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Could Eve benifit from an experience system?

First post
Author
rodyas
Tie Fighters Inc
#21 - 2011-12-23 05:34:40 UTC
You guys should have just have taken the free gift remap, would solve all your problems.

Signature removed for inappropriate language - CCP Eterne

Sverige Pahis
Deep Core Mining Inc.
Caldari State
#22 - 2011-12-23 05:35:49 UTC
Absolutely not.
Jimi Crackcorn
Directed Evolution Corp
#23 - 2011-12-23 06:18:40 UTC
Corina Jarr wrote:
Unfortunately (or fortunately if a person is against this sort of thing) this would be a ridiculous boost to botting.

A person can start their bot, and not only make ISK but train extra SP in their target area.


That is my reason to not support it.


Thanks for actually having a reason for your opinion, but honestly botting is something that shouldn't even be IN the game. It should not even be a concern when adding something to the game. The fact that it is just shows that CCP just needs to crack down on botting and getting it under control.

It is a very valid point though with the state of the game, although it shouldn't even be a concern.
Ioci
Bad Girl Posse
#24 - 2011-12-23 06:23:02 UTC
Yea, I like it. We can call them Implants.

R.I.P. Vile Rat

Kessiaan
Sebiestor Tribe
Minmatar Republic
#25 - 2011-12-23 06:35:47 UTC
Jimi Crackcorn wrote:
gfldex wrote:
That used to be in beta. When cunning individual where spending the night shooting roids with a civilian railgun CCP decided that's not the route to take.



Gosh you people really don't think outside the box here do you?

1. Civilian modules would be restricted.

2. Weapon skills would actually require you to be in combat with a ship, not a rock.

3. Like someone already suggested, there could be daily limits.

I still think it seems really cool and can't think of a thing wrong with it.


The problem is there's no way to do it that's not exploitable.

The real issue is that there's two phases to skill training:

1) The first 3-4M SPs where you can't really do anything and just suck all around
2) All the SPs you get after that, which open up new shiptypes (or maybe other stuff like industry, if that's your thing) but don't make what you already have any better.
Nova Fox
Novafox Shipyards
#26 - 2011-12-23 06:46:44 UTC
There are those who say put this on the crew, so when crew dies you lose thier experince they provided.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

FastJack316
Federal Navy Academy
Gallente Federation
#27 - 2011-12-23 06:57:52 UTC
On the subject of letting newer players match older players in sp, there's already a method for that; the thriving market in resale of characters.

If a new player is sufficiently driven and talented to make or scam several billion isk they can go ahead and buy their way up.
Noriko Mai
#28 - 2011-12-23 07:52:57 UTC

Thank god it has subtitles.

"Meh.." - Albert Einstein

Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#29 - 2011-12-23 07:58:29 UTC
WTB 5 mil SP gift from ccp.

I have more space likes than you. 

Tippia
Sunshine and Lollipops
#30 - 2011-12-23 07:59:44 UTC  |  Edited by: Tippia
No it couldn't because such a system cannot be applied with any balance to the complex skill system of EVE and only serves to promote and reinforce stupid behaviour. It would distract people with grinding rather than actuall playing the game.

In fact, a mechanic to that effect was removed for that very reason.
Halcyon Ingenium
Caldari Provisions
Caldari State
#31 - 2011-12-23 08:01:08 UTC
Jimi Crackcorn wrote:
Nothing major but I was thinking it'd be really cool if when you were training a specific skill, you could get a little bit of extra SP each time you used whatever that skill was for. So like if you were training Drones and you used your drones to perform a task you'd get a little sp for it, but ONLY if that was the skill that was actively training.

Obviously it wouldn't be much but it'd be something to give the people that actually do play the game a little edge over those people that just log in, queue skills, and log off and it might even give those people a reason to actually play vs afking. Of course the current mechanics wouldn't change at all, just something to add on top of it.

Is this a cool idea or am I just dumb?


You're just dumb.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#32 - 2011-12-23 08:52:29 UTC
No, go away. X

CEO of Lanate Industries

Citizen of Solitude

Lexmana
#33 - 2011-12-23 08:58:12 UTC
No. Just no.

And we already have ISK grinding. Also, with those ISK you can buy implants that increase SP gain or pimp your ship for a similar advantage as SP.
Ai Shun
#34 - 2011-12-23 09:19:20 UTC
Jimi Crackcorn wrote:
So because it couldn't work on all skills, it shouldn't be available for any.. that makes sense I guess. Case closed! Sorry for being so sarcastic tonight but damn. I didn't think one thread could attract so much stupid. I completely respect valid arguments, like Disdaine, you can at least tell she's thinking, but this is just sad.


It started stupid, that is the core problem.

EVE has a skill point system.

EVE does not have an experience point system.

Part of the beauty of EVE is that you can spray and walk away; and come back two weeks later with that skill you wanted. It also means you can choose a specific set of skills and once you have those trained, you are on equal footing with somebody else with those skills.

That type of mechanism would put me off EVE Online.

I can play this game and enjoy it and know that the "leveling" process is taking care of itself. This means players, myself included, can focus on the game play we enjoy. Now you want to add a system where that "leveling" grind from other MMOs comes to EVE. You would HAVE to be actively using the skills you are training to speed up their training.

So no, I think your idea smacks of GearScore style retardation. I would not want to see anything remotely resembling it in EVE Online. Thank you.



Indahmawar Fazmarai
#35 - 2011-12-23 09:28:03 UTC
No and no and no and no. And I mean no.

EVE is almost unique in that it won't reward level grinding and so a casual player can be as skill-proficent as a guy who only unhooks for downtime.

Change that and kiss EVE goodbye.

I actually wonder wether the OP is trolling us, honestly. Question
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#36 - 2011-12-23 09:31:05 UTC
Indahmawar Fazmarai wrote:
No and no and no and no. And I mean no.

EVE is almost unique in that it won't reward level grinding and so a casual player can be as skill-proficent as a guy who only unhooks for downtime.

Change that and kiss EVE goodbye.

I actually wonder wether the OP is trolling us, honestly. Question


And i wonder if you actually read it.

Its like that simple
Current SP system stays
You get extra 1000 or so SP max per day at one skill ...
Lets say you fly caracal got assault launchers there. got light missiles to III and you shoot with it and if you are persistant and do that 26 hr that day it will grow by 1000 SP .. big deal Big smile NO

But as it is really pointless its not necessary or needed
ShahFluffers
Ice Fire Warriors
#37 - 2011-12-23 09:43:13 UTC  |  Edited by: ShahFluffers
Jimi Crackcorn wrote:
gfldex wrote:
That used to be in beta. When cunning individual where spending the night shooting roids with a civilian railgun CCP decided that's not the route to take.



Gosh you people really don't think outside the box here do you?

1. Civilian modules would be restricted.

2. Weapon skills would actually require you to be in combat with a ship, not a rock.

3. Like someone already suggested, there could be daily limits.

I still think it seems really cool and can't think of a thing wrong with it.


Read between the lines.

- it doesn't matter whether or not people are restricted from using civilian weapons to "train"... guns that use ammo can either be macro'ed/botted or have a stack of coins put on the F1 key. With lasers (both combat and mining) don't even "need" ammo and can fired for as long as you are "cap stable."

- You can put two ships... at a "deathstar" POS... shooting at each other (with drones, guns, missiles, etc)... with either cap-stable self-repping fits or with cap stable logistics ships repping the shooting ships... and keep this up to grind the maximum amount of skillpoints.

- Make the SP allotment too low, and it isn't worthwhile... so why add it at all? Make the SP allotment give any significant amount... EVERYONE will do it to remain "competitive" (and guess which players have more access to "deathstar" POSs and "safe space"??)

Overall, the problems are that it your idea is EXTREMELY exploitable (even though macros and bots are illegal, it doesn't mean we can ignore them when creating a new mechanic... that's just ignorant), it detracts from day-to-day gameplay (ex: "can't come on a roam guys, gotta grind up my large laser SP a bit"), and you'll find that the idea just isn't very well received by many players on the grounds of "principle."
QFX
Native Freshfood
Minmatar Republic
#38 - 2011-12-23 09:47:12 UTC
I think it should be by actually using the ships/modules that you would get experience.
The amount of time using it would give you sp on those skills until a max of 5 levels as it is.
Othran
Route One
#39 - 2011-12-23 10:33:37 UTC
It was like this in 2003. It got exploited to hell and back by virtually the entire server population.

Not going to happen again. Ever.
Crumplecorn
Eve Cluster Explorations
#40 - 2011-12-23 10:44:05 UTC
Learning skills were basically this (an optional way to learn faster), except that learning skills were a good idea and this is a terrible one.

Learning skills got removed because a significant portion of EVE's playerbase are idiot minmaxers, and a lot of noobs were fooled by stories from these idiots.

So even if CCP were dumb enough to add this, it would only get removed down the line because it would add another decision for people to make.

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