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CSM creating more player base in low sec. Ideas?

First post
Author
Crusty Waffle
Shutdown in Progress.
Something Really Pretentious
#1 - 2015-02-27 07:37:57 UTC
Many players are terrified of low sec. They refuse to go and decide to grin in high sec. Then they find themselves not playing the game because it gets boring. Lowsec is lacking trade and commerce. What are solution ideas that would bring people in to low sec.

What keeps people up in the high sec areas. Maybe make concord response time longer? Maybe even give bankers some escape route that they can go through but if they come back to areas to bank concord would destroy them. Maybe some sort of strategic AI instead of having them so strong they just blow you up in a few shots and prevent a pilot from warping. (just throwing ideas here, they have flaws but trying to get every one with some jump start in a different direction they have not thought of)
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#2 - 2015-02-27 07:41:22 UTC
Crusty Waffle wrote:
Many players are terrified of low sec. They refuse to go and decide to grin in high sec. Then they find themselves not playing the game because it gets boring. Lowsec is lacking trade and commerce. What are solution ideas that would bring people in to low sec.

What keeps people up in the high sec areas. Maybe make concord response time longer? Maybe even give bankers some escape route that they can go through but if they come back to areas to bank concord would destroy them. Maybe some sort of strategic AI instead of having them so strong they just blow you up in a few shots and prevent a pilot from warping. (just throwing ideas here, they have flaws but trying to get every one with some jump start in a different direction they have not thought of)



Chat up sugar kyle, she runs for csmx , just like me and is a string advocate for low sec

Persoanlly i see low sec as a niche part of eve thta shouldnt be destroyed and requires a well balance, as its so different from null and high sec.
Zappity
New Eden Tank Testing Services
#3 - 2015-03-01 19:03:54 UTC
Lowsec definitely needs to be kept distinct. It is (in my completely unbiased opinion) the best part of the game.

Having said that, markets in lowsec are difficult. I think this is a result of how easy trading is in highsec. There is an enormous gulf between the ease of transporting stock in high and low. Making this easier in low would remove too much game play. Changing highsec mechanics to allow more PvP would go too far. So what to do?

I think that making highsec less contiguous would help. Adding a few lowsec systems (or dynamic system security status) between the empires would allow more regionalised opportunities for trade and production because Jita would become much more difficult. This would encourage people to look for local deals, including lowsec.

Would it work? Not entirely sure tbh but it would sure be interesting.

Zappity's Adventures for a taste of lowsec and nullsec.

Jenshae Chiroptera
#4 - 2015-03-08 06:39:16 UTC
corebloodbrothers wrote:
Persoanlly i see low sec as a niche part of eve thta shouldnt be destroyed and requires a well balance, as its so different from null and high sec.
Personally, I think the niche can be catered for in "war front" systems and the general low sec can be developed as a next stop from high sec.

I think the current SOV stagnation is a side effect of Low Sec because High Sec corps aren't moving out to Low Sec, growing large alliances and then fighting the Null Sec coalitions for their space.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2015-03-08 13:30:26 UTC
nullsec is turning into faction warfare, so I say that adds to the lowsec population, namely, the entire CFC/N3 blocs, since the only difference between them now will be bubbles and building titans/supers (which are now even less useful than before)
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#6 - 2015-03-08 23:23:16 UTC
Nariya Kentaya wrote:
nullsec is turning into faction warfare, so I say that adds to the lowsec population, namely, the entire CFC/N3 blocs, since the only difference between them now will be bubbles and building titans/supers (which are now even less useful than before)


Hey the last thing we want is a bunch of null monkeys whose definition of success is who gives themselves RSI clicking 'drones engage target' first. We dont need our name on a flag because we hold space the old fashioned way - by fighting in it, dieing
in it and killing in it.

Pirates - The Invisible Fist of Darwin

you're welcome

Jenshae Chiroptera
#7 - 2015-03-10 03:46:02 UTC
Darek Castigatus wrote:
Nariya Kentaya wrote:
nullsec is turning into faction warfare, so I say that adds to the lowsec population, namely, the entire CFC/N3 blocs, since the only difference between them now will be bubbles and building titans/supers (which are now even less useful than before)


Hey the last thing we want is a bunch of null monkeys whose definition of success is who gives themselves RSI clicking 'drones engage target' first. We dont need our name on a flag because we hold space the old fashioned way - by fighting in it, dieing
in it and killing in it.
Prepare your thrusters.
New SOV changes will have Null alliances staging out of Low Sec or NPC Null and control moons from there.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#8 - 2015-03-11 02:06:59 UTC
+++++++++++++++++++++++++++++++++++++++++++++++++++
Jenshae Chiroptera wrote:
Darek Castigatus wrote:
Nariya Kentaya wrote:
nullsec is turning into faction warfare, so I say that adds to the lowsec population, namely, the entire CFC/N3 blocs, since the only difference between them now will be bubbles and building titans/supers (which are now even less useful than before)


Hey the last thing we want is a bunch of null monkeys whose definition of success is who gives themselves RSI clicking 'drones engage target' first. We dont need our name on a flag because we hold space the old fashioned way - by fighting in it, dieing
in it and killing in it.
Prepare your thrusters.
New SOV changes will have Null alliances staging out of Low Sec or NPC Null and control moons from there.


Thats really not going to stop us from shooting them just like we always have.

Ive said this many times before but I truely believe that pilot for pilot lowsec has better pvpers, better leaders and better FCs/theory crafters than anyone in nullsec. However its not just about what we are but what we're not. We arent giant impersonal organisations that treat our line members as anonymous flunkies and we dont consider our people simple numbers to throw at problems, hell I'm in one of the largest lowsec alliances around but I still feel like I know all our members personally and consider them trusted friends ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, and we're certainly not going to bow down to anyone simply because of what their name is.

Pirates - The Invisible Fist of Darwin

you're welcome

Gaan Cathal
Angry Mustellid
#9 - 2015-03-14 02:21:13 UTC  |  Edited by: Gaan Cathal
Zappity wrote:
Lowsec definitely needs to be kept distinct. It is (in my completely unbiased opinion) the best part of the game.

Having said that, markets in lowsec are difficult. I think this is a result of how easy trading is in highsec. There is an enormous gulf between the ease of transporting stock in high and low. Making this easier in low would remove too much game play. Changing highsec mechanics to allow more PvP would go too far. So what to do?

I think that making highsec less contiguous would help. Adding a few lowsec systems (or dynamic system security status) between the empires would allow more regionalised opportunities for trade and production because Jita would become much more difficult. This would encourage people to look for local deals, including lowsec.

Would it work? Not entirely sure tbh but it would sure be interesting.


Honestly I was going to just post "if people want to leave high-sec but low-sec is scary they can just go to null like the rest", but this is a very good point.

Low-sec is good, it's fun, it has a high quality of PVPer and is thus a good place to learn (scrubs welcome in FW, etc, etc) for someone who wants PVP to be more than "press F1 until alphaed". What it doesn't have is any substantive relationship to the rest of the game. We all buy our crap in Jita, Rens or whatever hub on alts and get it cloakyhaulered in. It makes no difference to the economy than if we were shipping it to null to serve offline sov-lords. Separating the Empires with lowsec would allow for some actual piracy (as opposed to us NBSI psychos) and allow traders willing to take a risk to be rewarded for it.

We could also do with some creep of Pirate mission agents out of NPC null into the Low-sec border. This is supposed to be the 'scum and villainy' region, afterall.
Jenshae Chiroptera
#10 - 2015-03-14 05:02:49 UTC
Mining anomolies that require scanning.
All mineral types to make capital hulls.
Better risk vs reward scaling (High Sec Incursions are silly ISK)

So forth and so on.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

The Golden Serpent
A Drunken Squirrels' Conspiracy for Revenge
#11 - 2015-03-22 16:52:41 UTC  |  Edited by: The Golden Serpent
Crusty Waffle wrote:
Many players are terrified of low sec. They refuse to go and decide to grin in high sec. Then they find themselves not playing the game because it gets boring. Lowsec is lacking trade and commerce. What are solution ideas that would bring people in to low sec.

What keeps people up in the high sec areas. Maybe make concord response time longer? Maybe even give bankers some escape route that they can go through but if they come back to areas to bank concord would destroy them. Maybe some sort of strategic AI instead of having them so strong they just blow you up in a few shots and prevent a pilot from warping. (just throwing ideas here, they have flaws but trying to get every one with some jump start in a different direction they have not thought of)


If the big corps in null want people to trade there, they will have to start guaranteeing our safety on some level. There's no profit in null for your average trader. I go there when I want to make missions more exciting, certainly not to trade. Stuff sells for more there but it would be a loss with all the gankers in the area. You cant reason with or talk to them so why bother?

Corps would need to keep and maintain a trader registry, and if the random pvper decides to kill one of these traders then that corp or person would have to pay. What a huge advantage for that corp if they had traders who were willing to work everyday to get goods out to their station. I bet there are corps doing this already, but they dont advertise a trader guild whitelist for new merchants to sign up on that i have seen. I imagine it works more like a big fleet of people protecting a convoy or something.

Otherwise - I think people who live in null and cant organize protection for trade routes deserve what they get out there.

Trading is still just as fun in high sec as it is in low or null sec, if not more. Trade fun is not based on adrenaline but on hoarding money. If I want adrenaline I will get in a PvP ship not a trade vessel. That is what these chest beating neckbeards never understand about the different aspects of the game that support their PvP interests. Without miners you couldnt have PvP ships, and without traders you have to fly to the nearest highsec hub to get a good selection of ships. None of which came about due to playing the PvP portion of the game.


(and honestly the PVP is a lot more hardcore in FPS anyways..)

The Empires are just big corp gangs that protect their citizens/traders very very well. Null sec corps are amateurs by comparison. That is why the Empires have more wealth and trade.

-:¦:-•:'":•.-:¦:-•* K H A N I D •-:¦:-•:''''*:•-:¦:-

Crusty Waffle
Shutdown in Progress.
Something Really Pretentious
#12 - 2015-03-25 04:37:09 UTC
Zappity wrote:
Lowsec definitely needs to be kept distinct. It is (in my completely unbiased opinion) the best part of the game.

Having said that, markets in lowsec are difficult. I think this is a result of how easy trading is in highsec. There is an enormous gulf between the ease of transporting stock in high and low. Making this easier in low would remove too much game play. Changing highsec mechanics to allow more PvP would go too far. So what to do?

I think that making highsec less contiguous would help. Adding a few lowsec systems (or dynamic system security status) between the empires would allow more regionalised opportunities for trade and production because Jita would become much more difficult. This would encourage people to look for local deals, including lowsec.

Would it work? Not entirely sure tbh but it would sure be interesting.



I have thought about that before. It would definitely make the game more interesting. It would allow for pirating to be a stronger possibility as currently it seems more exclusively a null sec activity as people in low sec have no freighter or pi traffic. If there is any it is a miniscule amount.