These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

What ships are gonna be most effective with the Entosis links?

First post
Author
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#21 - 2015-03-03 21:26:13 UTC  |  Edited by: ISD Ezwal
Marsha Mallow wrote:
DickFleet. Don't use spaces or hyphens. Don't tell anyone that this works >.>
Too late...Twisted
Anyway, as D1ck (1=i) is not an unheard of first name where I live, I have no problems with it. I will tell my neighbour across the street that a future fleet doctrine in EvE online will be called after him.

That said, I have removed a rule breaking post and those quoting it.

This thread has also been moved to Ships & Modules.

ISD Ezwal Community Communication Liaisons (CCLs)

Marsha Mallow
#22 - 2015-03-03 21:32:40 UTC
ISD Ezwal wrote:
Marsha Mallow wrote:
DickFleet. Don't use spaces or hyphens. Don't tell anyone that this works >.>
Too late...Twisted
Anyway, as D1ck (1=i) is not an unheard of first name where I live, I have no problems whit it. I will tell my neighbour across the street that a future fleet doctrine in EvE online will be called after him.

That said, I have removed a rule breaking post and those quoting it.

This thread has also been moved to Ships & Modules.

\o/
My alt approves of this message P
(Best not tell your neighbour about him though)

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Theodoric Darkwind
The Scope
Gallente Federation
#23 - 2015-03-03 21:41:23 UTC  |  Edited by: Theodoric Darkwind
Intys will be the best for just causing chaos, wrecking station services and creating more timers and nodes than the defender can deal with unless they are the CFC or BRAVE.

100mn Tengus/Proteii will be abused like crazy on things that matter, combined with Arty Claws/nados and bombers to quickly alpha defenders off the field.

With the current meta this new system gives the attacker way too much advantage. Capital ships will be too slow to stop a capture in progress if their cycle time is nerfed. Tanked up T3s, or Command Ships can still be alphaed off the field by Arty nados or just flat out bombed off the field by bombers. The defender would have to resort to 100mn T3 fleets just like the attackers.

The only way I potentially see this working would be if the module itself were restricted to BC and larger hulls. This prevents the abuse of interceptors and 100mn T3s which would be nearly impossible to counter, but still allows for some sneakiness (i.e. blops fleets) and decent defense options (i.e. brick tanked command ships).

The new proposed system as it stands is very unbalanced and gives entities with lots of warm bodies like the CFC or BRAVE a huge advantage vs entities like N3 or PL. Though it would be the death of the southern and eastern rental empires too.
Arden Elenduil
Unlimited Bear Works
#24 - 2015-03-03 23:08:17 UTC
ISD Ezwal wrote:
Marsha Mallow wrote:
DickFleet. Don't use spaces or hyphens. Don't tell anyone that this works >.>
Too late...Twisted
Anyway, as D1ck (1=i) is not an unheard of first name where I live, I have no problems with it. I will tell my neighbour across the street that a future fleet doctrine in EvE online will be called after him.

That said, I have removed a rule breaking post and those quoting it.

This thread has also been moved to Ships & Modules.



Oi, where'd my post about Johnsons, Richards, Woodies and Wangs go? Those are all genuine names of people you know...
Eli Apol
Definitely a nullsec alt
#25 - 2015-03-04 01:01:19 UTC  |  Edited by: Eli Apol
Theodoric Darkwind wrote:
Intys will be the best for just causing chaos, wrecking station services and creating more timers and nodes than the defender can deal with unless they are the CFC or BRAVE.

100mn Tengus/Proteii will be abused like crazy on things that matter, combined with Arty Claws/nados and bombers to quickly alpha defenders off the field.

With the current meta this new system gives the attacker way too much advantage. Capital ships will be too slow to stop a capture in progress if their cycle time is nerfed. Tanked up T3s, or Command Ships can still be alphaed off the field by Arty nados or just flat out bombed off the field by bombers. The defender would have to resort to 100mn T3 fleets just like the attackers.

The only way I potentially see this working would be if the module itself were restricted to BC and larger hulls. This prevents the abuse of interceptors and 100mn T3s which would be nearly impossible to counter, but still allows for some sneakiness (i.e. blops fleets) and decent defense options (i.e. brick tanked command ships).

The new proposed system as it stands is very unbalanced and gives entities with lots of warm bodies like the CFC or BRAVE a huge advantage vs entities like N3 or PL. Though it would be the death of the southern and eastern rental empires too.

I still disagree, sebo'd EWAR frigs can just land on grid, quickly reset several inties, warp to another perch and repeat.

One ewar frig could easily reset the cycles on 2-3 inties every warp, with a 2 minute T2 timer I'd say that's maybe 6-9 inties per EWAR frig that won't be able to get out of their first cycle and relatively risk free if suitable perches are already setup by an organised defensive fleet. Worst case scenario they burning through T1 EWAR frigs and just respawn in station.

edit: And then of course that leads to a meta with lots of remote range sebos, eccm to keep their inties alive - but gimping their combat fleet to do so.

but what would I know, I'm just a salvager

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#26 - 2015-03-04 01:33:04 UTC
Theodoric Darkwind wrote:
Intys will be the best for just causing chaos, wrecking station services and creating more timers and nodes than the defender can deal with unless they are the CFC or BRAVE.


Except we still don't know what sort of fitting requirements the Entosis Link module will have. Even if it has fairly low fitting requirements, Interceptors are often fit to their CPU/PG restrictions (and beyond, courtesy of rigs/modules), so they may not be the ideal platform to put the EL on.

"I am a leaf on the...ah, frak it!"

Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#27 - 2015-03-04 02:09:59 UTC
Ram the fleet. Remove the Interceptors.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Perkin Warbeck
Higher Than Everest
#28 - 2015-03-04 06:39:59 UTC
Eli Apol wrote:
Theodoric Darkwind wrote:
Intys will be the best for just causing chaos, wrecking station services and creating more timers and nodes than the defender can deal with unless they are the CFC or BRAVE.

100mn Tengus/Proteii will be abused like crazy on things that matter, combined with Arty Claws/nados and bombers to quickly alpha defenders off the field.

With the current meta this new system gives the attacker way too much advantage. Capital ships will be too slow to stop a capture in progress if their cycle time is nerfed. Tanked up T3s, or Command Ships can still be alphaed off the field by Arty nados or just flat out bombed off the field by bombers. The defender would have to resort to 100mn T3 fleets just like the attackers.

The only way I potentially see this working would be if the module itself were restricted to BC and larger hulls. This prevents the abuse of interceptors and 100mn T3s which would be nearly impossible to counter, but still allows for some sneakiness (i.e. blops fleets) and decent defense options (i.e. brick tanked command ships).

The new proposed system as it stands is very unbalanced and gives entities with lots of warm bodies like the CFC or BRAVE a huge advantage vs entities like N3 or PL. Though it would be the death of the southern and eastern rental empires too.

I still disagree, sebo'd EWAR frigs can just land on grid, quickly reset several inties, warp to another perch and repeat.

One ewar frig could easily reset the cycles on 2-3 inties every warp, with a 2 minute T2 timer I'd say that's maybe 6-9 inties per EWAR frig that won't be able to get out of their first cycle and relatively risk free if suitable perches are already setup by an organised defensive fleet. Worst case scenario they burning through T1 EWAR frigs and just respawn in station.

edit: And then of course that leads to a meta with lots of remote range sebos, eccm to keep their inties alive - but gimping their combat fleet to do so.


Because this is the game we want to play. Jamming out intys for four hours each day sounds, in the immortal words of Buddy the Elf, 'awesome'!!!
Vyl Vit
#29 - 2015-03-04 06:55:41 UTC
Jenn aSide wrote:
*Snip* Removed a reply to an edited out part of the quoted post. ISD Ezwal.


Some indeed have to be removed by hand. ISD Ezwal
Send this one to the burn clinic.

Paradise is like where you are right now, only much, much better.

Pok Nibin
Doomheim
#30 - 2015-03-04 06:58:11 UTC
Interesting input thus far. Interesting as it all is trying to wrap an old way of doing things with a new situation. Suffice to say this new SoV process is intended to create an EVEplay that hasn't been seen. It seems to bring a lot of dead areas to life. It seems old habits aren't going to work. "Which ship?" Every ship. You've got till June to get a clue. First one who does eats the donut.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#31 - 2015-03-04 12:43:39 UTC
Arden Elenduil wrote:
ISD Ezwal wrote:
Marsha Mallow wrote:
DickFleet. Don't use spaces or hyphens. Don't tell anyone that this works >.>
Too late...Twisted
Anyway, as D1ck (1=i) is not an unheard of first name where I live, I have no problems with it. I will tell my neighbour across the street that a future fleet doctrine in EvE online will be called after him.

That said, I have removed a rule breaking post and those quoting it.

This thread has also been moved to Ships & Modules.



Oi, where'd my post about Johnsons, Richards, Woodies and Wangs go? Those are all genuine names of people you know...


you rang?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kousaka Otsu Shigure
#32 - 2015-03-04 13:37:52 UTC
Easy. Remote Sensor Boosters. Remote ECCM.

Oh you wanna troll em solo? Good luck!

Archiver, Software Developer and Data Slave

Current Project Status: What can I make with these minerals?

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#33 - 2015-03-04 15:58:27 UTC
I see a few damps making these kiting Entosis things cry.
Eli Apol
Definitely a nullsec alt
#34 - 2015-03-04 16:09:24 UTC
Perkin Warbeck wrote:
Because this is the game we want to play. Jamming out intys for four hours each day sounds, in the immortal words of Buddy the Elf, 'awesome'!!!

And you think they're gonna be having fun perma orbitting the same structure for four hours and recycling this module and relocking it every time they get jammed or damped...

If you can keep a ship of your own on grid then you only need to jam them and reset their cycles a few times each, meanwhile recap the structure to 100% then the rest of you can leave just the one defensive link there and the whole interceptor fleet is negated by your one dude.

but what would I know, I'm just a salvager

Huttan Funaila
Caldari Provisions
Caldari State
#35 - 2015-03-04 18:27:21 UTC
Jenn aSide wrote:
Anton Menges Saddat wrote:
I envision troll fleets of entosis interceptors, t3 destroyers, and ewar frigs.
'
'

And thus "****-Fleet" was born.

I claim the new fleet doctrine will be called EntCats. Which will cause the 420 crowd to get all excited before they feel cheated.
Perkin Warbeck
Higher Than Everest
#36 - 2015-03-04 22:59:38 UTC
Eli Apol wrote:
Perkin Warbeck wrote:
Because this is the game we want to play. Jamming out intys for four hours each day sounds, in the immortal words of Buddy the Elf, 'awesome'!!!

And you think they're gonna be having fun perma orbitting the same structure for four hours and recycling this module and relocking it every time they get jammed or damped...

If you can keep a ship of your own on grid then you only need to jam them and reset their cycles a few times each, meanwhile recap the structure to 100% then the rest of you can leave just the one defensive link there and the whole interceptor fleet is negated by your one dude.


I was hoping the changes to null sov would have brought in something better than no fun allowed troll fleets or FW style capture the space flag/button with extra bits.
Previous page12