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*golf clap*

First post
Author
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#61 - 2011-12-23 05:02:56 UTC  |  Edited by: Jaroslav Unwanted
Logan LaMort wrote:
Kuronaga wrote:
Tippia wrote:
Kuronaga wrote:
You are noticing, of course, that a generic keyboard and mouse is cheaper than both a PS3 controller, and one of those PSmove weapons?

You are noticing, of course, that the generic keyboard and mouse is an additional cost, whereas a PS3 controller is not?



You actually think most console gamers stick to a single controller throughout their consoles lifespan? oh dear me, you are clueless.

In fact, I'd wager they already owned a keyboard and mouse to begin with. Even console gamers use that thar thing called the internet. If they didn't I think it'd be pretty pointless for them to try playing a MMOFPS.


There's a difference between using a keyboard and mouse and using a keyboard and mouse for gaming. I didn't get into PC gaming until a while after I had an original Playstation. I still remember how painful it was learning how to effectively play Unreal Tournament online with a keyboard and mouse after only ever using controllers to control video games. There's no way I would have stuck to it if UT wasn't a mind blowing game.

I doubt many PS3 users would stick to Dust if it was presented to them as a PS3 exclusive and then they found out that the only way they won't get owned is to go buy a USB keyboard and mouse and learn it until their fingers bleed.
I seriously doubt Dust would have that much appeal... it would be like the .jpg of the EVE learning curve, because as much as I find a keyboard and mouse so easy to use now, I still remember it's not something you just pick up, especially if you play a controller.
Exactly the same when exclusive keyboard and mousers pick up a controller and go all herr durr... they're very different input methods and as a gamer I'm glad I can use both quite effectively.


I remember first time when i was working abroad i bought an PS-2 it was quite hilarious to learn to use controllers, but in few hours i got into it. I dont really think getting into KB+M control would take any more. But thats probably because i am not an FPS person i am really horrible at those on an semi-pro level, hell even noobs can evade my aiming Big smile
Croniac
Thunder Chickens
#62 - 2011-12-23 05:03:54 UTC
Kuronaga wrote:
Croniac wrote:
Its interesting to me that Eve players still think that CCP is making Dust for Eve Players.

Its a completely different game, for a completely different player, it has nothing to do with eve other than a shared universe. Its like comparing Stratego to WWIIOL.

CCP isn't looking to make Eve2. They are looking to make Halo in the eve context. Does the Console version of Halo allow standard keyboard movement (I really don't know, so if it does, don't flame me too much).





Possibly, but then I couldn't troll you guys. Not an even tradeoff, so CCP better comply to my demands.




Ok, so there it is in a nutshell, or did I miss something?
First Lieutenant Dan
Doomheim
#63 - 2011-12-23 05:04:17 UTC
Tippia wrote:
Kuronaga wrote:
Keyboards last longer than controllers, because they are not reliant upon rubber contacts that wear over time and other fragile parts that break easily.
You haven't disassembled a modern keyboard (or a controller), have you? Roll

Anyway, the question remains: why aren't you using a PS3 controller for EVE?


Because it's a ******** idea that came from your mind
Tippia
Sunshine and Lollipops
#64 - 2011-12-23 05:06:50 UTC  |  Edited by: Tippia
Kuronaga wrote:
If a person has a PS3 and is planning on getting Dust 514, they have the internet.
If they have the internet, they probably have a PC.
If they have a PC, they have a mouse and keyboard.
…and if they don't want the hassle of connecting or linking it back and forth, they will have to buy a new one for their PS3. In addition, unlike the PC, this M/KB needs to be wireless and needs to work stably in your lap and on the sofa.

So, in conclusion, your silly and utterly unrealistic re-use OCD doesn't change the fact that it's an additional cost for something that adds nothing useful and which isn't supported by anything else the console player owns. It is as sensible as you buying a PS3 controller to play EVE (and asking CCP to add keyboard support to Dust is about as sensible as asking them to add full DualShock 3 support to EVE).

Just because some irrelevant part of a completely different set of consumers would like it — and even they only want it because they can't be arsed/are to ham-fisted to learn how to play the game with the controls that all other games on the platform uses and which all players of said platform already own at zero additional cost and zero additional effort — doesn't mean that adding support for that fringe control scheme is in any way a good use of your time and resources. It's quite the opposite, in fact.

…oh, and as for your friends, since apparently it's not a problem to buy additional and unsupported control tech, you know that there are KB/M-driven controller emulators that they can buy.
Kuronaga wrote:
Because it's a ******** idea that came from your mind.
So you think your idea is ******** then — after all, it's the exact same one.
First Lieutenant Dan
Doomheim
#65 - 2011-12-23 05:08:55 UTC  |  Edited by: First Lieutenant Dan
MOTHERFUCK YOU CEECEEPEE YOU CENSOR LINKS I H8 U!
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#66 - 2011-12-23 05:11:06 UTC
Tippia wrote:
Kuronaga wrote:
If a person has a PS3 and is planning on getting Dust 514, they have the internet.
If they have the internet, they probably have a PC.
If they have a PC, they have a mouse and keyboard.
…and if they don't want the hassle of connecting or linking it back and forth, they will have to buy a new one for their PS3. In addition, unlike the PC, this M/KB needs to be wireless and needs to work stably in your lap and on the sofa.

So, in conclusion, your silly and utterly unrealistic re-use OCD doesn't change the fact that it's an additional cost for something that adds nothing useful and which isn't supported by anything else the console player owns. It is as sensible as you buying a PS3 controller to play EVE (and asking CCP to add keyboard support to Dust is about as sensible as asking them to add full DualShock 3 support to EVE).

Just because some irrelevant part of a completely different set of consumers would like it — and even they only want it because they can't be arsed/are to ham-fisted to learn how to play the game with the controls that all other games on the platform uses and which all players of said platform already own at zero additional cost and zero additional effort — doesn't mean that adding support for that fringe control scheme is in any way a good use of your time and resources. It's quite the opposite, in fact.

…oh, and as for your friends, since apparently it's not a problem to buy additional and unsupported control tech, you know that there are KB/M-driven controller emulators that they can buy.


If there is one that works effectively than it was pointless for CCP to not include kb/mouse support, as the gap between players will still exist due to this.

So see, they are actually making it -more- difficult for most players to compete with the top % by removing broad functionality.

Keep digging the hole deeper tippy, we can go all night.
Tippia
Sunshine and Lollipops
#67 - 2011-12-23 05:14:11 UTC  |  Edited by: Tippia
Kuronaga wrote:
If there is one that works effectively than it was pointless for CCP to not include kb/mouse support, as the gap between players will still exist due to this.
They all work effectively. You will have the same movement range as a controller player, so there is no need to add any KB/M support and it automatically solves the balancing issue since there is no advantage to using a keyboard and mouse other than familiarity.

You see, you are still so clueless about development that you're missing out the important details in doing the leap from “easy to do” to “done”.
Quote:
So see, they are actually making it -more- difficult for most players to compete with the top % by removing broad functionality.
Nope. But please keep up your uninformed trolling, because it's level of ignorance about everything and complete lack of any coherent logic is hilarious. Lol
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#68 - 2011-12-23 05:17:59 UTC
Tippia wrote:
Kuronaga wrote:
If there is one that works effectively than it was pointless for CCP to not include kb/mouse support, as the gap between players will still exist due to this.
They all work effectively. You will have the same movement range as a controller player, so there is no need to add any KB/M support and it automatically solves the balancing issue since there is no advantage to using a keyboard and mouse other than familiarity.

You see, you are still so clueless about development that you're missing out the important details in doing the leap from “easy to do” to “done”.
Quote:
So see, they are actually making it -more- difficult for most players to compete with the top % by removing broad functionality.
Nope. But please keep up your uninformed trolling, because it's level of ignorance about everything and complete lack of any coherent logic is hilarious. Lol



Confirming Tippia is garbage at first person shooters, and has no idea why keyboard and mouse is superior over, say, a thumbstick.

Here's a hint: it has nothing to do with sensitivity, although thats generally changeable even on a controller.
Disfocate
Deep Core Mining Inc.
Caldari State
#69 - 2011-12-23 05:20:05 UTC
Tippia
Sunshine and Lollipops
#70 - 2011-12-23 05:24:08 UTC  |  Edited by: Tippia
Troll wrote:
Here's a hint: it has nothing to do with sensitivity, although thats generally changeable even on a controller.
Here's a hint: no-one mentioned sensitivity except you. Stop with the 'shrooms because you're hallucinating now (and that would explain the other silly things you've said so far).

But thank you for confirming your ignorance and illiteracy once more.

Next time, check up what said emulators actually do, and why they erase the balancing issues between KB/M and controllers.
Oh sorry, I mean: next time ask your reading assistant to check this up and explain it to you.
Darren Corley
Deep Core Mining Inc.
Caldari State
#71 - 2011-12-23 05:25:20 UTC
Kuronaga wrote:
Tippia wrote:
Kuronaga wrote:
If there is one that works effectively than it was pointless for CCP to not include kb/mouse support, as the gap between players will still exist due to this.
They all work effectively. You will have the same movement range as a controller player, so there is no need to add any KB/M support and it automatically solves the balancing issue since there is no advantage to using a keyboard and mouse other than familiarity.

You see, you are still so clueless about development that you're missing out the important details in doing the leap from “easy to do” to “done”.
Quote:
So see, they are actually making it -more- difficult for most players to compete with the top % by removing broad functionality.
Nope. But please keep up your uninformed trolling, because it's level of ignorance about everything and complete lack of any coherent logic is hilarious. Lol



Confirming Tippia is garbage at first person shooters, and has no idea why keyboard and mouse is superior over, say, a thumbstick.

Here's a hint: it has nothing to do with sensitivity, although thats generally changeable even on a controller.


There's been a console/PC FPS where people could play against each other. And you know what they did? They dumbed down the KB/M controls so you didn't really have an advantage over a Controller user. Yes the former is easily superior to the latter. THAT is the issue. A large many of console players WANT to use a controller. They DO NOT want to use a KB/M. If they had to to be able to compete at all, they would leave. And since they are the target audience, it's simple common sense why the function is disabled.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#72 - 2011-12-23 05:27:23 UTC
Tippia wrote:
Troll wrote:
Here's a hint: it has nothing to do with sensitivity, although thats generally changeable even on a controller.
Here's a hint: no-one mentioned sensitivity except you. Stop with the 'shrooms because you're hallucinating now (and that would explain the other silly things you've said so far).

But thank you for confirming your ignorance once more.

Next time, check up what said emulators actually do, and why they erase the balancing issues between KB/M and controllers.


I know you didn't mention sensitivity. See you're a bit slow so I was giving you a bit of help to avoid any pitfalls you might run into.

I am also unaware of your emulators, and since this is -your- argument you are trying to make, I'll let you give me a link yourself.
Disfocate
Deep Core Mining Inc.
Caldari State
#73 - 2011-12-23 05:33:15 UTC
I honestly don't see the point. They don't want to use KB+M, whatever, It's their game. This Self Entitled "They better comply with my demands" BS is just that, BS. I was semi-interested in dust, But until (doubtful it ever will, but no biggie) it comes out on PC, i won't be playing it. I refuse to buy a console for one game.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#74 - 2011-12-23 05:33:59 UTC
Darren Corley wrote:
Kuronaga wrote:
Tippia wrote:
Kuronaga wrote:
If there is one that works effectively than it was pointless for CCP to not include kb/mouse support, as the gap between players will still exist due to this.
They all work effectively. You will have the same movement range as a controller player, so there is no need to add any KB/M support and it automatically solves the balancing issue since there is no advantage to using a keyboard and mouse other than familiarity.

You see, you are still so clueless about development that you're missing out the important details in doing the leap from “easy to do” to “done”.
Quote:
So see, they are actually making it -more- difficult for most players to compete with the top % by removing broad functionality.
Nope. But please keep up your uninformed trolling, because it's level of ignorance about everything and complete lack of any coherent logic is hilarious. Lol



Confirming Tippia is garbage at first person shooters, and has no idea why keyboard and mouse is superior over, say, a thumbstick.

Here's a hint: it has nothing to do with sensitivity, although thats generally changeable even on a controller.


There's been a console/PC FPS where people could play against each other. And you know what they did? They dumbed down the KB/M controls so you didn't really have an advantage over a Controller user. Yes the former is easily superior to the latter. THAT is the issue. A large many of console players WANT to use a controller. They DO NOT want to use a KB/M. If they had to to be able to compete at all, they would leave. And since they are the target audience, it's simple common sense why the function is disabled.


This is the valid argument. So let me ask you, if fighting games allow arcade sticks (which give an advantage) and racing games allow driving wheels (which give an advantage), even niche games like ace combat have flight sticks (which give an advantage) but all allow controllers to also be used in a competitive environment, why should console FPS players get special treatment?

Are they suddenly babies that need everything dumbed down to the point nobody can reach their true potential?
Chainsaw Plankton
FaDoyToy
#75 - 2011-12-23 05:36:21 UTC
if you are a big enough nerd to care about kb/m vs controller, you are probably also a big enough nerd that you will beat someone who doesn't care with either setup.

sit back drink a beer and play the damn game

@ChainsawPlankto on twitter

Darren Corley
Deep Core Mining Inc.
Caldari State
#76 - 2011-12-23 05:43:14 UTC  |  Edited by: Darren Corley
Kuronaga wrote:
This is the valid argument. So let me ask you, if fighting games allow arcade sticks (which give an advantage) and racing games allow driving wheels (which give an advantage), even niche games like ace combat have flight sticks (which give an advantage) but all allow controllers to also be used in a competitive environment, why should console FPS players get special treatment?

Are they suddenly babies that need everything dumbed down to the point nobody can reach their true potential?


Secondary Accessories. Primary for PC is KB/M, primary for Console is Controller. Most games on each will be suited for that primary control method. Some games, yes, you will do better with a wheel or stick. But it's the mentality behind it. People like me, who won;t use a controller for an FPS, want the control it offers. But most console gamers want the more casual controller. And they want an even playing ground like most sane people would. In ANY case, you want them to allow a KB/M for a secondary audience. Except, regardless of your ranting, doing so would push away the target audience.

And that game was Shadowrun. And the company who made it chose to dumb down the KB/M controls on their own. You don't like playing a FPS with a controller for whatever reason and won't play an FPS with one. Why are you so adamant about doing just about the same thing to the target audience?
Jamaican Herbsman
I Love You Mary Jane
#77 - 2011-12-23 05:46:09 UTC
I love these heated discussions, but why the F the insults? You lose credibility by ending your posts with smack talking.

Anyways, I don't want to derail this thread, please continue
Tippia
Sunshine and Lollipops
#78 - 2011-12-23 05:47:57 UTC  |  Edited by: Tippia
Kuronaga wrote:
I know you didn't mention sensitivity.
…and that makes it a straw man — a fallacy. Nice of you to embrace and accept your own failure.
Quote:
I am also unaware of your emulators
Then maybe you should look them up… hmm? You know: learn something? Now, I know that this would be an unfortunate side-effect of your trolling, but like you said: the more you know.

By the way, the reason you probably haven't heard of them is because they're horrid — they make it feel like you're using a controller (which means that they're doing their job perfectly… which is kind of the opposite of what the KB/M user wants). The end result is that there is no point in using one over a controller because all you gain is familiarity, but the “feel” of it will break your muscle memory and require the same learning curve as picking up a proper controller… except that the latter will serve you well for every other game on the platform.

Embrace the difference — it's good for you.
Quote:
This is the valid argument. So let me ask you, if fighting games allow arcade sticks (which give an advantage) and racing games allow driving wheels (which give an advantage), even niche games like ace combat have flight sticks (which give an advantage) but all allow controllers to also be used in a competitive environment, why should console FPS players get special treatment?
Because the advantage is on a completely different level and because of the difference in game play. Those other games are usually tournament-style one-on-one (or few-on-few) competitive games where the regular controller can do the exact same thing as the specialised ones (and then there's the history of the genres: those other games descend from the arcade environment and have as a goal to emulate it as closely as possible — FPSes don't have that history).

Here, we're talking about a large team battles where one side would have a speed and precision that the other simply could not achieve. The alternative is to make sure that both input types give rise to the exact same movement, at which point the KB/M users would chew their own heads off in frustration… and thus make the effort to include and balance the whole thing a waste of time.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#79 - 2011-12-23 05:50:33 UTC
Darren Corley wrote:
Kuronaga wrote:
This is the valid argument. So let me ask you, if fighting games allow arcade sticks (which give an advantage) and racing games allow driving wheels (which give an advantage), even niche games like ace combat have flight sticks (which give an advantage) but all allow controllers to also be used in a competitive environment, why should console FPS players get special treatment?

Are they suddenly babies that need everything dumbed down to the point nobody can reach their true potential?


Secondary Accessories. Primary for PC is KB/M, primary for Console is Controller. Most games on each will be suited for that primary control method. Some games, yes, you will do better with a wheel or stick. But it's the mentality behind it. People like me, who won;t use a controller for an FPS, want the control it offers. But most console gamers want the more casual controller. And they want an even playing ground like most sane people would. In ANY case, you want them to allow a KB/M for a secondary audience. Except, regardless of your ranting, doing so would push away the target audience.



http://evo2k.com/ has been steadily growing over the years, despite general lack of support from fighting game devs and where nearly every serious competitor has a specialized stick or pad that can be quite expensive. Yet still, there exist some who are decent with a normal pad, and most realize they never had a shot in hell of reaching top 8. This year, it had a couple thousand registrants fly to vegas from all over the world to compete.

Fighting games too, are based on consoles now, despite being born from another scene entirely (in their case arcades, in our case PC/internet).

I just don't see why there is suddenly this huge disconnect between the two groups.
gobbybobby
Negative-Impact
#80 - 2011-12-23 05:55:03 UTC
I don't see why they don't add combat KB/ M support... a USB keyboard and MOUSE is not exactly Expensive FFS. Maybe they are appealing to the dumb COD player side of the market who can't use/ refuse to use KB and M for gaming, and will prob not understand dust anyway because of there small IQ

"gun shoot. I kill people with gun. what is resist what different ammo types. I CONFUSED>>>> im not playing this game".