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EVE New Citizens Q&A

 
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Guides for rank-newbies.

Author
Cellini Benvenuto
Ephemeral Syzygy
#1 - 2015-03-01 10:46:35 UTC
Hi,

I am quite new, not just to Eve but also to MMOs. (I have played a few football management online sims before, but that's about it). Eve's always intrigued me because it reminds me a lot of Escape Velocity series, in which I used to have a lot of fun when (much) younger. I have spent these past few days:

1. Going over the reading material I could find on the net, especially Eve University, but some other sites too.
2. Trying to get a hang of the game. I have started as an Amarr. Done 4/5 career missions (I left the exploration midway because I found it quite boring). Done a few lvl 1 missions for the Amarr Navy (and gotten to level 2 missions, even though they don't seem particularly suited to my coercer).

The issue I'm facing is as follows. Most of the newbie guides I've read seem focussed on a newbie who's nonetheless a month or so old in the game. Getting a clearer idea on how to chart out a career path, fit ships, clone, skill up, use implants etc when you don't know the first thing about what you're doing is much harder.

From what I've read so far, I know that mining or running distribution missions aren't my cup of tea. Ideally, I'd like to set up a slow but steady income stream (planetary interaction? Trading?) while using the ISKs earned to feed my combat ships (though probably not just running missions, perhaps faction warfare ? Though I'm open to other career paths for an okay but not so good combat pilot).

If the old hands could link me to some guides that might give a total newbie some idea about how to earn a few ISK (right now, I'm at 9M, training destroyer to level III to start training for a Amarr cruiser) and become better at combat, I would be quite grateful!
Delt0r Garsk
Shits N Giggles
#2 - 2015-03-01 11:31:48 UTC
Unfortunately the Career missions are the best and fastest way to work out which parts of the game your going to like. Yep some are boring. But it is hard to know what you would like doing without giving them a go. Until the New Player Experience is live in the main server. Wait perhaps the NPE is live?

PVP however is harder to experience without just getting into it. I would recommend giving it a go with a NPSI community. These are public fleets that often cater for low skilled pilots and require no commitment.

Eve is very distinct from other MMOs in many ways. Probably the 3 biggest differences is 1.Single shard, we are all in the same universe, 2. Death mean you lose everything you had with you at the time. 3. Ganking and other play that is often considered grefing is permitted.

When i started i found the guides to be.. meh. I mostly googled more specific questions as they came up and searched here. Then corps and friends where the rest.

Even skill plan stuff i sort of worked out my self. To many skill plans are based around some perfect skillgain over 10 years, rather than what can you do fly in a day.

AKA the scientist.

Death and Glory!

Well fun is also good.

Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
#3 - 2015-03-01 11:36:58 UTC
As already said, make sure you've done the Career Agents. You can redo these if you need to as each empire faction has three sets of these agents and you can do them all.

It seems as if you have found some of the better guides out there, including Eve University's wiki and such.

Get yourself into an educational player corp that fits your needs and play-style. Make sure you get on their comms. chat channels, and forums. Being involved with other pilots and learning from and with them is much better than going it alone and depending solely on guides (not that you said you were).
Cellini Benvenuto
Ephemeral Syzygy
#4 - 2015-03-01 11:58:49 UTC
Thanks guys.

@Deltor, yes, that's the issue I face with guides too, especially when it comes to skills, as while I understand the importance of long term planning and training, it does slow the game down quite a bit when you are completely new as you don't see yourself progress.

Right now, I am training Amarr destroyer 3 with the intent of training Cruiser I for level 2 missions (though it does mean I need to make another 15-20M ISK to be able to afford a cruiser).

@Celine, I've already applied to join Eve University though getting on the comms will be quite a new experience for me!
Is it truly worthwhile to do career agents of all the factions? I keep thinking about doing the military and advanced military for all four factions (I've just done Amarr for now), but doesn't that increase the skill time for each?
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2015-03-01 12:01:45 UTC
1. Play with others.
2. Play against others.
3. Have fun.


Basically, it's a MMO, so be social. Talk to people: Random people in local, random people in your NPC corp chat, join public channels, join community channels...talk to people.

If you want to try to PvP:

* Join a public fleet (NPSI communities fleets).
* Go to low-sec and try your luck (and contact the guy who slaughtered your ship for tips how to improve yourself).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Leiliana Atruin
SPATULA-CITY
#6 - 2015-03-01 12:04:16 UTC
You have to understand though, with so many options and possible 'career paths' it is impossible to give you a guide on what to do if you yourself dont know what you want to do yet. If you can imagine something, I am sure there is a way to find a way to do it in eve.

In this game you can be a Terrorist, a Journalist, a Programmer, an Artist, a Fighter, a Scout, a Diplomat, a Space Trucker, a Scammer, a Con Man, James Bond, Warren Buffet, Indiana Jones, the 'wolf of wallstreet', a CEO, Industrial Spy, an assassin, bounty hunter and hell, even a serial killer if you want (something for the anti-sociopath crowd to complain about).

If you can come up with an idea, there is a way to make it work somehow. Read a few blogs or articles. Try to find something that makes you excited, then finally come up with a way to make it work. It really is a wonderful and ******* scary sandbox in here. Make it work for yo!
Cellini Benvenuto
Ephemeral Syzygy
#7 - 2015-03-01 12:11:21 UTC
Leiliana Atruin wrote:
You have to understand though, with so many options and possible 'career paths' it is impossible to give you a guide on what to do if you yourself dont know what you want to do yet. If you can imagine something, I am sure there is a way to find a way to do it in eve.

In this game you can be a Terrorist, a Journalist, a Programmer, an Artist, a Fighter, a Scout, a Diplomat, a Space Trucker, a Scammer, a Con Man, James Bond, Warren Buffet, Indiana Jones, the 'wolf of wallstreet', a CEO, Industrial Spy, an assassin, bounty hunter and hell, even a serial killer if you want (something for the anti-sociopath crowd to complain about).

If you can come up with an idea, there is a way to make it work somehow. Read a few blogs or articles. Try to find something that makes you excited, then finally come up with a way to make it work. It really is a wonderful and ******* scary sandbox in here. Make it work for yo!


Leilana, yes, I quite agree. I guess that's part of the issue I'm facing in Eve: being confused as to what to do, how best to learn, and quite what to learn! So far, I've managed to identify a few things that I found boring, which include mining and, at least in the tutorials, exploration.

For the moment, I've identified combat related paths as a possible career option, though I haven't really tried much in the way of trading/corporations to know whether or not I would like that career path.
gfldex
#8 - 2015-03-01 12:14:11 UTC
Cellini Benvenuto wrote:
Ideally, I'd like to set up a slow but steady income stream



Let's imagine there would be some online game where a very new player (new players are younger then one year in New Eden) could have a reasonable passive income. How much would that income be worth relative to the need to spend of said player?

There are plenty of ways to get around the grind in EVE. Some of them become viable with plenty of SP and plenty of accounts. Others require the vast majority of players to have missed them. Some of the latter even work for young pilots. I'm afraid a public intarweb forum may not be the best place to ask for the key to The Secret ISK Printing Machineā„¢.

Long story short, if you are lazy you need to be clever all by yourself.

If you take all the sand out of the box, only the cat poo will remain.

J'Poll
School of Applied Knowledge
Caldari State
#9 - 2015-03-01 12:16:25 UTC
That's the fun part.

It's a sandbox....just skill some basic skills, and try it out.

If you don't like it, move to the next thing.
If you do like it, keep this thing going.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Cellini Benvenuto
Ephemeral Syzygy
#10 - 2015-03-01 12:27:21 UTC
gfldex wrote:
Cellini Benvenuto wrote:
Ideally, I'd like to set up a slow but steady income stream



Let's imagine there would be some online game where a very new player (new players are younger then one year in New Eden) could have a reasonable passive income. How much would that income be worth relative to the need to spend of said player?

There are plenty of ways to get around the grind in EVE. Some of them become viable with plenty of SP and plenty of accounts. Others require the vast majority of players to have missed them. Some of the latter even work for young pilots. I'm afraid a public intarweb forum may not be the best place to ask for the key to The Secret ISK Printing Machineā„¢.

Long story short, if you are lazy you need to be clever all by yourself.


Rofl! Actually, I wasn't looking for the Secret ISK Printing Machine or indeed passive earning methods! Rather, my idea was to look for other activities besides missioning to make a few million ISK at the start, notably to get and fit a basic cruiser for level 2.

To give you an example of the kind of things I was looking at: a basic Planetary Interaction. Or perhaps contract hauling? Or a bit of trading?
gfldex
#11 - 2015-03-01 13:15:34 UTC  |  Edited by: gfldex
Cellini Benvenuto wrote:

Rofl! Actually, I wasn't looking for the Secret ISK Printing Machine or indeed passive earning methods!


Thank you for taking my bait by assuming that I hold a lazy person in low esteem. I would never judge you from a few lines of text.

If you allow me I would like to suggest that you spend a few minutes to think on how the benefits of laziness (high gain from little effort) can be applied to playing EVE. Trading can be one of them if you take advantage of the laziness of other players who are not willing to do the 15 jumps to Jita to save them a few 100kISK. Finding out what young players (who didn't learn about the hubs yet) actually buy and providing those goods locally, can make you a decent profit -- if you mind the risks of space travel.

If you take all the sand out of the box, only the cat poo will remain.

Leiliana Atruin
SPATULA-CITY
#12 - 2015-03-01 14:15:17 UTC
Cellini Benvenuto wrote:
Leiliana Atruin wrote:
You have to understand though, with so many options and possible 'career paths' it is impossible to give you a guide on what to do if you yourself dont know what you want to do yet. If you can imagine something, I am sure there is a way to find a way to do it in eve.

In this game you can be a Terrorist, a Journalist, a Programmer, an Artist, a Fighter, a Scout, a Diplomat, a Space Trucker, a Scammer, a Con Man, James Bond, Warren Buffet, Indiana Jones, the 'wolf of wallstreet', a CEO, Industrial Spy, an assassin, bounty hunter and hell, even a serial killer if you want (something for the anti-sociopath crowd to complain about).

If you can come up with an idea, there is a way to make it work somehow. Read a few blogs or articles. Try to find something that makes you excited, then finally come up with a way to make it work. It really is a wonderful and ******* scary sandbox in here. Make it work for yo!


Leilana, yes, I quite agree. I guess that's part of the issue I'm facing in Eve: being confused as to what to do, how best to learn, and quite what to learn! So far, I've managed to identify a few things that I found boring, which include mining and, at least in the tutorials, exploration.

For the moment, I've identified combat related paths as a possible career option, though I haven't really tried much in the way of trading/corporations to know whether or not I would like that career path.


I have to agree about exploring. The tutorials gives a very small glimpse into exploration. There is so much more to it, especially if you wander in w-space (wormhole space). Hacking Relic and Data sites is boring, but it sure as hell aint boring with 20 neutrals in the lowsec/nullsec/wormhole system actively trying to find and kill you.

I am currently in an exploration corp and I am having the time of my life, even though I have only earned like 10mil so far (and lost many ships). You can make ISK by finding certain wormholes and selling the location to other players, you can scout and explore for certain corps that wants info on other corps, you can find and help lost people in wormholes (for ISK or free).

Basically I am trying to say that dont judge a profession based on the tutorials.

You also mentioned hauling which is also quite a fun activity, as long as you realize there is people out there that spends hours scanning haulers to find a good 'score'. The fun comes on when you try to avoid them, outlast them and get safe to your intended destitnation.

For combat professions (and I assume you mean combat versus other players?) you should look into Faction Warfare (you can earn ISK while you are losing your ships), a Nullsec corp (just have a look at the recruitment thread, plenty of them recruiting new players) or even a pirate group (though ISK making is slightly harder there).

I cant/wont comment on trading since that is one of the few things I seriously dislike, but it is probably the way to become space rich the absolute fastest.
Feracitus
Brutor Tribe
Minmatar Republic
#13 - 2015-03-01 14:34:41 UTC
You can make loads of cash on a well fit destroyer ratting in null. While a L1-2 Mission will pay you peanuts, a single battleship pirate you kill at a belt can net you 1mil. Of course you'd have to join a player corp to have access to that kind of place, or take the risk, but death happens alot in those places when you're alone. Second thing i'd say, is avoid flying a ship you can't lose, and right now any cruiser would fit that bill.
Cellini Benvenuto
Ephemeral Syzygy
#14 - 2015-03-01 18:19:12 UTC
@Leillana, yes, the tutorial does leave a lot to be desired. But listening to you, exploration does sound more appealing and I'll probably give it another look.

@Feracitus Thanks, mate. Ratting sounds nice. Which brings another newbie question: how to find a corps that does ratting?

I tried my hand on PvP in Faction warfare, got blown out before I knew what was happening and got pod killed too :( You are quite right, a cruiser is more than what I can afford right now. Even a destroyer is a lot of money!

For the moment, I'm heading to Calidari space for training on their ships as well just to get an idea of different ships.
Cara Forelli
State War Academy
Caldari State
#15 - 2015-03-01 18:51:40 UTC  |  Edited by: Cara Forelli
Cellini Benvenuto wrote:
I tried my hand on PvP in Faction warfare, got blown out before I knew what was happening and got pod killed too :( You are quite right, a cruiser is more than what I can afford right now. Even a destroyer is a lot of money!

Your first engagements are likely to be this way. There is tons to learn that older players can take for granted. Just picking targets is hard when you are new because you don't know what all the ships are or what they are capable of. Joining a corp so you can get real-time feedback is a great way to speed up this learning process dramatically. Also flying in a fleet with others takes less of the focus off you so you can have a chance to figure out what you are doing without being instantly killed (though, like me, your name starts with C so you are likely to be near the top of the primary list when the fleet commander chooses alphabetically Sad).

I highly suggest this site for getting up to speed on the ships used in faction warfare and their capabilities. Focus on the t1 frigates at first. Choose one to fly and learn what it's strengths are. Also read the sections on the other t1 frigs and see if you can determine their strengths/weaknesses. Try to pick fights against targets you know something about (ie other t1 frigs) as these are likely to be the best-matched fights for you. This will involve learning to use dscan (read that whole thread and practice in high-sec by looking for mining barges in belts, etc.)

As others have said, you'll have a much easier time if you join a corp. I don't think anyone mentioned yet that faction warfare can be lucrative in addition to providing PVP opportunities. Capturing plexes (complexes) for your militia yields loyalty points which can be exchanged but items in the loyalty point store, which you can sell for ISK. This can be done easily in a t1 frigate so it is very accessible for new players. To take part you either need to sign up for the militia or join a faction warfare corporation. It's worth noting that participating in faction warfare will harm your faction standings toward the enemy faction. But as everything else in EVE, it's one of the tradeoffs you can accept to make some money and get some pew were it is easily available. Another option is to join a pirate corporation that operates in FW space for similar access to frigate combat, but you will not be able to capture plexes and will have to come up with a different means of moneymaking.

Cellini Benvenuto wrote:
For the moment, I'm heading to Calidari space for training on their ships as well just to get an idea of different ships.


Just want to point out that players control the markets in EVE, so moving to a different faction space doesn't really affect what you can buy/train/skill. In fact, the largest market hub in EVE (Jita) is located in Caldari space and you can pretty much buy any item in the game there.

Edit:

Another thing I want to point out. In Eve, "bigger is not better". A well fit/flown frigate can kill a cruiser or battleship, depending on the situation. Ship classes have different niches they fill. Don't fall into the "need to train for something bigger to be effective" trap. Many veterans fly t1 frigates daily because they are fun and cheap to fly. Frig fights tend to be quite action packed because your low HP means piloting mistakes are punished harshly. They are actually quite tricky to fly because of this, but once you get good at flying them you will find it much easier to transition to larger ships. Flying frigs for a while also allows you to build up good core skills which apply to all the ships you fly (gunnery, tanking skills, engineering, navigation, etc), while keeping things cheap.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

ShahFluffers
Ice Fire Warriors
#16 - 2015-03-01 19:16:20 UTC
OP... the guy in this thread is pretty much in the same boat as you and got more than a few helpful responses.

Look through it and ask questions here if you want clarification.
Cellini Benvenuto
Ephemeral Syzygy
#17 - 2015-03-01 19:39:42 UTC
Thanks ShahFluffers, reading that thread now.

@Cara Forelli, that's very helpful advice. Thanks again! I'll go through the site and focus on frigates for now as well as learning to use d-scan.
Phig Neutron
Starbreaker and Sons
#18 - 2015-03-02 03:00:07 UTC
I have had the most fun in EVE when I discovered something that you aren't "supposed" to do. Take exploration, which you say you find boring. Instead of probing down hacking or archaeology sites, try probing down ships in space. Do this in an active mission hub where people are doing level 4 missions. Probe for battleships, and warp to them. You're in a mission! But it's not YOUR mission. Now there are a number of fun things you can do.


  1. You can salvage all the wrecks for (moderately) valuable salvage parts.
  2. You can loot the wrecks (although this will allow the mission runner to shoot you).
  3. You can deliberately bait the mission runner to shoot you, so that you can shoot him back with a PVP fit ship. (Yes, this is possible in a frigate.)
  4. You can steal the "mission item" (like The Damsel) and try to sell it back to the mission runner.
  5. You can "help" the mission runner by shooting the rats for a share of the bounty.
  6. You can have an interesting conversation with a new friend, if he's got a good sense of humor about it.


So in a more general sense, I suggest you take a look at what the game seems to intend for you to do, vis-a-vis mission running, trade, etc, and try to break the rules.
ergherhdfgh
Imperial Academy
Amarr Empire
#19 - 2015-03-02 14:03:17 UTC
There are so many guides out there for specific things in eve if you search you will find them. As far as general guides go the game being a sandbox is so broad that is kind of difficult to effectively do. IMHO your best bet is to get into a new player friendly corp so that you have people to ask questions on the fly.

I have seen some very new player video guides on youtube and even some blogs of the years but none of them that stuck out to me as being particularly good. Having access to vets to ask questions as you are playing is probably the best way.

Want to talk? Join Cara's channel in game: House Forelli

Tipa Riot
Federal Navy Academy
Gallente Federation
#20 - 2015-03-02 15:15:39 UTC
Be lazy, avoid grinding! Take unconventional routes or copy from others (watch what people are doing in EvE, ingame or on youtube). Find out what skills have the most impact on your overall career and options in EvE, for me these are: CovOps/Bombers, Interceptors, Probing plus good fitting/core skills. Join the NPSI communities.

I'm my own NPC alt.

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