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[Rhea] Standard Sleeper Cache, explorers needed!

First post
Author
CCP Paradox
#41 - 2014-12-03 15:11:41 UTC
If any of the containers at the end of the site (next to the sleeper enclave) are hacked successfully then the site is marked as "complete" and will begin the despawn process.

Will have a talk about frontline/backline to see if we can make that clearer.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Soldarius
Dreddit
Test Alliance Please Ignore
#42 - 2014-12-03 18:36:00 UTC
CCP Paradox wrote:
If any of the containers at the end of the site (next to the sleeper enclave) are hacked successfully then the site is marked as "complete" and will begin the despawn process.


Good to know. But I never touched those.

http://youtu.be/YVkUvmDQ3HY

Sir Livingston
Doomheim
#43 - 2014-12-03 20:12:32 UTC
Here's a video walkthrough of this site. I hope it helps.

https://www.youtube.com/watch?v=NECtmBHwh5E

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Daniel Jackson
Universal Exos
#44 - 2014-12-03 20:43:15 UTC
Ashterothi wrote:
114 scan strength scanned it down with no difficulty. I think you could get it with less with manual movement of probes.

wait there's a way to scan down things without ,moving the probes at all? i always been moving the probes even with 300+ scan strength.,...
Arronicus
Caldari Provisions
Caldari State
#45 - 2014-12-04 09:02:19 UTC
Daniel Jackson wrote:
Ashterothi wrote:
114 scan strength scanned it down with no difficulty. I think you could get it with less with manual movement of probes.

wait there's a way to scan down things without ,moving the probes at all? i always been moving the probes even with 300+ scan strength.,...


Not sure if trolling, or very confused, but absolute maximum probe strength is about 210, with RSS scan probes, Sisters launcher, virtue set, 10% strength implant, t2 strength rig, and 3 t2 scan strength midslot modules.

So no, you do not have anywhere near 300 scan strength. As for not moving, I believe he meant without sticking to moving the probes in a formation.
Omnathious Deninard
Ministry of Silly Walks.
The Gurlstas Associates
#46 - 2014-12-04 09:31:38 UTC
Sir Livingston wrote:
Here's a video walkthrough of this site. I hope it helps.

https://www.youtube.com/watch?v=NECtmBHwh5E

Nice explanation of the site.

It was also nice to see I'm not the only one who uses railguns on my Stratios.

If you don't follow the rules, neither will I.

Jeremiah Saken
The Fall of Leviathan
#47 - 2014-12-04 10:49:25 UTC
Sir Livingston wrote:
Here's a video walkthrough of this site. I hope it helps.

https://www.youtube.com/watch?v=NECtmBHwh5E

This is how all sites should look like. The best part was decloaking containers at huge structure. Good start to not showing all containers when warped on grid.
CCP can we have some of those sentries in data sites? They should be guarded after all.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Omnathious Deninard
Ministry of Silly Walks.
The Gurlstas Associates
#48 - 2014-12-04 11:00:07 UTC
Jeremiah Saken wrote:
[
CCP can we have some of those sentries in data sites? They should be guarded after all.

Change of heart?

If you don't follow the rules, neither will I.

Jeremiah Saken
The Fall of Leviathan
#49 - 2014-12-04 11:37:04 UTC
Omnathious Deninard wrote:

Change of heart?

Nah. Not by rats, but systems that can be switch off by hacking. Some sort of non direct combat. Also it would make sense lorewise. Valuable items must be protected.

One thing is bothering me with those new sites, there are tons of cans to hack. I counted 24 total on some linked gif above.

Generally those sites contain all features i was hoping for. Harder to scan, more than one way to do it, even acutally cans to find (decloak), dangers on grid. Now, when you show me you can CCP, i will keep whining for changeing current data/relics in some of sleepers sites wayBig smile and ofc improving hacking Blink.

How much time does it take to build site like standard sleeper cache?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

MyrddinBishop
NOMADS.
#50 - 2014-12-04 23:06:21 UTC
Can we get another updated list? I want to give a few a try.
CCP Paradox
#51 - 2014-12-05 10:17:17 UTC
MyrddinBishop wrote:
Can we get another updated list? I want to give a few a try.


Absolutely. Updating it now.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Altrue
Exploration Frontier inc
Tactical-Retreat
#52 - 2014-12-05 19:13:58 UTC  |  Edited by: Altrue
Thanks for the updated list, I've tried one of them, it was definitely interesting :)

I was a bit puzzled by the rift with the coordinates, as I went to it only after clearing all the room, to realize it was actually made to be used earlier.

Other than that, THANKS A LOT to the team that made possible to see the distance of the closest "beneficial" node, it really improves the skillcap of the minigame. Its less unfair, and more engaging. Big smile

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Biggle Wondersnap
The Scope
Gallente Federation
#53 - 2015-01-20 08:38:15 UTC
are these still active in the locations posted?

is there any way to test these out on sisi still with out having to search the galaxy?

thanks
Madeowyn
Deep Core Mining Inc.
Caldari State
#54 - 2015-01-28 19:53:53 UTC
I got a Standard Sleeper Cache on TQ. I failed to hack the alarm and panicked when it said there are defenders coming so I warped out. And the site vanished.

It'd be cool if there were at least a warning saying the site disappears if you warp out. Or don't make the site disappear, there should be other ways to force us to take that damage, like you take the damage when you return to the site (maybe with a delay and a message ("The defenders will arrive in 20 seconds.") so people can't set it up as a trap).
Torgeir Hekard
I MYSELF AND ME
#55 - 2015-01-29 04:19:23 UTC
Madeowyn wrote:
I failed to hack the alarm and panicked

Well, there's your problem. You don't get an "i'm startled so you can't shoot me until I calm down" button when you get jumped. do you?
Madeowyn wrote:

It'd be cool if there were at least a warning saying the site disappears if you warp out.

There is. It's called looking at the scanner window and not seeing the site in the list of signatures.
Madeowyn wrote:

Or don't make the site disappear,

...So the random passerbys keep landing into my site? No thanks. The first thing I do is pull all the completion triggers.
Madeowyn wrote:

there should be other ways to force us to take that damage,

Nobody forces you to take the damage. The site is doable in an astero.
Madeowyn wrote:

so people can't set it up as a trap).

But that's the best part of the site. You can kill other people with it which is awesome.
BUS1NESSMAN
MMMONSTER ENERGY
#56 - 2015-03-07 09:28:41 UTC
Jeremiah Saken
The Fall of Leviathan
#57 - 2015-03-09 09:03:06 UTC
BUS1NESSMAN wrote:
STANDARD SLEEPER CACHE [ASTERO]

Did you slowboat to tractor area on purpose?
First time i did standard cache in astero i jumped via rift to fartest area, switched off sentry and manually uncover cans.
Second time i jumped via rift to tractor beam area and i was insta popped by sentries...
So is it safer to not use rifts?
I have no idea how to tank astero. I using 2 x energized adaptive membranes, 1 x 200 mm steel plates and one armor repairer. I'm doing ghost sites on my way. What is better my fit or 3 x nano membranes?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

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