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Dev blog: UI Modernization - Icon Strategy

First post
Author
Tippia
Sunshine and Lollipops
#41 - 2015-02-26 23:14:28 UTC
Oh, and by the way: what will these look like when you cover them up with the standard set of overview- and bracket colourings and tags? How does a blue-listed, fleeted, S-flagged battleship look compared to a same-corp, fleeted, bountied cruiser?
Sylvanium Orlenard
The Scope
Gallente Federation
#42 - 2015-02-26 23:17:45 UTC
What I like :


  • You are trying to give the player more information faster, instead of having to read the ship type column simply looking at the icon would give you a pretty darn good idea what you are up againts
  • You are trying to make the game more accessible to more players (color blind)


What I like less :


  • When these icons are placed in the overview or in a bracket they are ridiculously small, which negates their intended purpose (if you need a magnifying class to distinguish the icon from an other one, then they may as well not be different)
  • The distinction between NPC and Player ships on the icons (+) is not enough and makes the icons that much harder to distinguish.



There is something to be said for simplicity and what we are playing with now is simplistic (if not as informative) So instead of going so far into "We need to give all the info possible" camp, maybe looking into finding a middle ground between the simplistic approach we currently have and the information overload approach you are suggesting?

Overall I like that you are looking into this and will be paying attention to further developments.
Dunkle Lars
Viziam
Amarr Empire
#43 - 2015-02-26 23:30:41 UTC
Capital NPC ships confirmed!

But otherwise it looks good. Yes it'll take some time getting used to, but hey, so did the current icons when I first started.
But maybe you should consider making a seperate icon for super-carriers.. Since they're a group for themselves.

So +1 for a job well done.
GeeShizzle MacCloud
#44 - 2015-02-26 23:31:57 UTC
honestly i love all the icons except the generic battery icon, i would love to know where a battery or turret having a 'c' shape came from. i would have even understood the electrical circuit symbol for battery but imho even the old symbol for the pos batterys makes more sense.

though i dont want to put a downer on the whole thing of course, the art team has done a great job, though my eyes are gonna hurt on my little 17inch laptop screen! =)
May O'Neez
Flying Blacksmiths
#45 - 2015-02-26 23:32:00 UTC  |  Edited by: May O'Neez
I can't distinguish between small and medium size ships except (hardly) the size which differs very slightly, where previously the difference was obvious. Previous were simple and allowed fast decode of rough class of ships. To my opinion these are too much detailed and confuse decoding, I think I will probably have to frequently use text as fallback. XS icons are also identical to me, which is an issue since pod and shuttle are definitively not to consider the same.

Asteroid belt also looks like upside-down ship and could confuse

Same for Beacon, which looks like a destroyer

Mobile Reprocessing Array looks like a drone

Symbols above batteries are almost unreadable even after zooming (maybe due to the quality of the image ?)

Wormhole looks like the previous reactors arrays


I know that you have to update the icons, but assuming that everyone use Isis and get used to the icons is a not-so-obvious: I barely take attention to the icons since they are too complex and similar and they were not used outside except in ships infos where actually the real info is the list of stats under (so not taking account of it anyway, same issue with the "ammo" / "category" icons which are too much abstract. By the way I'm still confusing a lot with the new neocom, for example I can't make the difference between assets and inventory and miss the 2 regularly because the symbols don't mean to me). I know this is a matter of habit but let me also explain my feeling as I took a look at the overview.

I was not able to decode clearly except large/very large ships and some peculiar ones (like destroyers or freighter).

On the overview, having to analyze the difference of 3 pixels in the form of a flat or round roof or the orientation of a 3 pixels-wide exponent (ewar, npc), or the width which is 2 pixels more will be very tedious. In previous forms the size and the bold of the cross were different plus the color if NPC, that was only 3 things to compare. Now you have to compare shape, size, width, exponent, color, ... If you add background color or icons for status the amount of data to process is greatly increased. When some icons overlap it gets even worse. You may say that names of ships are still available but in this case that defeats the purpose of having "clear" icons to distinguish types ...

For young people with good vision it may not be an issue, but with older ones and/or with impaired vision which have issues distinguish this amount of detail, specially on medium-sized screens, I'm rather worried.
Darkblad
Doomheim
#46 - 2015-02-26 23:34:42 UTC
Michael Pawlicki wrote:
Welp, there are NPC Titan and capital icons. Capital PvE confirmed/ Sleeper dreadnoughts.
Like Republic Fleet Harkal which at least is a Mission Minmatar Republic Carrier (also seen as Stolen Nidhoggur during the SoE Epic Argh).

NPEISDRIP

Lil' Brudder Too
Pistols for Pandas
#47 - 2015-02-26 23:35:14 UTC
CCP Arrow wrote:

With 4K and even 5K monitors on the horizon we need to be ready and we want to be. So even though our current overview only gives us so much to work with, our design effort is to have icons that have a good base logic for their style and shapes which can work in various sizes once it becomes possible.

This argument feels like a straw man....

What % of your clientele do you believe will own 4k-5k monitors in that time...versus the number that will still be running just over min-specs?

Of those that will be running Eve on 4k-5k monitors, how many of them are doing it for the sole purpose of enlarging the icon column of their overview, versus the number that will have their overview take up the same space as now, but use the extra resolution for...SPACE SHIPS AND SPACE!
Eileen Black
Center for Advanced Studies
Gallente Federation
#48 - 2015-02-26 23:35:32 UTC
Looks great, certainly a good direction, BUT:

1. remove the 4 brackets around the icon - messy.
2. Instead of making all those different icons, make a base and a modifier :
Base small hull with a destroyer modifier
Base medium hull with a battlecruiser modifier
Base combat drone hull with size modifier
Modifier can be similar to the ISIS one. Those looked decent. But You can do better than those I guess too.
This will make immediately apparent what class it is, and then what type within this class.

Generally a good direction,
Cheers!
Tzar Sinak
Mythic Heights
#49 - 2015-02-26 23:35:48 UTC
Is it just me or do the drone icons look like Space Invaders?

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Azahar Ortenegro
Seashells and Fireflies
#50 - 2015-02-26 23:37:15 UTC
Still waiting for the old Neocom and the old Theme selection to be back. Having seven flavours of green/red/blue/whatever on screen hurts the eye.
Darkblad
Doomheim
#51 - 2015-02-26 23:37:50 UTC  |  Edited by: Darkblad
Tippia wrote:
Oh, and by the way: what will these look like when you cover them up with the standard set of overview- and bracket colourings and tags? How does a blue-listed, fleeted, S-flagged battleship look compared to a same-corp, fleeted, bountied cruiser?
A few weeks ago a proposal was made to use the ISIS Icons as Brackets/OV Icons (in the German Features & Ideas forum). To showcase what those would look like when used with colortags, I created this mockup. It'll probably look pretty much like that.

NPEISDRIP

RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#52 - 2015-02-26 23:38:03 UTC
So about the sentry turrets... yeah, why change from a small circle to a square "c"?

What else in the game has that icon? As is the current sentry turret/pos gun icon looks like that, a turret or something with a gun.

One thing that has always bugged me about the turrets is the differentiation between missle sentries and non-missile sentries. Why are missiles special enough to receive their own icon? Other than sucking horribly and making it more clear for anyone checking the POS defenses that it is an easy target. And no, I'm not asking for even more variations to the sentry icon, just 1, thats all we need.

I can understand where you guys are coming from with the idea behind this but with the sentry turrets and drones I think you went a little overboard, that would be like having a different icon for each different 'tier/role' of ship inside of each 'class' of ship too...

If we really wanted to know what kind of drone or turret a sentry was, well it kinda says it in the NAME field. Next thing you know they will be putting lore stuff into the overview icons and fields in addition to all the stuff that is already there now.

I thought you were trying to make the game less horrible complex, not moreso?
Kerrat Braban
Imperial Academy
Amarr Empire
#53 - 2015-02-26 23:41:59 UTC
Much too small, many are hard to distinguish and have to be memorized instead of being intuitive... and if you are going to such (unnecessary) extremes, why are sensor dampening battery and warp scramble battery the same icon?
And how does slightly increasing the size of the freight container matter?

Please keep the icon for guns, the new one doesn't make sense at all - except being the same base icon as the EW batteries.
Paddy Finn
Greater Order Of Destruction
#54 - 2015-02-26 23:42:21 UTC
How about putting a numeral 2 or 3 in a corner for Tech 2 or Tech 3 ships to differentiate them in a fight.
Tippia
Sunshine and Lollipops
#55 - 2015-02-26 23:49:52 UTC
Darkblad wrote:
Tippia wrote:
Oh, and by the way: what will these look like when you cover them up with the standard set of overview- and bracket colourings and tags? How does a blue-listed, fleeted, S-flagged battleship look compared to a same-corp, fleeted, bountied cruiser?
A few weeks ago a proposal was made to use the ISIS Icons as Brackets/OV Icons (in the German Features & Ideas forum). To showcase what those would look like when used with colortags, I created this mockup. It'll probably look pretty much like that.

That looks reasonable for the overview. I'm thinking more about the in-space brackets, where the differentiation they're going for here probably will change this to this

…which raises yet another variation of the question “why?”, since that's where the distinctions will actually matter (well… except that people use filters to do the same thing, since that's a functionality that's more suited for the purpose).
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#56 - 2015-02-27 00:14:08 UTC
A lovely Idea in theory, I applaud the idea.

However In real life with eyes older than 25, anything smaller then a capital is a fat full stop.
completely illegible and on my laptop screen virtually invisible.

Now I am sure you all have nice 27" screens in the office, but just so you know what it is like for others, put on your colleagues glasses and view it on a laptop.

all your work is wasted because there is clearly an assumption that everyone has got 20/20 vision and large monitors.

love the idea, the execution does not account for players defects.Shocked


Solution :- make them bigger.

There is one EvE. Many people. Many lifestyles. WE are EvE

Noriko Mai
#57 - 2015-02-27 00:25:34 UTC  |  Edited by: Noriko Mai
After a second look I must say that I really like the battleship icon Lol

After playing a little bit with it I noticed some things. Frigate and cruiser (not battlecruiser) icons are offset one pixel to the right. Cruiser and Battlecruiser icons are offset on pixel down.

It is even harder to recognise some items if there is an icon for standing/corp/alliance/etc.

As you can see in my mockup it is much easier to recognise the size if there is some kind of box/border or something to compare it to. Without some kind of relation it is hard to classify.

EDIT: And asuming the someone is used to this icons due to ISIS is pretty odd. I used a few times just to look at the ship lines, but never cared for or even really locked at the icons.

"Meh.." - Albert Einstein

Smertyukovitch
Caladari CareBear Corporation
#58 - 2015-02-27 00:35:28 UTC
Another bad idea in regard to icons.
The only upside i can see: they might give players more information by themselves.
And now downside: other overview columns provide that information, 15 ship size icons are harder to analyze in a combat situation, harder to distinguish player from an NPC, might be even impossible if player has -10 SS.
Tippia
Sunshine and Lollipops
#59 - 2015-02-27 00:42:36 UTC
epicurus ataraxia wrote:
A lovely Idea in theory, I applaud the idea.

However In real life with eyes older than 25, anything smaller then a capital is a fat full stop.
completely illegible and on my laptop screen virtually invisible.

Now I am sure you all have nice 27" screens in the office, but just so you know what it is like for others, put on your colleagues glasses and view it on a laptop.

all your work is wasted because there is clearly an assumption that everyone has got 20/20 vision and large monitors.

love the idea, the execution does not account for players defects.Shocked


Solution :- make them bigger.

That's not really a solution, partly because it would defeat the purpose of giving a better overview of the field since less can be seen at once; partly because, if that's what you want, you can already turn on scaling.

No, the solution is to make them more distinct, more simplistic, and crystal clear when scaled-down on a low-res monitor — then add in (meaningless) decorations at higher resolutions if need be. In other words, almost the exact opposite of what's been done here.


Come to think of it, we've been here before, and the error was the exact same back then. When they tried to change the module icons to depictions, it made the icons useless and indistinct because… well… they weren't icons any more. Instead, they were just pictures of what they were meant to represent. Iconography does not rely on absolute, accurate portrayal — it relies on clarity of conveying an idea. You make icon easily distinguishable by making them distinct, not by cramming them full of tiny details.

You do not need a ship-shaped shape to represent a ship. Anything will do, as long as you can establish that “this represents a ship” and offer something that is uniquely recognisable enough that people don't forget it. When you try to represent 30 different ship types, you need to employ more than one shape to do so. Same with the 30+ different drone types.

So, solution: broaden the visual language; step away from simple depiction; start with the tiniest possible size and work up rather than the other way around; and stay the **** away from minute details as a way to convey meaning.
Rowells
Blackwater USA Inc.
Pandemic Horde
#60 - 2015-02-27 00:58:32 UTC
SECONDARY SUNS????? :D