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Dev Blog: Balance Changes Coming In Scylla

First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#141 - 2015-02-28 14:02:52 UTC
are these 'anti-nerf' people actually serious? is it even possible to be that dumb?
Align Planet1
Caldari Provisions
Caldari State
#142 - 2015-02-28 14:04:52 UTC
On the Ishtar nerf:

"The problem: Ishtars are too good. They are squashing out diversity in several environments because of their excellent damage projection and solid survivability."

The proposed solution does not address the identified problems.

* * *

On the battleship/battlecruiser non-changes:

https://www.youtube.com/watch?v=tSmI4KO9968

You're using those graphs as a crutch. Your users are telling you that two entire classes of ships are not fun.
Idame Isqua
University of Caille
Gallente Federation
#143 - 2015-02-28 16:01:45 UTC
TrouserDeagle wrote:
are these 'anti-nerf' people actually serious? is it even possible to be that dumb?

Anti nerf as in its a buff
or anti nerf as in against nerf
fredtheevil
No-Mercy
Shadow Ultimatum
#144 - 2015-02-28 17:52:55 UTC  |  Edited by: fredtheevil
Cr Turist wrote:
fredtheevil wrote:
Don't Nerf Bat a ship that has been just about the same though all these years. The other hac's need a boost in effective raneg/dps and the ishtar need's to be left alone or adding 2 mid's to the munin would change the meta up seriously...

Think OUTSIDE THE BOX......


if you honestly think ishtars dont need nerfing you need to stop go take a cold shower go for a long walk and ponder your life.


CCP needs to accomplish many other tasks before they start diving back into hac's again like the map-AI, the fact most combat anomalies are the exact same after well the better part of 10 years, Other then a Gila med drones are useless and heavy's forget about it they cant track a barn flying threw space, we were promised sov mechanic's changes just seems "illogical" to take away from something that many players have found to be a very useful ship it is a bit over powered and i say that lightly for one reason not the drones , its The massive range is its biggest benefit like currently i can tag ships over 100k without a problem
(or restrict how far u are from the sentry's like a ten k max would be a interesting Just an idea)
There should be more ships like the ishtar it should be like the baseline for hac's, other options for players that take around the same time (cerp, zealot , munin, ) investment are no where as effective for = time invested to pilot the ishtar
RogueHunteer
Doomheim
#145 - 2015-02-28 18:52:43 UTC
Therefore our proposal is to simply remove fighter assist. <-- being remove now.
Already made the decision to lead not fighters to warp. <-- already lead to not "warp fighters" the decision has been made.
but they left forums open for more feedback.. enjoy Shocked


dev blog can be found here...
http://community.eveonline.com/news/dev-blogs/balance-changes-coming-in-scylla?_ga=1.137560368.108197750.1424773860

Caviar Liberta
The Scope
Gallente Federation
#146 - 2015-02-28 19:00:23 UTC  |  Edited by: Caviar Liberta
Personally I don't see an issue here. It's been many months ago now but I was in a fleet of neuting vexors with T1 Amarr Armor logi which took a fight to a stand still with fleet of Ishtar and T2 Logi. Nothing to fix here.
Caviar Liberta
The Scope
Gallente Federation
#147 - 2015-02-28 19:03:24 UTC  |  Edited by: Caviar Liberta
Idame Isqua wrote:
TrouserDeagle wrote:
are these 'anti-nerf' people actually serious? is it even possible to be that dumb?

Anti nerf as in its a buff
or anti nerf as in against nerf


It's easier to take a bat to one ship instead of balancing the other 3 races to match it. Enough said I guess!

Will this be a trend against Gallente ships as a general since armor and blasters had been made more viable over the years.
Caviar Liberta
The Scope
Gallente Federation
#148 - 2015-02-28 19:10:02 UTC
Sibius Aidon wrote:
This isn't a balance, it's a nerf. Stop nerfing, and start adding! Yeah, T3's can be quite a tank, but hey, as far as I am concerned they aren't unbeatable, they just take some teamwork. .


This. I pulse overloaded my MWD 300-400km with a tech 3 shield BC to get in on a big fight against 2 Strat cruisers to end up with the finishing blows. They aren't unbreakable. You just need to be able to catch them and burn through them.
Worrff
Enterprise Holdings
#149 - 2015-02-28 21:26:27 UTC
CCP RISE.........

It may be an idea for you to take a look at your Skynet thread in the Features and ideas section.

You say that you want feedback, but make no comment after 31 pages of it.

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Idame Isqua
University of Caille
Gallente Federation
#150 - 2015-02-28 22:30:46 UTC
Caviar Liberta wrote:
Personally I don't see an issue here. It's been many months ago now but I was in a fleet of neuting vexors with T1 Amarr Armor logi which took a fight to a stand still with fleet of Ishtar and T2 Logi. Nothing to fix here.


I can't remember actually losing to a GalMil fleet for many many many months either so it must be many months.
But that actually sounds like something you should bring out because it sounds like it might be kinda decent?
You did deploy a lot of bouncers around our pos one this month or was it last month IDK, I had to clean them all up! Still have them lying all around the place!
What do you guys even fly again... Execuror fleets?
O you had those Navy Brutixs flying near us that one time, I had to cycle one of my reppers it was stressful!
Why don't you fly drone assist Tristan blobs again aka 'My First Ishtar (tm)'
Those were god awful to deal with!
TBH you need to train your farmers to shot primaries and not be hilariously bad at logi.

Actually though remember when those nullsec dudes joined calmil and they had a Ishtar fleet that one time and they tried to bash your staging POS but then the local pirates turned up so they docked?
Thats the only time I've seen Ishtar fleets so maybe something is wrong with null and/or the people that live there, and not the Ishtar?

In lowsec (tm)

Also stuff being nerfed (not in lowsec).
Idame Isqua
University of Caille
Gallente Federation
#151 - 2015-02-28 22:38:56 UTC  |  Edited by: Idame Isqua
Caviar Liberta wrote:
Sibius Aidon wrote:
This isn't a balance, it's a nerf. Stop nerfing, and start adding! Yeah, T3's can be quite a tank, but hey, as far as I am concerned they aren't unbeatable, they just take some teamwork. .


This. I pulse overloaded my MWD 300-400km with a tech 3 shield BC to get in on a big fight against 2 Strat cruisers to end up with the finishing blows. They aren't unbreakable. You just need to be able to catch them and burn through them.


Our fleet out roaming on the weekend was dunking everyone!

But then we ran into a carrier assisted gate camp with a AB fit Tengu

Our entire fleet couldn't kill the Tengu and many of us died including me
This fleet had just dunked a huge cruiser fleet and huge t3 dessie fleet without much difficulty


But no carrier assisted Tengu (with some inties) kills our fleet https://eve-kill.net/?a=kill_detail&kll_id=27676902
Update is named after our CEO
Next day CCP nerfs all of that

Illmanatees confirmed!

'Being between Scylla and Charybdis is an idiom deriving from Greek mythology, meaning "having to choose between two evils". Several other idioms, such as "on the horns of a dilemma", "between the devil and the deep blue sea", and "between a rock and a hard place" express the same meaning.' (wiki)

Predictions on upcoming sov changes from wiki:
'In James Gillray's Britannia between Scylla and Charybdis (3 June 1793),[3] 'William Pitt helms the ship Constitution, containing an alarmed Britannia, between the rock of democracy (with the liberty cap on its summit) and the whirlpool of arbitrary power (in the shape of an inverted crown), to the distant haven of liberty'.[4] This was in the context of the effect of the French Revolution on politics in Britain. That the dilemma had still to be resolved in the aftermath of the revolution is suggested by Percy Bysshe Shelley's returning to the idiom in his 1820 essay A Defence of Poetry: "The rich have become richer, and the poor have become poorer; and the vessel of the state is driven between the Scylla and Charybdis of anarchy and despotism."'
Krell Kroenen
The Devil's Shadow
#152 - 2015-03-01 00:11:41 UTC  |  Edited by: Krell Kroenen
Dev Blog wrote:
That’s what I have for you for now. Even though there is so much more to do (hello bombers, supers, ECM and missiles!), we believe ship and module balance in EVE is in one of the best positions we’ve seen in a long time..


I would be careful not to break your arm patting yourself on the back there. Looking at Cribba's Eve Offline website and it's data , comparing the avg online player count of 48k of 2013 to the 41k of 2014 might imply not everything is as rosey as it once was. And if you look at the start of 2015 we have an avg of 27k compared to the same period of time as last year of 33k. Not very positive metrics over all.

I am sure many people will point to many different reasons as to why this is the case. But could it be that Eveonline was more fun on the whole before it became Cruiser/Frigate online?

*Shrugs*


P.S. This is not an Eve is dying post, this is my post stating my disagreement that BB's and BC's are in an "Okay" place, among other things.
Thoirdhealbhach
Liga der hessischen Gentlemen
#153 - 2015-03-01 00:11:56 UTC
CCP Rise wrote:
Quote:
Just to highlight that Eve is the only game I have ever played where inconveniencing the end user/player is a valid balancing decision Twisted


It's pretty inconvenient for me to have to run back to lane in League, or wait for units to finish in Starcraft, or not see through walls in Counterstrike, yet for some reason the developers insist on not changing it.


I somewhat disagree, because I think this comparison is not a very good fit. If you talk about production time in an RTS: while a unit is build, there is typically tons of other nice stuff to do, like commanding the units you already built. Same with walls in counterstrike: you can still DO stuff with the walls in place: you can throw a grenade and make it bounce around a corner, you can sneak and hide, etc...

With warp speed in EVE there are several fundamental differences:

Time spent in warp is often just dead waiting time. Except for D-scan there is very little you can do, almost nothing you can actively influence, while in warp. Most of the time it's too short to do trading or some other non-ship related thing and in a big ship, it's too long, to pass by unnoticed. This is bad thing.

Waiting time acts as a deterrent for all PvP related activities. The expectation of exciting combat has to outweigh the dead, inactive, passive travelling time in order to make someone undock, who wants to roam...

In a gaming environment in general, all preperation time, i.e. the time you need in order to get to the fun part, should ALWAYS be considered a serious drawback. In fact all people, that I introduced to EVE and that did not follow through, quit because it takes just too long to get to the places where you can do stuff.

Battleships and battlecruisers don't contribute to the economy/logistics chain, therefore making them faster won't impact the flow of trade goods.

One last heretic idea: why not give each and every ship type a fuel bay and a warp speed selector (like standard/faster/turbo or 1-10 etc.) on the lowest setting, the ship travels just as it does now, but it doesn't consume fuel either. On the higher settings, warp speed increases and fuel is consumed proportional to the total mass (including fitting and cargo) of the ship; potentially also proportionally to the distance to be warped, but that's not absolutely necessary. With just an additional bay (which is already a property that ships can have), a button similar to the legality-safety-switch, and possibly a blueprint for new item (but hey there is already Rocket-Fuel...), you could make a lot of people very happy and add another ISK sink at the same time... Plus there could emerge some extra complexity, when turbocharged ships would actually travel faster and/or cheaper on routes with more jumps but shorter in-system distances.
Glathull
Warlock Assassins
#154 - 2015-03-01 02:09:10 UTC
TrouserDeagle wrote:
are these 'anti-nerf' people actually serious? is it even possible to be that dumb?


Oh it is possible. Every release we have people on here filling page after page of sperg-lord crap-baked ideas about how to run a game or a technology company or whatever.

Everyone is an expert on how to make everything better by making everything stronger except for that one special snowflake that they like to fly that turns out to be the daily driver for everyone because that's basically the definition of OP but that special flake has to always be at least a metric f***-ton better than anything else.

Like this thread.

Medium rails were absolute garbage from 2007-2013 or so. They spent some time in the lime light. They got their day. Now it seems to have been a bit too much. Okay. What's the big effing deal?

During that same time Caldari were awesome for PVE and if you do a search for caldari pvp before 2013 or so, pretty much the only thing you will find is people saying don't f***ing do that.

Things change. Deal with it. The only thing that would **** me off is if you were limited to skills based on race or roll as you are in many RPGs. If I literally couldn't train missiles or blasters after rails got nerfed, okay. I would be pissed if that were the case.

But guess what! That's not the case!! I can train any weapons system I want. Holy sh!tsnacks! All the gripes and arguments just lost any possible validity.

Look, the alternative to nerf is an ever-increasing anti-spiral of doom. Why are things getting nerfed? Because that's the only approach to balance that makes even a modest level of sense. Buff everything to match the current king of the hill is an exercise in either stupidity or madness. Although from the typical comments, I'm not sure that one or the other of those descriptors doesn't apply.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Milla Goodpussy
Garoun Investment Bank
#155 - 2015-03-01 03:05:50 UTC
countdown till they nerf all the weapons.. since they nerfed rails..

next year they'll nerf jumping cause its over-powered.

then he'll figure out how to nerf industry... oh wait!

then the next cycle since everyone is going to be terrified of flying the bandwagon ships.. we'll all be AFK cloaking up a storm left and right.........since that's the only worth while active gameplay.

absolutely brilliant!..

Carrier Pilots.... say bye bye.. to fighter assist..

say hello to well.. looking pretty in super cap and doing nothing with it..

his blog made me want to stab my eyes, pull them out, and then fry them for a nerf-burger.

ergherhdfgh
Imperial Academy
Amarr Empire
#156 - 2015-03-01 03:06:18 UTC
I'm not sure why you guys feel a need to nerf a ship just because people like it. So you start off by saying that looking at the numbers the ships seem as well balanced as they have ever been but you are going to nerf the ishtar because too many people fly it. That just seems dumb and counter intuitive. It's like saying to your customers "oh I see you like this thing so I'm going to make it suck so that you don't want it any more". I just don't see how that makes sense anywhere.

Then you go on to say that medium long range weapons are very well balanced right now and the caldari have a couple of ships that are too good so our answer is to nerf rails even though they don't seem over powered. That also seems really dumb especially considering that 2 of the 4 main races use rails as opposed to projectiles and lazors only having 1 each essentially meaning that rails potentially have twice as many ships that they can appear on which means they should see twice the use of all other weapon systems.

I really don't understand where you guys are taking this game and with every release I loose more and more faith in you. Judging by the numbers of players I see logged in, I'm not the only one.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#157 - 2015-03-01 03:31:53 UTC
So you guys give lip service to risk versus reward and pilots needing to be involved. You want to nerf fighter assist because fighter pilots can sit near a PoS bubble and have very little risk but that is very little risk if the pilot is actually at his computer. If he goes afk his carrier would die sitting outside a PoS bubble like that.

On the other hand you have cloaky afk campers. A player can log on in a red system and cloak up and go to work and be sitting 40 miles away from his gaming rig that he's logged into and be in his office doing his job. Mean while the players that live in that system have to stop doing anything in that system or completely change they way they do stuff. Do to the fact that there is no limit to how many people he can hot drop on you in a matter of less than 3 seconds there is literally no way that you can defend against this. The camper can wait and pick and choose when and who he wants to engage and the owners of the system have to assume he could do this at any time even if the actual person behind the toon is out at the bar with his buddies for the evening.

Cloaky campers have a huge effect on their opponents even if they are not "playing the game" with literally no risk what so ever. This is so much worse than a carrier pilot that at least needs to be at his computer. To make it worse the fix to this is very simple just add a inactivity log off timer to the game like other MMOs have but you either can't think of that or refuse to do it.

I just wonder if you guys think before you post sometimes.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#158 - 2015-03-01 03:48:44 UTC
As far as the ECM thing most of the vocal PvPers seem to be hyper action oriented and just want to slug stuff out and see who can hit the hardest. Anything that brings any strategic element to the game or forces them to fit for anything but max dps and max speed pisses them off.

To me it seems like Ewar is not unbalanced you just have PvPers that don't want to fit anything other than: scrams, webs, damage mods and tracking mods. Maybe a little tank but that's it. Heaven help us if they have to fit a mod to increase sensor strength in case they come up against some Ewar. I mean they seem fine with tracking disruptor since they are fitting the tracking mods anyway. They also seem fine with neuts as they don't want to fit mods to increase cap regen anyway. They'd be using cap boosters regardless so neuts don't force them to make many decisions on fit.

I know I don't PvP and don't understand why people do it but it seems to me that the ECM thing is not a balance issue as much as it is PvPers being hyper action oriented and not liking defense at all. They just want to shoot people in the face and get head shots.

But again this is coming from a non-PvPer.

Want to talk? Join Cara's channel in game: House Forelli

Milla Goodpussy
Garoun Investment Bank
#159 - 2015-03-01 05:14:49 UTC
just wait till ccp rise & fozzie decides to nerf catalyst and well here's the flow of the dev blog

(please excuse me ccp rise but im going to copy from you.. cause well dude.. you're sooooooo pro!)

Catalayst

Problem : it kills too many ships and doesn't cost money, its one of the leading gank ships in the game
Proposal : we've decided to change its role into a .........covert electronic attack logistic strategic destroyer!

why? : cause pretty charts and pie graphs said so..

now community please provide feedback and we take this serious ok! o7



THIS! is Eve Online..

going where batchit crazy has never ever gone before!!

Resistance if futile will be NERFED!!!!!
tasman devil
Puritans
#160 - 2015-03-01 05:34:44 UTC  |  Edited by: tasman devil
Try harder next time!

Instead of removing the assist altogether, why not just ALLOW IT ONLY TO BC AND UP???

That would have been a simple and elegant solution, currently these changes press most pilots to reconsider the need for a capital ship.

edit: also instead of removing the fighter warp function, why not have a checkbox, where the player can chose whether or not he wants the drones to pursue the target (as far as I can remember, we already HAVE this checkbox, have we not?)

I don't belive in reincarnation I've never believed in it in my previous lives either...