyers. I think CCP should look into the problem.

lemme break it down for ya

theres this thing called supply and demand

when demand fluctuates positively, prices rise, when it falls, prices fall

the fact that the confessor has hovered around 40m for a while a now means that we, as a player base, have decided how much this ship is worth.

besides, saying something is op without evidence is really just an opinion and unfounded. however, if the ship was to be found as op, changing the materials to make 1 of these ships is not the correct action.

why? you ask? because if the ship is truly op, people will keep buying it regardless of the price (looks at the price disparity between the worm and cruor)

in short, the t3 dessies are fine as is atm
Gregor Parud
Imperial Academy
#33 - 2015-03-18 12:30:48 UTC  |  Edited by: Gregor Parud
Shelom Severasse wrote:
Anny Jackson wrote:
Well, they are way too OP for 40kk. But for 100-120 kk they would be just the next tier ships comparing to assault frigates and destroyers. I think CCP should look into the problem.

lemme break it down for ya

theres this thing called supply and demand

when demand fluctuates positively, prices rise, when it falls, prices fall

the fact that the confessor has hovered around 40m for a while a now means that we, as a player base, have decided how much this ship is worth.

besides, saying something is op without evidence is really just an opinion and unfounded. however, if the ship was to be found as op, changing the materials to make 1 of these ships is not the correct action.

why? you ask? because if the ship is truly op, people will keep buying it regardless of the price (looks at the price disparity between the worm and cruor)

in short, the t3 dessies are fine as is atm


The first part is nonsense because now that scarcity is no longer an issue (supply has caught up with demand) the cost of the ship is largely determined by its production cost. Faction/pirate ships are inherently different as their cost comes from the BPC so using that as an explanation for your "logic" makes no sense.

Your last sentence is of course the (not so) hidden agenda, which is what your post is about: trying to validate that statement.
March rabbit
Aliastra
Gallente Federation
#34 - 2015-03-18 16:14:26 UTC
Valkin Mordirc wrote:
Gregor Parud wrote:
Liam Inkuras wrote:
Pricing is not a valid balance method


A nice meme people keep spouting but its a lie.



I've said this before, but If I sell an Ibis for 500bil that Ibis does not become better than a titan.

look at this from other side: why in FW you see lots of cheap T1/faction frigates and not all dramiels/daredevils/garmurs?

I guess should price be not balancing factor here you would not see anything subpar to pirate ships around.

The Mittani: "the inappropriate drunked joke"

Oscae
Caldari Provisions
Caldari State
#35 - 2015-03-18 18:43:09 UTC
Price has never been a balancing factor, it is a detering factor.

The difference is CCP doesn't decide the price, for this see pirate ships; they have the material cost of T1 ships, it is the demand/effectivness of the ship, as Shelom mentioned with the Worm and the Cruror.

As for the detering factor, the reason you don't see everyone in deadspace fit pirate frigs in FW is because they are expensive to replace, and after a while of losing fights you will run out of money, hence the cheaper alternatives.

The key is finding a balance between cost and effectiveness, that doesn't end up with something being cheap and effective simultaneuosly, there should be something that gives. D3s just so happen to be cheap enough whilst retaining effectiveness that they've hit a personal sweet spot where I don't feel to bad about losing one and they are good enough not to be lost too often, providing you know how to fly.

TL;DR Cost is irrelevant, look to actual ship balance if you have an issue and provide real feedback/suggestions
Reina Xyaer
Tha Lench Mob
#36 - 2015-03-18 18:57:49 UTC
NOOOOOOOOOOOOOOOOOOO

Price is not a legitimate balance factor.

D3s are OP... nerf them.
Gregor Parud
Imperial Academy
#37 - 2015-03-18 19:18:03 UTC
Oscae wrote:
TL;DR Cost is irrelevant, look to actual ship balance if you have an issue and provide real feedback/suggestions


In that case you won't mind if CCP changed the materials/effort so that production cost goes up to 250m.
Anny Jackson
Republic Military School
Minmatar Republic
#38 - 2015-03-18 22:11:03 UTC
I think there is another way to fix T3 destroyers - to prohibit using oversized modules. Like 10 MN AB on ships smaller than cruisers. Or 100 MN ABs on ships smaller than BSs.
Oscae
Caldari Provisions
Caldari State
#39 - 2015-03-18 22:11:30 UTC
Gregor Parud wrote:
Oscae wrote:
TL;DR Cost is irrelevant, look to actual ship balance if you have an issue and provide real feedback/suggestions


In that case you won't mind if CCP changed the materials/effort so that production cost goes up to 250m.


That doesn't make any logical sense, not even Ishtars cost that much, and we all know how OP they are right?

Also you appear to have misread my point, when I say cost is irrelevant, I dion't mean you can go and screw with it as much as you want, I mean it's not even something that should be considered. Why not look at why the ship is OP: over sized prop mod as standard? Lower PG. too much damage? lower the damage bonus to 7.5 or 5%/level.

Stop trying to use cost as a balancing factor when it is simply a non-factor regarding ship balance. yes it affects how much those ships are used, but look at why they're being used and so effectively and fix that.
Arthur Aihaken
CODE.d
#40 - 2015-03-18 22:26:25 UTC
Anny Jackson wrote:
I think there is another way to fix T3 destroyers - to prohibit using oversized modules. Like 10 MN AB on ships smaller than cruisers. Or 100 MN ABs on ships smaller than BSs.

This is an issue that affects more than just T3 Destroyers and is worth a separate discussion. But yes, if modules (which includes plates, shield extenders, shield boosters and armour repairers) were limited by class - a lot of these ships may not longer be OP.

I am currently away, traveling through time and will be returning last week.

Previous page123Next page