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Player Features and Ideas Discussion

 
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I.W.I.S Interbus Weapons Information System

Author
GenDischarge
School of Applied Knowledge
Caldari State
#1 - 2015-03-05 04:31:23 UTC
Does everyone love the "Interbus Ship Information System"?

Would pilots equally love a similar system for weapons and ammo?

I have something I would like to share with the DEV Team.

http://prezi.com/embed/e5lfify8-fiu/?bgcolor=ffffff&lock_to_path=1&autoplay=0&autohide_ctrls=0#

Keep in mind this is a quickly thrown together presentation with only the delivery of concept in mind.

Please give your thoughts, good or bad. Thanks
FireFrenzy
Cynosural Samurai
#2 - 2015-03-05 06:59:21 UTC
Hmmm might be usefull for newbros...

The InterWubs Id System:)
Sinigr Shadowsong
Aliastra
Gallente Federation
#3 - 2015-03-05 07:01:58 UTC
Such system wiuld definitely be useful and interesting fir new players. It doesn\t have to be a separate though, a subwindow in ISIS would be better.

Also liked that you bothered to prepare a presentation.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#4 - 2015-03-05 07:56:01 UTC
This would be great as a subset to the current ISIS system. Click a hull and it would have an icon for it's bonused weapons. Clicking that would open up something like this.

For more advanced ships it would show special modules like on dictors or cov ops. This would be especially useful for those aiming towards flying capitals as it could show triage, siege modules ect. Hell at that point it could even show general tanking mods that correlate to the bonuses on the hull.
Kestral Anneto
State War Academy
Caldari State
#5 - 2015-03-05 08:31:40 UTC
+1 for me, it wouldn't lessen the complication of the game, but allow the adaptation of the gamer, which is ideal. I would, however, expand it beyond just weapons and have it spread over all modules.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#6 - 2015-03-05 09:35:54 UTC
Change it from weapons (IWIS) to equipment (IEIS).

Then it can cover all modules
FireFrenzy
Cynosural Samurai
#7 - 2015-03-05 10:01:01 UTC
But then we dont have the Interwubs ID system...

The more broad InterElectro id system would be rampantly OP:)
GenDischarge
School of Applied Knowledge
Caldari State
#8 - 2015-03-05 11:16:43 UTC  |  Edited by: GenDischarge
Thanks for the feedback.

The tree system works well for ships, now lets implement everything from skill books all the way to structures.

I feel that when you right click an item within these trees you should have an option to "Prioritize Training" which would allow an automated skill queue adjustment just like the "Train now to next level" and "Add to end of queue" options. This feature would also alert you of any required skills that you do not have injected upon selecting "Prioritize Training".
Alena McJenkins
McJenkins' Saucy Shipwreckers LLC
#9 - 2015-03-06 02:36:10 UTC
Hey, that's a cool idea.

+1

Sauce.

Lugh Crow-Slave
#10 - 2015-03-07 13:26:20 UTC
i think this would be great it may be easier to implement after the metaside is done but still

+1