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Dev blog: UI Modernization - Icon Strategy

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2015-02-26 18:43:07 UTC  |  Edited by: CCP Phantom
While the EVE Online user interface just recently saw some upgrades with a streamlined and improved NeoCom, we continue the modernization now with new in-space icons.

Instead of the small red or white crosses in space representing hostile or neutral ships, you will see new icons transporting additional information. Also icons for structures and other objects will be improved.

Read (and especially see) more about the new icon strategy in CCP Arrow's latest dev blog UI Modernization - Icon Strategy.

We welcome all your constructive feedback and opinions!

CCP Phantom - Senior Community Developer

CCP Arrow
C C P
C C P Alliance
#2 - 2015-02-26 21:03:05 UTC
We look forward to hearing what you think and hope you try them out on SiSi Big smile

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Noriko Mai
#3 - 2015-02-26 21:04:50 UTC  |  Edited by: Noriko Mai
first!

EDIT: I would prefere more simple icons. The new icons are nice and all but the difference and the details are barely visible/distinguishable on 10x10 pixels. They are just too tiny.

And, as already mentionen in another thread, icons are not centered properly. The smaller ones are offset to the right.

Let's see how testing goes. Maybe it's not that bad after a few hours. Smile

"Meh.." - Albert Einstein

Basil Pupkin
Strategic Incompetence
#4 - 2015-02-26 21:08:19 UTC  |  Edited by: Basil Pupkin
And the first question...

Medium mining drones?

ED: Oh, harvesters are considered mediums, didn't know that... well, they aren't really used anyway.

Noriko Mai wrote:
first!

EDIT: I would prefere more simple icons. The new icons are nice and all but the difference and the details are barely visible/distinguishable on 10x10 pixels.

And, as already mentionen in another thread, icons are not centered properly. The smaller ones are offset to the right.


Yes, distinguishing them seems too hard for me as well. On a 27" monitor they all look the same from 1 meter.

Not being centered properly is actually making it easier. Shifting inside the brackets in a row is easier to distinguish than variations of a triangle.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Dominique Vasilkovsky
#5 - 2015-02-26 21:09:13 UTC
This will take a while to get used to after the old icons have been there for over a decade.

Looks promising though.
Altrue
Exploration Frontier inc
Tactical-Retreat
#6 - 2015-02-26 21:09:59 UTC  |  Edited by: Altrue
Breaking news: NPC pods confirmed! Secondary suns confirmed! Medium mining drones confirmed! Well.. maybe.

Also, favorizing shape over color has yielded more than mixed results from everyone I ever got to discuss with. Including brand new players that only knew the old icons through my videos without ever having been used to them.

Furthermore, the shape over color logic is not realistic in a overview bracket environment with so few pixels and so tiny icons.

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Bienator II
madmen of the skies
#7 - 2015-02-26 21:22:08 UTC
will be interesting to see it in conjunction with the coloring caused through agression and standing flagging.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Vincent Athena
Photosynth
#8 - 2015-02-26 21:26:35 UTC
Basil Pupkin wrote:
And the first question...

Medium mining drones?

ED: Oh, harvesters are considered mediums, didn't know that... well, they aren't really used anyway.

Noriko Mai wrote:
first!

EDIT: I would prefere more simple icons. The new icons are nice and all but the difference and the details are barely visible/distinguishable on 10x10 pixels.

And, as already mentionen in another thread, icons are not centered properly. The smaller ones are offset to the right.


Yes, distinguishing them seems too hard for me as well. On a 27" monitor they all look the same from 1 meter.

Not being centered properly is actually making it easier. Shifting inside the brackets in a row is easier to distinguish than variations of a triangle.

Try it on a 17" laptop.

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Chribba
Otherworld Enterprises
Otherworld Empire
#9 - 2015-02-26 21:27:54 UTC
So many new... this could get messy haha especially on small screens.

/c

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Aliventi
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#10 - 2015-02-26 21:28:29 UTC
Why is there no special icon for a supercarrier? I feel that they are substantially different enough (EHP, EWAR immunity, FBs, etc) that they should warrant their own icon.
Emilia Istis
Dom Spokojnej Starosci - CBC Retirement Island
MOSTLY AFK
#11 - 2015-02-26 21:33:59 UTC
Because it will be harder to distinguish neutral NPC from another player, the result may be that instead of icons as now most of the players set in the first column name or type of ship in the overview rather than icons, and probably will fall out of the picture entirely.
Already on the infographic it is harder to find "+".
This is really nice, but the NPC should be in a much greater way to distinguish.
Unless you add something to the overview that will show another player in the superior manner, always first or something extra that will tell you "This is the player" (or NPC)
Soldarius
Dreddit
Test Alliance Please Ignore
#12 - 2015-02-26 21:36:32 UTC
Blood Carrier confirmed. But the icon was for an industrial of some sort.

I'll be sure to check these out at some point in the near future. But at first glance, I love those drone icons. Space Invaders confirmed!

http://youtu.be/YVkUvmDQ3HY

Corey Grim
Flagrante Delicto
#13 - 2015-02-26 21:39:18 UTC
Remove the icon "border dots". Yes the 4 white thingies around the icon.

Would make it so much cleaner and better.

Only get them appear when the ship/drone/structure is locked or selected.
Steijn
Quay Industries
#14 - 2015-02-26 21:39:56 UTC
might look better when seen in space and on screen but first impression is that its going to look a bit yuk.

As Chribba says, on small screens some of those are going to be bad to work out.
Winter Archipelago
Autumn Industrial Enterprises
#15 - 2015-02-26 21:42:48 UTC
On the "Existing Icons" image, the Sensor Damp and the Warp Scram batteries have the same icon listed in their "New" column: http://puu.sh/gdYlN/bddab1a8f8.png

Is that intentional, considering they're two very different arrays?
Dave Stark
#16 - 2015-02-26 21:43:25 UTC
most of those icons all look the same except like 1-2 pixels, this is honestly not an improvement.

you're trying to cram the mona lisa in to like a 5 pixel by 5 pixel box and have just made a mess. whoever thought about 15 identical looking icons was an improvement on the current system is a ******.
Noriko Mai
#17 - 2015-02-26 21:47:09 UTC
Emilia Istis wrote:
Because it will be harder to distinguish neutral NPC from another player, the result may be that instead of icons as now most of the players set in the first column name or type of ship in the overview rather than icons, and probably will fall out of the picture entirely.
Already on the infographic it is harder to find "+".
This is really nice, but the NPC should be in a much greater way to distinguish.
Unless you add something to the overview that will show another player in the superior manner, always first or something extra that will tell you "This is the player" (or NPC)

I don't think neutral npcs will be that much of a problem because no one has them in thier overview Smile

"Meh.." - Albert Einstein

Greygal
Redemption Road
Affirmative.
#18 - 2015-02-26 21:49:52 UTC
Overall, I'm very much liking these changes. Do please make sure that the edges of these icons are as crisp as possible and that they are not affected by transparency settings, as that would kill their usability (for example, the buttons on the button bar currently are somewhat transparent on a transparent background, which makes it difficult for those of us such as myself with old eyes to discern them).

There is one proposed icon change that I do NOT like at all: Capsules. Please, please, leave the capsule icon as it is! It's, well, iconic! It really looks like a pod! The proposed capsule icon is just meh and bleh and doesn't look like a pod at all.

Keep up the good work!

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Sniper Smith
Center for Advanced Studies
Gallente Federation
#19 - 2015-02-26 22:08:30 UTC
Altrue wrote:
Breaking news: NPC pods confirmed! Secondary suns confirmed! Medium mining drones confirmed! Well.. maybe.

Also, favorizing shape over color has yielded more than mixed results from everyone I ever got to discuss with. Including brand new players that only knew the old icons through my videos without ever having been used to them.

Furthermore, the shape over color logic is not realistic in a overview bracket environment with so few pixels and so tiny icons.

Secondary Suns exist in (some) WH's.
Harvester Mining Drones are medium. They are also collectors items, but regardless, still exist.


On to the icons.
One, I think they are a vast improvement over what we have now. Great Job. But I do echo the comments of others, that such small icons the detail is lost, again making some of them hard to distinguish.. But then again that can also be done by checking ship type :)

One comment though, I'd like to see a Supercarrier Icon. It's not a Titan, and it's for sure not a Carrier, it really does deserve it's own Icon.
Sabriz Adoudel
Move along there is nothing here
#20 - 2015-02-26 22:09:15 UTC  |  Edited by: Sabriz Adoudel
This is something I would never have thought to do, and that will be *very* annoying for a couple of weeks after rollout, but should be a good change in the medium to long term.

Edit: With respect to small screens - these will look bad, but probably still provide more information than the current icons do, particularly for ships. Cruisers and battlecruisers having the same icon at present is particularly bad.

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