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Player Features and Ideas Discussion

 
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[SUGGESTION] Autopilot ETA counter

Author
P3k1
Notec Corporation Consolidated
#1 - 2011-12-17 21:26:53 UTC
Subject says it all :)

Estimated Time of Arrival on Autopilot.
The idea is to calculate the time till arrival to desired destination and display it somewhere on the User Interface (HUD).

Is it possible? Can it be implemented in the next patch?

Your thoughts on the idea?

-- Flying around, here and there, nowhere to be found ;)

Gerrick Palivorn
Caldari Provisions
Caldari State
#2 - 2011-12-17 21:30:07 UTC
It would be nice but you know app. how long it takes your ship to go through most systems give or take warp time. I just don't see why we have to waste cpu on something you can do roughly in your head.

MMOs come and go, but Eve remains.  -Garresh-

P3k1
Notec Corporation Consolidated
#3 - 2011-12-17 21:34:19 UTC  |  Edited by: P3k1
I don't think it would take that much CPU power.

You already have the calculation on the gates and systems you have to pass. You know the distance from gate to gate in AU (Astronomical Units) and the warp speed of your ship. Add align time to that and you should guess pretty closely the arriving time :)

-- Flying around, here and there, nowhere to be found ;)

Kolya Medz
Kolya Inc.
#4 - 2011-12-17 21:38:40 UTC
Hmm this would be nice as long as the calculations aren't done on the server. Its just some simple arithmetic, so the amount of cpu used would likely be trivial.
Yeep
The Scope
Gallente Federation
#5 - 2011-12-18 00:05:42 UTC
P3k1 wrote:
I don't think it would take that much CPU power.

You already have the calculation on the gates and systems you have to pass. You know the distance from gate to gate in AU (Astronomical Units) and the warp speed of your ship. Add align time to that and you should guess pretty closely the arriving time :)


You'd have to take into account capping out on long warps so thats 3-4 skills to look at as well as the base stats of the ship, as well as potentially multiple accelerate-decelerate cycles (Which are a huge chunk of warp time). Plus the cap you have entering warp depends on how far the warp in the previous system was.

Not to mention if you're in a slow ship like a freighter the randomized position you get when you come out of warp could considerably affect the time over a long route.
mxzf
Shovel Bros
#6 - 2011-12-18 01:54:44 UTC
All of the information (ship warp speed, ship agility, ship subwarp speed, system size) is already known to you. There's no reason you couldn't write a program to calculate your ETA yourself, I don't see a reason to waste dev time on it.

It might be nice to be built in, but how about if you write a website that can do it first. Then, if the site gets used a ton and there's a clear demand, CCP can write it straight into the game. And if it turns out to just be you using it, you're the only one that wasted effort on it (and the rest of us aren't upset about seeing CCP waste time on some eyecandy that's not really that important).
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#7 - 2011-12-18 03:27:35 UTC
I could swear I saw an app exactly like this about a year ago.

Google is your friend.
Spork Witch
The Scope
Gallente Federation
#8 - 2011-12-18 12:01:25 UTC
mxzf wrote:
All of the information (ship warp speed, ship agility, ship subwarp speed, system size) is already known to you. There's no reason you couldn't write a program to calculate your ETA yourself, I don't see a reason to waste dev time on it.

It might be nice to be built in, but how about if you write a website that can do it first. Then, if the site gets used a ton and there's a clear demand, CCP can write it straight into the game. And if it turns out to just be you using it, you're the only one that wasted effort on it (and the rest of us aren't upset about seeing CCP waste time on some eyecandy that's not really that important).

This actually seems like the ideal solution to me. The IGB has some API features that would allow exactly this tool to function properly, and has been pointed out, while simple overall, there is a lot of stuff to factor in. It's not that it's complex, but simply that there's a lot to calculate and it would be time consuming to think it all through. Once done, though, it would be a relatively easy thing to calculate, especially if we ignore capacitor (most ships can make most warps without issue, with non-brand-new-noob-skills), and just focus on align, accel, warp, decel.

Going with it as an IGB app, instead of a CCP-built feature, would also allow you to have a toggle between whether to assume warps to 15km or jump-on-contact, since I know I'm not the only one that will set an autopilot just to make it easy to quickly navigate long trips, even when I'm at the controls and warping to zero.

So yeah, CCP, don't waste your time on this, while it's a cool feature that would provide a useful metric to see, it can be relatively easily, and better implemented, as an IGB application that pulls your autopilot waypoints via API.
Schnoo
The Schnoo
#9 - 2011-12-18 12:27:33 UTC
People, please don't insult the CCP or the Intel/AMD (CPU producers) by these comments.
Modern CPUs can easily calculate that in a couple of milliseconds, and I'm sure our CCP overlords can implement it bug-free within an hour.
The continuous "let's not waste dev time by doing X" is a bit redundant at times, not every dev is doing everything, some are part of the UI team and this probably falls under their realm.
Bridget Banks
State War Academy
Caldari State
#10 - 2011-12-18 13:21:59 UTC
What the hell guys do you still have Pentium I ? A thing like this would calculate it in a couple of milliseconds like the above poster said.

Quote:
All of the information (ship warp speed, ship agility, ship subwarp speed, system size) is already known to you. There's no reason you couldn't write a program to calculate your ETA yourself


You also need to know the distance. Each system has a different size, for example if I wanna go from Jita to Amarr, yes I know how many AU's are from me to Perimeter gate but, I don't know how many AUs are between Perimeter to Urlen, from Urlen to Sirppala, Sirppala to Inaro and so on.

Also when I arrive at 15km from a gate, my ship won't instantly go at it's top speed, but it will accelerate.


Hmm come to think of it, maybe this could eat a bit of CPU. We could have an option to turn it on or off if it does.

Simc0m
The Scope
Gallente Federation
#11 - 2011-12-22 04:56:59 UTC
+1
Professor Alphane
Les Corsaires Diable
#12 - 2011-12-22 08:44:24 UTC
Lot of effort for nothing really. You should be able to work this out in your head. Time one jump multiply it and use it as an estimate, hardley rocket science.


[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Destination SkillQueue
Doomheim
#13 - 2011-12-22 08:54:57 UTC  |  Edited by: Destination SkillQueue
Schnoo wrote:
People, please don't insult the CCP or the Intel/AMD (CPU producers) by these comments.
Modern CPUs can easily calculate that in a couple of milliseconds, and I'm sure our CCP overlords can implement it bug-free within an hour.
The continuous "let's not waste dev time by doing X" is a bit redundant at times, not every dev is doing everything, some are part of the UI team and this probably falls under their realm.


The complaint is never redundant as long as there is a mile long feature wishlist that remains unimplemented, because the devs couldn't find the time for it. This feature would be nice, but at the same time a luxury not really needed. Doesn't mean it shouldn't be implemented, but it's low priority on my personal wishlist of features to be implemented and extremely low on the UI feature wishlist.
GavinCapacitor
CaeIum Incognitum
#14 - 2011-12-22 20:55:34 UTC
Bridget Banks wrote:
What the hell guys do you still have Pentium I ? A thing like this would calculate it in a couple of milliseconds like the above poster said.

Quote:
All of the information (ship warp speed, ship agility, ship subwarp speed, system size) is already known to you. There's no reason you couldn't write a program to calculate your ETA yourself


You also need to know the distance. Each system has a different size, for example if I wanna go from Jita to Amarr, yes I know how many AU's are from me to Perimeter gate but, I don't know how many AUs are between Perimeter to Urlen, from Urlen to Sirppala, Sirppala to Inaro and so on.

Also when I arrive at 15km from a gate, my ship won't instantly go at it's top speed, but it will accelerate.



First off, its *E*TA as in 'estimated'. Given your ships stats, you could figure out 1. how long to go from 0 to warp 2. how long to travel 15km after warp. Put those together, multiply by number of systems. Maybe add a few seconds per system for time in warp (which is trivial).

Bridget Banks wrote:

Hmm come to think of it, maybe this could eat a bit of CPU. We could have an option to turn it on or off if it does.


With all due respect, you have absolutely no concept of computers or the quote tag.


P.S. Did you ever wonder about the phrase "with all due respect" ? I mean, the perceived amount of respect due is determined by the person saying it, right? So depending on their opinion of the person they were talking too...
Darcel Black
The Scope
Gallente Federation
#15 - 2011-12-25 00:48:27 UTC
P3k1
Notec Corporation Consolidated
#16 - 2011-12-25 11:00:58 UTC
Thanke you for the link :)

-- Flying around, here and there, nowhere to be found ;)