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Eve according to Chal0ner

Author
Chal0ner
Hideaway Hunters
The Hideaway.
#1 - 2015-03-02 14:19:27 UTC
Wall of text to follow:
I had some time to practice my writing, and did this on some of the basic principles on the game of Eve Online. Might be of interest to someone out there. So, here we go ...

I play Eve Online. I've done so for the last 5-6 years, with a break from active game play during most of 2014, thereby missing the epic battle that took place in the Immensea system B-R5RB in 2014. I visited the system a couple of weeks ago – at that time still in “enemy” hands, and saw the in-game monument the game developers, CCP, put in that system to commemorate the event.

So, what is Eve?

The easy, short, answer would be that Eve is a persistent MMO (Massively Multiplayer Online) game, like for example World of Warcraft, set (unlike World of Warcraft) in a distant future universe where players interact with the game environment itself and each other so the environment “continues to develop and exist even after the players have exited the world and where changes made to the world state remain intact” thereby creating an “ongoing narrative”. This, however, wouldn't even start to begin to explain why Eve Online has gained a reputation for having the most outrageous gaming community anywhere to be found in the MMO scene. You see, Eve is nothing like World of Warcraft (or WoW and Eve from here on). In WoW the game developers provide the players with a "theme park" of things to do, quests to take, and further more protects players from the wanton destruction and mischief of other players. In Eve there is no such protection. In a standard MMO when a player character dies - as does happen from time to time - the player character keeps all his gear, to be used immediately in another quest. In Eve, when a ship is blown up all it's fitted enhancements may be permanently destroyed. When a character avatar is killed, all it's enhancements will also be destroyed, for ever.

This also only touches the surface of what makes Eve unique in the world of MMOs. You see - Eve is a sandbox game. The developers, CCP, sets the scene with a basic set of regular content; space, planets, moons, ships, gear types and so on and has some basic mechanisms (missions, incursions, factional and sovereign standings and so on) and some basic rules (what happens if you do X in area Y) then leaves it all up to the players to create content. So, players coming from other games, or even other MMOs are often totally confused as to what to do in the game. To which the general reply is "What do you want to do?"

If you want to do combat against other players (PvP) you grab a ship and go do that, if you wish to do combat against the in-game AI pirates, you can do that. If you wish to build ships or equipment for others to use in their activities, you gather materials from in-game resources, process those and build the stuff. And so on. However, the game by design doesn't help you with any of this beyond the most basic introduction; instead you need to rely on the knowledge of other players, or the team effort of other players, or just figure it out alone – but it will take much longer. Don't expect the game to show you the way and give you hints on how to proceed – or even protect you from your mistakes or from other players trying to do you harm. It is not the way of Eve.

In fact, as a player once put it "Eve doesn't give out cookies. It kicks you down, steals your cookie and laughs at you for bringing a cookie in the first place."

What does all this mean to you as a player interested in “getting into Eve Online”? It means that you are thrown into the deep end of the swimming pool, and left to your own resources to swim … or sink. You are not protected from being killed, from theft or from being scammed of all your in-game possessions. Nor does it protect others from you doing this onto others.
Welcome to Eve!
Chal0ner
Hideaway Hunters
The Hideaway.
#2 - 2015-03-02 14:21:07 UTC
So, Eve is, as you should know if you read the first part, a sandbox Sci-Fi game. Set in a civilized and ordered future in a distant part of space and long, long way from earth... Or ... maybe not.
The second feature setting Eve apart from other MMOs is that the whole concept of Eve is based on a PvP (player vs player) game style. The most obvious definition of this is "Generally you can attack other players at will and may loot their remains when you defeat them. There may be restrictions on what level of players you may attack or other measures to limit griefing. But generally speaking you're fair game..." In many other games there exists a notion of consensual pvp, maybe taking place on separate servers away from doing harm to other players not interested in this.

Eve, however, only has one single game server making the whole game take place on the same ”pvp server” as you as a peaceful industrialist would play. There are no designated pvp areas, nor any pvp free zones (except for the pure newbie systems, but living your game life there would be boring in the extreme). At all. Anywhere.

You need to read that again, and thoroughly understand this principle. There are no pvp-free zones. At all. Anywhere. And yet, game space is divided into "high sec", "low sec" and "null sec" (and wormhole space, but for the argument this is also null sec). The "only" difference there is - is the consequences for the aggressor in non consensual pvp. In high sec, the in-game police force "Concord" will attempt to punish the aggressor by destroying his or her ship after you have been attacked. Depending on the classification of the system where the aggression took place this may take a longer or shorter period of time, but they will arrive. Eventually. You are probably dead by then. Unless the aggressor suck at what he is doing.

In low sec, there is no police force, only gate and station guns to punish aggression in the vicinity of gates and stations. So if you are doing a mission in a low sec system, and another player finds and attacks you (there are ways to find your ship in space even if not close to a station, planet or other large object), you are on your own. Do not expect the police force to come to the aid.

In null sec (where I have "lived" the majority of my game time), well, as you may now have guessed, there is no police and no police guns. There is nothing to protect you at all. Apart from other players. In null sec players tend to band together in corps, alliances and coalitions for protection and to achieve common and shared goals. This is the only means of protection - if you have friends who don't care if you are attacked or not and will never come to help you if you in your hour of need - go find better friends.
You remember the note at the beginning of this section? All this happens on the same server. There is no non pvp server. And, there is no non consensual pvp. It's pvp. Period.

But wait ... there's more....

PvP is not only between pvp ships. It may literally be "player vs player". And here the sandbox element shows up again. What may be a banable offense in other games, may not be that at all in Eve. Scams, piracy and theft is quite allowable and a legitimate part of the game. Let me take a few trivial examples of activities that are legitimate.

  • Finding your ship and holding it ransom to not destroy it and kill your in-game character. And then do it anyway after you've payed the ransom.
  • Renaming a worthless item (e.g. 1 unit of carbon) in a contract description and try to sell it as as something very valuable (e.g. 1 unit of the Charon freighter) for a seemingly low price.
  • Trading something from you at a negotiated price, when your partner is free to change the amount he or she is paying at the last moment.
  • Invite you to corporation (comparable to a guild in WoW), ask you to pay a service fee to get your ships and gear moved to the corporations home system (often far away into null sec) and then en route, destroy your ship, kill your character and keep all the stuff you trustingly let them move for you.
  • Infiltrate a corporation only to gain access rights, and steal everything the character can from the corporation.

All of this is totally legitimate. And it has made main news headlines at one time or another. Remember that Eve kicks you down, steals your cookie and laughs at you? Add to this the reasonable rule "Trust no one". And you can by now probably start to see how and why the Eve community has gained its reputation.
Chal0ner
Hideaway Hunters
The Hideaway.
#3 - 2015-03-02 14:21:55 UTC
Progress in Eve may seem a slow real time affair, not improved by how much you play - much unlike other MMOs where you "level up" by doing quests. (And even that may be too slow according to some recent commercials when you level up to 90 instantly.)

No in Eve, skills are acquired on the market, injected in a skill queue and set to train for "real time" time. A five day skill takes five days (as in Monday through Friday) to train. A 30 day skill takes 30 days, it will not happen tomorrow regardless of how much you play the game. Related to this is the popular misconception that newbies ”can not do anything" until they have skilled up for X. Whatever X is, usually a ship that they fancy. Nothing could be more wrong. Or right, if you want to be bored for months waiting for "skills to finish" then go ahead and be bored and don't play the game for months - your choice. Or go out do something that can be fun with the skills you do have, even if they are not perfect.

But... newbies will never catch up with the vets.

Well, this is a conclusion that seems obvious. And it's more wrong than right. Because the argument is based on skills. Lets take ship skills as an example. A veteran can amass a limited set of skills in a specific area, the actual ship, gunnery, armour, and some support skills. While it will take a while for a new player to acquire these in-game skills he or she will eventually do it. While the veteran will not have acquired any more skills, because there is a limited skill level and a limited set of skills relating to that ship. A level 5 skill is a level 5 skill regardless of how old you are in game. And 20 skills in a skill group are 20 skills regardless of how old you are. So, a “newbie” will obviously catch up – sooner or later.

However, how to actually play the game, how to handle the tools of the game - that comes with experience. And here the newbie is at a disadvantage, but then so he or she is in any game. And with talent for specific area he may well overtake the veteran. My main character has been in game since 2008 and has an impressive 100 million + skill points. But as a PVPer he sucks, both because most of those skill point are not within PVP and because a genuine disinterest in the details of fits and equipment to use. However, when to engage and when to not engage also comes with experience, so he might not be too easy to trick and kill after all - but those skills too any newbie will eventually acquire. So no, new players are not at an eternal disadvantage towards older players. Anyone telling you the contrary are either ignorant of the mechanics or lying.

From this also follows that Eve is not the eternal grinding game to reach ever higher skill points and experience. A recent question was based on “Is progression to something big and powerful like a Battleship fast enough that it doesn't feel like you are doing this massive boring grind? (oh and exactly how many hours would it take to get a decent battleship?)” Such an approach is faulty for various reasons. The main one is ”ships are tools” to reach a goal – not a goal in and of itself. Depending on the goal, ”bigger isn't necessarily better”. Some goals are better completed with bigger ships (while taking down a tower is doable with a fleet of stealth bombers, it will be faster with a fleet of Dreadnoughts) many goals are equally well or eve better achieved with smaller ships.
ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2015-03-02 15:47:09 UTC
very well put. This should be a mandatory read for anyone thinking about trying the game. I've been thinking of writing something similar to this but I'm glad that you did it as I don't think I could have done as good of a job.

Want to talk? Join Cara's channel in game: House Forelli

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#5 - 2015-03-02 16:40:12 UTC
Chal0ner wrote:
Wall of text to follow:

No kidding! Shocked
Nice writing, though. Smile
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2015-03-02 20:21:31 UTC
Tl:dr ??????

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Phig Neutron
Starbreaker and Sons
#7 - 2015-03-02 20:27:05 UTC
J'Poll wrote:
Tl:dr ??????

TLDR, Eve is an MMO like WOW. Just like WOW, it is an MMO. But it's nothing like WOW. Do you play WOW? EVE is unlike WOW. (plus two more walls of text)
Chal0ner
Hideaway Hunters
The Hideaway.
#8 - 2015-03-02 20:27:10 UTC
Quite possibly tldr to be quite honest =) Still, it can be made longer (it was longer originally).
And for those who did read I hope it would be somewhat useful.
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#9 - 2015-03-02 20:28:32 UTC
Your fail is here: "the whole concept of Eve is based on a PvP (player vs player) game style"

CCP has created a great many game mechanics designed to allow those that are not interested in PvP, to fairly easily avoid PvP.

Sure, you can always be attacked. But, if you seek to avoid PvP, you can lower the odds of that actually happening to the point that you can play for years without experiencing PvP.


Run the limitless missions in a well fit ship, avoiding expensive mods that could drop to gankers, and the odds of you being ganked are as near to zero as imaginable.

While for SOME, the game caters to a PvP play style, CCP has gone to GREAT lengths to make the game compatible to a WIDE VARIETY of play styles.


If you are not interested in PvP, you're sill plenty welcome to play the game. You just have to do so in a way that makes it unlikely that others will choose to attack you.
Phig Neutron
Starbreaker and Sons
#10 - 2015-03-02 21:27:18 UTC
Chal0ner wrote:
Quite possibly tldr to be quite honest =) Still, it can be made longer (it was longer originally).
And for those who did read I hope it would be somewhat useful.

I was just teasing. It's a pretty good overview of EVE, just the first paragraph or two kept saying WOW over and over. Could use more editing for style.
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2015-03-02 22:02:11 UTC  |  Edited by: J'Poll
Dredd Lochness Munster wrote:
Your fail is here: "the whole concept of Eve is based on a PvP (player vs player) game style"

CCP has created a great many game mechanics designed to allow those that are not interested in PvP, to fairly easily avoid PvP.

Sure, you can always be attacked. But, if you seek to avoid PvP, you can lower the odds of that actually happening to the point that you can play for years without experiencing PvP.


Fun part,


While doing this...you are actually PvP-ing....


You are evading that player that is looking for you as his next target.


ANYTHING in EVE is PvP or very closely related to itl, even all PvE is in fact PvP too...just not spaceship violence type of PvP.


As a miner, you compete over asteroids with other players.
As a mission runner, you compete over best ISK for LP pay out with other players.
As a salvager/looter, you compete for best ISK for your items.
As a industrialist, you compete to sell at the highest possible price, for the lowest possible cost and for the best possible profit vs your fellow industrialists.



In EVE, there is PvP in everything...though with some things it just isn't as obvious compared to others.

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Dredd Lochness Munster
Dredd Lochness Munster Corporation
#12 - 2015-03-02 22:15:15 UTC
J'Poll wrote:
As a mission runner, you compete over best ISK for LP pay out with other players.


Except I usually just farm missions for bounties and RARELY use the LP for stuff to sell.


It could just as easily be said that Eve is about synergistic relationships rather than PvP.

Miners sell minerals to builders.
Builders sell to people that like to exchange ammo in space with others.
Those that treat the game as a shooter, buy PLEx with real and sell to producers that mine ISK and then play for free.
The market is buyers and sellers working together to move goods.

Eve is HUGE. To see it as PvP in one form or another, is one sided and narrow minded. That type of comment fails to encompass all of the relationships that exist within Eve.


You could say that real life is PvP as we fight for limited resources. However, that fails to account for the benefits I receive from all the other people on the planet with me.
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2015-03-02 22:20:05 UTC
Dredd Lochness Munster wrote:


It could just as easily be said that Eve is about synergistic relationships rather than PvP.


LOL

That is EXACTLY how CCP advertizes EVE.


EVE is about player interaction...period.

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Help channel: Help chat - Reloaded

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J'Poll
School of Applied Knowledge
Caldari State
#14 - 2015-03-02 22:23:14 UTC  |  Edited by: J'Poll
Dredd Lochness Munster wrote:


Eve is HUGE. To see it as PvP in one form or another, is one sided and narrow minded. That type of comment fails to encompass all of the relationships that exist within Eve.


And the fun part. NO PVP...No EVE.

Sure, you have all the friendly and "formal indirect" relationships (hell, I wouldn't call market transactions a relationship - and as most miners just blindly dump their minerals on the market...there is no relationship between them and the industrialists that buy the minerals).


But in the end...if there wasn't player conflict (aka PvP), EVE wouldn't exist.


p.s.

Even if you just mission grind for ISK (I don't see any reason why that would be fun as there are MANY games that are better at that, but that's just me), you are still affecting other players in EVE. Just by your ISK generating activities, you are affecting the value of the ISK-unit.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Chal0ner
Hideaway Hunters
The Hideaway.
#15 - 2015-03-03 04:16:38 UTC
Dredd Lochness Munster wrote:


Eve is HUGE. To see it as PvP in one form or another, is one sided and narrow minded. That type of comment fails to encompass all of the relationships that exist within Eve.


This some how takes a combat oriented definition of PvP and applies it to all areas of Eve. This isn't what I had in mind. However, as it is what many newbros focus on - it was what I tried to explain, there are no PvP (as in combat) free areas in Eve. The Eve market is PvP. The fight for resources are PvP. Or synergistic relationships. Or ongoing narrative.
Call it whatever.
ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2015-03-03 04:59:08 UTC
J'Poll wrote:


While doing this...you are actually PvP-ing....


You are evading that player that is looking for you as his next target.


ANYTHING in EVE is PvP or very closely related to itl, even all PvE is in fact PvP too...just not spaceship violence type of PvP.


As a miner, you compete over asteroids with other players.
As a mission runner, you compete over best ISK for LP pay out with other players.
As a salvager/looter, you compete for best ISK for your items.
As a industrialist, you compete to sell at the highest possible price, for the lowest possible cost and for the best possible profit vs your fellow industrialists.



In EVE, there is PvP in everything...though with some things it just isn't as obvious compared to others.

Once again I feel the need to point out that while what you say here has the potential to be true it is not inherently true. Competition means trying to beat or win against others. So:

As a miner if you warp out of a belt when other's show up and go look for a less populated system then you are not competing with anyone.

As a mission runner if you run the missions for fun and don't care about beating anyone else's isk or LP rates then you are not competing with anyone.

As a salvager/looter if you just sell to local buy orders and don't care about the price or if you only use loot and salvage to build stuff for personal use then you are not competing with anyone.

As an industrialist if you are just building ships for use by corp / alliance mates with mats that are given to you and for goods that you won't be selling then you are competing with no one.

I would even argue that there is a way that you can buy and sell things competition free but admittedly that is a different discussion.

Competition is at the very least someone trying to beat someone else and most definitions require it to be bilateral. So competition is a mindset or an attitude not an action nor set of actions. You can do pretty much anything competitively or non-competitively. If you are competing or not is really up to you.

So what you are saying here is entirely true when it is true and likewise, false when it is not true.

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Chal0ner
Hideaway Hunters
The Hideaway.
#17 - 2015-03-03 09:07:36 UTC  |  Edited by: Chal0ner
ergherhdfgh wrote:
As an industrialist if you are just building ships for use by corp / alliance mates with mats that are given to you and for goods that you won't be selling then you are competing with no one.


This is the one scenario your objection would be valid - if, and only if, you control the space you operate in and you introduce fixed prices for all commodities. In this strictly speaking marxist economy model (God now this is pretentious =) ) it would also require that no corp member requires unseeded equipment.

In all other scenarios you will be subjected to non consensual market-pvp. Although I know of at least on corp/alliance at least trying operating under this modell, this is ideal scenario so unlikely to be a general feature of Eve the target audience of the OP would encounter.