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Deadspace loot drop needs to be fixed

Author
Alexander the Great
Imperial Academy
Amarr Empire
#1 - 2015-03-04 11:14:09 UTC
During the last half-year the prices for most deadspace loot dropped 1.5-3 times.

Obviously the drop rate was increased and my statistics confirmed it. This resulted in higher supply, but the demand for this modules is still limited and can't compensate for the price drop. This way one of high-end income sources was nerfed below lvl 5 missions. I believe this is time for CCP to admit their failure at predicting economic effects of this changes and roll them back.

Also it would help to stop giving escalations from casual anomalies. This never made sense to me. There should be combat content accessible only by exploration and not by farming. If you think anomalies are too boring or unprofitable - this is the problem of anomalies and you shouldn't address them by breaking exploration gameplay.
Jenn aSide
Worthless Carebears
The Initiative.
#2 - 2015-03-04 13:27:31 UTC
Alexander the Great wrote:
During the last half-year the prices for most deadspace loot dropped 1.5-3 times.

Obviously the drop rate was increased and my statistics confirmed it. This resulted in higher supply, but the demand for this modules is still limited and can't compensate for the price drop. This way one of high-end income sources was nerfed below lvl 5 missions. I believe this is time for CCP to admit their failure at predicting economic effects of this changes and roll them back.

Also it would help to stop giving escalations from casual anomalies. This never made sense to me. There should be combat content accessible only by exploration and not by farming. If you think anomalies are too boring or unprofitable - this is the problem of anomalies and you shouldn't address them by breaking exploration gameplay.


Pretty much no to all the above. Things are great now, CCP turning up escalation chances and trimming down the distances one needs to travel to get to on means more people are experiencing content they otherwise would not have. For people who primarily do null sec high end anomalies this means less monotony (expeditions are a nice change of pace after haven # 103,590,246) and expeditions from high sec anomalies introduce new players to DED content.

And no, the changes didn't nerf high end income below lvl 5 missions, it was already far below With a carrier and a cyno toon and high standings I've made close to 500 mil per hour blitzing lvl 5 missions (and selling crappy implants at a paltry 500isk/LP). No exploration (combat or otherwise) can get close to that since 2009 and the nerfing of the Titan + scimitar with remote tracking links nerf.

All in all, this OP is simply being selfish. Times are great for explorers and anomaly farmers, and because of CCPs changes, deadspace mods are more affordable to lower skilled/less rich mission runners and incursion runners than ever before. CCPs changes also gave some added value to null sec (you can now farm lower end anoms and live off the escalations) and low sec (day tripping to low sec sweeping anomalies leads to escalations which sometimes leads to good loot).

But as in anything there are winners and losers. The 'high end' explorers now have to share some of that wealth with everyone else and it seems they don't like it. Well, too bad.
Hellois Dawn
The Outlet
#3 - 2015-03-05 20:35:40 UTC
I once got 133 million isk out of a 10/10


AND NOTHING ELSE
ValentinaDLM
SoE Roughriders
Electus Matari
#4 - 2015-03-05 20:51:39 UTC
mmm, tears.

It is working as intended.
Justin Zaine
#5 - 2015-03-06 05:19:23 UTC
Quote:
This way one of the high-end income sources was nerfed below lvl 5 missions.


Hmmm you don't say...

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Poena Loveless
Sebiestor Tribe
Minmatar Republic
#6 - 2015-03-06 08:30:03 UTC
The only part I can agree with the OP on is not giving escalations from anoms, only scanned down combat sites.
Damjan Fox
Fox Industries and Exploration
#7 - 2015-03-06 09:34:20 UTC
Quote:
and trimming down the distances one needs to travel


That is only true for escalations you get from anomalies. Those you get from unrated combat sites are a pain in the a** to run now.
Before the change each escalation part (total of 4 parts) was in average 4 jumps away, making it 16 jumps in total.
Now it is more like 8 jumps in average, so a total of 32 jumps. And often they lead you to whole other regions.

Jump distances for escalations from unrated combat sites need to be reduced drastically.
Higgs Foton
Mission And Mining Inc
#8 - 2015-03-06 17:21:33 UTC
Hellois Dawn wrote:
I once got 133 million isk out of a 10/10


AND NOTHING ELSE


Of all Dread Guristas Fleet Staging Points (would be around 6 or 7 i think) since i am a member of the friendly industrial and missionrunning alliance "Goonswarm Federation", i only got one paltry EM damage deadspace mod. And everytime some kind of lunchbox called "overseer effects" or so which is only worth a small sum like 100 million isk or so.

The pain, i feelz it too
Hellois Dawn
The Outlet
#9 - 2015-03-06 20:01:40 UTC
Higgs Foton wrote:
Hellois Dawn wrote:
I once got 133 million isk out of a 10/10


AND NOTHING ELSE


Of all Dread Guristas Fleet Staging Points (would be around 6 or 7 i think) since i am a member of the friendly industrial and missionrunning alliance "Goonswarm Federation", i only got one paltry EM damage deadspace mod. And everytime some kind of lunchbox called "overseer effects" or so which is only worth a small sum like 100 million isk or so.

The pain, i feelz it too



Lols

I can live with the lunch box. I have walked away with a billion isk quite a few times but then again ive had the low low drops as well
Sam Spock
The Arnold Connection
#10 - 2015-03-09 19:45:40 UTC
I like the better chances for escalations but perhaps they went a bit far.

A way to fix it would be to increase what you can escalate to. Add unrated sites to the pile. Run a HS annom, you could get a ded site or a Lookout site. Mix things up a bit. It would also be nice if there was a random chance to get a site outside the norm. Make ded 1-4 possible with refuges and below and things of that nature (fill in the appropriate low/null equivalents.) Have the weighted so that the the most likely site is the one you get now.

This would still cause downward pressure on the deadspace loot but it would even it out across the board since curently you different levels of ded sites from anoms based on who's space you are in.

Deadspace being cheaper would make it's use go up since it would not be nearly the loot pinata KM waiting to happen that it was in the past.


Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

Samuel Wess
Doomheim
#11 - 2015-03-09 22:10:36 UTC
New content is designed to appeal to a different type of player, there is no longer the opportunity and courage
game, but a farming and daily quest game.

Walk into the club like "What up? I got a big cockpit!"

Zappity
New Eden Tank Testing Services
#12 - 2015-03-12 11:30:24 UTC
I think the drop in item costs is healthy. Some of these modules are actually realistic now for PvP. I pretty much disagree with everything in the OP.

Jenn aSide wrote:
... and low sec (day tripping to low sec sweeping anomalies leads to escalations which sometimes leads to good loot).

That's interesting. I didn't think lowsec sites were worth doing relative to null but never considered escalations.

Zappity's Adventures for a taste of lowsec and nullsec.

Anthar Thebess
#13 - 2015-03-12 14:15:27 UTC
Alexander the Great wrote:
During the last half-year the prices for most deadspace loot dropped 1.5-3 times.

Obviously the drop rate was increased and my statistics confirmed it. This resulted in higher supply, but the demand for this modules is still limited and can't compensate for the price drop. This way one of high-end income sources was nerfed below lvl 5 missions. I believe this is time for CCP to admit their failure at predicting economic effects of this changes and roll them back.

Also it would help to stop giving escalations from casual anomalies. This never made sense to me. There should be combat content accessible only by exploration and not by farming. If you think anomalies are too boring or unprofitable - this is the problem of anomalies and you shouldn't address them by breaking exploration gameplay.

You are aware that prices are dictated by players and market?
People are over farming sites , so prices are low.
Daerrol
Republic University
Minmatar Republic
#14 - 2015-03-12 18:20:57 UTC
Yes it sucks getting three ties the deadspace gear and selling it for 1/2 the price. Really the worst. Being an explorer sucks now, the income is much more streamlined and less spikey. I can semi-depend on it and budget now! Good heavens. Welcome to WOW in Space.

P.S. i also hate fitting awesome deadspace mods on my regular pvp ships. A-type thermics on my Amarr ships is just tons of fail. It opens up so many new fitting possibilities I have so many different ways to approach a ship now, instead of just "T2 gank or tank"? Plz bring back the days of only super caps having blue mods.
Mnemosyne Gloob
#15 - 2015-03-17 21:52:42 UTC
Samuel Wess wrote:
New content is designed to appeal to a different type of player, there is no longer the opportunity and courage
game, but a farming and daily quest game.


This. No more Jackpots. You have to make up with number of sites now.
Mnemosyne Gloob
#16 - 2015-03-17 22:03:00 UTC
Anthar Thebess wrote:
You are aware that prices are dictated by players and market?
People are over farming sites , so prices are low.


That is a bit simple.
Yes, due to scanning changes there are more sites being run. Yes, due to exploration being an expansion spotlight there are more sites being run.
However, some module changes (deadspace msbs), introductions (asbs, aars) and other gameplay changes (no more tengu pve supremacy for instance) also play a role.

I think if you add this all up it is not so surprising to see the drops in prices that we noticed.