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EVE New Citizens Q&A

 
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Ground rules for running a successful corporation

First post
Author
Mark Androcius
#1 - 2015-03-03 10:01:13 UTC
This is by no means a full on guide on how to be a successful CEO or Director, in order to be successful, you need to have certain skills that cannot be trained, these skills should be ingrained in your personality.

And as a special bonus tip to all of you interested in this..... Miners are BY FAR the easiest to recruit and heavily outnumber all other types of pilots.
If you really want to grow a large corporation, set mining as your primary objective and then try your hardest to excite those miners into doing more then just mining.

https://androcius.wordpress.com/2015/03/02/corporation-management-priorities-and-other-details/
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#2 - 2015-03-03 12:01:14 UTC
If you really want a successful corporation, you should read this blog and then do pretty much the opposite.

If you want to run a corporation that only exists to collect its taxes and act as war bait, follow the guide.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#3 - 2015-03-03 12:27:05 UTC  |  Edited by: Bloemkoolsaus
I am CEO of my corporation for almost 4 years now. From that experience, I can tell you that the rules you lay out are absolutely not going to make your corporation succesfull. Most of this is simply not true.

Managing a succesfull corporation is a lot more complicated. It's not as easy as following a couple of rules.
Chal0ner
Hideaway Hunters
The Hideaway.
#4 - 2015-03-03 12:41:41 UTC
I am not quite sure what PvP corp you will try running by the rules:

Quote:
Quote:
2. You NEED a diverse group of people, miners, manufacturers, PvPers, mission runners, possibly incursion runners and of course Orca/Rorqual boosters.
...
8. Industry pilots are THE most important players in EVE, don’t let any PvPer tell you otherwise.


I guess it's not a PvP corp? But please state that at the beginning.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#5 - 2015-03-03 13:20:15 UTC
That is a terrible guide. Remarkably so.
Black Pedro
Mine.
#6 - 2015-03-03 13:24:51 UTC
Mark Androcius wrote:
This is by no means a full on guide on how to be a successful CEO or Director, in order to be successful, you need to have certain skills that cannot be trained, these skills should be ingrained in your personality.

I have not clicked on or read the link, but since this is the New Citizens Q&A subforum, I will suggest to all new players reading this thread to not even think about starting your own corporation any time soon (except perhaps a one-man corp for tax dodging). If you are to even have a chance at long-term success, you will need at least some understanding of game mechanics, something you will most easily learn by joining an existing, successful corporation.

There will be plenty of time later to start up your own corp once you have mastered the basic game mechanics, and absorbed the lessons about corporation management that other corps have learned the hard way.
Mark Androcius
#7 - 2015-03-03 13:40:04 UTC
Black Pedro wrote:
Mark Androcius wrote:
This is by no means a full on guide on how to be a successful CEO or Director, in order to be successful, you need to have certain skills that cannot be trained, these skills should be ingrained in your personality.

I have not clicked on or read the link, but since this is the New Citizens Q&A subforum, I will suggest to all new players reading this thread to not even think about starting your own corporation any time soon (except perhaps a one-man corp for tax dodging). If you are to even have a chance at long-term success, you will need at least some understanding of game mechanics, something you will most easily learn by joining an existing, successful corporation.

There will be plenty of time later to start up your own corp once you have mastered the basic game mechanics, and absorbed the lessons about corporation management that other corps have learned the hard way.



Yup, that is indeed a good point.
Azda Ja
Native Freshfood
Minmatar Republic
#8 - 2015-03-03 13:40:17 UTC
Dude, chill out.

Did you expect 0 criticism? Most of your bullet points in the "guide" make assertions with nothing to back them up. No evidence, no argument.

Here's a few examples:
Androcius wrote:
2. You NEED a diverse group of people, miners, manufacturers, PvPers, mission runners, possibly incursion runners and of course Orca/Rorqual boosters.

Why exactly is this needed?

Androcius wrote:
4. 150 is the magic number, once you get that many members, you will see that you attract a lot more people to your corporation by default, the amount of effort you will have to put into recruitment will go down to almost none.

Why does one even need a large corporation to be successful? According to you Bloemkoolsaus' corp is awful simply because they have 'only' 79 members. Really? How about explaining that instead of just stating it as fact.

Androcius wrote:
8. Industry pilots are THE most important players in EVE, don’t let any PvPer tell you otherwise.

"PvP pilots are THE most important players in EVE, don't let any industrialist tell you otherwise."



Yeah, I love me some PvP; but both of those statements smell like horseshit on a hot day.

There are a few points I agree on, 11 in particular. Thing is though, this isn't a guide, and most points aren't even 'tips'. Without any context or explanation, most of this is pointless. You either explain why things are the way you say they are, or it's just hot air.

Grrr.

Gregor Parud
Imperial Academy
#9 - 2015-03-03 13:45:53 UTC
Azda Ja wrote:
most of this is pointless.


The point is to get clicks on his website and for ppl to use his buddy invite.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#10 - 2015-03-03 13:53:05 UTC  |  Edited by: ISD Ezwal
*Snip* Removed a reply to a deleted post. ISD Ezwal.

I consider my corporation very successfull. I'll explain why.

My corp is very stable. You can see this on dotlan for exemple by looking at the member count graph. There is some flux ofcourse, but it's generaly pretty stable.
A lot of members in my corp, have been here for years, and are still logging in and having fun every day. New members, usually stay for long periods aswell. Thus, I can conclude that people like being in my corp and are having fun. Wich is pretty much the goal of my corporation!

We do not actively recruit. More members does not equal more fun for us. We do not need more members to do what like, to play the way we like and most importantly, to have fun. So, the corporation shows very little growth in terms of member count.

But realise that what you consider successfull, might mean failure for someone else. It's all in the eye of the beholder.
Running an industrial corporation is very different then running a pvp corporation. It would help if you are specific in your guide as to what the goals are.
Primary Fleet Commander
EVE CPI Testing Corporation
#11 - 2015-03-03 13:54:52 UTC
I don't know about you guys, but if you hadn't noticed, his corp is pretty much perma camping its current wardeccers and denying them their regular dose of killmails (cept for a few low value ones at least).

And it's pretty clear to me what he means with success, a big corp that is making a name for itself in some way shape or form.

Also:

"8. Industry pilots are THE most important players in EVE, don’t let any pvper tell you otherwise."
That is pretty much accurate.
I know it's pretty much the "chicken or egg" question, but without industry, there would be no pvp.
Of course without pvp there would be no need for industry either, but i still feel industry > pvp is more true then pvp > industry
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#12 - 2015-03-03 13:57:23 UTC
Gregor Parud wrote:
Azda Ja wrote:
most of this is pointless.


The point is to get clicks on his website and for ppl to use his buddy invite.



I didn't notice that.

He even lies about the trial period CCP gives.

Mark Androcius' blog wrote:
In the mean time, get your free 30 day trial by clicking here and setting up a new EVE Online account. Normal trial period is 14 days. Androcius gives you 30 free days!!.


Shame on you Mark!!!

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Mark Androcius
#13 - 2015-03-03 13:58:39 UTC  |  Edited by: ISD Ezwal
Bloemkoolsaus wrote:
*Snip* Removed a reply to a deleted post. ISD Ezwal.

I consider my corporation very successfull. I'll explain why.

My corp is very stable. You can see this on dotlan for exemple by looking at the member count graph. There is some flux ofcourse, but it's generaly pretty stable.
A lot of members in my corp, have been here for years, and are still logging in and having fun every day. New members, usually stay for long periods aswell. Thus, I can conclude that people like being in my corp and are having fun. Wich is pretty much the goal of my corporation!

We do not actively recruit. More members does not equal more fun for us. We do not need more members to do what like, to play the way we like and most importantly, to have fun. So, the corporation shows very little growth in terms of member count.

But realise that what you consider successfull, might mean failure for someone else. It's all in the eye of the beholder.
Running an industrial corporation is very different then running a pvp corporation. It would help if you are specific in your guide as to what the goals are.


Well at least that is a comment I can do something with and I agree with you on this.
If you would have said that from the start, I would have done something with that information and changed the post to better explain what I'm talking about
Mark Androcius
#14 - 2015-03-03 14:02:10 UTC
Archibald Thistlewaite III wrote:
He even lies about the trial period CCP gives.

Mark Androcius' blog wrote:
In the mean time, get your free 30 day trial by clicking here and setting up a new EVE Online account. Normal trial period is 14 days. Androcius gives you 30 free days!!.


Shame on you Mark!!!



Whoops, I honestly did not know they also changed the normal trial period, I will fix that right now.
Gregor Parud
Imperial Academy
#15 - 2015-03-03 14:07:39 UTC  |  Edited by: Gregor Parud
Primary Fleet Commander wrote:
I don't know about you guys, but if you hadn't noticed, his corp is pretty much perma camping its current wardeccers and denying them their regular dose of killmails (cept for a few low value ones at least).

And it's pretty clear to me what he means with success, a big corp that is making a name for itself in some way shape or form.

Also:

"8. Industry pilots are THE most important players in EVE, don’t let any pvper tell you otherwise."
That is pretty much accurate.
I know it's pretty much the "chicken or egg" question, but without industry, there would be no pvp.
Of course without pvp there would be no need for industry either, but i still feel industry > pvp is more true then pvp > industry


Another alt post of yours, this is becoming a habit. What are the chances that this alt only posted in 2 threads ever, both if which are the OP's. Even more so, in the other thread you're actually bidding against yourself in your own WTA.
Mark Androcius
#16 - 2015-03-03 14:13:14 UTC  |  Edited by: Mark Androcius
Post updated to better reflect its intentions.

Thanks to all the helpful comments.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2015-03-03 14:16:58 UTC
"1. The player comes first, the corporation comes second, any alliance you are in comes third and any coalition you are in comes fourth, you take care of things in that order and in that order alone."

So you will ruin the corp for one person?

"2. You NEED a diverse group of people, miners, manufacturers, PvPers, mission runners, possibly incursion runners and of course Orca/Rorqual boosters."

No?

Elaborating a little: I am in a wormhole corp and we do not have or have any need for a rorqual/orca. Most of us have never mined in years and missions even less.

"3. Miners and other industry focused pilots will tell you they don’t like PvP, they are lying to themselves, they just don’t know that yet.
Figure out how you can positively influence them to get involved in pew pew."

Forcing someone to do what they don't want to do is a good way to alienate people. If a miner expresses interest in pvp, then yes, give them an avenue.

"4. 150 is the magic number, once you get that many members, you will see that you attract a lot more people to your corporation by default, the amount of effort you will have to put into recruitment will go down to almost none."

Any proof at all? Or you just happen to get 150 members and then hit a spike in recruitment and then you decided that was the norm?


Lot's more wrong with your blog, including the fact you're offering a 30 day free trial.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#18 - 2015-03-03 14:34:47 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counter productive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.


4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

Chal0ner
Hideaway Hunters
The Hideaway.
#19 - 2015-03-03 14:35:10 UTC
OP edited, still don't need miners and rorqual boosts in a pvp corp.
Also, definition of success if strange - as we ran one of the most successful pvp corporations in CFC at one point. And it wasn't all that large.
Mark Androcius
#20 - 2015-03-03 14:37:48 UTC  |  Edited by: Mark Androcius
Tsukino Stareine wrote:
"1. The player comes first, the corporation comes second, any alliance you are in comes third and any coalition you are in comes fourth, you take care of things in that order and in that order alone."

So you will ruin the corp for one person?

If you had read the entire blog post, you'd stumble across comments on many points, but I guess that's to much work for you.


Tsukino Stareine wrote:
"3. Miners and other industry focused pilots will tell you they don’t like PvP, they are lying to themselves, they just don’t know that yet.
Figure out how you can positively influence them to get involved in pew pew."

Forcing someone to do what they don't want to do is a good way to alienate people. If a miner expresses interest in pvp, then yes, give them an avenue.


Who said anything about forcing people? "positively influence" means exactly what it says.


Tsukino Stareine wrote:
"4. 150 is the magic number, once you get that many members, you will see that you attract a lot more people to your corporation by default, the amount of effort you will have to put into recruitment will go down to almost none."


Not my first corp, also not the first corp I helped to become a force to be reckoned with, up till now I've basically done my thing in the background.
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