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EVE New Citizens Q&A

 
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What are the keys to exploring? finding sites and whatnot?

Author
Miwako Tani
Native Freshfood
Minmatar Republic
#1 - 2015-03-04 08:07:47 UTC
Hi, so I've been playing for a few days now (well, a little more than that, but still probably less than a couple weeks) and I'm starting to get a hold of how deep eve is (even if I feel I've only grazed the surface)

anyway, so I took it upon myself to go explore, fit a ship with the good stuff, train some skills and go out there. I've watched many videos about exploration and I'm somewhat getting a little better at it. But I'm nowhere near that guy on YT running data sites in hisec and making millions of isks.

Well, he got a couple more things than I have, skills and fitting wise, but not by that much, and I've been to relatively lowsec systems as well as hisec ones (from 0.2 up to 1.0 and the fiasco in WH space at -1.0, that was fun in a new way)

So now I got a few questions

- I can do data and relic sites, but I missed the part about combat sites, what exactly are they? my ship isn't fitted for combat at all (a couple missile launchers that's it, but no shield for example) can I still run them?

- is there some sort of way to know where are the "good systems"? or the name of the game is to find the good sites rather randomly (well, I use that evemaps website that has lots of info about jumps and whatnot) ?

- occasionally, I run into a site that, no matter how I try, I can't get to 100%, I could get it to high 70s% but no further, what's the deal with those?

- can I (I haven't tried, but I figured someone may have so I'd rather ask) somehow "save" the locations of the sites and go back there later without scanning them ? (I'm guessing I can't but figured I'd ask anyway) or is there a way or a meaning to "bookmark" at least the "good systems" ? or the sites spawn is totally random?

- what am I missing?



PS: those are in no way complains, I'm having a blast exploring, but it doesn't seem to me yet that this is where the money is. Although, good, knowledgeable vets claim that there's money to be made there, even for the newer players.


thanks for reading and, eventually, replying

much love <3
Ertur Adestur
Hek Xplo Ltd
#2 - 2015-03-04 08:35:42 UTC  |  Edited by: Ertur Adestur
A few points:

What you should use the maps for, is to look for areas with fewer players, less activity. Higher chance of finding good, undisturbed sites there, of course.

Once a site is completed, it respawns in a random location anywhere in the cluster. As such, there aren't really any "good areas", apart from places where you'll find less competition and fewer hunters, as in my first point.

Combat sites are, as the name implies, for combat. Lots of red crosses, some nice loot in containers. You can either scan it down and come back in a combat ship, or perhaps refit with a mobile depot. A basic core probe launcher can be fit to many combat ships as well; combat sites usually aren't hard to scan.

You can bookmark a fully scanned sig (100%) in your probe scan window. No need to go there immidiately, but yes, it must be fully scanned.
Gregor Parud
Imperial Academy
#3 - 2015-03-04 08:49:24 UTC
- I will send you some mails with info you need to get started in combat exploration, they're full of details so do read them carefully

- yes there is, to an extend anyway, with proper understanding and experience you can sortof predict systems that will be good (on average, this is exploration after all). Many people will tell you sites spawn randomly, they don't. There's hints on that in the mail

- there is a data (?) site in high sec that's really difficult to scan, requiring really good skills, ship and fitting to get it to 100%. After a while you'll learn to recognise it (it tends to start out at 2% or so) and thus ignore it. Combat sites are far easier to find

- when you get a site scanned to 100% you can rightclick it from the scanning window and save its location (a good habit of gathering data, to learn which the good systems are). Thing is of course that the longer you wait the bigger the chance that someone else finds this site and completes it. Sites spawn at random places in a system so a new site will not be at that same location, no point in saving it for that reason.

- lots of stuff about how to optimise and improve your knowledge and completion speed. Most of it is in that mail.

Leiliana Atruin
SPATULA-CITY
#4 - 2015-03-04 09:16:49 UTC
Gregor Parud wrote:
- I will send you some mails with info you need to get started in combat exploration, they're full of details so do read them carefully

- yes there is, to an extend anyway, with proper understanding and experience you can sortof predict systems that will be good (on average, this is exploration after all). Many people will tell you sites spawn randomly, they don't. There's hints on that in the mail

- there is a data (?) site in high sec that's really difficult to scan, requiring really good skills, ship and fitting to get it to 100%. After a while you'll learn to recognise it (it tends to start out at 2% or so) and thus ignore it. Combat sites are far easier to find

- when you get a site scanned to 100% you can rightclick it from the scanning window and save its location (a good habit of gathering data, to learn which the good systems are). Thing is of course that the longer you wait the bigger the chance that someone else finds this site and completes it. Sites spawn at random places in a system so a new site will not be at that same location, no point in saving it for that reason.

- lots of stuff about how to optimise and improve your knowledge and completion speed. Most of it is in that mail.



Hi Gregor,

Could you send me that mail as well? I would be really interested in reading that since I have not tried combat sites at all.
Lan Wang
Federal Navy Academy
Gallente Federation
#5 - 2015-03-04 09:29:52 UTC  |  Edited by: Lan Wang
combat sites go by a number called a threat level, the lower security space you go to the harder the sites will be 10/10 being the hardest and you dont go in them with anything less than a marauder (t2 battleship), however the reward for the combat sites can be anything from 100mil to 1bil+

you also have unrated sites (1/10-10/10 DED as they are called will pop up a notification when you try to warp) these have no notifications and can escalate to ded sites, again you really need combat ships for these types of sites

the other combat sites are normal combat sites "Anomolies" but you really need a combat ship for these as they can get heavy at times. Highsec sites should be relatively easy in smaller ships but if you see one, google the name and there should be a write up about the site to see what people advise to run them in.

generally speaking the best sites are in nullsec and lowsec but you have major risks there. but worth it if you know how to navigate null/lowsec

yes once youve scanned the signature, rightclick on the sig in your scanner box and "save location"

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Chal0ner
Hideaway Hunters
The Hideaway.
#6 - 2015-03-04 09:39:14 UTC
Miwako Tani wrote:

- I can do data and relic sites, but I missed the part about combat sites, what exactly are they? my ship isn't fitted for combat at all (a couple missile launchers that's it, but no shield for example) can I still run them?


Combat sites are like missions, sometimes tougher, sometimes like your standard L3 missions or so. If you have a ship fit only for exploration, don't go there.

Miwako Tani wrote:

- is there some sort of way to know where are the "good systems"? or the name of the game is to find the good sites rather randomly (well, I use that evemaps website that has lots of info about jumps and whatnot) ?


A good system (or rather a good area) is where there are not a lot of people. Comptetion for exploration sites are high in high sec so look for area without a lot of people in them.

Miwako Tani wrote:

- occasionally, I run into a site that, no matter how I try, I can't get to 100%, I could get it to high 70s% but no further, what's the deal with those?


These can be Sleeper caches (the data sites mentioned above). They take pretty high skills and possibly bonus ships with faction gear to probe to 100%. The provide pretty good loot (around 60m up from what I've seen so far + story line blue print copies) but also have hazards like clouds that cause your ship to take damage (there are videos on these on youtube). They can be done in exploration frigates if they are well tanked. I'll mail you my Astero fit for Limited Sleeper Caches (it probably won't be able to do higher levels) so you can compare to what you have now.

Miwako Tani wrote:

- can I (I haven't tried, but I figured someone may have so I'd rather ask) somehow "save" the locations of the sites and go back there later without scanning them ?


Right click the probed down result and save location.

Miwako Tani wrote:

- what am I missing?


Skills and faction/T2 equipment most likely. You can do a lot of exploration without it, but you will fail some sites. And not nail some of them.
ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2015-03-04 14:08:20 UTC
In theory there are some sites that require all level 5 skills and faction / T2 equipment to scan down. I don't think I've ever come across one of those and I don't have all level 5 skills for scanning or for the T2 exploration frig. However I have had sites that I could not at first scan down but up fitting rigs or faction launcher or faction probes was able to get.

So outside of your skills as far as I know the best that you can do for a scanning ship is the tech 2 covert ops scanning frigate with a sister's launcher and sister's probes as well as gravity capacitor rigs and you can also get implants or hardwirings that increase probe strength reduce scan deviation and scan time. There are also rigs and implants to help with the hacking modules.

Want to talk? Join Cara's channel in game: House Forelli

Syrilian
Doomheim
#8 - 2015-03-04 14:22:53 UTC
Gregor Parud wrote:
- I will send you some mails with info you need to get started in combat exploration, they're full of details so do read them carefully

- yes there is, to an extend anyway, with proper understanding and experience you can sortof predict systems that will be good (on average, this is exploration after all). Many people will tell you sites spawn randomly, they don't. There's hints on that in the mail

- there is a data (?) site in high sec that's really difficult to scan, requiring really good skills, ship and fitting to get it to 100%. After a while you'll learn to recognise it (it tends to start out at 2% or so) and thus ignore it. Combat sites are far easier to find

- when you get a site scanned to 100% you can rightclick it from the scanning window and save its location (a good habit of gathering data, to learn which the good systems are). Thing is of course that the longer you wait the bigger the chance that someone else finds this site and completes it. Sites spawn at random places in a system so a new site will not be at that same location, no point in saving it for that reason.

- lots of stuff about how to optimise and improve your knowledge and completion speed. Most of it is in that mail.




Do you mind mailing that to me as well?
Brago Hott
Brago Hott Space Solutions
#9 - 2015-03-05 11:24:17 UTC  |  Edited by: Brago Hott
a few other things

During the weekends there are much more competition, not the mention the increased number of gatecamps, so I found that I can get more good sites and stuff during the less populated hours of the weekdays.

Recently I also stopped to do data sites, I focus only to relics simply because my experience is that they give more valuable loots. After 350 sites I found that a usual relic site gives 3-7 times bigger loot then data sites. I also found that lower security systems mean a bit harder hacking but rarely better loot, meaning in nulll sec naturally. But of course the whole exploration is random. You can never tell how many sites you'll find, luck can kick in during hacking also, you can find the core in 3 steps as well as 25, and the value of the loot is also random. And it happens a lot of times that an "easier" green core gives you more valuable loot then the hardest red core. Same goes to security rating of the system. At the beggining I thought - 1.0 systems would give me much better loot than -0.0 or - 0.1 but it turned out to be random also, though in a lower rated system the hacking is harder.

With one of the recent patches came the possibility to find "normal" exploration sites in wormholes not just the usual sleeper sites. Since I already use the wormholes to get around and specially to get back to safety after a week of exploring it's very convenient to do the relic sites that I found there along the way.
Chal0ner
Hideaway Hunters
The Hideaway.
#10 - 2015-03-05 11:37:45 UTC
Brago Hott wrote:
a few other things

During the weekends there are much more competition, not the mention the increased number of gatecamps, so I found that I can get more good sites and stuff during the less populated hours of the weekdays.

Recently I also stopped to do data sites, I focus only to relics simply because my experience is that they give more valuable loots. After 350 sites I found that a usual relic site give 3-7 times bigger loot then data sites. I also found that lower security systems mean a bit harder hacking but rarely better loot, meaning in nulll sec naturally. But of course the whole exploration is random. You can never tell if how many sites you'll find, luck can kick in during hacking also, you can find the core in 3 steps as well as 25, and the value of the loot is also random. And it happens a lot of times that an "easier" green core gives you more valuable loot then the hardest red core. Same goes to security rating of the system. At the beggining I thought - 1.0 systems would give me much better loot than -0.0 or - 0.1 but it turned out to be random also, though in a lower rated system the hacking is harder.

With one of the recent patches came the possibility to find "normal" exploration sites in wormholes not just the usual sleeper sites. Since I already use the wormholes to get around and specially to get back to safety after a week of exploring it's very convenient to do the relic sites that I found there along the way.


Data sites are golden if you do T2 production and invention. You might even get the odd faciton BPC of value. Else ... ^^ that's valid.
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#11 - 2015-03-05 13:19:35 UTC
Chal0ner wrote:

Data sites are golden if you do T2 production and invention. You might even get the odd faciton BPC of value. Else ... ^^ that's valid.

I never found anything valuable in null sec data sites. So if I do exploration nowadays I just do relics and ignore the data sites.
Chal0ner
Hideaway Hunters
The Hideaway.
#12 - 2015-03-05 13:29:36 UTC
Faction tower and modules bpc's and free decryptors etc. But in general, the isk value of the stuff isn't much compared to other exploration sites.
Tipa Riot
Federal Navy Academy
Gallente Federation
#13 - 2015-03-05 20:23:43 UTC
In theory faction tower BPCs can be found in relics too, but didn't find one so far. I tried combat exploration in highsec with an Ishtar, but I'm not hooked yet ... instead still doing relic sites in nullsec for ISK. Though I think sites appear randomly (except for upgraded systems), they are not completed by players randomly. Some constellations are farmed continuously, in other systems you hardly see a jump in the last hour, leading to system with stacked anomalies. I know a couple of null systems which are safe bets. Also I know a region in highsec, where you can almost certainly find a ghost site. So the general rule, go to the quiet border areas of busy regions.

I'm my own NPC alt.