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One Mystery at a time: Null Sec

Author
Pod Panik
Low-Sec Scrubs
#1 - 2015-03-08 22:04:10 UTC
Hello All!


If I understand correctly, when you travel through Low Sec, there are some sentry guns posted at the gates, which should "deter" gankers (which is absolutely not true). Thefore, travellers have some kind of assistance. When you get to Null Sec, there are no such support. You are truly left to yourself.

Therefore, low sec should, in theory, be more secure then High sec, especially if you stick to the gates, but it does not seem to be the case. I keep reading on how Low Sec is much more hostile then null sec and I would like to understand why...

From what I understand, Null sec is the realm of the big corporation that exploit planetary resources and those corps police their territory very well, blowing to dust anything that dares enter their boundaries. Is this really the case? Do big corps really have people on guard most of the time? (pretty boring)

So...what is going on in Null sec?

Can you actually go to null sec as an individual and make some profit? (without losing a ship every 10 minutes)

Are all the sectors claimed by big corporation, leaving no room for unaffiliated capsulers to explore? And how can you tell what is claimed or not?

If you want to travel through Null sec, is there a protocole to pass through sectors? Asking for passage rights? Who do you contact?



Those answers are probably very obvious to most of you, but for a new player with no experience of null sec what so ever, this area of space is pretty mysterious!



Thanks for sharing the wisdom!



Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-03-08 22:21:24 UTC
Low sec is far more dangerous than SOVEREIGN null because it's not controlled by anyone. Anyone can dock at any low sec station meaning it's a massive free for all.

You will see some low sec systems "controlled" by certain corps and alliances, but they're generally far out of the way and are used for strategic staging points for null sec alliances or just straight up homes and they don't want to be bothered.

Gate guns do deter would-be gankers. You will never see a destroyer or smaller ship attempt to take gate guns for a prolonged period of time. They are extremely accurate and the damage ramps up over time.

Most null sec is not really "policed" they just have intel channels and their base policy is to just dock/pos up whenever anything not blue gets reported entering their region. Eventually there might be some response fleet gathered to deal with the intruder but it will take time. Most people going through sov null are just passing through and not looking to be blobbed.

NPC null is a little different. Like low sec, the stations are free to dock in by any pilot meaning it's a bit of a free for all. There are, again, alliances and corps that control certain parts of npc null for lucrative missioning spots and you can apply to be blue to them so you can run missions safely.

Generally going into null without some kind of tag means you're free game for all. NPC corp people are usually treated as neutral boosts, scouts or spies and will be met with hostility. The best way to actually live in null is to join an alliance and live in their space. Certain parts of null are rented out as well, Brothers of Tangra is the renter alliance for PL(?) where small corps pay a protection fee to be set blue and can move into the system they have paid for.
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2015-03-08 22:28:06 UTC  |  Edited by: J'Poll
Could we have an ISD / Dev bundle all these things into a sticky with links to all the "One mystery at a time" threads...


A. If low-sec is more hostile then null, that depends on who you ask (NEVER trust anybody for their word, as most likely it's biased (yes, this includes anything I say).

B. Low-sec can be classed more dangerous as there are many more entities living together in a smaller set of systems. And unlike null-sec, most don't have long term friendly settings with a lot of their neighbours.

C. The difference is though, low-sec might always be busy with small / medium fights with an occasional large one. When 2 null-sec entities bud heads together, there are medium/large fights with an occasional enormous fight (B-5R for instance).

D. Another thing that "fuels" the low-sec fights is that unlike in SOV null-sec, all stations have free access to anybody. So it's easier to base out of systems close to your enemy.

E. Keep in mind, not all low-sec is active, there are still plenty of low-sec systems that are empty.

F. Yes, even solo pilots can go to null-sec and live there and make a profit. You have to be smart and/or careful what you are doing and where (hint: base out of NPC null-sec and utilize those empty SOV systems). A great way to get into and out of null-sec relatively safe is by using WHs

G. Not all null-sec shoots anythign that moves and isn't theirs. Most of them are NBSI (Not blue - shoot it) but Providence is using a NRDS (Not red - don't shoot) policy. Also, most alliance do NOT have guarding people, they have intel channels. As soon as you are spotted, everybody is warned (Like meerkats, one spots a predator and warns the rest to run and hide). From there, they either sit out the threat, or they reship and form a response fleet.

H. IIRC all SOV systems are claimed. You can see who owns it from the system info panel on the top left (or from dotlan). YOu can try to take a system, but most likely they will form a response fleet to defend it and unless you are in a big entity with friends, they will succesfully defend their system.

I. NEVER ever ask "dumb" questions like passing rights. You can do what you want...so that answers your question. So, you can go where you want, the "rule" though is: Never warp gate to gate, always bounce of bookmarks or celestials. This is to prevent getting stuck in bubbles.

Now, if you want to set up somewhere or own a system, you could do some diplomacy so your neighbours dont' shoot you on sight.

J. Keep in mind, the whole SOV system is due to an overhaul soon (Read the Phase 2 Dev Blog)

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Black Drake
#4 - 2015-03-08 22:39:38 UTC  |  Edited by: Black Drake
Generally I seem to come across more players in low-sec than in null though if you avoid busy systems (e.g. systems connecting low sec to high sec) you still tend to not find much traffic.

Obviously the trouble with Nul which isn't present in Low is warp disruption bubbles which can be anchored at gates to trap you oh and Supers (which again you rarely see as they are mostly parked in a POS though still present in low).

You can indeed go to null and make a profit, it just depends what you are doing and the risk you are willing to take.

If you want to travel through null sec and are absolutely needing to use star gates then it's a good idea to open up your star map, look at systems highlighting ships killed in the last hour to get a good idea of what's been happening. By no means is this a bullet proof tactic though and unless you have eyes on the other side of a gate you won't know 100% for sure (even then there may be cloakies).

Before you get to a gate you can D-Scan it down to see if there is anyone there (it has to be in D-scan range), generally if there's a large blob of ships on it, don't risk it. Obviously don't bother doing this if you're the only one on local chat lol.

Another good idea is to warp to some other celestial before warping to a gate in null, as people tend to anchor bubbles in a way which try and trap you as if you are warping from one star gate to the next.

Unless you are going to a specific place however and would rather just end up in null sec, I find the best way to get there is via wormholes. Obviously you will need to scan them down and change ships appropriately but I think this is the safest method as a solo player.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#5 - 2015-03-08 22:44:44 UTC
Low sec has a higher population density of people looking for fights than null. The difference is that escaping a camp in low when in a small ship is trivial, where as escaping a camp in null can be terrifying. Don't underestimate bubbles. In both cases, the most camped systems are next to higher security status systems (low sec systems next to high sec are likely to be camped, null sec systems next to low or high are likely to be camped). Once you get past that ring it can be pretty barren. Paths between regions are also more likely to see action.

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ShahFluffers
Ice Fire Warriors
#6 - 2015-03-08 22:51:17 UTC  |  Edited by: ShahFluffers
Pod Panik wrote:
If I understand correctly, when you travel through Low Sec, there are some sentry guns posted at the gates, which should "deter" gankers (which is absolutely not true). Thefore, travellers have some kind of assistance. When you get to Null Sec, there are no such support. You are truly left to yourself.

Correct.

Though, I will add that gate guns DO work in deterring "casual" gatecamping... but only in the sense that it places a certain "barrier of entry" which requires a fair bit of muscle, thought, and/or teamwork.
In other words, you do not have much to worry about if you see a lone Frigate or Destroyer on a stargate or a station (because they will die in 2 to 4 volleys from the gate/station guns). When you see a Cruiser then you have cause for concern.

Pod Panik wrote:
low sec should, in theory, be more secure then High sec, especially if you stick to the gates, but it does not seem to be the case. I keep reading on how Low Sec is much more hostile then null sec and I would like to understand why...

I think you may have mis-typed something there.

High-sec is relatively safer compared to low-sec... low-sec is relatively safer compared to null-sec... null-sec is relatively safer compared to wormhole space.

But (what I think you are trying to say) is that low-sec is often more unsafe than null-sec.
There is a reason for this.

When you live in null-sec, entire constellations can be owned by a single alliance (along with its allies). This means that anyone who comes into your system SHOULD be marked "blue" and thus "friendly."
Anyone who enters the system and is NOT marked blue is automatically perceived as a threat. And the people living there should have several hundred to a thousand "allies" to call upon to defend their space (as it pretty much requires that many players to take and support a null-sec system).
Warp disruption Bubbles (think Area of Effect Warp Disruptors) also assist with this; place a bunch around a gate and whoever enters a system is basically a sitting target until they can clear it (bubbles are between 10 to 30km in diameter).
Finally... the alliance that owns a station in null-sec can deny docking to anyone not allies with them.


Now with when you in low-sec, everyone is basically living on top of each other and/or passing by. Your corporation/alliance, friends, acquaintances, enemies, that asshat you despise, some sightseer from high-sec... everyone.
This means that the intel you get from Local is not as strong as it is in null-sec.
There are also no Warp Disruption Bubbles to delay or frustrate the efforts of players passing through.
And, outside of people in Faction Warfare, everyone can dock anywhere.


Put it this way...

Null-sec is a private housing community. If someone is there who shouldn't be... everyone knows. And you can put up flimsy "fences" to slow down their movement... giving you more time to act accordingly.

Low-sec is like a large rural housing project with a few highways running through it. People are coming and going all the time... anyone can set up shop next to you... there are a few armed security guards but they only have the power to discourage "wannabe thugs" from causing trouble... not Pablo Escobar and his RPG wielding cartel.
You get the picture.


Pod Panik wrote:
From what I understand, Null sec is the realm of the big corporation that exploit planetary resources and those corps police their territory very well, blowing to dust anything that dares enter their boundaries. Is this really the case? Do big corps really have people on guard most of the time? (pretty boring)

Yes and no.

There are times when players are actively camping the gates leading into certain areas (usually chokepoint gates)... but for the most part...
- null-alliances just spam a whole bunch of bubbles around certain gates to slow the efforts of any marauding forces
- one person in the alliance has an alt character sitting in these critical systems watching local chat... if something comes through, then the intel is relayed throughout the alliance.
- people act accordingly.
----- run and hide, wait out the hostiles until they get bored and move on.
----- someone in the null alliance organizes everyone into a massive blob to wipe out any opposition (they are not interested in a "gud fite"... they merely wish to see you dead at all costs).


Pod Panik wrote:
Can you actually go to null sec as an individual and make some profit? (without losing a ship every 10 minutes)

Are all the sectors claimed by big corporation, leaving no room for unaffiliated capsulers to explore? And how can you tell what is claimed or not?

If you want to travel through Null sec, is there a protocole to pass through sectors? Asking for passage rights? Who do you contact?

- You can... but it takes A LOT of prep work and mechanical knowledge.
Generally speaking... you want to aim for NPC null-sec (you can dock in those stations) and find a system that sees very little traffic. Then you have to play VERY smart.

- Who cares if a place is "owned" by a corporation/alliance? As long as you can dock in a station, avoid bubbles, and avoid unwelcome encounters with other players... you should be fine.
You can see who owns a system by looking just under the system name in the upper left of the screen.

- Interceptors and Tech 3 Cruisers (fitted with cloaking and interdiction nullifier subsystems) are the most popular way to travel through null-sec as few things can catch or stop them.
No... almost no null-sec group will give you "permission" to travel through their space (you could be a SPY).
HOWEVER... if you do manage to get to NPC null-sec you CAN maybe work out a deal with the locals living there. Just talk to someone and ask for a Diplomat, Director, or CEO.
Sabriz Adoudel
Move along there is nothing here
#7 - 2015-03-08 22:54:13 UTC
The central difference between null and low is that, in null, escaping a fight is harder.

In low, your opponent needs a target lock to prevent you warping away, and doing so near gates or stations causes them to fire on you. In null, you just drop a bubble or turn on a HIC mobile bubble.

The biggest dangers in null are busy systems and systems that adjoin low or highsec. It's usually safest to fly to null in an interceptor, then scan down a wormhole chain leading to high, then bring in a ship through the wormholes.

I support the New Order and CODE. alliance. www.minerbumping.com

Pod Panik
Low-Sec Scrubs
#8 - 2015-03-08 22:58:58 UTC
Tsukino Stareine wrote:
Low sec is far more dangerous than SOVEREIGN null because it's not controlled by anyone. Anyone can dock at any low sec station meaning it's a massive free for all.

You will see some low sec systems "controlled" by certain corps and alliances, but they're generally far out of the way and are used for strategic staging points for null sec alliances or just straight up homes and they don't want to be bothered.

Gate guns do deter would-be gankers. You will never see a destroyer or smaller ship attempt to take gate guns for a prolonged period of time. They are extremely accurate and the damage ramps up over time.

Most null sec is not really "policed" they just have intel channels and their base policy is to just dock/pos up whenever anything not blue gets reported entering their region. Eventually there might be some response fleet gathered to deal with the intruder but it will take time. Most people going through sov null are just passing through and not looking to be blobbed.

NPC null is a little different. Like low sec, the stations are free to dock in by any pilot meaning it's a bit of a free for all. There are, again, alliances and corps that control certain parts of npc null for lucrative missioning spots and you can apply to be blue to them so you can run missions safely.

Generally going into null without some kind of tag means you're free game for all. NPC corp people are usually treated as neutral boosts, scouts or spies and will be met with hostility. The best way to actually live in null is to join an alliance and live in their space. Certain parts of null are rented out as well, Brothers of Tangra is the renter alliance for PL(?) where small corps pay a protection fee to be set blue and can move into the system they have paid for.



What does it mean ti be "blue" to a corp?
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2015-03-08 23:08:04 UTC
First off there are 2 basic types of null. Sov null and NPC null. Wormhole null is more like Sov null but you can't own it however I'll not get into wormhole here as we will stick to just K space null for now.

First of gate guns are not much of a deterence. Gates are choke points so they are probably the least safe place to be in any system especially low sec. Low sec also has the sec status thing which is not a deterrence to anyone wanting to do "bad" things but is to someone wanting to do "good" things. So in that sense the sec status hit protects the pirates more than anyone else. Much like how in high the only people that really benefit from concord protection are the gankers.

In low sec you can not use interdiction spheres or warp bubbles which makes a big difference in how you travel and in the ability of someone to protect their space. Also in higher low sec at least you can not use bombs. I think you can use bombs in 0.2 and lower but not 100% sure on that.

The region of Providence is NRDS ( Not Red Don't Shoot ) the rest of null sec is pretty much NBSI ( Not Blue Shoot It ). What this means is in the majority of Sov null yes you have locals patroling their space but mostly you have intel chat channels and fleets that respond to intruders. Because of this you can keep most of your space more safe than high sec in that you know that the people in local are all blue or you are safed up or fighting them. Also through intel channels you have warning of reds coming usually from several systems away. Before you ask red and blue status are negotiated between corp, alliance, or coalition leaders. In the case of Providence there are websites that you can check red status.

I'm intentionally ignoring bubble mechanics and hot drop mechanics to keep this simple but that is the basic run down.

Now NPC null is much like sov null only as you can imagine it is owned by NPC corps and can not be owned by players. This means that the stations can always be docked at with no docking fees and some stations even have mission agents. Also officer spwans can only happen in NPC null or -1.0 true sec which there are only about 7 or so of those -1.0 systems in game.

There is really a fair amount that I am leaving out but you should get the feel for it with that.

As far as getting permission to enter NBSI sov null you are either blue or you are not so you would need to negotiate that with the owner of the system. However that does not protect you from roaming gangs of reds. You can still get shot by reds and if you do not have access to local intel you'll not know where they are until it's too late. You would not be worrying about red a blue negotiations unless you were the leader of a null sec alliance so who to contact is not for you to worry about and if it were for you to worry about you'd know who to contact.

Want to talk? Join Cara's channel in game: House Forelli

ShahFluffers
Ice Fire Warriors
#10 - 2015-03-08 23:08:42 UTC  |  Edited by: ShahFluffers
Pod Panik wrote:
What does it mean ti be "blue" to a corp?

It means you have "flagged" someone (or been "flagged") as "friendly."

You can test this by right clicking any character > add contacts
You will get a little window that allows you to set a colored "flag" next to him/her.

You can do the same thing with corporations and alliances. Open up the info window on one > upper left corner > add contact


edit:

FYI: understand that even if you "blue" someone... they may not reciprocate and "blue" you.
ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2015-03-08 23:23:19 UTC
Pod Panik wrote:



What does it mean ti be "blue" to a corp?

In the show info UI for any character, corp or alliance you can "make contact" wich adds them you your contacts. From there overviews by default are set to show standings so that they will show up in local as blue if set to good standings and red if set to bad standings. These standings are 100% player determined . You can set your own standings and your corp leader can set his or her own likewise with alliance leaders and you can set your overview to prioritize which ever. I think by default alliance > corp > personal.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2015-03-08 23:35:23 UTC
Pod Panik wrote:


Can you actually go to null sec as an individual and make some profit? (without losing a ship every 10 minutes)


short answer is yes. However if you want to do it on a regular basis then you will want to get into a player corp that is "blue" somewhere.

I once created an alt to run pirate missions in NPC null. I did it for a while in a system that was a main stop over spot for a huge alliance at the time. The system was busy with jump freighters all the time. When I first got there they tried hard to kill me. After a week or so of me not fighting back nor causing trouble I mostly got left alone but to me it was not fun having to constantly operate as if I were the only female on a navy aircraft carrier. So the whole lone wolf in null can be done I just don't think many would find it fun.

Another thing that I did once was take a worm hole from high sec to a system owned by goons that was around a -0.7 or -0.8. I ratted there for a few hours then came back to high sec. If you wanted to scan down a new null sec worm hole every day you could do this all the time.

But typically if you wanted to play around in null sec on a regular basis you'd want to get into a corporation that did that. Pretty much as a rule Eve can be soloed you just would not want to.

One other option that I can think of for playing around in null is the NPSI ( Not Purple Shoot It ) community. These are groups that do roams open to the public and anyone not in fleet gets shot at.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#13 - 2015-03-09 04:15:05 UTC
This game is way past the point of "safety" being handled by the NPCs; "safety" is in the hands of the players. High-sec has some "safety" handled by Concord police etc., but wars between corporations are possible, as is suicide-ganking.

As it's been said, low-sec is like a PVP arena full of players looking for PVP fights, sort of like a suicide-ganking arena with all the ganking and not that much of the suiciding. People who go there are looking for fights, so fights is mostly what you find.

Null-sec, on the other hand, is like a war declaration between two player corporations. If you're in your home turf, there's a whole lot of people who will jump to your aid should you get attacked by an enemy, so it's actually quite safe because enemies tend to get killed before they make it to you. But if you go into the enemy area, well, life will be generally tough.
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#14 - 2015-03-09 09:01:51 UTC
Pod Panik wrote:
I keep reading on how Low Sec is much more hostile then null sec and I would like to understand why...

It's probably from people who prefer low sec for one reason or another. Low sec is null sec on easy mode because it's missing two very dangerous things. Bubbles and bombs.
People say that low sec is more dangerous because everyone can dock there but they forgett NPC NULL Sec, everybody can dock there too. Sov Null Sec is more secure for the people who own the space (would be pretty stupid if not) but not for hostiles.

Also to my expirience low sec is mostly empty with a few people here and there minding their own business. But that may depend what you are planning to do there, I use it mostly only to fly through.
Pod Panik wrote:

From what I understand, Null sec is the realm of the big corporation that exploit planetary resources and those corps police their territory very well, blowing to dust anything that dares enter their boundaries. Is this really the case? Do big corps really have people on guard most of the time? (pretty boring)

No. What you will find though are gate camps (with bubbles) or roaming fleets. There are sometimes standing fleets too, but they usually don't go out to hunt some single guy flying around.

Pod Panik wrote:

Can you actually go to null sec as an individual and make some profit? (without losing a ship every 10 minutes)

sure, if you knwo what you are doing.

Pod Panik wrote:

Are all the sectors claimed by big corporation, leaving no room for unaffiliated capsulers to explore? And how can you tell what is claimed or not?

You can explore everywhere. You can see who claimed a system in the upper left corner under the system name, or in the systrem info on the map. Or you can take a look at http://evemaps.dotlan.net/

Pod Panik wrote:

If you want to travel through Null sec, is there a protocole to pass through sectors? Asking for passage rights? Who do you contact?

With a few exceptions like Provi, Null sec operates on a NBSI policy, meaning Not Blue Shoot it and no one will set you blue if you don't join them.

Pod Panik
Low-Sec Scrubs
#15 - 2015-03-09 11:23:40 UTC
Just to clarify...

Sov Null Sec where originally empty sectors where players actually built a base? And that way they can decide who can and who cannot use their facilities?

If so, are those bases similar to what I see in high sec with markets, repair, industry facilities, etc?

And can sov null sec be taken over By other corps? How?

Finally, can you destroy those sov null sec bases?



Thanjs
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#16 - 2015-03-09 11:34:03 UTC  |  Edited by: Ka'Narlist
Pod Panik wrote:

Sov Null Sec where originally empty sectors where players actually built a base? And that way they can decide who can and who cannot use their facilities?

If by base you mean a station where you can dock then yes. Also there where a few stations allready in place who got claimed by corps.

Pod Panik wrote:

If so, are those bases similar to what I see in high sec with markets, repair, industry facilities, etc?

Yes, but remember that the market everywhere is completly player driven. So if nobody brings goods there to sell then it's an empty market.

Pod Panik wrote:

And can sov null sec be taken over By other corps? How?

That's a bit too much stuff to explain here but there are a lot of good explanations in the web. Basically to claim a system you need to deploy a Territorial Claim Unit in the system. If someone else wnats to conquer it he has to destroy your TCU first and then deploy his own instead.

Pod Panik wrote:

Finally, can you destroy those sov null sec bases?

No, if a station looses all his HP its ownership gets transfered to the corp of the last person who shot at it and then magically gets full (not sure if full or partial) HP again.

PS: Don't forget that the sov system gets remade currently and the system of woning and conquering sov will be changed in July.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#17 - 2015-03-09 11:46:56 UTC
Pod Panik wrote:
Just to clarify...

Sov Null Sec where originally empty sectors where players actually built a base? And that way they can decide who can and who cannot use their facilities?

If so, are those bases similar to what I see in high sec with markets, repair, industry facilities, etc?

And can sov null sec be taken over By other corps? How?

Finally, can you destroy those sov null sec bases?



Thanjs


Sov space can be taken over by anyone and systems routinely change hands. The mechanics of how that happens is currently dictated by destroying structures with large amounts of hit points. That will be changing in June when a new system of taking Sov will be introduced. So, if you're hellbent on learning how it happens, you'll be better served in learning the new way instead of the soon to be out dated current way. Read more here on the proposed outline for the new sov mechanics.
roberts dragon
The Scope
Gallente Federation
#18 - 2015-03-09 12:37:10 UTC
on another account I tried to go there but was caught in them bubbles did try a few times but gave up lost a few ships didn't even get very far , then to rub salt in the losses found some of the stations was owned but players corps and no access to them, with that I decided not to bother since cant get to a station and perhaps be a naughty boy .
but have read that changes are going to happen perhaps they take off the bubbles and player owned stations that I think would help some players go and claim a piece for their selves, still I am learning all the time like you
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#19 - 2015-03-09 12:50:56 UTC
roberts dragon wrote:

but have read that changes are going to happen perhaps they take off the bubbles and player owned stations that I think would help some players go and claim a piece for their selves, still I am learning all the time like you

None of this will change. Sov is nothing for solo players.
Chal0ner
Hideaway Hunters
The Hideaway.
#20 - 2015-03-09 13:43:41 UTC
I'll only pick this one:

Pod Panik wrote:


Can you actually go to null sec as an individual and make some profit? (without losing a ship every 10 minutes)



Yes you can.
If you just want to go there to experience 0.0 you can either get in/out through wormholes or; use one of the less guarded entrence systems. By less guarded I don't mean high sec/null sec gates - those are usually camped to hell and back 24/7 (there are a limited few; maybe most notably Keberz/HED-GP, there are others to Pure Blind and Syndicate.
The less guarded ones are from low sec a bit from 0.0 staging systems (thus using Sakht for example is a bad idea).

If you plan on making 0.0 your premanent abode look at npc-null to start with.
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