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Buffer Overrun Error after "Download on Demand" launcher Update

Author
Ke'Daar
Ministry of War
Amarr Empire
#1 - 2015-03-02 11:23:32 UTC  |  Edited by: Ke'Daar
So I had a perfectly working Singularity installation on my MacBook Pro (OSX 10.10.2), and of course the launcher updated when I ran /Applications/EVE\ Online\ Singularity.app --args /server:87.237.38.50.

Then a warning about a pre-release launcher, a small patch and a request to prime my cache. With all that done, I clicked Play as usual to launch the client for Singularity and.... nothing, but after a while this message popped up: http://imgur.com/3437hrQ

"TransGaming C Runtime Library ERROR-> buffer overrun!"

Help?

Edit: I re-created my entire Singularity folder and started all over. When the time came after upgrading the launcher, I selected "NO", as per the dev blog instructions, to the question if I want to prime my cache.

The client proceeded to display a % based progress of a cache download.. Now here is the buggy /strange thing:

It got to 340/540MB in the download and the % number reached 100% already?

I then checked my incoming traffic for the launcher with a network analyzer app I have and I saw that the launcher was merrily downloading data for quite some time before it eventually stated "client ready"

Now however my Singularity Client periodically crashes in game randomly

Error Message: http://imgur.com/ZLX3D40