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Defensive solo ships

Author
Scorpionstrike
Federal Defense Union
Gallente Federation
#1 - 2015-02-27 03:06:41 UTC
How about some hulls for all races with bonus to shield and armour per level slight damage bonus with some negative attribute to prevent it being o.p in a fleet of similar ships, i dont think such a thing would be unreasonable because you can get numbers agsinst you i think it could be a ship that solo pvp can enjoy and give you time to react and a ship your more inclined to undock becausr you have a better chance vs groups, i know crow will be ready to jump on this but thought it would give more players a reason to undock and thats allways a good thing ill let ccp be the judge.
Anhenka
Native Freshfood
Minmatar Republic
#2 - 2015-02-27 03:34:08 UTC
Was there actually supposed to be a proposal somewhere in that mess?

FT Diomedes
The Graduates
#3 - 2015-02-27 03:36:22 UTC
I am sorry, I do not follow what you are trying to say. Please re-write your post, because there may be an interesting idea hiding inside there.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

M'pact
Aliastra
Gallente Federation
#4 - 2015-02-27 04:09:07 UTC
Here is OP re-stated:

"I propose the introduction of ships for each faction that have bonuses to defensive systems (shields and/or armor) instead of bonuses to offensive systems.

This would give a solo PvPer a better chance against a gang, and give players more reason to undock."

My job here is finished. Whew, that was hard...

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

ShahFluffers
Ice Fire Warriors
#5 - 2015-02-27 04:43:55 UTC
Two things:

1. The ship you want already exists. They are called Marauders.

2. Whatever a "solo player" can use... a group of players working together can also use... because mechanically speaking, they too are "solo players"... they just happen to be shooting at the same thing.


Also...a history lesson:

Once upon a time, years ago in EVE Online... players complained about ships dying too fast. So CCP, in all its wisdom, decided to do something about this.
They increased the hitpoints of ALL SHIPS in the game by 100% (see: they doubled all hitpoint values).

The result? Blobs got bigger, blobs fit to deal more dps, and ships continued to die just as easily.


Not supported.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#6 - 2015-02-27 08:20:52 UTC
ShahFluffers wrote:
Two things:

1. The ship you want already exists. They are called Marauders.

2. Whatever a "solo player" can use... a group of players working together can also use... because mechanically speaking, they too are "solo players"... they just happen to be shooting at the same thing.


Also...a history lesson:

Once upon a time, years ago in EVE Online... players complained about ships dying too fast. So CCP, in all its wisdom, decided to do something about this.
They increased the hitpoints of ALL SHIPS in the game by 100% (see: they doubled all hitpoint values).

The result? Blobs got bigger, blobs fit to deal more dps, and ships continued to die just as easily.


Not supported.


Thank you very much for that gentle reminder but someone could read it as a shocking news.

As well as start asking ccp to cut all dps by 100% which allows to keep ships alive long enough.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tiddle Jr
Brutor Tribe
Minmatar Republic
#7 - 2015-02-27 08:24:47 UTC
Scorpionstrike wrote:
How about some hulls for all races with bonus to shield and armour per level slight damage bonus with some negative attribute to prevent it being o.p in a fleet of similar ships, i dont think such a thing would be unreasonable because you can get numbers agsinst you i think it could be a ship that solo pvp can enjoy and give you time to react and a ship your more inclined to undock becausr you have a better chance vs groups, i know crow will be ready to jump on this but thought it would give more players a reason to undock and thats allways a good thing ill let ccp be the judge.


Do you want to add more % to existing shield/armor resists, along with buff of hull armor and shield hitpoints? And boost the bonus for active tanking?

Just to confirm we are on the same page.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Kabark
Schilden
#8 - 2015-02-27 08:34:12 UTC
It doesn't matter what ship you have or create, EVE is simply not WOW where you can solo everything. No ship is the best. Take a battleship with a huge tank and it will get eaten by frigs and cruisers. Take a T3 and you will get eaten by frigs and cruisers. Fleets will almost always defeat a solo ship.
Scorpionstrike
Federal Defense Union
Gallente Federation
#9 - 2015-02-27 13:29:31 UTC
You may very well die but you will be hard to take out and you may take out an enemy ship or two (thats defense bonus only)and you may take some targets out in the fight and that would be fun for alot of people.
Zan Shiro
Doomheim
#10 - 2015-02-27 13:32:00 UTC  |  Edited by: Zan Shiro
My usual bit for this....what helps the one, helps the many.

Lets apply N+1, as many do.

100 ships who gimp their offence (edit: I am assuming this would be the tradeoff here as most fair imo) a little to get more defence is still making out good. They are more tanky. And if they follow their fc primary calls like good little boys and girls should, that target is still dropping fast still.

We don't need N+1 more tanky the take away.
Scorpionstrike
Federal Defense Union
Gallente Federation
#11 - 2015-02-27 13:41:35 UTC
Zan Shiro wrote:
My usual bit for this....what helps the one, helps the many.

Lets apply N+1, as many do.

100 ships who gimp their offence (edit: I am assuming this would be the tradeoff here as most fair imo) a little to get more defence is still making out good. They are more tanky. And if they follow their fc primary calls like good little boys and girls should, that target is still dropping fast still.

We don't need N+1 more tanky the take away.


True but thats eve it could happen but not all the time im not asking to beat 100 ships i just want to put up a fight before they beat me :-)
Lugh Crow-Slave
#12 - 2015-02-27 13:41:59 UTC
I think i just got mentioned in there someplace


from what i can understand you want a solo ship capable of handling large groups



first i would like to point out that with the right piloting there are plenty of ships for this


second how will this fix anything when people start blobing in this ship?
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#13 - 2015-02-27 13:52:06 UTC
Tiddle Jr wrote:
ShahFluffers wrote:
Two things:

1. The ship you want already exists. They are called Marauders.

2. Whatever a "solo player" can use... a group of players working together can also use... because mechanically speaking, they too are "solo players"... they just happen to be shooting at the same thing.


Also...a history lesson:

Once upon a time, years ago in EVE Online... players complained about ships dying too fast. So CCP, in all its wisdom, decided to do something about this.
They increased the hitpoints of ALL SHIPS in the game by 100% (see: they doubled all hitpoint values).

The result? Blobs got bigger, blobs fit to deal more dps, and ships continued to die just as easily.


Not supported.


Thank you very much for that gentle reminder but someone could read it as a shocking news.

As well as start asking ccp to cut all dps by 100% which allows to keep ships alive long enough.


your joking right? reduce dps by 100%? please tell me you can do math...
reducing something by 100% would be 0 dps.

lets do a math lesson shall we? Just the basics that should have been learned in elementary school about percentages.
100% of a number is the number itself. lets use a hundred since a percentage is a number divided by the higher number multiplied by 100 becomes a percentage.

so we have a ship that can do 100 dps but is only applying 60 dps. 60 divided by 100 equals .06 multiplied by 100 equals 60%
so 100% equals 100.

now lets apply this to what has been discussed on the ship hp and your idea of reducing weapons to keep ships alive.

so we have the fact ship hp was increased by 100%, we will use a ship ship that has 5k ehp.
100% of 5000 is 5000
so if ccp increased a ships tank by 100% and the ship originally had 5000 hp then your 100% is another 5000.
it looks like this: 5000 + 5000= 10000 ehp or 10k.
That is your 100% increase to tank, now lets discuss that 100% reduction to weapons (which will surely make ships live longer)

Lets use a ship with 1k dps and reduce its fire power by 100%.
100% of 1k is 1000, so if we reduce dps by 1000 which is 100% fire power of a 1k dps ship it looks like this.
1000 - 1000 = 0 dps.

in your theory of reducing ships dps by 100% would mean that no one is shooting and thus doing 0 dps of 100% reduction of their dps.

So class in conclusion we have no damage being done and thus ships live longer.

Class Dismissed.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Scorpionstrike
Federal Defense Union
Gallente Federation
#14 - 2015-02-27 14:06:11 UTC
Lugh Crow-Slave wrote:
I think i just got mentioned in there someplace


from what i can understand you want a solo ship capable of handling large groups



first i would like to point out that with the right piloting there are plenty of ships for this


second how will this fix anything when people start blobing in this ship?

Scorpionstrike
Federal Defense Union
Gallente Federation
#15 - 2015-02-27 14:20:24 UTC
Scorpionstrike wrote:
Lugh Crow-Slave wrote:
I think i just got mentioned in there someplace


from what i can understand you want a solo ship capable of handling large groups



first i would like to point out that with the right piloting there are plenty of ships for this


second how will this fix anything when people start blobing in this ship?



Lol what took u so long :P
Perhaps it would not be able to fit web / scram and disruptors, perhaps you could use current ship / pilot skill, why then bother have any new ships? Im so looking forward to the fuel block colour expansion / user interface change and how exciting that will make eve. :)
Clara Barcelo
Abysmal Gentlemen
#16 - 2015-02-27 14:21:48 UTC
M'pact wrote:
Here is OP re-stated:

"I propose the introduction of ships for each faction that have bonuses to defensive systems (shields and/or armor) instead of bonuses to offensive systems.

This would give a solo PvPer a better chance against a gang, and give players more reason to undock."

My job here is finished. Whew, that was hard...



So basically he wants a Marauder or a Command Ship?
Lugh Crow-Slave
#17 - 2015-02-27 14:37:28 UTC  |  Edited by: Lugh Crow-Slave
Scorpionstrike wrote:

Perhaps it would not be able to fit web / scram and disruptors, perhaps you could use current ship / pilot skill, why then bother have any new ships?


so it can't fit a web or a scram but is meant to go up against superior numbers.


how am i supposed to kill anything before it warps off reps in warp and comes back to grid with the rest of its buddies?



new ships that fill new roles are fine so long as they fill that role and there is a hole for that role to fill


as it stands if you want a solo ship that can take on a decent sized fleet look into marauders
Zan Shiro
Doomheim
#18 - 2015-02-27 16:42:28 UTC
Scorpionstrike wrote:
Zan Shiro wrote:
My usual bit for this....what helps the one, helps the many.

Lets apply N+1, as many do.

100 ships who gimp their offence (edit: I am assuming this would be the tradeoff here as most fair imo) a little to get more defence is still making out good. They are more tanky. And if they follow their fc primary calls like good little boys and girls should, that target is still dropping fast still.

We don't need N+1 more tanky the take away.


True but thats eve it could happen but not all the time im not asking to beat 100 ships i just want to put up a fight before they beat me :-)


The point was this scales to numbers who use it.

Lets go smaller since not liking 100.

Lets do...3. 2 roamers, 1 soloist. Lets have them in the same AF, all skills 5, same fit...anything that can be equal is equal basically.


For examples sake Soloist can't even drop one of the attackers like this in current eve.
CCP introduces the AF SE (solo edition). Lets have it double HP value of tank for this example.

Soloist goes hahaha I have you now.
Meets the same 2 attackers and they are in, well, the very same AF SE.

If soloist could not pop the tank before, how is he going to do against that same tank, now double the strength? The 2 attackers focus fire...all that change for them is its double the time to kill the soloist.


This fun starts at 2 v1. Gets to be a real party as we take N+1 real high.

CCP bases this game on the fact people will run in groups. Weird I know being an MMO and all but hey thats how they roll in Iceland I guess. CCP makes something really good for solo....its much better for this who run in groups.
Scorpionstrike
Federal Defense Union
Gallente Federation
#19 - 2015-02-28 01:48:19 UTC
Perhaps new defensive modules that have self repair to its own armor or shield buffer at the cost of reduced ship weapon damage and drone damage how about that ?
ShahFluffers
Ice Fire Warriors
#20 - 2015-02-28 02:36:59 UTC  |  Edited by: ShahFluffers
Armor Repair Units (which compete with Speed and Damage Enhancement mods)

Shield Boosters (which compete with Electronic Warfare, Utility, and Propulsion modules)
Shields also auto-regen... but very, very slowly.

And all of the above compete with the actual Weapons themselves because they all draw from the same CPU and Powergrid "pools."

Question... are you new to this game? This is all "ship fitting 101" stuff and you seem not to be getting it.
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