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Why so Split on Supers?

First post
Author
Jenshae Chiroptera
#21 - 2015-03-08 05:34:30 UTC
SmilingVagrant wrote:
As far as the idiot from SMA saying that these things are rare and the ability to pilot them is as well.... no..
Drat, not managing to re-find the supers and Titans conga line footage. X

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Herzog Wolfhammer
Sigma Special Tactics Group
#22 - 2015-03-08 05:41:42 UTC
Pok Nibin wrote:
Why. When I was a lad we used to walk to Jita, in capitals, uphill both ways...in the snow....Shocked




Shut up and help me chase these kids off the lawn.

Bring back DEEEEP Space!

Jenshae Chiroptera
#23 - 2015-03-08 05:46:48 UTC
Jenshae Chiroptera wrote:
SmilingVagrant wrote:
As far as the idiot from SMA saying that these things are rare and the ability to pilot them is as well.... no..
Drat, not managing to re-find the supers and Titans conga line footage. X
https://www.youtube.com/watch?v=NSziz-vtZKY
This will have to do.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Logan Revelore
Symbiotic Systems
#24 - 2015-03-08 12:39:16 UTC
Perhaps make them more about firepower and less about staying alive. Just a few percent. See if the birth/death ratio shifts.
Kaarous Aldurald
Black Hydra Consortium.
#25 - 2015-03-08 12:49:26 UTC
Supers were designed around the intention that only a few of them would ever exist, and seeing one would be a newsworthy event.

Since that's in no way the case, they stand as a monument to the short-sighted game design philosophy of CCP.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vaju Enki
Secular Wisdom
#26 - 2015-03-08 13:37:45 UTC
**** supers.

The Tears Must Flow

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#27 - 2015-03-08 14:00:53 UTC
Kestral Anneto wrote:
Ok, why is the community so split on Supers, or even Caps in general? Is it a simple case of jealousy of not having them, while others do? Why do people think that they are bad for the game? Why do people think that they are a good thing?

Supers exist outside of the regular rock-paper-scissors design of ship classes, which makes them a bit awkward, if not outright bad design.

A certain EVE celebrity has written an interesting piece on balancing supers: http://www.themittani.com/features/james-315-how-fix-supercaps
Shiva Linga
Imperial Academy
Amarr Empire
#28 - 2015-03-08 14:40:04 UTC
I CAN USE CAPS IF I WANT TO <--- *** proof ***

but I choose not to.....

Cant understand the debate....
Ethikos
Doomheim
#29 - 2015-03-08 14:49:34 UTC
I think the division regarding Supers has its roots in play styles. The thing I love about EvE the most is the Sandbox and the different approaches resulting from that. Some groups take the approach of gathering as many players as possible and throwing them at an objective, others take the approach of gathering a much smaller number of more experienced / higher skilled players and throwing them at an objective. Massive E-War frigate wings and the like are one of the "I Win" buttons for the first group, Supers are one of the "I Win" buttons for the second group.

When you add in the cost and effort of owning a Super, it becomes easy to see why a large portion of EvE feels very strongly about the issue. That being said I think the problem may start to solve itself. With the new Sov changes, there will no longer be single objectives to fight over. As such you wont see the single massive fleet supported by a huge E-War wing or Super blob if it works out like I think it will. Instead you will have a collection of smaller fleets all working to gain the various objectives for their side.
Dograzor
The Scope
Gallente Federation
#30 - 2015-03-08 14:58:27 UTC
Tbh I believe that the costs of super is balanced as is, it has taken me over 2 years to train a dedicated character from scratch and secure -+30 billion that is needed for everything involved in getting a supercarrier. Getting a super has been a long term goal for me once I started playing EVE in 2008, and now in 2015 I find myself in the position to get one.

The issue is that once I have a super I seem to be part of some "apex force" problem, which I can understand, but I do believe CCP needs to think very carefully how they address this issue (and not say some half assed **** on an eve meet) as the ones who have supers have spent many years, isk, and RL money (subs) to get one.

I do hope CCP gives some more clarification on this super matter soon.
Shiva Linga
Imperial Academy
Amarr Empire
#31 - 2015-03-08 14:59:40 UTC
I personally think its all linked to the obvious learning disabilities.

You either learn to write and spell proper or you just use caps.

Simple as that....
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#32 - 2015-03-08 15:00:19 UTC
Dog, don't get one.

Unless you want to be a Giant Command Ship that does nothing else.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Sweet Adamas
Federal Navy Academy
Gallente Federation
#33 - 2015-03-08 15:56:43 UTC
Supers are not a problem for most people. They only start to exist once you have put down real estate in nullsec and they start showing up on your doorstop with all their friends.

For this reason the Supers only affect a certain percentage of the population. But when they do there is no counter apart from having more of them than the enemy. And a well organised alliance can churn them out.


My end game i win ship was always the BLOPS. and ive never gone further. Go anywhere and have some DPS/Tank when i get there.

Rhalina Sedai
Doomheim
#34 - 2015-03-08 16:58:35 UTC
I would like to see supers back in high sec, nothing bashes down a pos faster than a bunch of dreads.

FSOP (Free Systems of Panorad)

Memphis Baas
#35 - 2015-03-08 17:33:50 UTC
Carriers in RL are few because of a few things:

- progressing technology makes older carriers obsolete
- the cost of resupplying and repairing them

Unfortunately, CCP doesn't have the Tech Levels set up to allow a rolling progress of technology, or they could introduce newer and newer "levels" of tech, and restrict "older" ships to only be able to use older tech.

Also, the ship repair mechanics don't require materials or spare parts at all. They could set up a system where alliances could take out components from spare capitals to repair the ones that suffer damage in the field, as an option to reduce their numbers once they're "rebalanced."
Mr Epeen
It's All About Me
#36 - 2015-03-08 17:44:27 UTC
Memphis Baas wrote:
Carriers in RL are few because of a few things:

- progressing technology makes older carriers obsolete
- the cost of resupplying and repairing them



Those are valid reasons, but I think the more important one is resources and money.

Here in the real world we don't have unlimited materials gained from passive mining and some omnipotent group dropping cash on us like raindrops. Else the navies of the world would be just like those in EVE.

No, once CCP comes to the realization that unlimited resource static moons are the real problem, things will start looking up for this game.

Mr Epeen Cool
Kiandoshia
Pator Tech School
Minmatar Republic
#37 - 2015-03-08 18:08:19 UTC
Dograzor wrote:
Tbh I believe that the costs of super is balanced as is, it has taken me over 2 years to train a dedicated character from scratch and secure -+30 billion that is needed for everything involved in getting a supercarrier. Getting a super has been a long term goal for me once I started playing EVE in 2008, and now in 2015 I find myself in the position to get one.

The issue is that once I have a super I seem to be part of some "apex force" problem, which I can understand, but I do believe CCP needs to think very carefully how they address this issue (and not say some half assed **** on an eve meet) as the ones who have supers have spent many years, isk, and RL money (subs) to get one.

I do hope CCP gives some more clarification on this super matter soon.


It is balanced, until everybody spent that time and ISK and suddenly has one.
Charadrass
Angry Germans
#38 - 2015-03-08 18:50:10 UTC
By the time CCP erased Titans and Supercarriers from the game, everyone will target the next bigger class.
which will be the carriers, dreadnaughts.

after get rid of them, the crying players target the battleships etc etc etc.

open your eyes, there is always a bigger fish in the tank.

if you get constantly mocked by a superpilot, buckle up and kill him. he will need a bit of time to replace his loss.

btw i dont really see how ccp will remove them from their functionality since you Need a lot of time and isk to get them.
and suddenly all super pilots are worthless :)

but go on, nerf your game more and more till you have rock-paper-scissors on very small scale.
i can hear the small scale pilots screaming for that,

but for that small scale, you dont Need that amount of Players.
maybe fozzie is up to a 5vs5 eve online universe... like Counterstrike.
Grytok
KL0NKRIEGER
#39 - 2015-03-08 19:30:17 UTC
Back in 2006 when I started playing this game I allready said that titans and mothers should be big fat support-vessels instead of doomsday-machines.

Allthough I've over 140 mil SP on this character, I've not trained a single capital ship skill. I can fly a dread and carrier with an alt tho, but I was never interested in training for supers, allthough I could easily afford to buy one and loose it the next day.

So yeah, I fully endorse the plan of reducing supers to big fat fleetsupport vessels. Dreads and carriers should be used to blow things up alongside these supporting behemoths.
Kiandoshia
Pator Tech School
Minmatar Republic
#40 - 2015-03-08 19:33:35 UTC
Charadrass wrote:
By the time CCP erased Titans and Supercarriers from the game, everyone will target the next bigger class.
which will be the carriers, dreadnaughts.

after get rid of them, the crying players target the battleships etc etc etc.

open your eyes, there is always a bigger fish in the tank.

if you get constantly mocked by a superpilot, buckle up and kill him. he will need a bit of time to replace his loss.

btw i dont really see how ccp will remove them from their functionality since you Need a lot of time and isk to get them.
and suddenly all super pilots are worthless :)

but go on, nerf your game more and more till you have rock-paper-scissors on very small scale.
i can hear the small scale pilots screaming for that,

but for that small scale, you dont Need that amount of Players.
maybe fozzie is up to a 5vs5 eve online universe... like Counterstrike.


It would be nice if CCP sat down, came up with a 'meta' and started dictacting it instead of trying to patch and fix and bandage at every corner every 6 months.
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