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Low Entosis Link Fitting Requirements

Author
Oreb Wing
Last Rites.
#1 - 2015-03-04 01:13:26 UTC  |  Edited by: Oreb Wing
Before I go and read 50 pages of sov tears and alt defiance, wth is going to be the fitting for this module? It wasn't stated and I'm not sure if I can sit and read all that to find out.

This could make or break the entire concept. IMO, it should require 100+ PG, at least or you will see Null quickly become an Interceptor fight.
https://forums.eveonline.com/default.aspx?g=posts&t=411402&find=unread

Link to close thread.
Liam Inkuras
Furnace
Meta Reloaded
#2 - 2015-03-04 02:04:33 UTC
Low fitting requirements

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

IbanezLaney
The Church of Awesome
#3 - 2015-03-04 02:18:18 UTC
IMO - Every noob ship should be given an extra high slot and come with a civilian version already fitted.
Oreb Wing
Last Rites.
#4 - 2015-03-04 02:31:48 UTC
IbanezLaney wrote:
IMO - Every noob ship should be given an extra high slot and come with a civilian version already fitted.



Shocked ...and it would take three hours to shut off the repair services.
Oreb Wing
Last Rites.
#5 - 2015-03-04 06:14:42 UTC
Liam Inkuras wrote:
Low fitting requirements


That's about as much information that I caught too, my good sir. It sounds terribly suspicious and frigatee to me.. Ugh

Does CCP really want to force people to the brink of insanity, by allowing bastards, like us militia men, be able to swarm geographic hot-spots as we trolLoLoL through null poking these things with something that can make it through half of Null and back before dinner? This kind of war is our bread and butter.

If they make it so that it requires a massive amount of cap to start the cycle, which sounds a lot like how the cyno works, then there would be no way to even turn it on on a small ship and you can keep the 'small fitting requirements'.
Vyl Vit
#6 - 2015-03-04 06:50:24 UTC
Or, do they want you to only take what you can hold...actually? Looks like the donut will be eaten pretty quckly. You may put your entosis on something, but unless you back it up, someone else will come along and do it to you. This is very intriguing. As far as the fit, it looks as though they want everyone to have the capability, not just an "elite" few. The idea being to open up the game, which is rather stagnant atm.

Paradise is like where you are right now, only much, much better.

Pok Nibin
Doomheim
#7 - 2015-03-04 06:52:14 UTC
Yeah yeah. BoB held an empty shell for years till someone finally decided to poke it. The Blue Donut seems to have the same attributes. We'll see who's actually playing this game, and who's AFK watching Family Guy reruns.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Plug in Baby
The Scope
Gallente Federation
#8 - 2015-03-04 07:30:25 UTC
Oreb Wing wrote:
Liam Inkuras wrote:
Low fitting requirements


That's about as much information that I caught too, my good sir. It sounds terribly suspicious and frigatee to me.. Ugh

If they make it so that it requires a massive amount of cap to start the cycle, which sounds a lot like how the cyno works, then there would be no way to even turn it on on a small ship and you can keep the 'small fitting requirements'.


Pretty sure a cyno costs 0 cap.

I thought this only happened in primetime, unlike the militia plexers who seemingly never sleep alliances will only have to chase off interceptors for a few hours a day right?

This is not a forum alt, this is a forum main.

Arla Sarain
#9 - 2015-03-04 10:04:11 UTC
Don't understand why the common "new sov -> interceptor fight" statement.

How much targetting range do those get if you decide to go 2 sebos on the 4 mid slot ones?

Stiletto can prolly overcome 100km, but it's not that fast, and the closer it is to its targeting range edge the easier it will be to damp it, break the lock, and there goes the 2 minute cycle time for the Matrix plug.

To stay far you can't be EWARable.
To stay close you need enough tank.

If you are fast you are neither of the above.
Nameira Vanis-Tor
Sebiestor Tribe
Minmatar Republic
#10 - 2015-03-04 10:11:18 UTC
This should be great fun - I just have a mental image of the militias running around Null Sec in Derptrons attacking sovereignty whilst being chased by angry Null Bears in Supercarriers wondering why solely pressing 'F1' is not sufficient to be successful anymore.
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#11 - 2015-03-04 11:09:09 UTC
Arla Sarain wrote:
Don't understand why the common "new sov -> interceptor fight" statement.

How much targetting range do those get if you decide to go 2 sebos on the 4 mid slot ones?

Stiletto can prolly overcome 100km, but it's not that fast, and the closer it is to its targeting range edge the easier it will be to damp it, break the lock, and there goes the 2 minute cycle time for the Matrix plug.

To stay far you can't be EWARable.
To stay close you need enough tank.

If you are fast you are neither of the above.


Also from my understanding if there is anyone contesting the structure the timer will stop counting down. I can't imagine it's too hard to hold the field against an inty gang with 2 carriers or even < 10 subcaps with logi.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Crosi Wesdo
War and Order
#12 - 2015-03-04 14:27:35 UTC
I foresee dozens of systems being attacked at once by smaller gangs and strategic division of forces will have to be made to counter them.

Should encourage a lot more movement rather than a massive blob.

Though, it all still culminates in a timer fight for the station it seems.
X Gallentius
Black Eagle1
#13 - 2015-03-04 17:19:21 UTC
Arla Sarain wrote:
Don't understand why the common "new sov -> interceptor fight" statement.

You have to quickly respond to multiple spots throughout a constellation.
1. Can't bubble interceptors
2. More easily support each other with fast warping ships.

Your opponent, if he decides to use bigger ships, is going to have to ball up in one or two spots because he won't have freedom to maneuver like your fleet of faster ships.

If your opponent balls up at one location with 50 dreads, he's inviting a huge fight from third parties, and he's only capturing one point.

Defender has huge re-shipping advantage if he owns entire constellation. They can zerg cheap ships into the opponent and knock them out one by one.

If your side owns only one system in a constellation, then good luck. You'll lose that system as your opponent will easily capture spots that spawn in his system. So expect system captures to occur one constellation at a time.

Will be interesting.

Oreb Wing
Last Rites.
#14 - 2015-03-04 18:16:49 UTC  |  Edited by: Oreb Wing
Plug in Baby wrote:
Oreb Wing wrote:
Liam Inkuras wrote:
Low fitting requirements


That's about as much information that I caught too, my good sir. It sounds terribly suspicious and frigatee to me.. Ugh

If they make it so that it requires a massive amount of cap to start the cycle, which sounds a lot like how the cyno works, then there would be no way to even turn it on on a small ship and you can keep the 'small fitting requirements'.


Pretty sure a cyno costs 0 cap.

I thought this only happened in primetime, unlike the militia plexers who seemingly never sleep alliances will only have to chase off interceptors for a few hours a day right?


Perhaps not the cap, but the long cycle and the large amount of fuel to activate it decides whether it can be done with a frigate or not, as with the large capacitor requirement suggestion. If it requires 500+ cap, which frigate will be able to pull this off?. Both modules are similar in some ways. We need to know if the module stays active if you run out of cap during its cycle though.

And, Aria,I think too many people assume there's actually going to be someone available to respond. There are so many empty systems, and an Interceptor can avoid confrontation in one system and just go next door or down the block without fear of bubbles. I can bet you any amount of Isk that if this thing can fit in the utility high many ceptor's have, you will see them being used more than any other ship both offensively and defensibly.

Even if you can't make a station reinforced until the window, you can still mess with station services and move on.

"So many troll roams, i foresee." -yoda
Arla Sarain
#15 - 2015-03-04 20:19:29 UTC
X Gallentius wrote:
Arla Sarain wrote:
Don't understand why the common "new sov -> interceptor fight" statement.

You have to quickly respond to multiple spots throughout a constellation.
1. Can't bubble interceptors
2. More easily support each other with fast warping ships.

Your opponent, if he decides to use bigger ships, is going to have to ball up in one or two spots because he won't have freedom to maneuver like your fleet of faster ships.

If your opponent balls up at one location with 50 dreads, he's inviting a huge fight from third parties, and he's only capturing one point.

Defender has huge re-shipping advantage if he owns entire constellation. They can zerg cheap ships into the opponent and knock them out one by one.

If your side owns only one system in a constellation, then good luck. You'll lose that system as your opponent will easily capture spots that spawn in his system. So expect system captures to occur one constellation at a time.

Will be interesting.


Right, I thought the inty battle referred to the spam of the Entosis links on structures and supposedly avoiding danger because they are fast and all.
Estella Osoka
Cranky Bitches Who PMS
#16 - 2015-03-05 17:52:01 UTC
But once you activate the entosis link, you have to wait 2-10 minutes for it to actually start, and during that time you are locked in place.

All the opposing force has to do is send out intys of their own to counter the effect.

So if the entosis link can fit on an inty, then we can foresee prices for intys going up.

How badly are sov holders fuming right now?
Artemis Scat
Thebes Guild
#17 - 2015-03-06 00:43:15 UTC  |  Edited by: Artemis Scat
I don't see the issue that everyone seems to be having with the "trollceptor". It will be entirely useless if people actually consider the point of the update, which is to spread people out and make it so that people actually defend their sov. Take a speed-fit inty for instance. You want to use it to reinforce everything?

Hey guess what, there are 5 people in system. All it takes is one to just put their entosis link on the structure being contested and then the inty is forced to fight. Hey guess what, a speed-fit inty can't fight. Eyyy not even a problem for anyone who doesn't have too much space to occupy.

This mechanic is enforcing exactly what goals CCP intended.
sabre906
The Scope
Gallente Federation
#18 - 2015-03-06 03:35:10 UTC
Artemis Scat wrote:
I don't see the issue that everyone seems to be having with the "trollceptor". It will be entirely useless if people actually consider the point of the update, which is to spread people out and make it so that people actually defend their sov. Take a speed-fit inty for instance. You want to use it to reinforce everything?

Hey guess what, there are 5 people in system. All it takes is one to just put their entosis link on the structure being contested and then the inty is forced to fight. Hey guess what, a speed-fit inty can't fight. Eyyy not even a problem for anyone who doesn't have too much space to occupy.

This mechanic is enforcing exactly what goals CCP intended.


Are you going to hold your entosis link the whole time while that fast frig runs around the 500km diameter sphere (or 250 km radius) playing hard to catch? Entosis link should have the same properties as cyno when activated - locks you into place, and puts a beacon on you. If the system is truly empty, it wouldn't matter, and you get to smack on forums about how you took sov solo and nobody came.
Artemis Scat
Thebes Guild
#19 - 2015-03-06 16:32:11 UTC  |  Edited by: Artemis Scat
sabre906 wrote:
Artemis Scat wrote:
I don't see the issue that everyone seems to be having with the "trollceptor". It will be entirely useless if people actually consider the point of the update, which is to spread people out and make it so that people actually defend their sov. Take a speed-fit inty for instance. You want to use it to reinforce everything?

Hey guess what, there are 5 people in system. All it takes is one to just put their entosis link on the structure being contested and then the inty is forced to fight. Hey guess what, a speed-fit inty can't fight. Eyyy not even a problem for anyone who doesn't have too much space to occupy.

This mechanic is enforcing exactly what goals CCP intended.


Are you going to hold your entosis link the whole time while that fast frig runs around the 500km diameter sphere (or 250 km radius) playing hard to catch? Entosis link should have the same properties as cyno when activated - locks you into place, and puts a beacon on you. If the system is truly empty, it wouldn't matter, and you get to smack on forums about how you took sov solo and nobody came.


Except with the proposed inty ideas, there is no way for the inty to get a lock range of 250km. There's also target jamming to mess the inty's day up. Having someone sit outside station and use their entosis link on the station until the interceptor gets bored, for instance, is not going to break the game. It may be annoying. But only until 0.0 sec peoples realize that they have to actually occupy the territory they own. A speed-fit interceptor is going to do absolutely nothing to anyone who actually lives in their systems.
Veskrashen
Deep Core Mining Inc.
Caldari State
#20 - 2015-03-06 16:45:11 UTC
Here's a bit of conspiracy theory for you, in twue GrrGewns style:

1. CFC has generally won fights through mass of numbers.
2. Even with distributed objectives, CFC can still throw 250+ in each control point during a timer.
3. If Trollceptors are viable, the defender can frustrate a full 250-man fleet with 2-3 Trollceptors each. Since a defending EL will cancel out an offensive EL, the attackers make no progress until those Trollceptors are forced off.
4. So the point is not to nerf speed RF-ing a cluster, it's to prevent small groups from being able to stall larger attacking groups.

/tinfoil

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

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