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[Scylla] Strategic Cruiser Defensive Subsystems

First post
Author
Frostys Virpio
State War Academy
Caldari State
#161 - 2015-02-27 19:38:49 UTC
4Rum Alt wrote:
Frostys Virpio wrote:
4Rum Alt wrote:
Frostys Virpio wrote:
4Rum Alt wrote:
Well I will say this I have spent over $6000 in real life money on Eve. CCP you are listening to all these players that play for free and thus complain about ships like the t3's because they can't afford to buy one or afford to lose one. You need to keep the pay to play players happy, because if the pay to play players stop paying and leave Eve how long will you be able to run Eve? When there is no advantage to pay to play then why will anyone pay?


Everybody pays subscription to play EVE.

Just sayin'.




No they don't. I know players that have been playing longer than I have that have never spent not one red cent on this game.


So you think the PLEX they used was made out of thin air?



They grind ingame making isk to buy the plex with ingame made isk. They don't spend their real life money at all. Where do you come from?


You didn't answer my question. Was the PLEX they used made out of thin air?

Hint : It involve money.
4Rum Alt
Republic Military School
Minmatar Republic
#162 - 2015-02-27 19:44:35 UTC
Actually yes it was made out of thin air, CCP created it. A plex can be bought with real life money or with fake ingame money ISK. One does not have to use any real life money to acquire a plex. They just have to make enough ingame money(ISK)
Frostys Virpio
State War Academy
Caldari State
#163 - 2015-02-27 19:49:36 UTC
4Rum Alt wrote:
Actually yes it was made out of thin air, CCP created it. A plex can be bought with real life money or with fake ingame money ISK. One does not have to use any real life money to acquire a plex. They just have to make enough ingame money(ISK)


The PLEX was created after CCP recieved some RL money. The account is only active because CCP is paid for it. It might be a different way but they still get paid for it. The PLEX using guys are paying customer just like the ones who pay by CC. Paying directly to CCP instead of by using a 3rd party makes no difference. Your account gettign closed does nto hurt CCP more than a PLEXer account gettign closed. Hell it probably hurt less since you more than likely pay less than the $$$ cost of a PLEX.
Tineoidea Asanari
Perkone
Caldari State
#164 - 2015-02-27 22:19:05 UTC
4Rum Alt wrote:
Actually yes it was made out of thin air, CCP created it. A plex can be bought with real life money or with fake ingame money ISK. One does not have to use any real life money to acquire a plex. They just have to make enough ingame money(ISK)


No, it's not made of thin air. PLEX are created by other players for real money so they can sell them and transform them into ISK (or some of the new services). So, for every PLEX there was someone that paid CCP a month worth of money.

Unamed Vyvorant wrote:
T3s Vs FracBS
-less tank


Can you point me again please, where T3 have less tank than Faction or even Pirate battleships? In the regular fits that are used in actual combat by people capable of fitting their ships?
And dont forget signature and speed.

Talrath wrote:
So you are saying that a 500 mil cruiser shud be weaker than a 50 mil battlecruiser?


No, but T3s are overpowered. Even for their cost. Look at the plain facts: It's cheaper to fly Tengus than Megathrons because Tengus dont die as fast and dont need as much replacement. Same goes for Napocs and all the other beautiful battleships. The current meta is as it is, because people try to find the most effective way to **** with other people. Whenever the meta focuses on only 1 or 2 ships, those are (not guaranteed, but a good bet) overpowered.
Soldarius
Dreddit
Test Alliance Please Ignore
#165 - 2015-02-27 22:35:37 UTC  |  Edited by: Soldarius
unimatrix0030 wrote:
Rowells wrote:

Iirc proteus can pull 320k and legion can do 270k with only T2 mods. I believe the highest non-belonged set up I've seen on tengu reached 170 maybe.

No way you can get above 100kehp on just t2 mods without implants and being able to fit modules in mids and high slots.


Challenge accepted.

[Tengu, Current Railgu]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Extender II
Explosive Deflection Field II
EM Ward Field II
Adaptive Invulnerability Field II
10MN Afterburner II
Large Shield Extender II
Adaptive Invulnerability Field II

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Tengu Offensive - Magnetic Infusion Basin
Tengu Defensive - Supplemental Screening
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Electronics - Emergent Locus Analyzer
Tengu Propulsion - Fuel Catalyst

334kEHP with links and heated. No implants. Cap stable. ~500dps. lrn2EFT

http://youtu.be/YVkUvmDQ3HY

Rroff
Antagonistic Tendencies
#166 - 2015-02-27 22:45:33 UTC  |  Edited by: Rroff
Soldarius wrote:

Challenge accepted.

[Tengu, Current Railgu]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Extender II
Explosive Deflection Field II
EM Ward Field II
Adaptive Invulnerability Field II
10MN Afterburner II
Large Shield Extender II
Adaptive Invulnerability Field II

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Tengu Offensive - Magnetic Infusion Basin
Tengu Defensive - Supplemental Screening
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Electronics - Emergent Locus Analyzer
Tengu Propulsion - Fuel Catalyst

334kEHP with links and heated. No implants. Cap stable. ~500dps. lrn2EFT


One of the more convincing arguments for a EHP nerf - my main problem with that fit though isn't the 200+K EHP but the fact it can do that while able to potentially 1km/s heated AB w/ links, align in under 6 seconds and 150ish sig (when linked) and still a very respectable 230 ish sig when not linked... in that configuration it should be more like half that kind of mobility and 300 odd sig.
Kochab Itinen
Science and Trade Institute
Caldari State
#167 - 2015-02-27 23:55:54 UTC
If EHP are nerfed, it's time to remove the skill loss at the ship loss !

Thank you Smile
Derath Ellecon
University of Caille
Gallente Federation
#168 - 2015-02-28 00:43:56 UTC
Tineoidea Asanari wrote:
No, but T3s are overpowered. Even for their cost. Look at the plain facts: It's cheaper to fly Tengus than Megathrons because Tengus dont die as fast and dont need as much replacement.


Which is good, because I can lose as many Mega's as I can afford (or buy plex for). But if I lose more than one T3 every 4 days on average I would pretty much spend the rest of my EVE time retraining my subsystem skills.
James Zimmer
Republic University
Minmatar Republic
#169 - 2015-02-28 00:50:58 UTC  |  Edited by: James Zimmer
First, I'm glad Strategic Cruisers are getting nerfed. When the standard response to a Proteus being in the fight is "just dock up", because there is no good counter other than a blob or more T3s, the ship class is OP.

That being said, I don't think this quite addresses the issue with T3 cruisers, and I'll be excited to see what else CCP has in store. In my opinion, T3 cruisers are supposed to be highly appealing because they are more flexible than anything, not because they are flat out better than everything. However, in the current state of affairs, T3s can out-tank, out-DPS, out-run and out-range T2 cruisers, ALL AT THE SAME TIME. They are flat out better combat ships than every sub-cap with the exception of marauders. Frigates, destroyers, a handful of cruisers and marauders still have function because of niche roles, but if it wasn't for a high amount of SP required to fly T3s well, T3s would obsolete everything else.

I would personally like to see the SP loss go away, ship cost to go down, and even stronger subsystems, but subsystems that came with substantial drawbacks as well. Sure you can tank your T3 to insane EHP, but kiss your DPS goodbye, or you can project at great distances, but you're a slow, clumsy glass cannon. In general, I think that a T3, fit for general PvP, should be a bit weaker than a HAC, because we already have HACs and we don't need duplicate ship classes. Right now, T3s are just super-bonused HACs.
James Zimmer
Republic University
Minmatar Republic
#170 - 2015-02-28 01:09:04 UTC
4Rum Alt wrote:
Frostys Virpio wrote:
4Rum Alt wrote:
Well I will say this I have spent over $6000 in real life money on Eve. CCP you are listening to all these players that play for free and thus complain about ships like the t3's because they can't afford to buy one or afford to lose one. You need to keep the pay to play players happy, because if the pay to play players stop paying and leave Eve how long will you be able to run Eve? When there is no advantage to pay to play then why will anyone pay?


Everybody pays subscription to play EVE.

Just sayin'.




No they don't. I know players that have been playing longer than I have that have never spent not one red cent on this game.


You sir, are very rare. I pay $15 a month to play, and I PLEXed once to get myself started with a decent chunk of cash. I'm probably very average in that sense. They could try to appeal to you and get a small number of rich players, but that is probably less economically sound than trying to appeal to thousands of players like me. It's the same reason Ford is a vastly more profitable company than Lamborghini. In addition, if they consistently made decisions to make life better for people who pay large amounts of money at the cost of the average player, people like me will leave, which will leave only rich players to go fight, or in other words, you will have to pay $6000 just to be average in the game, and that won't appeal to anyone.
Spencer Owl
Viziam
Amarr Empire
#171 - 2015-02-28 01:40:42 UTC
Saw this from a mile away. While I love my T3s, this is necessary to make battleships viable. The gap between T2 cruiser and T3 cruiser is way to big. I shouldn't be able to fly a cruiser around with the tank of a BS, sig of a cruiser, and the DPS of a T2 AC. It undermines the BS class. While BSs are still too easily blapped by dreads this is a start in the right direction.

That said, I'd like to see some minor changes to grid/cpu and the removal of skill loss.

Just about everything else works out.

Keep up the good work CCP.

PS - who do I have to pleasure around here to get some help with the Rev?
Caleb Seremshur
Commando Guri
Guristas Pirates
#172 - 2015-02-28 03:09:13 UTC
LUMINOUS SPIRIT wrote:
Passive regen is interesting.

Not sure if +15% is that much though, I would hope for a bigger boost.


The passive regen I found gave me the same amount of ehp/s as before meaning this is just a straight loss of ehp and not a boost to regen at all.

Don't be fooled.
Caleb Seremshur
Commando Guri
Guristas Pirates
#173 - 2015-02-28 03:13:04 UTC
Spencer Owl wrote:
Saw this from a mile away. While I love my T3s, this is necessary to make battleships viable. The gap between T2 cruiser and T3 cruiser is way to big. I shouldn't be able to fly a cruiser around with the tank of a BS, sig of a cruiser, and the DPS of a T2 AC. It undermines the BS class. While BSs are still too easily blapped by dreads this is a start in the right direction.

That said, I'd like to see some minor changes to grid/cpu and the removal of skill loss.

Just about everything else works out.

Keep up the good work CCP.

PS - who do I have to pleasure around here to get some help with the Rev?


None of this makes the battleship class more viable. This change only achieves dragging T3's down a bit which while a bit sad to see is necessary.

I tested out my tengu on SISI and I tanked a thanatos and Orthrus quite easily pre-change. SISI has already been updated to the new format and I wouldn't be as game to try it out now I think.
Caleb Seremshur
Commando Guri
Guristas Pirates
#174 - 2015-02-28 03:16:12 UTC
Rroff wrote:
Soldarius wrote:

Challenge accepted.

[Tengu, Current Railgu]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

---snip--

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Tengu Offensive - Magnetic Infusion Basin
Tengu Defensive - Supplemental Screening
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Electronics - Emergent Locus Analyzer
Tengu Propulsion - Fuel Catalyst

334kEHP with links and heated. No implants. Cap stable. ~500dps. lrn2EFT


One of the more convincing arguments for a EHP nerf - my main problem with that fit though isn't the 200+K EHP but the fact it can do that while able to potentially 1km/s heated AB w/ links, align in under 6 seconds and 150ish sig (when linked) and still a very respectable 230 ish sig when not linked... in that configuration it should be more like half that kind of mobility and 300 odd sig.


WOW because links aren't the common denominator with most of the games imbalances, no Sir not at all.

To balance links I propose that getting killed in a links ship (any ship fitted with links) resets one of your links skills to level 4 randomly.


Good Apollo BS4
University of Caille
Gallente Federation
#175 - 2015-02-28 06:13:28 UTC  |  Edited by: Good Apollo BS4
baltec1 wrote:
Unamed Vyvorant wrote:
baltec1 wrote:
Unamed Vyvorant wrote:
T3s Vs FracBS



The fact that you had to show T3 vs faction battleships and not other cruisers is telling of how overpowered these things are

You think, I have to compare 500KK hull ships with under 200KK hull costs?!


Cost means nothing in terms of balance.

Its a cruiser, so thats where it needs to be in terms of its stats. Not overshadowing battleships.


then make the battleships more viable, or make a line T2 battleship. I think this is more a case of other ships need to be more viable then saying "oh look what null is using, that needs a nerf"." Except for the ishtar, right, that needs nerf.

Or does it... ishtars are used bcs they are more viable than battleship equivalent, to a degree. why not buff the domi to where we have another option that is viable, projects force, tanks, etc.

Give us more options, not less. Make the drake the new drake! Idk, im not game designer but I do prefer options to less options.

-- edit - leaving what I said above, but I do realize that by nerfing tengus you make other things the more / most viable, therefore meta changes. i get that, would just prefer to have more ships able to counter what makes the tengu OP as opposed to nerfing stuff. More ships that do what Tengus / Ishtars are capable of and can counter would make more options, instead of all of us switching into Lokis or whatever is most broken, next.
Alundil
Rolled Out
#176 - 2015-02-28 06:16:57 UTC
James Zimmer wrote:
First, I'm glad Strategic Cruisers are getting nerfed. When the standard response to a Proteus being in the fight is "just dock up", because there is no good counter other than a blob or more T3s, the ship class is OP.

Lol what?

Neuts and damps = dead proteus, the end.

Wow

I'm right behind you

Bullet Therapist
Caldari Provisions
Caldari State
#177 - 2015-02-28 07:18:54 UTC  |  Edited by: Bullet Therapist
baltec1 wrote:
Alundil wrote:

Clearly you haven't seen what's typically flown in fleets where the most egregious issues are most 'abused'. There are no big proteus fleets. It's not something that has ever caught on, ever. Can't be that egregious.


Nerf the tengu and you will see them. Me and bullet don't see eye to eye on many things but on this he is spot on. The proteus is seriously out of whack in terms of tank compared to any cruiser and puts just about every batttleship to shame. Currently the bare hull gets:

125 shield EHP
125 armour EHP
2.32k hull EHP

That's nothing I hear you cry, well yea buts that's before we slap on a subsystem. With the Augmented plating we get:

6.1K Shield EHP
14.9k EHP
2.32k EHP

That's a little more than twice as much armour as a phobos, the supposedly superheavy cruiser for tackling titans.


I agree with you on most of what you post, actually, though I'm usually not compelled to post in regards to something I agree with and it's past due that I do. When I see something I do disagree with, though, you're one of the only people that ever tries to take an argument to it's conclusion, which is irresistible to me, particularly when I've imbibed before reading this forum.

Not to be too much of an apologist, but I've had a chance to read other people posts here and I'm loving your posts riddling their 'arguments.' Nice work.
Rroff
Antagonistic Tendencies
#178 - 2015-02-28 11:09:58 UTC
Caleb Seremshur wrote:

WOW because links aren't the common denominator with most of the games imbalances, no Sir not at all.

To balance links I propose that getting killed in a links ship (any ship fitted with links) resets one of your links skills to level 4 randomly.




Probably not the best way to illustrate it, but t3s do tend to be used in conjunction with links more than other ships.

Point still stands though - even unlinked it has ridiculous mobility and sig for the tank, that kind of ability should be reserved for the resist sub-system along with having to make the choice of less ehp.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#179 - 2015-02-28 13:02:57 UTC
Why are T3s in need of an emergency defensive subsystem nerf after all these years of being unchanged? Surely just waiting to do an actual balance pass would be the sensible thing to do.
Caleb Seremshur
Commando Guri
Guristas Pirates
#180 - 2015-02-28 13:54:39 UTC  |  Edited by: Caleb Seremshur
Vimsy Vortis wrote:
Why are T3s in need of an emergency defensive subsystem nerf after all these years of being unchanged? Surely just waiting to do an actual balance pass would be the sensible thing to do.


It's because they didn't want to compel every man and his dog to switch from ishtar to tengu overnight in a knee-jerk reaction to the ishtars balance pass.

A straight loss in EHP for the tengu makes it easier to volley off the field, meaning enemy fleets which *do* switch over to heavy tengu compositions can at least be potentially countered through alpha doctrines. FWIW my tengu I mentioned earlier lost about 22k ehp, which is not inconsiderable seeing the setup I have.

Pro tip: you won't find that tengu on my killboard because I don't use it that way. It does more... specialised work.