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Proposed SOV mechanics changes - tweek to defensive multiploer

Author
knowsitall
Native Freshfood
Minmatar Republic
#1 - 2015-03-10 23:48:10 UTC  |  Edited by: knowsitall
Hi

Disclaimer : I dont live in null anymore, and i haven't for long time. So this is all thoery crafting not practice or experience.

Well after that disclaimer I have to say i like the sound of the new sov changes, may even tempt me back in the summer.

There is only one section i think i would like to see changed, and having read the forums i think im not alone. The idea of getting a defensive bonus for using a system seems to me to be great one. However i don't like the fact that it seems to get the highest defence that has to be diverse activity.

I may of got this wrong but from what i read your defensive multiplier will be set based on a sum of usage indices for the system. This to me is not a very good sandbox or even idea. Forcing leaderships to ask members to do activities they don't want to do seems wrong in a sandbox. Asking players to do activities they don't want to do seems even more wrong for a game.....

Now eve has a degree of isk grind and players work out isk/hr, but somewhere that equation is an offset of fun/hr, after all this is a game.

I have seen comments about adding other activities to the indices, but i don't agree with adding station activities. This is a war mechanic, therefore should be countered with war.

So my proposal is that the defensive multiplier is based on the sum of the absolute activity for each index, not the index itself. Then the scale for that index set appropriately.

With this, you may have already mined everything you need to mine for industry index of 5, but if your membership want to continue to mine they can. As continuing to mine will do nothing for the industry index (already maxed) but will continue to increase the defensive multiplier. This way player can continue what they want to do, but their activity is never useless to the group as a whole, unless you have already maxed the defensive multiplier. In which case job done.

Interested in any ones views on this. Seems too simple, may have missed something.

Edit : Added another example as it seems i did not write this very well

I have made up these numbers

Let say that an acivity of 10 gets you index 1 and it is non linar so 100 is 2, 1000 is 3 10 000 is 4, 100 000 is 5

industry activity = 150
military activity = 1,000,000

in what i understand of there numbers

industry index = 2
military index = 5

defensive index = 2 + 5

which what i suggest

defensive activity = 1 000 150 (sum of activity above)
This has it own scale so that would be more than 7 as you did 10 times more military than you need for the military index, but it continued to add to your defensive activity (which translates to eh defensive index/mulitplier)


KIA
knowsitall
Native Freshfood
Minmatar Republic
#2 - 2015-03-12 10:31:37 UTC
I was hoping someone with more experience would tell me if this is viable or not......
Aivlis Eldelbar
State War Academy
Caldari State
#3 - 2015-03-12 17:59:00 UTC
knowsitall wrote:
I was hoping someone with more experience would tell me if this is viable or not......


I'm not sure I understand your proposal... do you want:

1) For the defensive multiplier to be dependant on the first derivate of the index, ie: on the recent index change value, so that mining now is more effective than having mined last week? I don't think so, as this is already covered by index decay.

or

2) For indexes to overflow into each other after a while? This was you could raise the industrial index of a system by ratting after the military index is maxed. This could work if you penalize it enough, ie: make it much harder to get a cross-index level than a normal one, taking many more rat kills to get indy up than it would to get the military one up.
sabre906
The Scope
Gallente Federation
#4 - 2015-03-12 18:33:43 UTC
Lifting the artifical cap to defense value is a good idea. If some alliance wants to put a thousand miners in one system, roams will come to get kills and keep defense down. There is no reason for an artificial cap aside from the player driven cap.
thatonepersone
Black Jack 0-1
#5 - 2015-03-12 18:53:51 UTC
I think what the op is trying to say is that he doesn't think players should have to raise all of the indexes to be able to get the full defense bonus. For example ample if ever body in a Corp hates mining then they shouldn't have to mine to be able to reach the highest defense rateing.
Jenshae Chiroptera
#6 - 2015-03-13 00:46:42 UTC
thatonepersone wrote:
I think what the op is trying to say is that he doesn't think players should have to raise all of the indexes to be able to get the full defense bonus. For example ample if ever body in a Corp hates mining then they shouldn't have to mine to be able to reach the highest defense rateing.
They are trying to make small self sustaining empires, that includes miners.
Local trade hubs and so forth.

Lots of tiny fiefdoms all bickering in constant gang war until it turns into empty Low Sec 2.0

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Serendipity Lost
Repo Industries
#7 - 2015-03-13 09:42:19 UTC
Jenshae Chiroptera wrote:
thatonepersone wrote:
I think what the op is trying to say is that he doesn't think players should have to raise all of the indexes to be able to get the full defense bonus. For example ample if ever body in a Corp hates mining then they shouldn't have to mine to be able to reach the highest defense rateing.
They are trying to make small self sustaining empires, that includes miners.
Local trade hubs and so forth.

Lots of tiny fiefdoms all bickering in constant gang war until it turns into empty Low Sec 2.0



Because 99% of the last 3 years has been so totally awesome??
knowsitall
Native Freshfood
Minmatar Republic
#8 - 2015-03-13 16:40:09 UTC  |  Edited by: knowsitall
thatonepersone wrote:
I think what the op is trying to say is that he doesn't think players should have to raise all of the indexes to be able to get the full defense bonus. For example ample if ever body in a Corp hates mining then they shouldn't have to mine to be able to reach the highest defense rateing.


This is what i was trying to say, obviously not very well.

One activity should be as valid and worth the same amount as any other activity as far as defense is concerned. I personally think in a sandbox, assuming that what CCP want to keep Eve as, game mechanics should not determine what you do. Mechanics determine how you do it. So while penalising SOV holders for inactivity i agree with, i don't agree with CCP determining what that activity should be.