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Remove Anoms From Null sec, Change them into Remote Concord Missions.

Author
aquatac
Galaxy Investment
#21 - 2015-03-06 01:42:11 UTC
Thats actually a good idea.

+1
Hairpins Blueprint
The Northerners
Pandemic Horde
#22 - 2015-03-06 04:05:10 UTC
Helios Panala wrote:
Well they might not have created much conflict before, but the sov system itself is changing now. Maybe this time it will have the desired effect.

Anyway, I'm all for null paying better, or at least paying better relative to HS & LS, but I'm just being realistic. It's very doubtful anoms will be replaced with missions. It would allow far to many people to turtle up in a few systems.



Isn't that what the new sov system is about?
Frostys Virpio
State War Academy
Caldari State
#23 - 2015-03-06 05:36:44 UTC
Agondray wrote:


EDIT: there lots of risk in incursions if you mess up. I watch people not turn on tanks, shoot a logi or cap buddy with safety red, not broadcast on time, or sansha just hates the fleet and blam. its just the communities have nullified the player losses like null sec (insurance, unless you do something stupid and the still may give payout). Just high sec have allowed fleets to optimize ship builds for the 1 purpose. You all want to do something to incursions than theres 2 options you can take.


Being stupid is not a risk. If you run incursion and can't turn your safety to green, can't broadcast on time or can't turn on your tank, you are just stupid. Those part are not a risk but an error from the pilot.

Sansha popping ships only should happen in really awful timing like double+ otuni spawn right as the target DC is about to cycle so it also gets shut off. The ships that can die after a ship loss because aggro went to all hell are all linked to the guy not broadcasting in time or logi being too damn slow.
Lienzo
Amanuensis
#24 - 2015-03-06 06:17:03 UTC
It would have to be agents in space, but that just makes systems so tiny. Most likely, they wouldn't even been Concord-friendly agents either.

Here's an alternative thought. What if every grid had potential?

What if we warped to a "belt" area, and anything could be there? Could be a few scattered ores, could be a few rats, could be a relic site, could be a whole DED complex. Maybe there could be hardly anything at all, but when you fly off the grid, another grid spawns with random content. Now you're exploring.

I think CCP wants to limit players per system though, so it would make sense that for every content spawned, the likelihood of another of equivalent quality spawning elsewhere in the system would need to go down. Sov upgrades could improve this chance multiplier. When spawn rates are strained, you'd mostly just find ore and the odd belt rat.

CCP doesn't delete functioning content though, so it would have to exist adjunct to the current exploration system. On the other hand, I don't see any need to spawn WHs in belts, and we definitely need more WHs in most of k-space. That would solve a lot of the logistical issues people have been worried about since jump fatigue was introduced. They also help to generate novel content and fun roams. Maybe we could replace the static belts and exploration with anomaly belts and signature belts. The anomaly belts would have the same function as static belts, and sigs would be a bit more dynamic. That would oblige everyone to spend a bit more time poking around in space before getting to the farmable content.

I really like the idea of small, fast ships scouting around for PVE content, and then calling in heavier ships for support. Maybe they could even find randomly spawned agents in space out there, or hull-restricted acceleration gates that spawn deadspaces.
Catherine Laartii
Doomheim
#25 - 2015-03-06 06:24:52 UTC  |  Edited by: Catherine Laartii
I would like to see concord missions and LP be re-introduced in the format as harder FW-type missions, but I think the STATION agent missions should all end up in lowsec, not null.

Combat anoms are very plentiful, so having something like a constellation DED fortress that has a few agents that give out the same type of missions would be acceptable. It would drive good pvp content with having all access to them be in a centralized location for people to fight over; you could even do something with system upgrades to increase frequency/reward from missions, as a deviation from the current ihub upgrades that affect sites. Having your ihub in the same system as the DED fortress would give incentive for people to base out of/populate that system and would benefit the constellation as a whole.
Catherine Laartii
Doomheim
#26 - 2015-03-06 06:30:54 UTC
Terence Bogard wrote:
i accidentaly a post

At least it wasn't the whole post?
Tabyll Altol
Viziam
Amarr Empire
#27 - 2015-03-06 07:38:04 UTC
Hairpins Blueprint wrote:
baltec1 wrote:
Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system.



This is The best i have read so far : )

You take and finish The mission Remotley.

You warp to the mission and Beacon appears in space (overwiew/system scanner etc.)



It would be much better than current system, and let much more people into one system.

Simply Remap current anomalies, add 30%+ to the NPC Bounty

and every one will be happy \o/ Boom.


It would make a 0.0 system capable to more than 8 people be active at the same time.

+1

Bounty +/- 0
Adrie Atticus
Caldari Provisions
Caldari State
#28 - 2015-03-06 08:50:56 UTC  |  Edited by: Adrie Atticus
Helios Panala wrote:
Well they might not have created much conflict before, but the sov system itself is changing now. Maybe this time it will have the desired effect.

Anyway, I'm all for null paying better, or at least paying better relative to HS & LS, but I'm just being realistic. It's very doubtful anoms will be replaced with missions. It would allow far to many people to turtle up in a few systems.


This has been the main selling point by Greyscale and Fozzie with the sov changes; one must choose more carefully where they live.

Well, north has chosen the 1/5th of the livable nullsec, south has chosen 1/4td and rest is renters, Catch and Provi.

Situation is the same as city planners building a massive sprawling metropolis which has tens of millions of jobs, hundreds of skyscrapers, massive highways and ample housing for everyone but decided that a single gap station per square mile is enough. Now, instead of adding more gas stations, it's logical to try to force people to get rid of their cars instead of building more pumps, right?
Helios Panala
#29 - 2015-03-06 09:01:23 UTC
Hairpins Blueprint wrote:
Helios Panala wrote:
Well they might not have created much conflict before, but the sov system itself is changing now. Maybe this time it will have the desired effect.

Anyway, I'm all for null paying better, or at least paying better relative to HS & LS, but I'm just being realistic. It's very doubtful anoms will be replaced with missions. It would allow far to many people to turtle up in a few systems.



Isn't that what the new sov system is about?


Considering how quickly sov can be messed with under the new system it seems designed to make you spread a decent amount of people over all your territory.

To many people in one place = no money as your fields can't produce enough rats to farm, but your sov is very secure.
Spread out over a lot of systems = more money but attacks on sov would cause a lot more strain.

Obviously the exact numbers need altering, but the basic idea looks solid.
Hairpins Blueprint
The Northerners
Pandemic Horde
#30 - 2015-03-06 11:16:54 UTC
[quote=Helios Panala
Considering how quickly sov can be messed with under the new system it seems designed to make you spread a decent amount of people over all your territory.

To many people in one place = no money as your fields can't produce enough rats to farm, but your sov is very secure.
Spread out over a lot of systems = more money but attacks on sov would cause a lot more strain.

Obviously the exact numbers need altering, but the basic idea looks solid. [/quote]

It does, but not under current circumstances.

It would make sence to remove the anoms, give remote ded space agent, with a limit on how much misionss they can give.

Those missions would have 0 reward from the agent!

Right now you can have 3x Forsaken hub, Way not give Agnet option that he can give out up to the 8x Forsaken hubs, and after that he is out of intel.

IF some ones takes the mission, Anomaly would spawn same way like now, But system would be able to support more players.

And allow small / medium sized corps to live in one system #like in wormhole space.

Insted of spreding around and losing the bonds eve is about :( And make Anoms Walid for CO-OP like wh/incursions

Coz thats what eve is about!
Baali Tekitsu
AQUILA INC
#31 - 2015-03-06 11:45:58 UTC
The Idea is somewhat good, the reasoning behind it is bad.
What null empires want is ideally to be able to cram all their pilots into one system all the time to achieve maximal defensive power without suffering the obvious drawbacks this brings.
Maybe also remove mining anomalies and moon minerals and replace all of those with concord missions in 2 or 3 systems which entrances are permacamped by friendly Carriers and instalocking Lokis. See where this is heading?
The combat anomaly System will work perfectly to make having large quantities of space still desirable.
Alliances who consist of 90% trash pilots might actually want to improve upon that and make defending space more efficient, or suffer from the drawbacks of having 50k people in one region.

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Hairpins Blueprint
The Northerners
Pandemic Horde
#32 - 2015-03-06 12:03:00 UTC
Baali Tekitsu wrote:
The Idea is somewhat good, the reasoning behind it is bad.
What null empires want is ideally to be able to cram all their pilots into one system all the time to achieve maximal defensive power without suffering the obvious drawbacks this brings.
Maybe also remove mining anomalies and moon minerals and replace all of those with concord missions in 2 or 3 systems which entrances are permacamped by friendly Carriers and instalocking Lokis. See where this is heading?
The combat anomaly System will work perfectly to make having large quantities of space still desirable.
Alliances who consist of 90% trash pilots might actually want to improve upon that and make defending space more efficient, or suffer from the drawbacks of having 50k people in one region.



Naaa, because there would be agent in every null sec system. and if system could support 30-40 players insted of 6-8 would be ok.
Come on.

Right now One system can't support eaven a small corp of active players Sad

I would be soo happy is new sov changes could improve on that.
Baali Tekitsu
AQUILA INC
#33 - 2015-03-06 12:43:47 UTC
Hairpins Blueprint wrote:
Baali Tekitsu wrote:
The Idea is somewhat good, the reasoning behind it is bad.
What null empires want is ideally to be able to cram all their pilots into one system all the time to achieve maximal defensive power without suffering the obvious drawbacks this brings.
Maybe also remove mining anomalies and moon minerals and replace all of those with concord missions in 2 or 3 systems which entrances are permacamped by friendly Carriers and instalocking Lokis. See where this is heading?
The combat anomaly System will work perfectly to make having large quantities of space still desirable.
Alliances who consist of 90% trash pilots might actually want to improve upon that and make defending space more efficient, or suffer from the drawbacks of having 50k people in one region.



Naaa, because there would be agent in every null sec system. and if system could support 30-40 players insted of 6-8 would be ok.
Come on.

Right now One system can't support eaven a small corp of active players Sad

I would be soo happy is new sov changes could improve on that.


Im not sure what a small corp is to you but the fact that there is so many corps out there who rent a single system proves you wrong.
30-40 people in one System would mean that whole of nullsec would fit in 4-5 regions.

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Rejuice K
Federal Navy Academy
Gallente Federation
#34 - 2015-03-06 12:55:14 UTC
Baali Tekitsu wrote:
Hairpins Blueprint wrote:
Baali Tekitsu wrote:
The Idea is somewhat good, the reasoning behind it is bad.
What null empires want is ideally to be able to cram all their pilots into one system all the time to achieve maximal defensive power without suffering the obvious drawbacks this brings.
Maybe also remove mining anomalies and moon minerals and replace all of those with concord missions in 2 or 3 systems which entrances are permacamped by friendly Carriers and instalocking Lokis. See where this is heading?
The combat anomaly System will work perfectly to make having large quantities of space still desirable.
Alliances who consist of 90% trash pilots might actually want to improve upon that and make defending space more efficient, or suffer from the drawbacks of having 50k people in one region.



Naaa, because there would be agent in every null sec system. and if system could support 30-40 players insted of 6-8 would be ok.
Come on.

Right now One system can't support eaven a small corp of active players Sad

I would be soo happy is new sov changes could improve on that.


Im not sure what a small corp is to you but the fact that there is so many corps out there who rent a single system proves you wrong.
30-40 people in one System would mean that whole of nullsec would fit in 4-5 regions.


I see your point, Even if it is very biased and skewed.

Null Powers would enjoy consolidating their power base. However, They've already done that, **Staging Systems**.
A change like this would allow them to "cram most" of their players into 1-2 systems allowing for extremely bloby and fast response fleets.

But, As a Verge member, Who spends a lot of time appearing form the shadows to dispense your **** cannon on the null elite and null bears a like. You're going to be biased against anything that allows us to blob you more effectively.


So, I think what you need to realize is.
A) You're attacking null powers, Most of which in the current meta are blue to everyone and their mother IE - You're gonna get blobbed, Sorry, Its how it is right now.
B) A change like this could actually have the reverse effect on the enviorment, Yes I could jam a bunch of people in one system. But why would I? Side from being close to staging system? This would centralize your targets, make them weaker and more predictable. Especially because they'll think they're "safe" with all the blues around.

*Side note - I'd spread out even more due to this, Everyone has doctrine ships/response ships in the staging system. So if everyone is running missions there. I'd do it else where so I'm not making ISK with a target painted on the ground.

Are missions the best way to solve this? Nah, Probably not, Is it the only idea that has been offered that seems viable? Yea. Will it / does it need to be implemented like this? No. Should Anoms be fixed so their not **** and make living in null ridiculous compared to Incursions/High Sec Missioning/WH!!!!!. Why, Yes, Yes they should.

**PS - I make most of my ISK from WH's/Exploration, As anoms are **** and are a waste of my and really anyone's time.
Hairpins Blueprint
The Northerners
Pandemic Horde
#35 - 2015-03-06 12:56:58 UTC
Baali Tekitsu wrote:

Im not sure what a small corp is to you but the fact that there is so many corps out there who rent a single system proves you wrong.
30-40 people in one System would mean that whole of nullsec would fit in 4-5 regions.


And how does that prove me wrong? a lot of 5 man corps rent a system WOW.

"whole of nullsec would fit in 4-5 regions" That would be super cool, look how much empty space that no huge allaince is intersted in is left.

Now any hi-sec / low-sec /wh group can take this space and have with sov : ) it's a win-win.

More people in null, and every one play with each other insted of having pos's all over the pleace coz we can't fit together.
Baali Tekitsu
AQUILA INC
#36 - 2015-03-06 13:31:03 UTC
Rejuice K wrote:


I see your point, Even if it is very biased and skewed.

Null Powers would enjoy consolidating their power base. However, They've already done that, **Staging Systems**.
A change like this would allow them to "cram most" of their players into 1-2 systems allowing for extremely bloby and fast response fleets.


Thats exactly what they havent done yet, in staging systems there is usually none to very little PvE going on, I would say that the character distribution is rather 75% in ratting space and 25% in the staging system because of that.

Hairpins Blueprint wrote:


And how does that prove me wrong? a lot of 5 man corps rent a system WOW.


It does, actually. You said a system cant support a small corp and I prove you wrong.

Hairpins Blueprint wrote:

"whole of nullsec would fit in 4-5 regions" That would be super cool, look how much empty space that no huge allaince is intersted in is left.

Now any hi-sec / low-sec /wh group can take this space and have with sov : ) it's a win-win.

More people in null, and every one play with each other insted of having pos's all over the pleace coz we can't fit together.


What would rather happen is 90% dead space with null empires not owning it but kicking everybody out who tries to "for fun and lol such tryhards".

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Promiscuous Medusa
Doomheim
#37 - 2015-03-06 14:22:05 UTC
Dont stay in one system then ffs!

Its already too easy to make ISK in nul unless youre just cowering in a corner. I'm not even taking into account running small gangs into WHs and clearing out sites in there. Stop being lazy, stop being scared and go through a few gates. Making ISK easier to make is NOT a good thing. It drives plex prices up not to mention everything else in the market so even though everyone is suddenly richer they still have the same means.

If you rent for some reason let me suggest going to NPC null. No rent, open stations and so easy to make an utter fortunes.
Rejuice K
Federal Navy Academy
Gallente Federation
#38 - 2015-03-06 18:09:22 UTC  |  Edited by: Rejuice K
Promiscuous Medusa wrote:
Dont stay in one system then ffs!

Its already too easy to make ISK in nul unless youre just cowering in a corner. I'm not even taking into account running small gangs into WHs and clearing out sites in there. Stop being lazy, stop being scared and go through a few gates. Making ISK easier to make is NOT a good thing. It drives plex prices up not to mention everything else in the market so even though everyone is suddenly richer they still have the same means.

If you rent for some reason let me suggest going to NPC null. No rent, open stations and so easy to make an utter fortunes.



Hmmm, Where to begin.

ISK is not easy to make in Null. Not the vast fortunes you claim to be.
Yes you can hack/salvage, But that is a very small revanue when compared to doing high rated DED sites, Or when compared to Incursions/Missions in high-sec.
Yes you can clear C5's,c4's,c3's for ISK. Again, Not the average pilot can venture into such things, And wormholes among being some of the much "harder" PVE content in the game. Are infested with people WHO WANT to catch you in a gank.
TL;DR - Yes, You can print ISK in null. No, not everyone can do it. Everyone can run Missions, Everyone can exchange LP, Everyone can (within reason) get into an incursion fleet (Obv some SP required).

Now to exclude all the other BS you pitched, The point behind the thread is to make ANOMS a VIABLE source of income, Or create a VIABLE = as EASILY attained income as compared to Incursions, Missons.
**For the sake of argument, WH's are strictly off board as the ISK made there is to high to compare here, WH's were designed that way**

The basic thinking of eve is, ***The more risk, The more reward***
I'm in Null, Anyone and everyone can do to me as they please, Even with standings, being in the same corp, etc etc.
In highsec, You're safe from almost all types of griefing at this point (Clearly plenty exists, But they're slowly limiting it).
So, By the games definition, Should Null be able to make THE SAME AMOUNT of ISK as Missions/Incursions do? With the same effort? I'd settle for just the same, I don't even need more.

Before you start throwing you're weight around, Let me say I have ISK (I'm not rich by any means, But I have ISK). I make most of it PVEing, Doing exactly what you said, DED Sites, Wh's day tripping, etc etc. But, I'd like to see everything have its own version of isk making. Null currently latches onto everyone elses.

This is to all not argue the amount of ISK invovled in DED / WH sites. In terms of what you invest to just run them, All for the chance of getting NOTHING. While in missions, You ALWAYS GET LP.
Incursions, You could make argument that most fleets are blingy, Sure, But as long as you MAKE it to the end, You get paid. In DED Sites, You at best get Overseers Affects, Worth barley what an incursion fleet pulls in 45mins to an hour. And it took you more to scan and then do the site.
Rejuice K
Federal Navy Academy
Gallente Federation
#39 - 2015-03-06 18:15:00 UTC
Baali Tekitsu wrote:
[quote=Rejuice K]

I see your point, Even if it is very biased and skewed.

Null Powers would enjoy consolidating their power base. However, They've already done that, **Staging Systems**.
A change like this would allow them to "cram most" of their players into 1-2 systems allowing for extremely bloby and fast response fleets.


Thats exactly what they havent done yet, in staging systems there is usually none to very little PvE going on, I would say that the character distribution is rather 75% in ratting space and 25% in the staging system because of that.



Then your point is really invalid when you think about it, Lets assume your #'s are right (I have no idea so f et). If the above change, or a type of change similar happened. The #'s simply, Would not change. It would shift, 75% in staging system, 25% else where.

You'll never get 100% of a power in one system, It won't happen, For reasons that I know and don't know.
A change like this would have no bearing on someone like you, The #'s you face will still be roughly the same, And the ETA to which the respond to your threat, Would be dependent on players, timezone, willingness to fight.
Which is almost exactly what it is now.

So unless your disagreement is somewhere buried in the text and I've missed it, I don't see how the change would hurt/help you or anyone who plays like you. Assuming Verge here.
Harvey James
The Sengoku Legacy
#40 - 2015-03-06 18:19:09 UTC
baltec1 wrote:
Madd Adda wrote:
so what about ore anoms? you want those gone too? either way -1, you're cutting content.


Combat anoms don't work.

You cannot support a small corp in a system let alone an alliance of our size on the current anoms. If CCP want us to shrink our empires then they have to get rid of the need to hold vast areas of space. Moving to a mission style setup would allow us to fit several hundred to a system as opposed to todays max of 10

Another issue is to do with the way we earn isk in null. The bulk of the income from anoms comes in the form of bounties which is a rather big problem. There is roughly twice as much isk entering the economy than leaving it which has lead to isk buying you less than it used to (Carriers for example have doubled in cost over the last decade). This means that mission income has risen over the years due to the fact that most of their reward comes in the form of LP. Anom income has been fixed in place due to bounties while mission rewards have effectively risen which has resulted in missions overtaking anoms in reward.

We need a new way of earning isk in null, anoms simply don't work in the long run.


do you think maybe the ring mining idea that was proposed could be the answer?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

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