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[Scylla] Ishtars

First post First post
Author
Jack Hayson
The Scope
Gallente Federation
#41 - 2015-02-27 13:41:06 UTC  |  Edited by: Jack Hayson
baltec1 wrote:
Would rather have seen the ishtar lose the sentries entirely.

This.
Get rid of sentries on cruisers. They are battleship weapons.

Reducing the damage by a few percent doesn't solve the underlying problem. It only means that the blob needs to be a few percent bigger to alpha stuff.


Or just get rid of sentries entirely. Stuff like sentry carriers are no less broken. They essentially turn the carrier into a super powerful gun boat.
War Kitten
Panda McLegion
#42 - 2015-02-27 13:43:58 UTC
Gustav Mannfred wrote:
Why not the following:

decrease the volume of Heavy drones to 20m3 and decrease the dronebandwith of all cruiser sized ships to 100m3, that means, cruisers still can use 5 heavys, that can easly be destroyed and need some travel time while they lose 20% damage when using sentrys.


This is probably better than my idea of increasing sentry bandwidth. Go with this.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Turbular Knight
PVP Masters
#43 - 2015-02-27 14:01:45 UTC
Dear CCP can I please trade in all my sentry drone skills? I really don't have any need for them anylonger.

LONG LIVE HEAVY ATTACK DRONES
Querns
Science and Trade Institute
Caldari State
#44 - 2015-02-27 14:01:47 UTC
Simply removing bonus damage isn't enough. Something has to be done to affect an ishtar's damage application, engagement flexibility, excessive grid, or any combination of the three. The changes, as is, are countered simply by bringing a few more people.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#45 - 2015-02-27 14:02:36 UTC
War Kitten wrote:
Gustav Mannfred wrote:
Why not the following:

decrease the volume of Heavy drones to 20m3 and decrease the dronebandwith of all cruiser sized ships to 100m3, that means, cruisers still can use 5 heavys, that can easly be destroyed and need some travel time while they lose 20% damage when using sentrys.


This is probably better than my idea of increasing sentry bandwidth. Go with this.


Blobs would simply bring 20% more ships hence my proposal to switch the sentry bonus to a heavies bonus. The heavies have to be more appealing then the sentries for them to be chosen otherwise blobs will simply compensate any dps nerf with more ships in the blob
colera deldios
#46 - 2015-02-27 14:04:56 UTC
CCP Rise wrote:
In Scylla we are deploying a set of high-impact balance changes.

This thread is for discussing a proposed changed to the Ishtar. We are planning to split it's drone damage bonus in to two bonuses so that we can lower the bonus to sentry damage. It would look like this:

Old bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage

New bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Light, Medium and Heavy Drone hitpoints and damage
5% bonus to Sentry Drone hitpoints and damage

This change is being made to encourage diversity in ship choice across EVE. The Ishtar has proven strong enough with its current bonus set to dominate in many environments and we want to make sure there is plenty of room for ship choice other than the Ishtar. We came to this decision using a combination of internal metrics, community feedback and by using EFT like everyone else.

Too much? Too little? Let us know.



How do you not ******* see that DPS is not the bloody ******* problem. For **** sake do you even look at how the ship is used and why is it OP or do you simply wing it as you go.

DPS change only makes Ishtar meh for solo pvp and pve. As for fleets at some point DPS is useless you could have 300 DPS and if you have the numbers it does not matter. Ishtars problem is ******* trageting range and drone control range not having to sacrifice tank or speed. With this change all you have to do is add few more Ishtars to your fleet.

This makes no sense especially considering the size of the avg. Ishtar fleet. Tengus and Machariels were hard counter to Ishtars but they could not sustain the fight because they bleed out logistic ships so fast and this is for that exact reason the targeting/control range.

So with this pointless change you have achieved nothing. NOTHING.. No other ship in HAC class can combat the Ishtar at it's range/speed/sig combination and no other T3 can do it other than Tengu and even Tengu can only do it until Ishtars wipe all their logi off the field which due to targeting/control range is BLOODY ******* EASY.


  1. Reduce Ishtars base targeting range
  2. Reduce Ishtars drone control range
  3. - 30 CPU
  4. + Either small sig increase or small base velocity decrease


And that would BALANCE the Ishtar. It would remain a good SOLO PVP and PVE ship and in fleets you could now actually use few more doctrines against it.

With those changes you still use the Ishtar as you do right now however you would have a hole in your Tank which means Harpies, Murder crows, Eagles, Tengus, Machs could all take you on.

And if you wanted to retain the Tank you would have to come in closer and fight at closer ranges which means you could use Legions, Lokis, Proteus, Zealots even battleship doctrines against them.

And this way it would depend on your tactics and FC's skills and members skills.

Seriously how can you do a good job with a Tengu and then fail so hopelessly with Ishtar.
Jenn aSide
Worthless Carebears
The Initiative.
#47 - 2015-02-27 14:08:23 UTC
colera deldios wrote:
CCP Rise wrote:
In Scylla we are deploying a set of high-impact balance changes.

This thread is for discussing a proposed changed to the Ishtar. We are planning to split it's drone damage bonus in to two bonuses so that we can lower the bonus to sentry damage. It would look like this:

Old bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage

New bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Light, Medium and Heavy Drone hitpoints and damage
5% bonus to Sentry Drone hitpoints and damage

This change is being made to encourage diversity in ship choice across EVE. The Ishtar has proven strong enough with its current bonus set to dominate in many environments and we want to make sure there is plenty of room for ship choice other than the Ishtar. We came to this decision using a combination of internal metrics, community feedback and by using EFT like everyone else.

Too much? Too little? Let us know.



How do you not ******* see that DPS is not the bloody ******* problem. For **** sake do you even look at how the ship is used and why is it OP or do you simply wing it as you go.

DPS change only makes Ishtar meh for solo pvp and pve. As for fleets at some point DPS is useless you could have 300 DPS and if you have the numbers it does not matter. Ishtars problem is ******* trageting range and drone control range not having to sacrifice tank or speed. With this change all you have to do is add few more Ishtars to your fleet.

This makes no sense especially considering the size of the avg. Ishtar fleet. Tengus and Machariels were hard counter to Ishtars but they could not sustain the fight because they bleed out logistic ships so fast and this is for that exact reason the targeting/control range.

So with this pointless change you have achieved nothing. NOTHING.. No other ship in HAC class can combat the Ishtar at it's range/speed/sig combination and no other T3 can do it other than Tengu and even Tengu can only do it until Ishtars wipe all their logi off the field which due to targeting/control range is BLOODY ******* EASY.


  1. Reduce Ishtars base targeting range
  2. Reduce Ishtars drone control range
  3. - 30 CPU
  4. + Either small sig increase or small base velocity decrease


And that would BALANCE the Ishtar. It would remain a good SOLO PVP and PVE ship and in fleets you could now actually use few more doctrines against it.

With those changes you still use the Ishtar as you do right now however you would have a hole in your Tank which means Harpies, Murder crows, Eagles, Tengus, Machs could all take you on.

And if you wanted to retain the Tank you would have to come in closer and fight at closer ranges which means you could use Legions, Lokis, Proteus, Zealots even battleship doctrines against them.

And this way it would depend on your tactics and FC's skills and members skills.

Seriously how can you do a good job with a Tengu and then fail so hopelessly with Ishtar.


Everything you just said got ignored because you lost your **** while saying it.

Yes it is the application and control range that are the problems, not dps, calm down and you might get somewhere.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#48 - 2015-02-27 14:09:30 UTC
well this wasn't the 5 m/s nerf to its speed i was expecting but it's still clearly a "terrified of making too big a change that there's no chance of it going far enough" change (like the last ishtar nerf). at least it's a little bigger than the last one.
Zosius
The Nordic Associates
Fraternity.
#49 - 2015-02-27 14:16:10 UTC
Why don't you make that sentries out of 20km range from the ship get disconnected and be done with it? Leave dps alone.
ShadowBlazie
The Scope
Gallente Federation
#50 - 2015-02-27 14:17:57 UTC
Ishtars even using heavies and sentries doesn't make a lot of sense. Every other had uses cruiser class weapons, but the ishtar gets battleship size drones?

Why not give them bonuses to medium and lights, without the massive hp boost the Gila uses?
Harvey James
The Sengoku Legacy
#51 - 2015-02-27 14:19:38 UTC  |  Edited by: Harvey James
New bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Light, Medium and Heavy Drone hitpoints and damage
5% bonus to Sentry Drone hitpoints and damage

i would prefer
New bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Heavy Drone damage
5% bonus to Sentry Drone damage

but there are other nerfs it needs, having same dronebay as the domi and geddon instead of having the same as the Eos is just wrong.
125/250 bay 300 max makes more sense for a cruiser size hull and stops tons of high HP sentry drops combined with the HP bonus removal which i think should be a separate bonus entirely detached from the damage bonus as it is in some frigates.
i would also suggest removing some turrets aswell too limit dps potential.
perhaps also reduce the inbuilt drone range bonus, say 70km, might make people have too do more for the same result.

it also raises the question will the other sub battleships get the same 5% sentry damage bonus ?
Eos, Myrmidon, VNI,vexor (should be only mediums really), prophecy?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Querns
Science and Trade Institute
Caldari State
#52 - 2015-02-27 14:20:11 UTC
Zosius wrote:
Why don't you make that sentries out of 20km range from the ship get disconnected and be done with it? Leave dps alone.

Actually, this is not a bad idea.

I'd rephrase it as make drone link augmentors ineffective on sentries.

Drone control range seems misapplied towards stationary drones. A reduction to the effect of (Advanced) Drone Avionics to sentries would also help.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

rsantos
The Scope
Gallente Federation
#53 - 2015-02-27 14:21:29 UTC
I have to say sentry isthars are way to good... this should help with that... BUT.

One of the problem with isthar and drone boots in general is that you don't compromise your fittings, by picking different damage application types/ranges, and the Isthar has way too much fitting room.
So you can fit a full tank, multiple defensive neutralizers and put out battleship DPS from 100Km. Cap regen is way to good, you can almost perma mwd.

Even with heavy drones Isthar as no match in its class (my ratting Isthar putts out 830 DPS and I can easy sit at 50-60 km and kite everything and still pull my drones before they are popped by rats).

Look back at what you did with the Hurricane and to some extent the Cynabal. Neft the its fittings into the ground!
We all sick of Isthars anyway.

Tip: All ships with drone bonus should have 2-3 highs tops and one turret slot!

Ivory Kantenu
Apotheosis.
#54 - 2015-02-27 14:24:48 UTC
As a part of an Alliance that has been using Ishtars in the meta game for quite awhile now, I can honestly say that the damage nerf is still not far enough to stop this ship from being too much.

The fact of the matter is this, the only true tactic to this ship is drop and scoot. As long as you are far outside the enemies optimal range, you have little to nothing to fear outside of poor FC moves and potentially bombers. The bombs issue is easily avoided, as all you have to do is spread drones a good deal out and only end up losing a small handful per run, instead of the entire cloud. Shooting drones 1 by 1 is still not even close to effective, and is ultimately never a go-to.

The fact is, even with the changes to Bouncers compounding this, range and tracking on sentry drones is still too high on a cruiser class ship. You're getting Battleship DPS and application on a ship that moves marginally faster in a cap stable environment, and can more easily control a field. Simply put, is it the elephant in the room with a giant sore thumb that sticks out, but this elephant does 1500m/s and hits harder than a speeding train. It's time to fix it.

-Remove the Range Bonus. This ship should not be able to sit further out than a Battleship and apply greater DPS in such a fashion.
-Remove one mid. Don't add a low. Removing one mid to the low will only make it so people will just move a Tracking Link to the Low instead, keeping the shield buffer alive. Don't give that option.
-Reduce the Bay, or balance sentries to take more room and BW, and adjust other ship bays to compensate.

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Harvey James
The Sengoku Legacy
#55 - 2015-02-27 14:24:58 UTC
i would also consider a stronger drawback for droneboats not needing highs for dps so maybe -2 slots instead of the current -1,

BUT this needs too be applied too gurista ships aswell , they are so OP atm, 2 uber drones also can't be justified,
the gila and rattlesnake do obscene amount of damage they need nerfing.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Blobskillz McBlub
The Scope
Gallente Federation
#56 - 2015-02-27 14:25:15 UTC
Jenn aSide wrote:
colera deldios wrote:
CCP Rise wrote:
In Scylla we are deploying a set of high-impact balance changes.

This thread is for discussing a proposed changed to the Ishtar. We are planning to split it's drone damage bonus in to two bonuses so that we can lower the bonus to sentry damage. It would look like this:

Old bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage

New bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Light, Medium and Heavy Drone hitpoints and damage
5% bonus to Sentry Drone hitpoints and damage

This change is being made to encourage diversity in ship choice across EVE. The Ishtar has proven strong enough with its current bonus set to dominate in many environments and we want to make sure there is plenty of room for ship choice other than the Ishtar. We came to this decision using a combination of internal metrics, community feedback and by using EFT like everyone else.

Too much? Too little? Let us know.



How do you not ******* see that DPS is not the bloody ******* problem. For **** sake do you even look at how the ship is used and why is it OP or do you simply wing it as you go.

DPS change only makes Ishtar meh for solo pvp and pve. As for fleets at some point DPS is useless you could have 300 DPS and if you have the numbers it does not matter. Ishtars problem is ******* trageting range and drone control range not having to sacrifice tank or speed. With this change all you have to do is add few more Ishtars to your fleet.

This makes no sense especially considering the size of the avg. Ishtar fleet. Tengus and Machariels were hard counter to Ishtars but they could not sustain the fight because they bleed out logistic ships so fast and this is for that exact reason the targeting/control range.

So with this pointless change you have achieved nothing. NOTHING.. No other ship in HAC class can combat the Ishtar at it's range/speed/sig combination and no other T3 can do it other than Tengu and even Tengu can only do it until Ishtars wipe all their logi off the field which due to targeting/control range is BLOODY ******* EASY.


  1. Reduce Ishtars base targeting range
  2. Reduce Ishtars drone control range
  3. - 30 CPU
  4. + Either small sig increase or small base velocity decrease


And that would BALANCE the Ishtar. It would remain a good SOLO PVP and PVE ship and in fleets you could now actually use few more doctrines against it.

With those changes you still use the Ishtar as you do right now however you would have a hole in your Tank which means Harpies, Murder crows, Eagles, Tengus, Machs could all take you on.

And if you wanted to retain the Tank you would have to come in closer and fight at closer ranges which means you could use Legions, Lokis, Proteus, Zealots even battleship doctrines against them.

And this way it would depend on your tactics and FC's skills and members skills.

Seriously how can you do a good job with a Tengu and then fail so hopelessly with Ishtar.


Everything you just said got ignored because you lost your **** while saying it.

Yes it is the application and control range that are the problems, not dps, calm down and you might get somewhere.


it's too late anyway. Rise thinks the DPS has to be nerfed so that's what he's going to do. Especially because everybody is telling him the application bonus is the problem, because now he feels like he has to prove people that he was right.

colera deldios
#57 - 2015-02-27 14:25:25 UTC
@Jenn aSide I don't like the Ishtar but it pisses me off when CCP keeps doing these "balances" where they make no sense. Is Ishtar Op ? Sure. Is the DPS the problem.. Hell no.

It's like hey why take a look at what wrong with the ship let's just change 1 number and see what happens.
Altirius Saldiaro
Doomheim
#58 - 2015-02-27 14:27:01 UTC  |  Edited by: Altirius Saldiaro
Make ewar that hits a ship, affect it's bonuses to its drones.

Tracking disruption, ECM, and Sensor Dampening.

Stop being lazy developers with just nerfing stats. Give us the ability to use the already in game tools of EWAR to counter drone ships.

TDs should affect the drones tracking and optimal range. ECM should prevent the drones from targeting. SDs should affect the drones targeting range. EWAR needs to carry over to the drones.
Vulfen
Imperial Academy
Amarr Empire
#59 - 2015-02-27 14:30:43 UTC
Overall i think any nerf to the ishtar is a good thing.
I like this change because it does not remove them as an option but it does reduce their effectiveness nicely.

5n4keyes
Sacred Templars
Fraternity.
#60 - 2015-02-27 14:31:25 UTC
Damage Projection was never the real issue with the Ishtar, the Ishtar itself could have 0 damage bonus to sentries, and it would still get used just as much as it currently is.

The problem with the Ishtar, is its ability to move around quickly, and pretty much not give a crap about its sentries, drop, shoot, and stay alive. Throw gang bonus onto them, and they become pretty stupid.

What needs to happen to the Ishtar, is again another nerf to its speed, push up the sig a tiny bit more. drop the locking range slightly, and whack that drone bay, possibly drop it to 225-250m3.

The above changes would make it still viable in PVE, and still make it fairly good in small gang, but make it nicely counterable for large gang warfare.